• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:46
CET 05:46
KST 13:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy6ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises0Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool42Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
How to Withdraw +1(415) 8649-785 Money from Fide Fidelity 401(k) Withdrawal +1(415)8649-785: Gu Luxury Moissanite Sparkle Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
ASL21 General Discussion Soulkey's decision to leave C9 BGH Auto Balance -> http://bghmmr.eu/ JaeDong's form before ASL [ASL21] Ro24 Preview Pt1: New Chaos
Tourneys
[ASL21] Ro24 Group A ASL Season 21 LIVESTREAM with English Commentary [Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
CaratFlair Diamond Engagement Rings – Elegant Fore US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2287 users

TL interviews Dustin Browder at Blizzcon - Page 18

Forum Index > SC2 General
579 CommentsPost a Reply
Prev 1 16 17 18 19 20 29 Next All
Deshkar
Profile Joined June 2011
Singapore1244 Posts
Last Edited: 2011-10-25 05:35:51
October 25 2011 05:32 GMT
#341
+ Show Spoiler +
On October 25 2011 14:23 coolcor wrote:
Show nested quote +
On October 25 2011 13:20 Deshkar wrote:
I think Blizzard isn't sure of an efficient way to properly discern what community maps are sufficiently popular and properly balanced, BEFORE having them up on the ladder.

While there are dozens of decent looking community maps out there, with some of them appearing to have undergone numerous revisions and some level of testings by GM players, those levels of testings are still very limited and not well-documented. How is Blizzard to discern accurately which map is sufficiently tested for all levels of play? It is a risk for them to appear to be favoring particular mapmakers or teams, picking maps that might not be in favor of the community.

Perhaps the recent TL map-making contest is a step to such an eventual goal. TL being an intermediary with MOTM-like contests to determine a map(or maps) that can be presented to Blizzard, for further examination for consideration to be placed on the ladder.


But if somebody chooses they want to play on a community map why do they need Blizzard's permission that it is sufficiently balanced for them? I think a lot of the people complaining about no community maps in the ladder don't necessarily want everyone playing the game to have to play on GSL maps for their official ladder points. They just want battlenet to help them find people of the same skill who'd also like to play on that map.

Because right now to play a community melee map without a practice partner their is no way to not get someone of random skill, and they are buried under custom maps like nexus wars so they'd be on page 100 of popularity and you'd never find anyone anyways so nobody waits to try and find anyone. If there was a 2nd map pool with whatever the tournaments want that people could chose to play on(official GSL map pool with it's own ranking page in battlenet), or you could upload any map you wanted into the ladder pool and battle net will use it if both people have the same map, or some other way to give people more choice wouldn't that be better?

So if someone wants to play on untested maps that change every day with 12 mineral patches per base and a neutral mother ship in the middle cloaking neutral destructible rocks and there is another person online who happens to want the same thing they have a way to get matched together. Wouldn't that make everybody happy and end all complaints to Blizzard about the map pool forever?


A large part of it is due to crappy custom games system Bnet has. Howeve the argument to allow for an ability to create "new custom ladders" would only result in a severe fragmentation and even greater confusion. Some would play on Ladder A B or C, and the overall pool of players would be considerable less. If there were only to be a single "custom" ladder, how do actually discern someone's ranking? He could be playing on bugged/illicit or imbalanced maps ; these players would mess up whatever ranking system this ladder uses.

If any player were allowed to upload maps onto the ladder, it would only result in a huge mess especially for the uninformed (casuals), and they would blame Blizzard for the poor quality.

While there is a good interest in having community/tournament-worthy maps be placed on the ladder, a good selection process is required to ensure quality and stability.

galtdunn
Profile Joined March 2011
United States977 Posts
October 25 2011 05:35 GMT
#342
Great job kennigit, loved the interview, and dustin browder, he had a great attitude.
Currently editing items in the DotA 2 wiki. PM for questions/suggestions.
mrtomjones
Profile Joined April 2011
Canada4020 Posts
October 25 2011 05:36 GMT
#343
On October 25 2011 13:59 mlspmatt wrote:
Show nested quote +
On October 25 2011 13:52 DiuLaSing wrote:
he sounded like he wanted to balance the game based off all level of plays...even noob friendly=.= it really should be based off at the highest level...


Blizzard has to keep all skill levels in mind when balancing the game. Cause their business exists based on Bronze nubs buying their game. Without the Nubs, there is no game.

Indeed. There would be no pro's no tournaments worth 100k, no anything if they bronze-masters players did not play this game as well. Everything has to be considered. Its tough for me to understand that someone doesn't get that
stroggos
Profile Joined February 2009
New Zealand1543 Posts
October 25 2011 05:37 GMT
#344
good interview, disappointing answers as usual.
hi
Techno
Profile Joined June 2010
1900 Posts
October 25 2011 05:41 GMT
#345
THE BUNKER! LOL
Hell, its awesome to LOSE to nukes!
biamila
Profile Joined September 2010
Canada335 Posts
October 25 2011 05:43 GMT
#346
On October 25 2011 10:41 Liquid`Tyler wrote:
Show nested quote +
On October 25 2011 10:25 Theeakoz wrote:
On October 25 2011 10:20 Liquid`Tyler wrote:
On October 25 2011 10:04 Theeakoz wrote:
Guys I have a solution, go read it and if you like it upvote it
http://www.reddit.com/r/starcraft/comments/lnt62/from_what_i_saw_on_the_tl_interview_with_dustin/

I don't think anyone wants to listen to a person who would provide a link to their comment posted on another forum as a new thread containing a link to the thread they're replying to as a reference.

The idea is there, I sent it on reddit because it is easier to get noticed there. Then I provided a link for the redditors in case they don't know what I am talking about.
The idea is the important thing, if you want to comment, comment on the idea.

Why provide a link to the reddit post in this thread?

The idea is not developed at all and not worth responding to in its current form. I imagine you don't have any special knowledge about designing and balancing games, about being a progamer, or about organizing communities and putting community plans into action. But if you do happen to have the relevant knowledge, then make the proposal as detailed as you possibly can before you present it. It seems that the basic problem you are trying to solve is that progamers' knowledge is a somewhat untapped resource for Blizzard's multiplayer design team. I fail to see how your idea suggests a good way to remedy the situation. It seems like you've just recently realized that this problem exists, you were instantly convinced that it actually is a significant problem that really needs to be fixed, and then you sketched out the first scheme that came to your mind. It leaves a million pitfalls and improves nothing.



Reading this comment, it came out in the voice of the principal in Billy Madison, during the final quiz component.

Theeakoz, I award you no points,and may God have mercy on your soul.
Shorty90
Profile Joined July 2011
Germany154 Posts
October 25 2011 05:46 GMT
#347
Lan (at tournaments) and Ladder map pool didn't get sufficiently answered.
I can't believe I ate the whole thing.
Zooper31
Profile Joined May 2009
United States5711 Posts
October 25 2011 05:51 GMT
#348
Little bit more respect for Browder after this interview. He came off positive to me and I liked it. Aside from his face being photoshopped next to rocks all the time this is my only real definition of what he is like lol.
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
InvXXVII
Profile Joined March 2011
Canada242 Posts
October 25 2011 05:54 GMT
#349
Can someone enlighten me as to why the carrier is being removed? The only reason I understood was because the oracle has been added?
A good loser is still a loser.
Gary Oak
Profile Joined June 2011
Canada2381 Posts
October 25 2011 05:55 GMT
#350
Those were some very well thought out questions and good answers by Dustin. Great interview!

One thing I've been meaning to ask, but didn't for whatever reason when I was talking to Dustin myself for 10-15 mins at the Con, was I wonder what they'd think of having the ladder map pool change based on your league? You know, have the more advanced maps they don't want many of in their main pool to replace the simpler "worse" maps once you reach Diamond or Masters or something.
[14:15] <+Skrammen> I like clicking Gary's links, kinda. Its like playing with lava.
Kroml
Profile Joined September 2011
Turkey308 Posts
October 25 2011 05:56 GMT
#351
@ 09:50, ".... game will change, if you want to play the same game, please go play Brood War" :p
Whitewing
Profile Joined October 2010
United States7483 Posts
October 25 2011 05:56 GMT
#352
Well, at least it got him thinking about maps.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
IronMonocle
Profile Joined September 2009
Canada142 Posts
October 25 2011 05:57 GMT
#353
Very informative interview from Browder. SC2 is definitely heading in the right direction with HotS.
My armor is contempt. My shield is disgust. My sword is hatred.
Techno
Profile Joined June 2010
1900 Posts
Last Edited: 2011-10-25 05:59:44
October 25 2011 05:59 GMT
#354
On October 25 2011 10:08 Jibba wrote:
Great interview, and I appreciate a lot of Dustin's answers and especially his fear of making balance changes. Granted, they've made a ton of balance changes but I hope in the future they step back a bit and let the players develop the game more.

As for balls, part of it is simply players not having very good control but I do think a magic box (not the fake kind with mutas) would help the game out. The most common serious problem I've seen is Protosses repositioning their army and in the process, even if they're using multiple hotkeys and selecting units separately, sentries form a ball and then an EMP comes and wins the game. A magic box in that situation would allow small groups of units to keep a spread formation.

Patrol, son! TAKE NOTES!
Hell, its awesome to LOSE to nukes!
Dazer
Profile Joined September 2010
239 Posts
October 25 2011 06:00 GMT
#355
On October 25 2011 14:54 InvXXVII wrote:
Can someone enlighten me as to why the carrier is being removed? The only reason I understood was because the oracle has been added?


Imo, it can be easily countered by vikings, corruptors, mass marines or blink stalkers etc. At high level play, they were rarely used and probably doesn't fit into the design with the rest the other units.

So I guess either change everything else and keep the carrier or remove the carrier and put something new in that has more viability in the protoss arsenal.
HydraLF
Profile Blog Joined January 2011
Hong Kong626 Posts
October 25 2011 06:01 GMT
#356
Why wasn't Hot_Bid doing the interview? I am disappointed by the little to no effort in trolling Dustie.
Sure.
Ryder.
Profile Joined January 2011
1117 Posts
October 25 2011 06:03 GMT
#357
On October 25 2011 15:00 Dazer wrote:
Show nested quote +
On October 25 2011 14:54 InvXXVII wrote:
Can someone enlighten me as to why the carrier is being removed? The only reason I understood was because the oracle has been added?


Imo, it can be easily countered by vikings, corruptors, mass marines or blink stalkers etc. At high level play, they were rarely used and probably doesn't fit into the design with the rest the other units.

So I guess either change everything else and keep the carrier or remove the carrier and put something new in that has more viability in the protoss arsenal.

How is this new unit any different? They could have just given intercepters splash damage + bonus to light, changed build time, increased and it would be the same unit. I don't know how this new unit is now suddenly not countered by those units...
coolcor
Profile Joined February 2011
520 Posts
Last Edited: 2011-10-25 06:30:46
October 25 2011 06:03 GMT
#358
On October 25 2011 14:32 Deshkar wrote:
Show nested quote +
On October 25 2011 14:23 coolcor wrote:
On October 25 2011 13:20 Deshkar wrote:
I think Blizzard isn't sure of an efficient way to properly discern what community maps are sufficiently popular and properly balanced, BEFORE having them up on the ladder.

While there are dozens of decent looking community maps out there, with some of them appearing to have undergone numerous revisions and some level of testings by GM players, those levels of testings are still very limited and not well-documented. How is Blizzard to discern accurately which map is sufficiently tested for all levels of play? It is a risk for them to appear to be favoring particular mapmakers or teams, picking maps that might not be in favor of the community.

Perhaps the recent TL map-making contest is a step to such an eventual goal. TL being an intermediary with MOTM-like contests to determine a map(or maps) that can be presented to Blizzard, for further examination for consideration to be placed on the ladder.


But if somebody chooses they want to play on a community map why do they need Blizzard's permission that it is sufficiently balanced for them? I think a lot of the people complaining about no community maps in the ladder don't necessarily want everyone playing the game to have to play on GSL maps for their official ladder points. They just want battlenet to help them find people of the same skill who'd also like to play on that map.

Because right now to play a community melee map without a practice partner their is no way to not get someone of random skill, and they are buried under custom maps like nexus wars so they'd be on page 100 of popularity and you'd never find anyone anyways so nobody waits to try and find anyone. If there was a 2nd map pool with whatever the tournaments want that people could chose to play on(official GSL map pool with it's own ranking page in battlenet), or you could upload any map you wanted into the ladder pool and battle net will use it if both people have the same map, or some other way to give people more choice wouldn't that be better?

So if someone wants to play on untested maps that change every day with 12 mineral patches per base and a neutral mother ship in the middle cloaking neutral destructible rocks and there is another person online who happens to want the same thing they have a way to get matched together. Wouldn't that make everybody happy and end all complaints to Blizzard about the map pool forever?


A large part of it is due to crappy custom games system Bnet has. Howeve the argument to allow for an ability to create "new custom ladders" would only result in a severe fragmentation and even greater confusion. Some would play on Ladder A B or C, and the overall pool of players would be considerable less. If there were only to be a single "custom" ladder, how do actually discern someone's ranking? He could be playing on bugged/illicit or imbalanced maps ; these players would mess up whatever ranking system this ladder uses.



I wouldn't let anybody create a new custom ladder just big tournaments (who use a lot of their own custom maps, no point if its mostly the same as the blizzard ladder) and maybe big mapmaking teams like ESV or have a motm winners ladder. I'm sure GSL or MLG could get enough people playing that it wouldn't be hard to find a match especially since all the people playing in or trying to qualify for those would most likely spend all their ladder time on those instead.If nobody plays on it then it is just like a custom map nobody plays it doesn't hurt anybody. I doubt the official blizzard ladder would lose enough that the pool of players becomes to small to quickly find a match. (if they do then it is probably good all those people can now chose something they like more)

For a single custom ladder you discern someone's ranking the same way as the blizzard ladder. Blizzard would remove bugged/illicit maps (or approve that it isn't bugged before added) since it shouldn't be hard to determine if a map works ok and all the units have the same stats. Imbalanced maps can exist in any ladder even the blizzard one, except in this one people can more easily avoid maps that are imbalanced against them. If it bothers you that much you can have battlenet show what maps they have been playing and winning on in their profile page for the custom ladder and you can decide what to think of their ranking. I don't think it is necessary to let absolutely any melee map on battlenet into the custom pool they just take any from the big tournaments, mapmaking teams and contest winners like the teamliquid one would end a lot of complaining.

How many people blame blizzard if the play a custom nexus wars clone they don't like? I mean these would be labelled as community maps with credit/blame given to the author I don't think a casual choosing to play on a custom map pool over the official blizzard map pool and then blaming blizzard for not liking it instead of just going back to the blizzard map pool they liked is very likely or something to be so worried about we shouldn't do it. I'm fine with a selection process as long as it is much less strict then " is this map suitable enough for 100% of players to play on it as one of the 10 ladder maps they must play for the next year.
Dazer
Profile Joined September 2010
239 Posts
October 25 2011 06:07 GMT
#359
On October 25 2011 15:03 Ryder. wrote:
Show nested quote +
On October 25 2011 15:00 Dazer wrote:
On October 25 2011 14:54 InvXXVII wrote:
Can someone enlighten me as to why the carrier is being removed? The only reason I understood was because the oracle has been added?


Imo, it can be easily countered by vikings, corruptors, mass marines or blink stalkers etc. At high level play, they were rarely used and probably doesn't fit into the design with the rest the other units.

So I guess either change everything else and keep the carrier or remove the carrier and put something new in that has more viability in the protoss arsenal.

How is this new unit any different? They could have just given intercepters splash damage + bonus to light, changed build time, increased and it would be the same unit. I don't know how this new unit is now suddenly not countered by those units...


The tempest can actually handle mass vikings and corruptors if the opponent doesn't spread out properly, of course not against mass marines or stalkers. Adding splash to carriers would suddenly make then extremely OP (imagine carriers killing marines with that) and make the colossi irrelevant. In addition, new graphics and animation would be made and that's not a carrier anymore.
herberckl
Profile Joined January 2011
Germany117 Posts
October 25 2011 06:08 GMT
#360
On October 25 2011 09:59 SoKHo wrote:
He says "righttttt??" very often lol


So what? Quentin Tarantino does that too and hes a fking genius!
Prev 1 16 17 18 19 20 29 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 14m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft502
PiGStarcraft305
RuFF_SC2 209
Nina 197
mcanning 67
-ZergGirl 24
StarCraft: Brood War
GuemChi 5825
Sea 4758
ggaemo 82
Noble 20
Bale 15
Snow 9
Icarus 8
Dota 2
monkeys_forever849
febbydoto23
League of Legends
JimRising 810
Counter-Strike
Coldzera 1739
Stewie2K488
Other Games
summit1g9479
C9.Mang0296
Mew2King43
Trikslyr24
Organizations
Other Games
gamesdonequick1318
Dota 2
PGL Dota 2 - Main Stream79
Other Games
BasetradeTV68
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1186
• Rush948
Upcoming Events
Sparkling Tuna Cup
5h 14m
Afreeca Starleague
5h 14m
Soulkey vs Ample
JyJ vs sSak
Replay Cast
1d 4h
Afreeca Starleague
1d 5h
hero vs YSC
Larva vs Shine
Kung Fu Cup
1d 6h
Replay Cast
1d 19h
KCM Race Survival
2 days
The PondCast
2 days
WardiTV Team League
2 days
Replay Cast
2 days
[ Show More ]
WardiTV Team League
3 days
RSL Revival
4 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
4 days
Platinum Heroes Events
4 days
BSL
4 days
RSL Revival
5 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
5 days
BSL
5 days
Replay Cast
6 days
Afreeca Starleague
6 days
Light vs Calm
Royal vs Mind
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2026-03-23
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.