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New HotS Units/Abilities in Blizzcon - Page 292

Forum Index > SC2 General
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acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
October 22 2011 12:52 GMT
#5821
On October 22 2011 21:46 VTPerfect wrote:
The replicant is just the unit Protoss needed, Only Ghosts can counter Ghosts and Only Mules can counter Mules, best part is if the game goes long enough i can replace my shitty gateway army with Rax <3 u blizzard.


Except I'm pretty sure they'd be 0/0 marine/marauder's unless you also built 2 engineering bays, an armory, and had the time to do so. Not really viable IMO.
secretary bird
Profile Joined September 2011
447 Posts
October 22 2011 12:53 GMT
#5822
On October 22 2011 21:25 Dommk wrote:
Show nested quote +
On October 22 2011 21:23 DarkPlasmaBall wrote:
On October 22 2011 21:20 Sub40APM wrote:
On October 22 2011 21:15 graniten wrote:
On October 22 2011 21:13 Dommk wrote:
On October 22 2011 21:11 graniten wrote:
replicant is every unit in the game beocuse you can replicant the unit you need for the moment. you can replicant the new units to

Is this confirmed? Being able to re-replicate into a new unit? Because that sounds stupidly Overpowered IMO lol..

i mean you can replicant a swarm host or warhound why couldnt you?

because you could replicate a builder and then build the entire tech tree..


While that sounds cool in theory... we don't ever have the money to do that o.O This isn't Fastest Possible Money Map Ever...

For Zerg yeah, but Terran... Their quick and flexible tech tree might backfire on them

It doesn't take that long to tech to something like a Ghost Academy to make your own Nukes >:D


Seriously replicate svc->build orbital for nice advantage right away-> get ghosts ASAP takes only a few minutes-> EMP their ghosts and medivacs -> own them with FF and storms+colossi
Coal
Profile Joined July 2011
Sweden1535 Posts
October 22 2011 12:57 GMT
#5823
These changes will either turn out as a disaster, or it will (hopefully) add some more depth to the game^^ I agree with most of the changes, tho I don't think not adding a new ground unit to Protoss was a misstake, sure the replicator seems cool but is it really what we need? And oh, as if burrowed roaches slipping past forcefields wasn't enough, now banelings can do it too? ppPPp
In order to succeed, your desire for success should be greater than your fear of failure.
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
Last Edited: 2011-10-22 13:00:34
October 22 2011 12:58 GMT
#5824
On October 22 2011 21:45 ETisME wrote:
Show nested quote +
On October 22 2011 21:42 Paladia wrote:
I really dislike their idea behind the Terran changes. They felt Terran had to kite vs zealots and want to remove that, feels like they really dumb down the game to just a-move with that attitude.
feature=channel_video_title

I think it is for the terran who wants to go mech in tvp and not bio all the time


Yes exacly, people can still go MM balls against Protoss and then they will have to kite, while people who prefer Mech will be able to do so for reals.

Sure Mech may not be not as micro intensive as MM balls. But playing Mech makes decision-making more more important, and it brings out alot of strategy that alot of people including me we're wishing for.

I like the changes, will be awesome having the choice to go Mech against Protoss

Man I'm so unsure of the Replicator, it seems cool and can bring out some really wacky and fun games. But at the other hand it's seems so hard to balance, and I would have preferred a new protoss ground unit.

Ît's like:

''Hey dawg, I heard you like TvT so we made the replicator so you can play against T while playing against P'' ^^
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
October 22 2011 12:58 GMT
#5825
On October 22 2011 21:52 acrimoneyius wrote:
Show nested quote +
On October 22 2011 21:46 VTPerfect wrote:
The replicant is just the unit Protoss needed, Only Ghosts can counter Ghosts and Only Mules can counter Mules, best part is if the game goes long enough i can replace my shitty gateway army with Rax <3 u blizzard.


Except I'm pretty sure they'd be 0/0 marine/marauder's unless you also built 2 engineering bays, an armory, and had the time to do so. Not really viable IMO.

it says it has all the upgrades
Deckkie
Profile Blog Joined July 2010
Netherlands1595 Posts
October 22 2011 12:58 GMT
#5826
On October 22 2011 21:53 secretary bird wrote:
Show nested quote +
On October 22 2011 21:25 Dommk wrote:
On October 22 2011 21:23 DarkPlasmaBall wrote:
On October 22 2011 21:20 Sub40APM wrote:
On October 22 2011 21:15 graniten wrote:
On October 22 2011 21:13 Dommk wrote:
On October 22 2011 21:11 graniten wrote:
replicant is every unit in the game beocuse you can replicant the unit you need for the moment. you can replicant the new units to

Is this confirmed? Being able to re-replicate into a new unit? Because that sounds stupidly Overpowered IMO lol..

i mean you can replicant a swarm host or warhound why couldnt you?

because you could replicate a builder and then build the entire tech tree..


While that sounds cool in theory... we don't ever have the money to do that o.O This isn't Fastest Possible Money Map Ever...

For Zerg yeah, but Terran... Their quick and flexible tech tree might backfire on them

It doesn't take that long to tech to something like a Ghost Academy to make your own Nukes >:D


Seriously replicate svc->build orbital for nice advantage right away-> get ghosts ASAP takes only a few minutes-> EMP their ghosts and medivacs -> own them with FF and storms+colossi


uhmm, you know you can just select Terran before the game begins.
Also, Terran does have a tech tree.
Always look on the bright side of life
Paladia
Profile Joined August 2003
802 Posts
October 22 2011 12:58 GMT
#5827
On October 22 2011 21:53 secretary bird wrote:
Show nested quote +
On October 22 2011 21:25 Dommk wrote:
On October 22 2011 21:23 DarkPlasmaBall wrote:
On October 22 2011 21:20 Sub40APM wrote:
On October 22 2011 21:15 graniten wrote:
On October 22 2011 21:13 Dommk wrote:
On October 22 2011 21:11 graniten wrote:
replicant is every unit in the game beocuse you can replicant the unit you need for the moment. you can replicant the new units to

Is this confirmed? Being able to re-replicate into a new unit? Because that sounds stupidly Overpowered IMO lol..

i mean you can replicant a swarm host or warhound why couldnt you?

because you could replicate a builder and then build the entire tech tree..


While that sounds cool in theory... we don't ever have the money to do that o.O This isn't Fastest Possible Money Map Ever...

For Zerg yeah, but Terran... Their quick and flexible tech tree might backfire on them

It doesn't take that long to tech to something like a Ghost Academy to make your own Nukes >:D


Seriously replicate svc->build orbital for nice advantage right away-> get ghosts ASAP takes only a few minutes-> EMP their ghosts and medivacs -> own them with FF and storms+colossi

Not exactly right away. You need to build command center, supply depot, rax and then turn it into an orbital command. On top of that you need to spend 200/200 on the replicator and the time it takes to build. Not to mention you miss out on the abilities of the nexus.

There is a reason dark archons werent used in BW.
I can no longer rest under the tree of wisdom, since you have axed down the roots feeding it.
ALPINA
Profile Joined May 2010
3791 Posts
October 22 2011 13:00 GMT
#5828
On October 22 2011 21:51 Dommk wrote:
I think the only people who are disappointed by the Swarm Host are only the people who expected them to be as self sufficient as a Seige Tank.

Swarm Hosts aren't as self suffient, but in combination with the rest of the Zerg army they can be just as strong if not stronger.

Think PvZ, how would Protoss break a Swarm Host contain, Colossus right? Well think again, with the new Viper if the Protoss ever so much as thinks about prodding that Swarm host with his Colossus then he is going to lose them instantly.

And Colossus really the only long range unit Protoss has, if they are unable to poke at the Swarm hosts without getting stolen and killed instantly then the only option Protoss has is to either make a full on attack into Zerg in their defensive position with Swarm Hosts or fall back/move around


But even in combination with other units.. I mean battles in SC2 are like 5 seconds long and if in that time Swarm host just spawned 2 units then what's the point of that unit. Lurker could deal huge amounts of damage in seconds, while this thing is gonna help just a little bit. I feel like buying banelings for the cost of that swarm host going to be much more effective in the battle.
You should never underestimate the predictability of stupidity
CluEleSs_UK
Profile Blog Joined August 2010
United Kingdom583 Posts
October 22 2011 13:00 GMT
#5829
Why so many no votes? ;o

Terran units are exactly what I fucking wanted. I love goliaths! Considering Terran are already the "complete" race, we can't complain.

Protoss units are fucking sick too! A useful air unit?! mass recall on the nexus?!? wtffffffffffff! so good!

Zerg get their lurker AND they get a super defiler ;o

I think the game is going to be so exciting.
"If it turns out he is leaving the ESL to focus on cooking crystal meth I'll agree that it is somewhat disgraceful, but I'll hold off judgement until then."
ETisME
Profile Blog Joined April 2011
12686 Posts
October 22 2011 13:01 GMT
#5830
On October 22 2011 21:58 cilinder007 wrote:
Show nested quote +
On October 22 2011 21:52 acrimoneyius wrote:
On October 22 2011 21:46 VTPerfect wrote:
The replicant is just the unit Protoss needed, Only Ghosts can counter Ghosts and Only Mules can counter Mules, best part is if the game goes long enough i can replace my shitty gateway army with Rax <3 u blizzard.


Except I'm pretty sure they'd be 0/0 marine/marauder's unless you also built 2 engineering bays, an armory, and had the time to do so. Not really viable IMO.

it says it has all the upgrades

not if you are building them from the barracks through lol
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
yandere991
Profile Blog Joined September 2010
Australia394 Posts
October 22 2011 13:02 GMT
#5831
There is a reason dark archons werent used in BW.


That is a lie and you know it. The Royal Stove was undeniably OP
Ballistixz
Profile Joined January 2010
United States1269 Posts
Last Edited: 2011-10-22 13:03:58
October 22 2011 13:02 GMT
#5832
On October 22 2011 21:51 Dommk wrote:
I think the only people who are disappointed by the Swarm Host are only the people who expected them to be as self sufficient as a Seige Tank.

Swarm Hosts aren't as self suffient, but in combination with the rest of the Zerg army they can be just as strong if not stronger.

Think PvZ, how would Protoss break a Swarm Host contain, Colossus right? Well think again, with the new Viper if the Protoss ever so much as thinks about prodding that Swarm host with his Colossus then he is going to lose them instantly.

And Colossus really the only long range unit Protoss has, if they are unable to poke at the Swarm hosts without getting stolen and killed instantly then the only option Protoss has is to either make a full on attack into Zerg in their defensive position with Swarm Hosts or fall back/move around



actually i love the general idea they are going for with the swarm host. the problem however is the amount of units they spawn relative to how long it actually takes to spawn those 2 units.

if it spawned units FASTER or spawned MORE of those units then i dont think ppl would be complaining about how weak it might be.

its role is basically a broodlord, but since it doesnt LAUNCH units like the broodlord does it isnt nearly as good. the units it spawns are slow moving melee units that does not do impact damage like spawn broodlings from broodlords do. they can be kited by marines or A moved. there only role seems to be cannon fodder right now.


but honestly the main problem is how long it takes to spawn those units. 15-26 seconds to spawn 2 units that will die in less then 3 seconds. not good at all.
graniten
Profile Joined August 2011
Sweden36 Posts
October 22 2011 13:02 GMT
#5833
On October 22 2011 21:57 Coal wrote:
These changes will either turn out as a disaster, or it will (hopefully) add some more depth to the game^^ I agree with most of the changes, tho I don't think not adding a new ground unit to Protoss was a misstake, sure the replicator seems cool but is it really what we need? And oh, as if burrowed roaches slipping past forcefields wasn't enough, now banelings can do it too? ppPPp

We dont need any new firing unit. Like what a big immortal that fires 3 cannons? replicant is pritty funny if you think about and good we need units that require skill.
Diks
Profile Joined January 2010
Belgium1880 Posts
Last Edited: 2011-10-22 13:05:47
October 22 2011 13:02 GMT
#5834
The new Thor :
"Super high health, high burst damage, very easy to use attack move friendly unit to fulfill the fantasy of über unit that the mothership didn't fulfill the fantasy of the uber unit back in WoL...
We hope that the Thor will fulfill the role of a über unit, easy to use unit that a group of players really wanted."

Poll: Do you want a über strong, easy to use 1A type unit ?

No (35)
 
88%

Yes (5)
 
13%

40 total votes

Your vote: Do you want a über strong, easy to use 1A type unit ?

(Vote): Yes
(Vote): No

Qikz
Profile Blog Joined November 2009
United Kingdom12025 Posts
October 22 2011 13:04 GMT
#5835
Has anyone thought about replicators replicating the viper? You can pull either their viper into your army or your collosus back to safety! O_O
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Ohdamn
Profile Joined June 2010
Germany765 Posts
October 22 2011 13:05 GMT
#5836
Hydra speed increased.

is this actually true? :D
<3
"If you can chill....chill!"
Dommk
Profile Joined May 2010
Australia4865 Posts
October 22 2011 13:05 GMT
#5837
On October 22 2011 22:00 Alpina wrote:
Show nested quote +
On October 22 2011 21:51 Dommk wrote:
I think the only people who are disappointed by the Swarm Host are only the people who expected them to be as self sufficient as a Seige Tank.

Swarm Hosts aren't as self suffient, but in combination with the rest of the Zerg army they can be just as strong if not stronger.

Think PvZ, how would Protoss break a Swarm Host contain, Colossus right? Well think again, with the new Viper if the Protoss ever so much as thinks about prodding that Swarm host with his Colossus then he is going to lose them instantly.

And Colossus really the only long range unit Protoss has, if they are unable to poke at the Swarm hosts without getting stolen and killed instantly then the only option Protoss has is to either make a full on attack into Zerg in their defensive position with Swarm Hosts or fall back/move around


But even in combination with other units.. I mean battles in SC2 are like 5 seconds long and if in that time Swarm host just spawned 2 units then what's the point of that unit. Lurker could deal huge amounts of damage in seconds, while this thing is gonna help just a little bit. I feel like buying banelings for the cost of that swarm host going to be much more effective in the battle.


I edited my other post, but I'll paste it here again

Swarm hosts effectively just spawn free Cannon fodder. Although the locus might get eaten up quickly, imagine having a group of Hydra/Roach supporting each wave. You would engage with each wave of Locus and then back out when they die, taking very little damage to your main army.

Against Protoss you can use the opportunity to force all over Protoss's forcefield, or against Terran just inflict too much damage for them to sustain their hold.

Remember the old Hydralisk/Spinecrawler pushes? Imagine them with Swarm hosts, instead of having to worry about inching spinecawlers, now you can swarm wave after wave of cannon fodder for your Hydralisks

A single wave might not make that big of a difference, but after 4-5 waves of constant back and forth you could get into a position where the Protoss has been force to waste so many FF's that he can no longer defend the main army, getting completely over run

Herper
Profile Joined January 2011
501 Posts
October 22 2011 13:06 GMT
#5838
On October 22 2011 22:02 Diks wrote:
"Super high health, high burst damage, very easy to use attack move friendly unit to fulfill the fantasy of über unit that the mothership didn't fulfill the fantasy of the uber unit back in WoL...
We hope that the Thor will fulfill the role of a über unit, easy to use unit that a group of players really wanted."

Poll: Do you want a über strong, easy to use 1A type unit ?

No (35)
 
88%

Yes (5)
 
13%

40 total votes

Your vote: Do you want a über strong, easy to use 1A type unit ?

(Vote): Yes
(Vote): No




Well it's not like it will change competitive play. This just looks like a bonus for people who like that.
NormandyBoy
Profile Joined May 2010
France200 Posts
October 22 2011 13:06 GMT
#5839
I like the ideology behind the swarm host (horrible name btw) : being able to control space more. However I thibk the locusts sould be more numerous and weaker in order to get the swarm feeling. Right now they're so slow to spawn it's more a wave than an endless stream.
Also I'm not sure about : "the longer the hosts stay burrowed the more locusts they spawn", lurkers reached their full DPS instantly so it was worth it to run them very close to the opponent's army. It seems the hosts are more stationary and long-ranged than lurkers. Maybe it's intended this way but this makes the unit look quite one-dimensional compared to its ancestor.

The same thing can be said about the shredder : you're not allowed to use them offensively : too expensive, long to deploy, AND they won't even fire if one of your units gets close...I love map-control but I hate one-purpose only units.

By the way, does someone know if shredders can be produce 2 at a time with a reactor ?
My guess is no (seems very powerful for turtling).
Diks
Profile Joined January 2010
Belgium1880 Posts
October 22 2011 13:07 GMT
#5840
On October 22 2011 22:06 Herper wrote:
Show nested quote +
On October 22 2011 22:02 Diks wrote:
"Super high health, high burst damage, very easy to use attack move friendly unit to fulfill the fantasy of über unit that the mothership didn't fulfill the fantasy of the uber unit back in WoL...
We hope that the Thor will fulfill the role of a über unit, easy to use unit that a group of players really wanted."

Poll: Do you want a über strong, easy to use 1A type unit ?

No (35)
 
88%

Yes (5)
 
13%

40 total votes

Your vote: Do you want a über strong, easy to use 1A type unit ?

(Vote): Yes
(Vote): No




Well it's not like it will change competitive play. This just looks like a bonus for people who like that.


I'm just asking the TL community to sort of the reasons of this so called group of players
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