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On October 11 2011 21:48 TeH_CaRnAg3 wrote: if it evolves from the hydra, I hope we get back hydra SPEED! I hope that we don't get hydra speed. With speed, the current hydra would be too strong and needed to be nerfed.
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On October 11 2011 23:01 GinDo wrote:Show nested quote +On October 11 2011 22:58 gruff wrote:On October 11 2011 21:48 TeH_CaRnAg3 wrote:On October 11 2011 01:07 Kuror wrote: I wrote this in the other thread, here's what i think:
There's a clear opening on the front of the thing on it's back. So it's obviously ranged, plus the fact that the turret or whatever you want to call it is pointed upwards is almost as big as the unit itself hints that it's shoots far/strong. Siege unit is my guess. Dig into the ground and shoots acid. Calling it now.
Also, not sure if this matters, but the head looks almost exactly like the hydralisk. Has that long, cone shaped skull. Plus the two claws on the end of the mouth are exactly like hydras. Could it evolve from the hydralisk like it did to the lurker? :O if it evolves from the hydra, I hope we get back hydra SPEED! Blizzard obviously thinks hydras move too fast and put a giant bolder on their backs. Maybe you have to morph a hydra with the destructible rock?
ya i clearly see how the meta game shifts from -> don´t let get the z his 3/4 base but to -> destroy all rocks before he can morph his shitstorm rock bug
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Canada13389 Posts
On October 11 2011 23:04 Nachtwind wrote:Show nested quote +On October 11 2011 23:01 GinDo wrote:On October 11 2011 22:58 gruff wrote:On October 11 2011 21:48 TeH_CaRnAg3 wrote:On October 11 2011 01:07 Kuror wrote: I wrote this in the other thread, here's what i think:
There's a clear opening on the front of the thing on it's back. So it's obviously ranged, plus the fact that the turret or whatever you want to call it is pointed upwards is almost as big as the unit itself hints that it's shoots far/strong. Siege unit is my guess. Dig into the ground and shoots acid. Calling it now.
Also, not sure if this matters, but the head looks almost exactly like the hydralisk. Has that long, cone shaped skull. Plus the two claws on the end of the mouth are exactly like hydras. Could it evolve from the hydralisk like it did to the lurker? :O if it evolves from the hydra, I hope we get back hydra SPEED! Blizzard obviously thinks hydras move too fast and put a giant bolder on their backs. Maybe you have to morph a hydra with the destructible rock? ya i clearly see how the meta game shifts from -> don´t let get the z his 3/4 base but to -> destroy all rocks before he can morph his shitstorm rock bug 
And thus the reaper once again has a use! :D huzzah!
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On October 11 2011 23:02 [F_]aths wrote:Show nested quote +On October 11 2011 21:48 TeH_CaRnAg3 wrote: if it evolves from the hydra, I hope we get back hydra SPEED! I hope that we don't get hydra speed. With speed, the current hydra would be too strong and needed to be nerfed. I do have to agree. But we will might see more changes that just new units. Blizzard will balance tweak abilities or they might even remove units. Who knows.
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It better be a tier 1.5 AA unit. At least I really hope it is.
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On October 11 2011 22:58 gruff wrote:Show nested quote +On October 11 2011 21:48 TeH_CaRnAg3 wrote:On October 11 2011 01:07 Kuror wrote: I wrote this in the other thread, here's what i think:
There's a clear opening on the front of the thing on it's back. So it's obviously ranged, plus the fact that the turret or whatever you want to call it is pointed upwards is almost as big as the unit itself hints that it's shoots far/strong. Siege unit is my guess. Dig into the ground and shoots acid. Calling it now.
Also, not sure if this matters, but the head looks almost exactly like the hydralisk. Has that long, cone shaped skull. Plus the two claws on the end of the mouth are exactly like hydras. Could it evolve from the hydralisk like it did to the lurker? :O if it evolves from the hydra, I hope we get back hydra SPEED! Blizzard obviously thinks hydras move too fast and put a giant bolder on their backs.
Of course you can choose to destroy the bolders to gain added mobility for your units. This adds more decision making to the game.
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On October 11 2011 22:01 SeaSwift wrote:Show nested quote +On October 11 2011 21:43 Cheerio wrote: I think it is some kind of heavy anti-air, zerg still needs it. They just cant kill colovoidray mixes cost effectively. Huge range, big bonus against armored, works well with broodlords (against vikings, zerg has problems seiging terrans even if has huge advantage), probably doesnt attack ground at all. Infestor works fine against colovoidray, and Colossus might well be removed in favour of the Reaver/similar anyway. Oh, and anyone having trouble with colovoidray mixes is either in Platinum or stuck in a time warp 5 months ago.
No, if you split your units and don't let them all die instantly to a few fungals it's still completely viable and strong, especially now that NP is useless.
And honestly, it's retarded that our only decent AA is our spell caster. I honestly hope the nix the infestor all-together in favor of something more defiler-esque (more support/interesting spells).
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On October 11 2011 23:10 Noxblood wrote:Show nested quote +On October 11 2011 23:02 [F_]aths wrote:On October 11 2011 21:48 TeH_CaRnAg3 wrote: if it evolves from the hydra, I hope we get back hydra SPEED! I hope that we don't get hydra speed. With speed, the current hydra would be too strong and needed to be nerfed. I do have to agree. But we will might see more changes that just new units. Blizzard will balance tweak abilities or they might even remove units. Who knows. Yes, of course.
Still I don't like that almost everybody asks for hydra speed. Hydra speed worked in SC1 where hydras were tier 1.5 and had 1 supply, but did not deal that much damage. Hydras in SC2 are not really slow – they are as fast as a marine. On creep, the hydra is as fast as a marine on stim.
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On October 11 2011 23:19 [F_]aths wrote:Show nested quote +On October 11 2011 23:10 Noxblood wrote:On October 11 2011 23:02 [F_]aths wrote:On October 11 2011 21:48 TeH_CaRnAg3 wrote: if it evolves from the hydra, I hope we get back hydra SPEED! I hope that we don't get hydra speed. With speed, the current hydra would be too strong and needed to be nerfed. I do have to agree. But we will might see more changes that just new units. Blizzard will balance tweak abilities or they might even remove units. Who knows. Yes, of course. Still I don't like that almost everybody asks for hydra speed. Hydra speed worked in SC1 where hydras were tier 1.5 and had 1 supply, but did not deal that much damage. Hydras in SC2 are not really slow – they are as fast as a marine. On creep, the hydra is as fast as a marine on stim.
And? Zerg is ALL ABOUT mobility. Having a unit with low mobility (relative to the rest of your units) that is also pretty mediocre/awful (once they get AoE) in combat is what makes hydras terrible. Besides, you only ever see them in ZvP and ZvZ... In ZvZ it wouldn't be an issue and in ZvP they have FF to limit their mobility/colossus to melt them anyway.
If you flat out gave hydras speed they'd be too strong because you could just hydra all-in every toss and win 90% of your games, but if you actually forced them to morph the hydras or get a 180 second hydra speed upgrade they'd be fine.
But I really hope this isn't anything boring like that. I'm hoping for a seige unit like lurkers.
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-Hydra redesigned to 1 again, Roach dropped -Hydra given a morph to make up for it
would be too good to be true though.
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On October 11 2011 23:29 Xadar wrote: -Hydra redesigned to 1 again, Roach dropped -Hydra given a morph to make up for it
would be too good to be true though.
Maybe for the Protoss expansion. :DD
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On October 11 2011 23:16 Skwid1g wrote:Show nested quote +On October 11 2011 22:01 SeaSwift wrote:On October 11 2011 21:43 Cheerio wrote: I think it is some kind of heavy anti-air, zerg still needs it. They just cant kill colovoidray mixes cost effectively. Huge range, big bonus against armored, works well with broodlords (against vikings, zerg has problems seiging terrans even if has huge advantage), probably doesnt attack ground at all. Infestor works fine against colovoidray, and Colossus might well be removed in favour of the Reaver/similar anyway. Oh, and anyone having trouble with colovoidray mixes is either in Platinum or stuck in a time warp 5 months ago. No, if you split your units and don't let them all die instantly to a few fungals it's still completely viable and strong, especially now that NP is useless. And honestly, it's retarded that our only decent AA is our spell caster. I honestly hope the nix the infestor all-together in favor of something more defiler-esque (more support/interesting spells).
I don't agree with your first part, but that's for the balance discussion thread.
Second part: Agree entirely, the Infestor spells (especially Fungal) seem a bit "meh". I like NP, although the range change was completely stupid, and ITs are OK, but Fungal just doesn't add anything interesting to the game.
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On October 11 2011 23:23 Skwid1g wrote:Show nested quote +On October 11 2011 23:19 [F_]aths wrote:On October 11 2011 23:10 Noxblood wrote:On October 11 2011 23:02 [F_]aths wrote:On October 11 2011 21:48 TeH_CaRnAg3 wrote: if it evolves from the hydra, I hope we get back hydra SPEED! I hope that we don't get hydra speed. With speed, the current hydra would be too strong and needed to be nerfed. I do have to agree. But we will might see more changes that just new units. Blizzard will balance tweak abilities or they might even remove units. Who knows. Yes, of course. Still I don't like that almost everybody asks for hydra speed. Hydra speed worked in SC1 where hydras were tier 1.5 and had 1 supply, but did not deal that much damage. Hydras in SC2 are not really slow – they are as fast as a marine. On creep, the hydra is as fast as a marine on stim. And? Zerg is ALL ABOUT mobility. Having a unit with low mobility (relative to the rest of your units) that is also pretty mediocre/awful (once they get AoE) in combat is what makes hydras terrible. Hydras have their role. Filling a niche, they are not "terrible" overall. It would be terrible if zerg only had allround units.
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not sure if this was mentioned earlier or not, but i think it's a baneling launcher!
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This with the tail curled:
+ Show Spoiler +
It's official concept art...doesn't seem unreasonable.
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Wait ... I think I've got it. Zerglings evolve into banelings. Now, Ultralisks evolve into Banelisks! Giant banelings that deal +100 damage to armored units and +400 to buildings! And when they die they spawn tiny broodbanes that are banelings but 50% in size and damage!
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omg i m so scared already man
looks like a baneling siege catapult or something
omg go away bad dream lol
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On October 11 2011 16:22 0neder wrote:Show nested quote +On October 11 2011 16:12 Brian333 wrote: regardless of the conceptual continuity of a unit, a lot of stuff from BW would be flat out imbalanced in SC2. Uhh, a lot of stuff from BW was imbalanced in BW. That's what made BW great... Yea stim comes to mind... EMP anyone?
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Looks like a turtle almost, either it's a sieging unit or something similar to a lurker, cause judging from it's looks it doesnt look too mobile...
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