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New Zerg Unit in Heart of The Swarm - Page 75

Forum Index > SC2 General
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[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
October 11 2011 14:02 GMT
#1481
On October 11 2011 21:48 TeH_CaRnAg3 wrote:
if it evolves from the hydra, I hope we get back hydra SPEED!
I hope that we don't get hydra speed. With speed, the current hydra would be too strong and needed to be nerfed.
You don't choose to play zerg. The zerg choose you.
Nachtwind
Profile Joined June 2011
Germany1130 Posts
October 11 2011 14:04 GMT
#1482
On October 11 2011 23:01 GinDo wrote:
Show nested quote +
On October 11 2011 22:58 gruff wrote:
On October 11 2011 21:48 TeH_CaRnAg3 wrote:
On October 11 2011 01:07 Kuror wrote:
I wrote this in the other thread, here's what i think:

There's a clear opening on the front of the thing on it's back. So it's obviously ranged, plus the fact that the turret or whatever you want to call it is pointed upwards is almost as big as the unit itself hints that it's shoots far/strong. Siege unit is my guess.
Dig into the ground and shoots acid. Calling it now.

Also, not sure if this matters, but the head looks almost exactly like the hydralisk. Has that long, cone shaped skull. Plus the two claws on the end of the mouth are exactly like hydras. Could it evolve from the hydralisk like it did to the lurker? :O

if it evolves from the hydra, I hope we get back hydra SPEED!


Blizzard obviously thinks hydras move too fast and put a giant bolder on their backs.


Maybe you have to morph a hydra with the destructible rock?


ya i clearly see how the meta game shifts from -> don´t let get the z his 3/4 base
but to -> destroy all rocks before he can morph his shitstorm rock bug

invisible tetris level master
ZeromuS
Profile Blog Joined October 2010
Canada13426 Posts
October 11 2011 14:07 GMT
#1483
On October 11 2011 23:04 Nachtwind wrote:
Show nested quote +
On October 11 2011 23:01 GinDo wrote:
On October 11 2011 22:58 gruff wrote:
On October 11 2011 21:48 TeH_CaRnAg3 wrote:
On October 11 2011 01:07 Kuror wrote:
I wrote this in the other thread, here's what i think:

There's a clear opening on the front of the thing on it's back. So it's obviously ranged, plus the fact that the turret or whatever you want to call it is pointed upwards is almost as big as the unit itself hints that it's shoots far/strong. Siege unit is my guess.
Dig into the ground and shoots acid. Calling it now.

Also, not sure if this matters, but the head looks almost exactly like the hydralisk. Has that long, cone shaped skull. Plus the two claws on the end of the mouth are exactly like hydras. Could it evolve from the hydralisk like it did to the lurker? :O

if it evolves from the hydra, I hope we get back hydra SPEED!


Blizzard obviously thinks hydras move too fast and put a giant bolder on their backs.


Maybe you have to morph a hydra with the destructible rock?


ya i clearly see how the meta game shifts from -> don´t let get the z his 3/4 base
but to -> destroy all rocks before he can morph his shitstorm rock bug



And thus the reaper once again has a use! :D huzzah!
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Noxblood
Profile Joined February 2011
Norway374 Posts
October 11 2011 14:10 GMT
#1484
On October 11 2011 23:02 [F_]aths wrote:
Show nested quote +
On October 11 2011 21:48 TeH_CaRnAg3 wrote:
if it evolves from the hydra, I hope we get back hydra SPEED!
I hope that we don't get hydra speed. With speed, the current hydra would be too strong and needed to be nerfed.

I do have to agree. But we will might see more changes that just new units. Blizzard will balance tweak abilities or they might even remove units. Who knows.
Life isn't hard, we just suck at it.
OxyFuel
Profile Joined August 2011
Canada195 Posts
October 11 2011 14:13 GMT
#1485
It better be a tier 1.5 AA unit. At least I really hope it is.
Flash | Boxer | qxc | KawaiiRice | LuckyFool | Avilo
Rah
Profile Joined February 2010
United States973 Posts
Last Edited: 2011-10-11 14:17:42
October 11 2011 14:14 GMT
#1486
On October 11 2011 22:58 gruff wrote:
Show nested quote +
On October 11 2011 21:48 TeH_CaRnAg3 wrote:
On October 11 2011 01:07 Kuror wrote:
I wrote this in the other thread, here's what i think:

There's a clear opening on the front of the thing on it's back. So it's obviously ranged, plus the fact that the turret or whatever you want to call it is pointed upwards is almost as big as the unit itself hints that it's shoots far/strong. Siege unit is my guess.
Dig into the ground and shoots acid. Calling it now.

Also, not sure if this matters, but the head looks almost exactly like the hydralisk. Has that long, cone shaped skull. Plus the two claws on the end of the mouth are exactly like hydras. Could it evolve from the hydralisk like it did to the lurker? :O

if it evolves from the hydra, I hope we get back hydra SPEED!


Blizzard obviously thinks hydras move too fast and put a giant bolder on their backs.


Of course you can choose to destroy the bolders to gain added mobility for your units. This adds more decision making to the game.
Streaming on twitch. http://www.twitch.tv/rahsun86
Skwid1g
Profile Joined April 2011
United States953 Posts
October 11 2011 14:16 GMT
#1487
On October 11 2011 22:01 SeaSwift wrote:
Show nested quote +
On October 11 2011 21:43 Cheerio wrote:
I think it is some kind of heavy anti-air, zerg still needs it. They just cant kill colovoidray mixes cost effectively. Huge range, big bonus against armored, works well with broodlords (against vikings, zerg has problems seiging terrans even if has huge advantage), probably doesnt attack ground at all.


Infestor works fine against colovoidray, and Colossus might well be removed in favour of the Reaver/similar anyway.

Oh, and anyone having trouble with colovoidray mixes is either in Platinum or stuck in a time warp 5 months ago.


No, if you split your units and don't let them all die instantly to a few fungals it's still completely viable and strong, especially now that NP is useless.

And honestly, it's retarded that our only decent AA is our spell caster. I honestly hope the nix the infestor all-together in favor of something more defiler-esque (more support/interesting spells).
NaDa/Fantasy/Zero/Soulkey pls
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
October 11 2011 14:19 GMT
#1488
On October 11 2011 23:10 Noxblood wrote:
Show nested quote +
On October 11 2011 23:02 [F_]aths wrote:
On October 11 2011 21:48 TeH_CaRnAg3 wrote:
if it evolves from the hydra, I hope we get back hydra SPEED!
I hope that we don't get hydra speed. With speed, the current hydra would be too strong and needed to be nerfed.

I do have to agree. But we will might see more changes that just new units. Blizzard will balance tweak abilities or they might even remove units. Who knows.
Yes, of course.

Still I don't like that almost everybody asks for hydra speed. Hydra speed worked in SC1 where hydras were tier 1.5 and had 1 supply, but did not deal that much damage. Hydras in SC2 are not really slow – they are as fast as a marine. On creep, the hydra is as fast as a marine on stim.
You don't choose to play zerg. The zerg choose you.
Skwid1g
Profile Joined April 2011
United States953 Posts
Last Edited: 2011-10-11 14:24:15
October 11 2011 14:23 GMT
#1489
On October 11 2011 23:19 [F_]aths wrote:
Show nested quote +
On October 11 2011 23:10 Noxblood wrote:
On October 11 2011 23:02 [F_]aths wrote:
On October 11 2011 21:48 TeH_CaRnAg3 wrote:
if it evolves from the hydra, I hope we get back hydra SPEED!
I hope that we don't get hydra speed. With speed, the current hydra would be too strong and needed to be nerfed.

I do have to agree. But we will might see more changes that just new units. Blizzard will balance tweak abilities or they might even remove units. Who knows.
Yes, of course.

Still I don't like that almost everybody asks for hydra speed. Hydra speed worked in SC1 where hydras were tier 1.5 and had 1 supply, but did not deal that much damage. Hydras in SC2 are not really slow – they are as fast as a marine. On creep, the hydra is as fast as a marine on stim.


And? Zerg is ALL ABOUT mobility. Having a unit with low mobility (relative to the rest of your units) that is also pretty mediocre/awful (once they get AoE) in combat is what makes hydras terrible. Besides, you only ever see them in ZvP and ZvZ... In ZvZ it wouldn't be an issue and in ZvP they have FF to limit their mobility/colossus to melt them anyway.

If you flat out gave hydras speed they'd be too strong because you could just hydra all-in every toss and win 90% of your games, but if you actually forced them to morph the hydras or get a 180 second hydra speed upgrade they'd be fine.

But I really hope this isn't anything boring like that. I'm hoping for a seige unit like lurkers.
NaDa/Fantasy/Zero/Soulkey pls
Xadar
Profile Joined October 2010
497 Posts
October 11 2011 14:29 GMT
#1490
-Hydra redesigned to 1 again, Roach dropped
-Hydra given a morph to make up for it

would be too good to be true though.
mnck
Profile Joined April 2010
Denmark1518 Posts
October 11 2011 14:36 GMT
#1491
On October 11 2011 23:29 Xadar wrote:
-Hydra redesigned to 1 again, Roach dropped
-Hydra given a morph to make up for it

would be too good to be true though.


Maybe for the Protoss expansion. :DD
@Munck
JcGuiao
Profile Joined April 2011
Canada56 Posts
October 11 2011 14:40 GMT
#1492
ROCK LOBSTER!
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
October 11 2011 14:42 GMT
#1493
On October 11 2011 23:16 Skwid1g wrote:
Show nested quote +
On October 11 2011 22:01 SeaSwift wrote:
On October 11 2011 21:43 Cheerio wrote:
I think it is some kind of heavy anti-air, zerg still needs it. They just cant kill colovoidray mixes cost effectively. Huge range, big bonus against armored, works well with broodlords (against vikings, zerg has problems seiging terrans even if has huge advantage), probably doesnt attack ground at all.


Infestor works fine against colovoidray, and Colossus might well be removed in favour of the Reaver/similar anyway.

Oh, and anyone having trouble with colovoidray mixes is either in Platinum or stuck in a time warp 5 months ago.


No, if you split your units and don't let them all die instantly to a few fungals it's still completely viable and strong, especially now that NP is useless.

And honestly, it's retarded that our only decent AA is our spell caster. I honestly hope the nix the infestor all-together in favor of something more defiler-esque (more support/interesting spells).


I don't agree with your first part, but that's for the balance discussion thread.

Second part: Agree entirely, the Infestor spells (especially Fungal) seem a bit "meh". I like NP, although the range change was completely stupid, and ITs are OK, but Fungal just doesn't add anything interesting to the game.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
October 11 2011 14:49 GMT
#1494
On October 11 2011 23:23 Skwid1g wrote:
Show nested quote +
On October 11 2011 23:19 [F_]aths wrote:
On October 11 2011 23:10 Noxblood wrote:
On October 11 2011 23:02 [F_]aths wrote:
On October 11 2011 21:48 TeH_CaRnAg3 wrote:
if it evolves from the hydra, I hope we get back hydra SPEED!
I hope that we don't get hydra speed. With speed, the current hydra would be too strong and needed to be nerfed.

I do have to agree. But we will might see more changes that just new units. Blizzard will balance tweak abilities or they might even remove units. Who knows.
Yes, of course.

Still I don't like that almost everybody asks for hydra speed. Hydra speed worked in SC1 where hydras were tier 1.5 and had 1 supply, but did not deal that much damage. Hydras in SC2 are not really slow – they are as fast as a marine. On creep, the hydra is as fast as a marine on stim.


And? Zerg is ALL ABOUT mobility. Having a unit with low mobility (relative to the rest of your units) that is also pretty mediocre/awful (once they get AoE) in combat is what makes hydras terrible.
Hydras have their role. Filling a niche, they are not "terrible" overall. It would be terrible if zerg only had allround units.
You don't choose to play zerg. The zerg choose you.
targ
Profile Blog Joined December 2010
Malaysia445 Posts
October 11 2011 14:53 GMT
#1495
not sure if this was mentioned earlier or not, but i think it's a baneling launcher!
http://billyfoong.blogspot.com/ my other opinions are here
Apollo324
Profile Blog Joined January 2011
Canada40 Posts
October 11 2011 14:58 GMT
#1496
This with the tail curled:

+ Show Spoiler +


[image loading]



It's official concept art...doesn't seem unreasonable.
"If the grass is greener on the other side...mow your damn lawn!"
Greth
Profile Blog Joined November 2007
Belgium318 Posts
October 11 2011 15:03 GMT
#1497
Wait ... I think I've got it.
Zerglings evolve into banelings.
Now, Ultralisks evolve into Banelisks! Giant banelings that deal +100 damage to armored units and +400 to buildings! And when they die they spawn tiny broodbanes that are banelings but 50% in size and damage!
http://youtube.com/grethsc
sVnteen
Profile Joined January 2011
Germany2238 Posts
October 11 2011 15:06 GMT
#1498
omg i m so scared already man

looks like a baneling siege catapult or something

omg go away bad dream lol
MY LIFE STARTS NOW ♥
DARKHYDRA
Profile Joined September 2006
United States303 Posts
October 11 2011 15:07 GMT
#1499
On October 11 2011 16:22 0neder wrote:
Show nested quote +
On October 11 2011 16:12 Brian333 wrote:
regardless of the conceptual continuity of a unit, a lot of stuff from BW would be flat out imbalanced in SC2.

Uhh, a lot of stuff from BW was imbalanced in BW. That's what made BW great...

Yea stim comes to mind... EMP anyone?
WindOw
Profile Blog Joined November 2008
Sweden407 Posts
October 11 2011 15:07 GMT
#1500
Looks like a turtle almost, either it's a sieging unit or something similar to a lurker, cause judging from it's looks it doesnt look too mobile...
AKA WindOw[InCa] (BW) | TheMisT (SC2) | NaNiwa FC founder
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