New Zerg Unit in Heart of The Swarm - Page 74
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bikefrog
Norway451 Posts
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grappasc
Belgium86 Posts
your new version makes more sense to me for the shells front edge's part, but I'm still not entirely sure if the 2 bumps fit well enough. the one on the left looks like it curves the barrel to the left, so if the one on the right does the same, curves to the right, we shouldn't see a bump like that on the right, unless that's where the barrel shape ends, in which case I don't think the bumps should be so similar*. at least that's how I see it. edit: * should be a size difference because of the viewing angle. not because of distance, but because one of them would have more stuff around it creating more silhouette to ruin its shape. | ||
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SeaSwift
Scotland4486 Posts
On October 11 2011 21:43 Cheerio wrote: I think it is some kind of heavy anti-air, zerg still needs it. They just cant kill colovoidray mixes cost effectively. Huge range, big bonus against armored, works well with broodlords (against vikings, zerg has problems seiging terrans even if has huge advantage), probably doesnt attack ground at all. Infestor works fine against colovoidray, and Colossus might well be removed in favour of the Reaver/similar anyway. Oh, and anyone having trouble with colovoidray mixes is either in Platinum or stuck in a time warp 5 months ago. | ||
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BigJoe
United States210 Posts
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decemvre
Romania639 Posts
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Skilledblob
Germany3392 Posts
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Daralii
United States16991 Posts
On October 11 2011 22:23 Skilledblob wrote: would be nice to make it a siege unit that shoot slowly flying balls of acid. So no instant hits like siegetanks but maybe a bigger area of effect. Would force people to keep moving with their armies and maybe ease up the blob vs blob fights. Depends on how fast the projectile is. If its got a travel time of 4 seconds or under, I can see it being ridiculously imba with infestor support(assuming fungal is unchanged between now and HotS). | ||
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michielbrands
Netherlands1146 Posts
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KiaL.Kiwi
Germany210 Posts
On October 11 2011 22:28 Daralii wrote: Depends on how fast the projectile is. If its got a travel time of 4 seconds or under, I can see it being ridiculously imba with infestor support(assuming fungal is unchanged between now and HotS). As much as I'd like some kind of siege unit to defend terrain (those spine crawler jungles are pretty retarded imho) you make a important point. Anything remotly similar to siegetanks/colossi seems to be extremly OP in combination with Fungal : / | ||
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Spitfire
South Africa442 Posts
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DMaster
Romania61 Posts
i mean thats how zergs win in the lore right ? infest everyone ? ... this does not reflect in multiplayer, unleast in StarCraft 1 u could infest a terran command center ,so ... maybe this is just that ... a unit that either moves burrowed or climbs cliffs just as the collosus and when near a building starts spitting goo and in 20 sec that building is yours ... would make proxying stuff a pretty bad idea ... ? | ||
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YumYumGranola
Canada346 Posts
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Madkipz
Norway1643 Posts
On October 11 2011 22:48 YumYumGranola wrote: I'm pretty sure it's just a zergling who can cliff jump. Thought I heard something about that being in HoTS. hahha. Its Firetruck roach! With the ability to ferry lings over cliffs! | ||
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Excludos
Norway8222 Posts
On October 11 2011 22:41 DMaster wrote: does anyone remember that in Single Player Campaign you had this static zerg thing that continuously spit green goo onto terran buildings to infest them ... i mean thats how zergs win in the lore right ? infest everyone ? ... this does not reflect in multiplayer, unleast in StarCraft 1 u could infest a terran command center ,so ... maybe this is just that ... a unit that either moves burrowed or climbs cliffs just as the collosus and when near a building starts spitting goo and in 20 sec that building is yours ... would make proxying stuff a pretty bad idea ... ? I'm all for this one, but only if the unit shouts "whololooo!". | ||
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nihoh
Australia978 Posts
SUNKEN COLONY -> SPINE CRAWLER. Below ground penis, above ground penis. LURKER --> NEW ZERG UNIT?. Probably not much different in terms of play. | ||
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Zergnub
Sweden26 Posts
![]() Also, for the record, I always thought Starship Troopers Anti-Air bugs shot it out of their ass... something wholly different than spit taking out those pesky air units. Literally, a shitstorm ![]() | ||
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gruff
Sweden2276 Posts
On October 11 2011 21:48 TeH_CaRnAg3 wrote: if it evolves from the hydra, I hope we get back hydra SPEED! Blizzard obviously thinks hydras move too fast and put a giant bolder on their backs. | ||
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Daralii
United States16991 Posts
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gruff
Sweden2276 Posts
On October 11 2011 22:23 Skilledblob wrote: would be nice to make it a siege unit that shoot slowly flying balls of acid. So no instant hits like siegetanks but maybe a bigger area of effect. Would force people to keep moving with their armies and maybe ease up the blob vs blob fights. Because that works so well for the raven? | ||
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GinDo
3327 Posts
On October 11 2011 22:58 gruff wrote: Blizzard obviously thinks hydras move too fast and put a giant bolder on their backs. Maybe you have to morph a hydra with the destructible rock? | ||
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