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New Zerg Unit in Heart of The Swarm - Page 68

Forum Index > SC2 General
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DARKHYDRA
Profile Joined September 2006
United States303 Posts
October 11 2011 06:40 GMT
#1341
On October 11 2011 13:44 Rococo wrote:
Show nested quote +
On October 11 2011 13:41 emesen wrote:
On October 11 2011 13:32 Tyree wrote:
I just dont like the idea of a Zerg "Siege Tank" it just does not fit the race that is suppose to be Zergy and very mobile. Same reason i dont like the Marauder (which Artosis explains perfectly).

I hope its a Lurker type unit, does not have to be a carbon copy of it but that unit was so cool and unique.


you realize the lurker was the zerg "seige tank" as both have a siege mode that makes them immobile but gives them a long range splash damage attack


Long range? The Lurker had a range of 6. The only time it's ever anything like the siege tank is before the other player has detection. The two units are very very different.


Yea it had 6 range in BW but rines and hydras started with 4 range and upgraded to 5, so technically not a seige unit since it cannot out range static defenses but it still outranged basic range units cept for upped goons and maybe goliaths(not too sure on that one).
Zerksys
Profile Blog Joined August 2009
United States569 Posts
October 11 2011 06:50 GMT
#1342
Why the hell are we debating whether or not the lurker is a siege unit. Whatever you want to call it, it gave positional advantage and made it possible to hold zerg contains. Siege unit, contain unit, whatever.

I for one think it'd be really cool if it were a unit which had to burrow to attack but cast an aoe spell on cooldown only which you have to manually target (like combining a siege tank and an infestor). It would create interesting micro opportunities I feel.
What's that probe doing there? It's a scout. You mean one of those flying planes? No....
VoiceOfDecember
Profile Joined December 2010
Australia206 Posts
October 11 2011 06:53 GMT
#1343
On October 11 2011 14:52 FluoCrazyKenny wrote:
I may be wrong but since many assumptions have been made, I think lot of people missed the essential point : What kind of unit Zerg is missing actually ? What Blizzard could introduce to fix that ?

I don't think it's an AA unit (because Hydralisks are very powerfull and do this job well).I think the real problem for Zerg is dealing massive dommage quickly or controling some aera of the map (without using zergling mobility -> something close to a lurker for example).

In that way and with the shape of the unit we can make 2 guesses :
- An evolved Roach with a sort of cannon on is back -> Lack of mobility but very powerfull in long range ?
- An evolved Hydralisk with a kind of "banneling" on his back who can shoot explosive dammage (splash) ?

Related to the tech-tree, an evolution of the Hydralisk seems more possible because hydra seems to be under-use actually -> blizzard should try to fix that by a possibility of evolving Hydralisk on something a little different and/or usefull in another way.

Well, to conclude, we'll certainly have an answer during the Blizzcon in two weeks.

Wait & see.


I have to agree with you on your reasoning. I'd have to say the pic does look like a hydra or a roach and it would be silly to think it evolved from anything else. I think its valid to think the hydra evolves to this unit rather than the roach. Hydras have a range upgrade, roaches have burrow movement and speed upgrade. Sure hydras lost their speed upgrade, but roaches regen upgrade got smashed together with burrow movement upgrade. So technically speaking roaches have the ability to gain so much more effectiveness with their upgrades. Hydras get extra range which is a must get for hydras.

I reccon the new unit will be at lair tech. Something u can rush for like zergling infestor. Its either like the lurker where u upgrade the hydra den. Like they last min took the lurker out, they been saving it for HOTS. But since this is SC2 its not gonna be a lurker, but it prolly will be similar imho.

But once again, we will have to wait and see...
If I keep making drones and expanding while fending off their attacks, I'm sure to win...right?
DARKHYDRA
Profile Joined September 2006
United States303 Posts
October 11 2011 07:04 GMT
#1344
Zerksys I only mention this because there's a lot of posts(not only on TL) that keep saying this concept does not belong in the zerg race(not zergy) even though zerg already had that in BW.

But I suppose we have blizz to thank for that since they're are the ones that started that nonses.
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
October 11 2011 07:09 GMT
#1345
The problem with a Hydralisk upgrade is that unless this is a new Tier 3 unit which doesn't seem likely, there's not place for the Hydralisk in games, so the unit wouldn't even come into play unless you're ahead, or unless there's a change to the Hydralisk. Simply getting Hydralisks for this new unit is a terrific waste of time and resources, since Hydralisks have almost no role in this game so far.
There is no one like you in the universe.
zeehar
Profile Blog Joined July 2010
Korea (South)3804 Posts
Last Edited: 2011-10-11 07:12:14
October 11 2011 07:11 GMT
#1346
if this thing has a range of more than 6 i feel pvz is going to become even more difficult
I AM THE UNIVERSAL CONSTANT
VashTS
Profile Joined September 2010
United States1675 Posts
October 11 2011 07:12 GMT
#1347
This is clearly the evolution of the Lurker. The Creeper.


OooOoOOOOoooOOoOOoO
VashTS; 330; Random -- Ranked #9 Pokemon Video Game Player in the World in 2009
grs
Profile Blog Joined April 2011
Germany2339 Posts
October 11 2011 07:12 GMT
#1348
Really looks like a Lurker as an upgrade from the Hydralisk. Could be a T2.5 unit (upgrade from the Hydra Den on lair tech).
Anima4
Profile Joined December 2010
Australia59 Posts
October 11 2011 07:12 GMT
#1349
my prediction:

a slow turtle like unit that tanks damage due to its high HP and/or high armour. it burrows very slowly and once burrowed it can move the ground around it to cause lots of splash damage but only in a small radius.

Your opponents would want to focus down this unit fast before it gets enough time to burrow in a close proximity.

although this is just what I want it to be, I doubt it's what zerg actually needs.
ThatGuyDoMo
Profile Blog Joined September 2010
Australia516 Posts
October 11 2011 07:12 GMT
#1350
ohhhhhhh man I hope this is some kind of lurker / baneling cross

Instead of spikes, more banelings appear!
Brian333
Profile Joined August 2010
657 Posts
October 11 2011 07:12 GMT
#1351
On October 11 2011 16:04 DARKHYDRA wrote:
Zerksys I only mention this because there's a lot of posts(not only on TL) that keep saying this concept does not belong in the zerg race(not zergy) even though zerg already had that in BW.

But I suppose we have blizz to thank for that since they're are the ones that started that nonses.


Now, I agree with the general idea that Zerg is missing a unit that can help them hold a position (though whether they need it or not is another issue), but regardless of the conceptual continuity of a unit, a lot of stuff from BW would be flat out imbalanced in SC2.
Novalisk
Profile Blog Joined February 2011
Israel1818 Posts
October 11 2011 07:13 GMT
#1352
On October 11 2011 16:09 Blisse wrote:
The problem with a Hydralisk upgrade is that unless this is a new Tier 3 unit which doesn't seem likely, there's not place for the Hydralisk in games, so the unit wouldn't even come into play unless you're ahead, or unless there's a change to the Hydralisk. Simply getting Hydralisks for this new unit is a terrific waste of time and resources, since Hydralisks have almost no role in this game so far.


Eh, since Hydralisks are good defensive units, it should be a smooth transition. Also, discussing anything balance related in HotS before the beta is even out is a waste of time.
/commercial
nam nam
Profile Joined June 2010
Sweden4672 Posts
October 11 2011 07:14 GMT
#1353
On October 11 2011 16:09 Blisse wrote:
The problem with a Hydralisk upgrade is that unless this is a new Tier 3 unit which doesn't seem likely, there's not place for the Hydralisk in games, so the unit wouldn't even come into play unless you're ahead, or unless there's a change to the Hydralisk. Simply getting Hydralisks for this new unit is a terrific waste of time and resources, since Hydralisks have almost no role in this game so far.


That's not really true. The hydra can be good in specific situations. If you get the option to transition out of hydras (without your enemy killing them) into whatever this unit is then I think it could very well work.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
October 11 2011 07:15 GMT
#1354
On October 11 2011 13:44 Rococo wrote:
Show nested quote +
On October 11 2011 13:41 emesen wrote:
On October 11 2011 13:32 Tyree wrote:
I just dont like the idea of a Zerg "Siege Tank" it just does not fit the race that is suppose to be Zergy and very mobile. Same reason i dont like the Marauder (which Artosis explains perfectly).

I hope its a Lurker type unit, does not have to be a carbon copy of it but that unit was so cool and unique.


you realize the lurker was the zerg "seige tank" as both have a siege mode that makes them immobile but gives them a long range splash damage attack


Long range? The Lurker had a range of 6. The only time it's ever anything like the siege tank is before the other player has detection. The two units are very very different.

actually functionally they serve the same purpose. they control space. you set some up at some nice location and they say 'you can't come here.' the key parts are that they do splash damage, are very immobile, and have decent range
ModeratorBlame yourself or God
Zirith
Profile Joined April 2011
Canada403 Posts
October 11 2011 07:17 GMT
#1355
looks like those bugs that shoot plasma out their ass from starship troopers.
Artosis: "I don't trust hyenas."
gruff
Profile Joined September 2010
Sweden2276 Posts
October 11 2011 07:19 GMT
#1356
Maybe I remember this crazy wrong but there was this youtube HOtS preview posted in some thread where some russian guy showed off some of the new things of the expansion and I distinctly remember seeing a similar looking unit on screen for a while. Maybe it was something from the single player. *dunno* Does anyone know what video I'm talking about? I can't remember where the link was posted.
VoiceOfDecember
Profile Joined December 2010
Australia206 Posts
October 11 2011 07:20 GMT
#1357
Hmmm...lots of people are saying zerg needs a space controling unit. Do you think that the infestor was supposed to fill that role with its oldschool 8sec fungal growth? If this unit really is a siege unit, could you imagine spinecrawler/siegeunit and a few roaches and infestors? Hell yea...

Infestor/roach/siege/spine. GTFO my creep.
If I keep making drones and expanding while fending off their attacks, I'm sure to win...right?
gruff
Profile Joined September 2010
Sweden2276 Posts
October 11 2011 07:21 GMT
#1358
On October 11 2011 16:17 Zirith wrote:
looks like those bugs that shoot plasma out their ass from starship troopers.


So does this mean the new unit will be able to one shot battle cruisers?
0neder
Profile Joined July 2009
United States3733 Posts
October 11 2011 07:22 GMT
#1359
On October 11 2011 16:12 Brian333 wrote:
regardless of the conceptual continuity of a unit, a lot of stuff from BW would be flat out imbalanced in SC2.

Uhh, a lot of stuff from BW was imbalanced in BW. That's what made BW great...
kittensrcute
Profile Joined August 2010
United States617 Posts
October 11 2011 07:25 GMT
#1360
Looks like a LUNKER to me, with some extra armor/shell maybe. I'm intrigued.
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