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New Zerg Unit in Heart of The Swarm - Page 61

Forum Index > SC2 General
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fortheGG
Profile Joined April 2011
United Kingdom1002 Posts
October 11 2011 01:03 GMT
#1201
A reaver that uses banelings for scarabs, can almost hear protoss players crying
xZiGGY
Profile Joined August 2010
United Kingdom801 Posts
October 11 2011 01:05 GMT
#1202
roach that can walk up walls, /paycheck >.>;
Meh.
Hnnngg
Profile Joined June 2011
United States1101 Posts
October 11 2011 01:13 GMT
#1203
I want something insane.

Like really insane. I want this to be a zerg mothership. I want this huge-ass walking behemoth, crushing ground forces with those big front claws, and shooting down air forces with acid from it's back.

I guess a siege tank would be alright though....
emc
Profile Joined September 2010
United States3088 Posts
October 11 2011 01:16 GMT
#1204
unit looks cool. A combination of Roach/baneling

So would marauder/hellion be removed for the new terran unit?

and roach/baneling removed for a seige unit? I'd love a siege unit over roach/baneling I think... dunno if they will remove banes though, I think blizzard loves them too much.
Torpedo.Vegas
Profile Blog Joined January 2011
United States1890 Posts
Last Edited: 2011-10-11 01:17:46
October 11 2011 01:16 GMT
#1205
I think its some kind of heavy armored unit that boosts defense when burrowed. And perhaps can cover nearby burrowed units.

Like perhaps it is for base denial. You drop one of these big things and they becomes like Destructible rocks or something. You can make walls and stuff to help with flanking with faster units.
Doc Daneeka
Profile Joined March 2010
United States577 Posts
October 11 2011 01:17 GMT
#1206
my first thought is that it could be kind of like a spine/spore crawler that can move at a reasonable speed off creep and burrow off creep, and otherwise function like a lurker in that it does linear splash damage, but is visible without detection. i hope it's more imaginative than that but i feel like it's somehow going to address the hole left by the lurker either way.
payed off security
Cosmology
Profile Joined September 2011
Canada360 Posts
October 11 2011 01:18 GMT
#1207
On October 11 2011 10:16 emc wrote:
unit looks cool. A combination of Roach/baneling

So would marauder/hellion be removed for the new terran unit?

and roach/baneling removed for a seige unit? I'd love a siege unit over roach/baneling I think... dunno if they will remove banes though, I think blizzard loves them too much.

correction, we all love banelings too much, so fun too watch and so cuddley! <3
Somewhere, something amazing is waiting to be known.
theBizness
Profile Joined July 2011
United States696 Posts
October 11 2011 01:19 GMT
#1208
Burrowed movement upgrade on banelings! Claws are for digging.
Less money for casters, more money for players.
sagefreke
Profile Joined August 2010
United States241 Posts
October 11 2011 01:20 GMT
#1209
Question is when is beta going to be available for this?

Blizzard stated that they were shooting for a release 18 months from Wings of Liberty...Assuming Blizzard actually follows their schedule plans (99.9% they don't), we should be seeing a beta by the end of the year.
yo yo yo
flanksteak
Profile Joined September 2010
Canada246 Posts
Last Edited: 2011-10-11 01:21:20
October 11 2011 01:20 GMT
#1210
[deleted]
ZackAttack
Profile Joined June 2011
United States884 Posts
October 11 2011 01:20 GMT
#1211
Lol@ people in denial. You're not getting lurkers back.
It's better aerodynamics for space. - Artosis
Kishin2
Profile Joined May 2011
United States7534 Posts
Last Edited: 2011-10-11 01:23:22
October 11 2011 01:20 GMT
#1212
I think the abdomen is it's shell and not an acid cannon. It's going to be an armored roach morph that rolls and has a melee attack.

EDIT: It looks like it has centrifugal hooks so maybe they're removing the roach and making the roach equivalent a morph of the baneling?
usethis2
Profile Joined December 2010
2164 Posts
October 11 2011 01:21 GMT
#1213
Do Zerg have 1 food units? I know a zergling is a 1/2 food.
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
Last Edited: 2011-10-11 01:24:44
October 11 2011 01:23 GMT
#1214
On October 11 2011 08:28 EnceladusRises wrote:
Concept:
[image loading]


This concept should definitely be on the Front page....

This ones much more realistic and probably alot closer to what the unit actually looks like even with the colour Scheme!

It looks pretty cool even with this concept art!
Never GG MKP | IdrA
Zidane
Profile Blog Joined July 2008
United States1691 Posts
October 11 2011 01:24 GMT
#1215
they're running out of ideas for units, they all look the same now
_Darwin_
Profile Joined August 2010
United States2374 Posts
October 11 2011 01:25 GMT
#1216
On October 11 2011 10:21 usethis2 wrote:
Do Zerg have 1 food units? I know a zergling is a 1/2 food.

drones
I cant stop lactating
LedFarmer
Profile Joined October 2010
United States161 Posts
October 11 2011 01:29 GMT
#1217
This [image loading]

It is going to spew fire or something along those lines.
I don't read the script. The script reads me.
Teim
Profile Joined October 2010
Australia373 Posts
October 11 2011 01:29 GMT
#1218
My first thought was an upgraded roach.

So I'm gonna guess you morph the roach into it and it will be a lurker type burrowing attack unit.
A duck is a duck!
Toads
Profile Blog Joined February 2009
Canada1795 Posts
October 11 2011 01:30 GMT
#1219
On October 11 2011 10:23 XRaDiiX wrote:
Show nested quote +
On October 11 2011 08:28 EnceladusRises wrote:
Concept:
[image loading]


This concept should definitely be on the Front page....

This ones much more realistic and probably alot closer to what the unit actually looks like even with the colour Scheme!

It looks pretty cool even with this concept art!

It wont be purple for sure. Will make the unite harder to see on creep when you move quickly the screen
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
pyaar
Profile Blog Joined August 2010
United States423 Posts
October 11 2011 01:30 GMT
#1220
It's a giant artillery crab. It attacks their weak points for massive damage.
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