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New Zerg Unit in Heart of The Swarm - Page 44

Forum Index > SC2 General
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Big G
Profile Joined April 2011
Italy835 Posts
October 10 2011 19:59 GMT
#861
On October 11 2011 04:32 Nachtwind wrote:
[image loading]
i can only see a shell and a very round formed leg with spikes

also the joints of the legs predict that it can fold up to the body

the spikes from the legs and the belly seems to go in the same way



I agree, but I really don't know its purpose. It seems almost harmless, unless it retains the hydra attack... maybe it's just that, an upgraded hydra? I mean, a tier 2.5/3 heavily armored hydra?

Tier 2 --> hydras as they're now: anti-air, timing attacks

Tier 3 --> heavy assault units, high armor and dps
Ophi13
Profile Joined July 2011
Canada238 Posts
October 10 2011 19:59 GMT
#862
http://classic.battle.net/war3/undead/units/cryptfiend.shtml

my thoughts. A web bind skill?
I love Lindsey Sporrer :)
Fym
Profile Joined October 2009
United Kingdom189 Posts
October 10 2011 19:59 GMT
#863
I'm 100% sure it will be a hydralisk mutation but not a lurker. This might help bring hydra den builds back.
If you wanna be a good chef, you dont make fish n chips.
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
October 10 2011 20:00 GMT
#864
On October 11 2011 04:59 Ophi13 wrote:
http://classic.battle.net/war3/undead/units/cryptfiend.shtml

my thoughts. A web bind skill?


Imagine the fun in fights against Phoenix.
https://steamcommunity.com/id/*tlusernamehere*/
RedDragon571
Profile Joined March 2011
United States633 Posts
October 10 2011 20:02 GMT
#865
I want fucking spiders and traps, I dont know why but as a zerg player, I would love to become an ambush predator.
BeeNu
Profile Joined June 2011
615 Posts
October 10 2011 20:02 GMT
#866
It certainly does look like some type of beefy ranged unit.
Also those massive front claws make it look like a tunneling type of unit but who knows.

I'm excited!
exShikari
Profile Joined December 2010
Australia237 Posts
October 10 2011 20:02 GMT
#867
It's gonna be an evolved species of lurker, along the same vein as how the protoss phased out dragoons in favour of stalkers.
It is, in the end, whatever the Hell I want it to be, And when I'm through with it, it's gonna blow a hole, This wide, straight through the worlds own idea of itself. They're throwing bottles at your house. Come on, lets go break their arms.
rzys
Profile Joined July 2010
Switzerland18 Posts
October 10 2011 20:03 GMT
#868
maybe it has some kind of AOE slow attack and is morphed out of the hydra to compensate for the hydras slow movement speed.
talismania
Profile Blog Joined December 2007
United States2364 Posts
October 10 2011 20:05 GMT
#869
burrow - short ranged immobile siege unit with arc splash

unburrow - fast but no attack.

Basically like the lurker but maybe shorter range and broader splash. Designed to counter marines, but countered by tanks.
sevia
Profile Joined May 2010
United States954 Posts
October 10 2011 20:06 GMT
#870
I like the baneling-esque idea, but it looks too big to morph directly from a baneling.

Based on appendix's picture I would say it's a siege-based morph up from the roach, since roaches already use the same type of acid attacks that banelings do. Maybe it behaves just like lurkers did in SC1, shooting acid in a line instead of spines?
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
mtn
Profile Blog Joined August 2011
729 Posts
October 10 2011 20:06 GMT
#871
On October 11 2011 05:03 rzys wrote:
maybe it has some kind of AOE slow attack and is morphed out of the hydra to compensate for the hydras slow movement speed.


Ya i thought of the same thing.

>AoE<

Although, this unit looks kind of weird.
Roynalf
Profile Joined August 2011
Finland886 Posts
October 10 2011 20:06 GMT
#872
On October 11 2011 04:59 Ophi13 wrote:
http://classic.battle.net/war3/undead/units/cryptfiend.shtml

my thoughts. A web bind skill?

we got fungal growth already, so dont see any web skill coming
(V) (;,,;) (V) Woopwoopwoopwoop
Turbo.Tactics
Profile Joined April 2010
Germany675 Posts
October 10 2011 20:06 GMT
#873
On October 11 2011 04:28 CScythe wrote:
Creep Tank.


Seconded! God Imagine beeing able to break a Turtleterran/forcefields effectively without Broodlords :D
Zerg - because Browders sons hate 'em
Ahelvin
Profile Blog Joined September 2010
France1866 Posts
October 10 2011 20:07 GMT
#874
My bet, thanks to the contribution that pointed the similarities between the Baneling and this units, would be a Reaver-esque unit. Except that scarab would cost gas.

This would give an awesome dynamic to the fight if the acid-spit animation was slow enough to allow dodging/micro, like in goon/mine fights back in BW.
Join the Liquipedia Zerg Project ! PM me for more information :).
TiTanIum_
Profile Joined August 2011
Brazil1335 Posts
October 10 2011 20:08 GMT
#875
Looks like a turtle with a cannon on its back. Siege for ground and air, with little mobility, but still being able to move. Probably a spore turtle.
Termit
Profile Joined December 2010
Sweden3466 Posts
October 10 2011 20:09 GMT
#876
I hope it is something lurker-ish.
( ̄。 ̄)~zzz ◕ ◡ ◕
Roxy
Profile Joined November 2010
Canada753 Posts
October 10 2011 20:12 GMT
#877
"It's a kaboomer!"
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
AvAri
Profile Joined August 2011
Austria135 Posts
Last Edited: 2011-10-10 20:13:23
October 10 2011 20:12 GMT
#878
On October 11 2011 04:46 Appendix wrote:
While I still hope for my overlord-raping-hydralisk idea, I think its pretty apparent it is a evolution of the baneling. I dont know what it does, maybe a burrowed aoe acid attack, maybe something else. Perhaps its just a giant baneling, drowning your whole base in acid. Nobody knows the way its gonna be, but maybe its gonna be the one to save me.

[image loading]


thats what i'm thinking atm
short range acid spitting unit.. basically zerg evolves in the direction that they try to circumvent the siege capabilities of their enemies instead of "I NEEDZ BIGGAR GUN THEN DEM"

what i have in my head right now:

middle size (middle between roach and ultra maybe?)
relativly slow above ground
normal movement speed (2.25?) underground maybe a bit faster or upgradeable to be faster
can only attack above ground
weapons: melee and an attack while moving acid spray thingy (bit of aoe, 3-4 range?) that can attack simultaneously
pretty tanky (maybe more armor while underground)

basically move in with ling/bling (splash not very good versus them cause of armor hp and size) then when next to the enemy break through the ground and pewpew


edit: and like i said earlier i just dont think (and hope) that zerg does not get a copy of a siegetank would be pretty boring

ckunkel1
Profile Blog Joined December 2010
United States181 Posts
October 10 2011 20:12 GMT
#879
looks like a siege tank for zerg.
Camail
Profile Joined August 2011
United States1030 Posts
October 10 2011 20:13 GMT
#880
The crowns could be similar, here are possible outlines, different colors mark a possible change of depth, but not necessary.

http://imageshack.us/photo/my-images/80/crownstudy.png/

Terrible paint drawing, yes. But I don't have PS anymore and I don't have anytime to try hard. So ya, a variation of the hydra, and the poise of the creature really makes me think that it burrows with those big claws....lurker isn't out of the question.
http://i.imgur.com/IPxgv.png
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