New Zerg Unit in Heart of The Swarm - Page 42
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hYdrA-MeNo
Mexico344 Posts
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Roynalf
Finland886 Posts
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KillerPlague
United States1386 Posts
On October 11 2011 04:34 hYdrA-MeNo wrote: WAIT!!!!!! how cool would it be if it loads up zerligns and shoots them into and army making them do dmg like a bling lol not very... looks kinda like a deformed overlord to me | ||
Sandro
897 Posts
On October 11 2011 04:31 AvAri wrote: i think one c&c game had such a unit too a tank that could turn into an turret by partial burrowing Wasn't it called the Tick Tank or something? God I love NOD units. | ||
nitesoul
Canada71 Posts
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Grumbels
Netherlands7031 Posts
In addition, Lurkers aren't a good unit visually. They attack while underground, which will be hard to convey for new viewers I think. That's why the unit's back strikes me as something that would stay above ground in case of burrowing, it would allow for switching between above and underground, but in a more aesthetically appealing way. Secondly, burrowed banelings are already that unit where you have to worry about your marines running into them, they're exactly the same as Hold Lurkers like that, and especially with more expensive scans, that means Blizzard probably will be careful introducing powerful stealth combat units. | ||
Champi
1422 Posts
cos tank and marine allins wernt hard enough to hold already, now we gotta deal with tank and roach allins....yay looks to me like theyve tried to add the lurker into the game without adding the actual lurker. it will probably be either a seige unit or an AA unit which evolved from either the roach or the hydra through a research upgrade in the roach warren or hydra den after lair tech. im kinda excited about this cos i always wanted lurkers back. but im also worried its gonna be way less awesome then i anticipate and im gonna get disapointed by some shitty designed unit that looks stupid and doesnt do the lurker justice. we will see. i hope im wrong | ||
Taf the Ghost
United States11751 Posts
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ChaosXIII
Canada5 Posts
On October 11 2011 04:20 thedarkdream wrote: Cannons are not really zergy, wtf. I doubt it'd be a cannon just because, well. It doesn't fit their design ![]() I think an acid cannon would be super zergy. | ||
hipsterHobbit
United States218 Posts
That would be a cool mechanic, kind of like a ground viking ![]() | ||
Oerbaa
Scotland184 Posts
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gurrpp
United States437 Posts
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HwangjaeTerran
Finland5967 Posts
Like an awesome replacement to corruptors? They could be like burrowed somewhere and when a clueless BC happens to fly by they jump on its back. Or then like glide fast over units while smashing skulls with those big claws? Inverted Lurker - we could call it Rekrul. I think I'm reading the minds of Blizzard o.O | ||
OMGKEI
Australia590 Posts
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hipsterHobbit
United States218 Posts
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Cite
Australia251 Posts
![]() was the infested bunker http://www.gosugamers.net/dota/news.php?id=13397 | ||
CeliosB
Canada100 Posts
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Sc2Null
United States3754 Posts
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Reithan
United States360 Posts
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tarodotoxin
United States110 Posts
head of a hydra. looks like a new version of a lurker.... almost like a hydra/roach | ||
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