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On October 06 2011 04:54 ProxyKnoxy wrote:Show nested quote +On October 06 2011 04:40 Shanedon wrote: I'm wondering if they are going to ditch the Marauder and put in a heavy dps squishy unit, that's what really defines Terran as a whole, lots of damage, little health. So hopefully they make adjustments to the roles the Marauder and Thor have, and replace them with glass cannon units with either range, damage, or field control.
To be fair, Terran doesn't need more damage, or "role" covering units, however right now it seems that each race had an identity from BW and was given a "General Outline" in SC2.
Terran: Hit hard, Die Fast Protoss: Tough core units, Powerful Spells Zerg: Strong Economy, Mass Units
The position of the roach needs some change, because they are such a core unit that they can eventually be an entire composition (Seen primarily in ZvZ roach on roach battles are a real drag).
Protoss Colossus and Immortals could use a bit of work (Personally I just dont think the look of the colossus fits the Protoss, but that's neither here nor there). Also I feel as though they could buff the core units, and make Warp Gate into Fleet Beacon Tech. Finally...The Mothership, it's the lost puppy of SC2, if they're intent on cloaking, maybe give the warp prism a "Deployed Only" cloak upgrade for late game for position control... Just spitballing.
As stated before, the Marauder and Thor just seem out of place statistically.
In any event I feel like putting more pieces on the board for a HotS Beta can only be positive as we can give our, hopefully, constructive feedback to Blizzard in the hope that they will stay true to what we had in the past, and if not, it's still an incredible game, all things considered, with a different team working on the game You're not being serious about Warp gate being Fleet beacon tech right?
"Just spitballing."
Plus I'm seeing a lot of debate on the fact that having WG forces early Protoss tech to be weak. If Warpgate was late game tech, then early game units could be stronger without being overpowered.
Either way I went a bit off topic with my post, the unit has likely been figured out by now, the real question is what is it replacing...
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On October 06 2011 04:59 Existor wrote:Reminds me about Purifier from C&C3: Kane's Wrath. http://goo.gl/8NLWp I would also like to add that this unit does run the risk of looking especially awkward and visually unappealing if it's visual design looks too outlandish.
A lot of the infantry designs in C&C4 suffer from this sense of visual awkwardness, and I'm afraid that perhaps this mysterious new Terran unit may suffer a similar fate if it ventures too far down that road.
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Clearly it's an SCV upgrade to turn them into Firebats.
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On October 06 2011 04:40 Shanedon wrote:I'm wondering if they are going to ditch the Marauder and put in a heavy dps squishy unit, that's what really defines Terran as a whole, lots of damage, little health. So hopefully they make adjustments to the roles the Marauder and Thor have, and replace them with glass cannon units with either range, damage, or field control. To be fair, Terran doesn't need more damage, or "role" covering units, however right now it seems that each race had an identity from BW and was given a "General Outline" in SC2. Terran: Hit hard, Die Fast Protoss: Tough core units, Powerful Spells Zerg: Strong Economy, Mass Units + Show Spoiler +The position of the roach needs some change, because they are such a core unit that they can eventually be an entire composition (Seen primarily in ZvZ roach on roach battles are a real drag).
Protoss Colossus and Immortals could use a bit of work (Personally I just dont think the look of the colossus fits the Protoss, but that's neither here nor there). Also I feel as though they could buff the core units, and make Warp Gate into Fleet Beacon Tech. Finally...The Mothership, it's the lost puppy of SC2, if they're intent on cloaking, maybe give the warp prism a "Deployed Only" cloak upgrade for late game for position control... Just spitballing.
As stated before, the Marauder and Thor just seem out of place statistically.
In any event I feel like putting more pieces on the board for a HotS Beta can only be positive as we can give our, hopefully, constructive feedback to Blizzard in the hope that they will stay true to what we had in the past, and if not, it's still an incredible game, all things considered, with a different team working on the game Another theme of Terran is adaptability, so thi unit makes sense from a design point of view.
This could indeed push the Marauder out of the game. Terran can be very aggresive early game. I can imagine they will tone it down a little bit. Pushing the unit that fill the role of the intended Marauder to the factory might slow it down a bit. I would speculate they add a new to barracks with tach-lab that is a little more defensive (or at least less aggressive). A bio infantry unit that can deploy spider mines might be fun. Besides it being ironic, it will reward players with superior skill.
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United States7483 Posts
That laser on its back is actually a slightly less powerful version of the laser from the Tank Turtle campaign mission.
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remove warp gates! remove colossus! make gateway units good! O_O
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wol has already more units than bw
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On October 06 2011 04:58 ToyOmnibus wrote:Show nested quote +On October 06 2011 04:52 Shanedon wrote:On October 06 2011 04:49 ToyOmnibus wrote:On October 06 2011 04:40 Shanedon wrote: I'm wondering if they are going to ditch the Marauder and put in a heavy dps squishy unit, that's what really defines Terran as a whole, lots of damage, little health. So hopefully they make adjustments to the roles the Marauder and Thor have, and replace them with glass cannon units with either range, damage, or field control.
To be fair, Terran doesn't need more damage, or "role" covering units, however right now it seems that each race had an identity from BW and was given a "General Outline" in SC2.
Terran: Hit hard, Die Fast Protoss: Tough core units, Powerful Spells Zerg: Strong Economy, Mass Units "General Outline", hahaha, you have a very generous perspective. Terran: Hit hard, Die harder. Protoss: What core units? They were all sniped by my hard counters. What spells? I have not seen Storm in months. Zerg: Very true. If they are not touched or even looked at the entire game. They should just add another 5/6 Terran units and cut the P and Z races from the game. It will never be like BW  My apologies, I meant for the "Terran: x/x Protoss: x/x Zerg: x/x" To be reflective on BW not SC2  I quite understand, yet you did say that a "General Outline" was carried over from BW to SC2 and what I was saying is that I disagree that any race identity was carried over, except perhaps the Zerg identity of 'build lots of stuff from many places then a-attack somewhere.' This makes me sad. But not when I play because I play as the superior race, naturally.
I feel as though the actual identity is lost yes, but the general theme of each race still exists, or at least they tried. What I was getting at really is that each race has elements now that don't fit the identity given through BW, however the theme of each race is still functionally in place. I'm not a fan of the fact things just seem out of place, but the solution cant just be "bring back all the same units from BW!" I do agree that some should have a place in this game, Lurkers and Arbiters for example, but who knows, I think that they are potentially at the drawing board thinking up a unit that has a whole new purpose. (Think Cliff Jumping/Walking)
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Messed up, looks like a hellion had sex with a thor and a thor shit out this
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On October 06 2011 05:14 nDragan wrote: Messed up, looks like a hellion had sex with a thor and a thor shit out this
Looks more Goliath sized than Thor sized.
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On October 06 2011 05:14 nDragan wrote: Messed up, looks like a hellion had sex with a thor and a thor shit out this
Aww yeah...Machine sex!
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We chose the order based on campaign order. Hint. (chill) Hint.
Based on the image and this huge, in your face hint, it's clearly a Terran unit with some sort of freeze/ice gun that will be able to slow units, probably in a small AoE.
Not sure why no one has picked up on that. Then again I didn't read through all 81 pages, just 10 of them.
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On October 06 2011 05:18 mythandier wrote:Based on the image and this huge, in your face hint, it's clearly a Terran unit with some sort of freeze/ice gun that will be able to slow units, probably in a small AoE. Not sure why no one has picked up on that. Then again I didn't read through all 81 pages, just 10 of them. I think I would disagree with the assertion that it is freeze/ice related for the reason that in front of the canon/barrel is a spark light/plug. If it is not a flamethrower then I do not see why it would need a spark light in front.
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On October 06 2011 05:18 mythandier wrote:Based on the image and this huge, in your face hint, it's clearly a Terran unit with some sort of freeze/ice gun that will be able to slow units, probably in a small AoE. Not sure why no one has picked up on that. Then again I didn't read through all 81 pages, just 10 of them.
Because people freaked out over the word "chill," but then realized he was probably just telling the guy to calm down.
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On October 06 2011 05:24 Maculo wrote: I think I would disagree with the assertion that it is freeze/ice related for the reason that in front of the canon/barrel is a spark light/plug. If it is not a flamethrower then I do not see why it would need a spark light in front. I see your point but at this point it's pure speculation. Being that it's just a silhouette we have no idea if it is a "spark light" or something to mix a chemical to create a mist of some sort. I concede that logically it seems like it might be something fiery in nature but when you factor in the hint from the Blizzard mod, "chill", it indicates: yes, cold, got it. At any rate, we'll find out eventually but speculation is always fun.
On October 06 2011 05:32 Expurgate wrote: Because people freaked out over the word "chill," but then realized he was probably just telling the guy to calm down. Which is why he surrounded the word "chill" with Hint Hint. Yeah...that makes perfect sense
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.double post
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Hating these announcements of announcements. They just create a expectation, that will probably not going to be fulfilled, because people (and pre-teen gamers especially) have a ton of imagination.
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Its a GIRUGAMESH!
(reference to what's the pokemon?).
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On October 06 2011 05:33 mythandier wrote:Show nested quote +On October 06 2011 05:24 Maculo wrote: I think I would disagree with the assertion that it is freeze/ice related for the reason that in front of the canon/barrel is a spark light/plug. If it is not a flamethrower then I do not see why it would need a spark light in front. I see your point but at this point it's pure speculation. Being that it's just a silhouette we have no idea if it is a "spark light" or something to mix a chemical to create a mist of some sort. I concede that logically it seems like it might be something fiery in nature but when you factor in the hint from the Blizzard mod, "chill", it indicates: yes, cold, got it. At any rate, we'll find out eventually but speculation is always fun. Show nested quote +On October 06 2011 05:32 Expurgate wrote: Because people freaked out over the word "chill," but then realized he was probably just telling the guy to calm down. Which is why he surrounded the word "chill" with Hint Hint. Yeah...that makes perfect sense
Yeah, because someone was freaking out about race favoritism and needed to calm down. It's at least as plausible as "Blizzard is using a vague word with no connection to anything in the game to hype people up." There is no basis for being certain either way at this point.
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Maybe its a new HERO unit, and its chill the TL mod in a goliath.
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