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New Terran Unit in Heart of the Swarm - Page 80

Forum Index > SC2 General
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Steel
Profile Blog Joined April 2010
Japan2283 Posts
October 05 2011 19:38 GMT
#1581
We chose the order based on campaign order. Hint. (chill) Hint.


mfw when Zerg isnt a playable race in the campaign...we need moar units
Try another route paperboy.
andrewlt
Profile Joined August 2009
United States7702 Posts
Last Edited: 2011-10-05 19:44:51
October 05 2011 19:38 GMT
#1582
On October 06 2011 04:01 R0YAL wrote:
Show nested quote +
On October 06 2011 03:59 Volband wrote:
On October 06 2011 03:58 usethis2 wrote:
On October 06 2011 03:56 AnalThermometer wrote:
On October 06 2011 03:51 darmousseh wrote:
Blizzard accidentally leaked the silhouette for the new protoss unit.

+ Show Spoiler +
[image loading]

If you want to try your own, here's the bg i made.

+ Show Spoiler +

[image loading]





Can anyone confirm real/fake on this? Looks legit.

It's legit except the "new" part.

Really? I don't think carriers are in SC2!

They are stronger than in Bw. They just can't be micro'd anymore.



That describes just about every single returning unit except the marine.

edit: I wonder if it could be a "medic" for mech units that is more survivable than an SCV. Two shields on its arms and a thingy on top of its head that looks like it could be for repairing.
Shanedon
Profile Joined April 2010
United States147 Posts
October 05 2011 19:40 GMT
#1583
I'm wondering if they are going to ditch the Marauder and put in a heavy dps squishy unit, that's what really defines Terran as a whole, lots of damage, little health. So hopefully they make adjustments to the roles the Marauder and Thor have, and replace them with glass cannon units with either range, damage, or field control.

To be fair, Terran doesn't need more damage, or "role" covering units, however right now it seems that each race had an identity from BW and was given a "General Outline" in SC2.

Terran: Hit hard, Die Fast
Protoss: Tough core units, Powerful Spells
Zerg: Strong Economy, Mass Units


The position of the roach needs some change, because they are such a core unit that they can eventually be an entire composition (Seen primarily in ZvZ roach on roach battles are a real drag).

Protoss Colossus and Immortals could use a bit of work (Personally I just dont think the look of the colossus fits the Protoss, but that's neither here nor there). Also I feel as though they could buff the core units, and make Warp Gate into Fleet Beacon Tech. Finally...The Mothership, it's the lost puppy of SC2, if they're intent on cloaking, maybe give the warp prism a "Deployed Only" cloak upgrade for late game for position control... Just spitballing.

As stated before, the Marauder and Thor just seem out of place statistically.

In any event I feel like putting more pieces on the board for a HotS Beta can only be positive as we can give our, hopefully, constructive feedback to Blizzard in the hope that they will stay true to what we had in the past, and if not, it's still an incredible game, all things considered, with a different team working on the game
Gyar...
sCuMBaG
Profile Joined August 2006
United Kingdom1144 Posts
October 05 2011 19:41 GMT
#1584
looks to me like it has kind of 2 modes

=> drive and fight

=> damage tank
Oboeman
Profile Joined January 2011
Canada3980 Posts
October 05 2011 19:42 GMT
#1585
it looks like they gave the reaper wings
Luminox
Profile Blog Joined June 2010
France223 Posts
October 05 2011 19:42 GMT
#1586
You guys have no idea.

It's clearly a reaper with a hellion flamer on the back.

That should fix the "I |<!11 411 ur work3rZ naw!" problem :D
j/k...
Half-french, half-polish, Half-greek Half-english, and yet fully zerg! For the swarm till the end!
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2011-10-05 19:42:46
October 05 2011 19:42 GMT
#1587
I don't want walking mech. I want realistic, treads/hover/wheels mech please. And make the animations jerky, like the walkers on Hoth.
ToyOmnibus
Profile Joined August 2011
Zimbabwe139 Posts
Last Edited: 2011-10-05 19:50:51
October 05 2011 19:49 GMT
#1588
On October 06 2011 04:40 Shanedon wrote:
I'm wondering if they are going to ditch the Marauder and put in a heavy dps squishy unit, that's what really defines Terran as a whole, lots of damage, little health. So hopefully they make adjustments to the roles the Marauder and Thor have, and replace them with glass cannon units with either range, damage, or field control.

To be fair, Terran doesn't need more damage, or "role" covering units, however right now it seems that each race had an identity from BW and was given a "General Outline" in SC2.

Terran: Hit hard, Die Fast
Protoss: Tough core units, Powerful Spells
Zerg: Strong Economy, Mass Units


"General Outline", hahaha, you have a very generous perspective.

Terran: Hit hard, Die harder.
Protoss: What core units? They were all sniped by my hard counters. What spells? I have not seen Storm in months.
Zerg: Very true. If they are not touched or even looked at the entire game.

They should just add another 5/6 Terran units and cut the P and Z races from the game. It will never be like BW
"His Excellency President for Life, Field Marshal Al Hadji Doctor Idi Amin, VC, DSO, MC, Lord of All the Beasts of the Earth and Fishes of the Sea, and Conqueror of the British Empire in Africa in General and Uganda in Particular."
usethis2
Profile Joined December 2010
2164 Posts
Last Edited: 2011-10-05 19:52:07
October 05 2011 19:51 GMT
#1589
On October 06 2011 04:42 0neder wrote:
I don't want walking mech. I want realistic, treads/hover/wheels mech please. And make the animations jerky, like the walkers on Hoth.

That's also a good point. I'm now totally confused whether this is a barracks unit or a factory unit. I mean, it looks to have human legs but also have wheels. And mech unit walking? (I know the Thors do but you really can't call that "walking")
Shanedon
Profile Joined April 2010
United States147 Posts
October 05 2011 19:52 GMT
#1590
On October 06 2011 04:49 ToyOmnibus wrote:
Show nested quote +
On October 06 2011 04:40 Shanedon wrote:
I'm wondering if they are going to ditch the Marauder and put in a heavy dps squishy unit, that's what really defines Terran as a whole, lots of damage, little health. So hopefully they make adjustments to the roles the Marauder and Thor have, and replace them with glass cannon units with either range, damage, or field control.

To be fair, Terran doesn't need more damage, or "role" covering units, however right now it seems that each race had an identity from BW and was given a "General Outline" in SC2.

Terran: Hit hard, Die Fast
Protoss: Tough core units, Powerful Spells
Zerg: Strong Economy, Mass Units


"General Outline", hahaha, you have a very generous perspective.

Terran: Hit hard, Die harder.
Protoss: What core units? They were all sniped by my hard counters. What spells? I have not seen Storm in months.
Zerg: Very true. If they are not touched or even looked at the entire game.

They should just add another 5/6 Terran units and cut the P and Z races from the game. It will never be like BW



My apologies, I meant for the
"Terran: x/x
Protoss: x/x
Zerg: x/x"
To be reflective on BW not SC2
Gyar...
andrewlt
Profile Joined August 2009
United States7702 Posts
October 05 2011 19:53 GMT
#1591
On October 06 2011 04:42 0neder wrote:
I don't want walking mech. I want realistic, treads/hover/wheels mech please. And make the animations jerky, like the walkers on Hoth.



I agree. If they're going to have these many walking mech, maybe they should give the zerg feral ewoks.
251
Profile Blog Joined March 2008
United States1401 Posts
October 05 2011 19:53 GMT
#1592
Has to be a Reaper rework, didn't they already mention they wanted to do this? It does look like they're squishing the Hellion and Reaper into one.

Whatever it is, the design looks pretty dumb. Wheels on armored infantry. Really?
"If you can chill..........then chill."
ProxyKnoxy
Profile Joined April 2011
United Kingdom2576 Posts
October 05 2011 19:54 GMT
#1593
On October 06 2011 04:40 Shanedon wrote:
I'm wondering if they are going to ditch the Marauder and put in a heavy dps squishy unit, that's what really defines Terran as a whole, lots of damage, little health. So hopefully they make adjustments to the roles the Marauder and Thor have, and replace them with glass cannon units with either range, damage, or field control.

To be fair, Terran doesn't need more damage, or "role" covering units, however right now it seems that each race had an identity from BW and was given a "General Outline" in SC2.

Terran: Hit hard, Die Fast
Protoss: Tough core units, Powerful Spells
Zerg: Strong Economy, Mass Units


The position of the roach needs some change, because they are such a core unit that they can eventually be an entire composition (Seen primarily in ZvZ roach on roach battles are a real drag).

Protoss Colossus and Immortals could use a bit of work (Personally I just dont think the look of the colossus fits the Protoss, but that's neither here nor there). Also I feel as though they could buff the core units, and make Warp Gate into Fleet Beacon Tech. Finally...The Mothership, it's the lost puppy of SC2, if they're intent on cloaking, maybe give the warp prism a "Deployed Only" cloak upgrade for late game for position control... Just spitballing.

As stated before, the Marauder and Thor just seem out of place statistically.

In any event I feel like putting more pieces on the board for a HotS Beta can only be positive as we can give our, hopefully, constructive feedback to Blizzard in the hope that they will stay true to what we had in the past, and if not, it's still an incredible game, all things considered, with a different team working on the game


You're not being serious about Warp gate being Fleet beacon tech right?
"Zealot try give mariners high five. Mariners not like high five and try hide and shoot zealot"
ToyOmnibus
Profile Joined August 2011
Zimbabwe139 Posts
October 05 2011 19:58 GMT
#1594
On October 06 2011 04:52 Shanedon wrote:
Show nested quote +
On October 06 2011 04:49 ToyOmnibus wrote:
On October 06 2011 04:40 Shanedon wrote:
I'm wondering if they are going to ditch the Marauder and put in a heavy dps squishy unit, that's what really defines Terran as a whole, lots of damage, little health. So hopefully they make adjustments to the roles the Marauder and Thor have, and replace them with glass cannon units with either range, damage, or field control.

To be fair, Terran doesn't need more damage, or "role" covering units, however right now it seems that each race had an identity from BW and was given a "General Outline" in SC2.

Terran: Hit hard, Die Fast
Protoss: Tough core units, Powerful Spells
Zerg: Strong Economy, Mass Units


"General Outline", hahaha, you have a very generous perspective.

Terran: Hit hard, Die harder.
Protoss: What core units? They were all sniped by my hard counters. What spells? I have not seen Storm in months.
Zerg: Very true. If they are not touched or even looked at the entire game.

They should just add another 5/6 Terran units and cut the P and Z races from the game. It will never be like BW


My apologies, I meant for the
"Terran: x/x
Protoss: x/x
Zerg: x/x"
To be reflective on BW not SC2


I quite understand, yet you did say that a "General Outline" was carried over from BW to SC2 and what I was saying is that I disagree that any race identity was carried over, except perhaps the Zerg identity of 'build lots of stuff from many places then a-attack somewhere.' This makes me sad. But not when I play because I play as the superior race, naturally.
"His Excellency President for Life, Field Marshal Al Hadji Doctor Idi Amin, VC, DSO, MC, Lord of All the Beasts of the Earth and Fishes of the Sea, and Conqueror of the British Empire in Africa in General and Uganda in Particular."
StorkHwaiting
Profile Blog Joined October 2009
United States3465 Posts
October 05 2011 19:58 GMT
#1595
THat's a hellion transformation for sure...
DarkQ
Profile Joined July 2011
30 Posts
October 05 2011 19:59 GMT
#1596
On October 06 2011 04:53 251 wrote:
Has to be a Reaper rework, didn't they already mention they wanted to do this? It does look like they're squishing the Hellion and Reaper into one.

Whatever it is, the design looks pretty dumb. Wheels on armored infantry. Really?



they said, that they want to change the Reaper Not to remove
Sandro
Profile Joined April 2011
897 Posts
October 05 2011 19:59 GMT
#1597
On October 06 2011 04:27 ilikeredheads wrote:
Due to the success of the Viking's transformable design, Terran engineers have began to incorporate similar mechanics to other existing mech units in the Terran arsenal. One such design is the Hellion Mk.II, a Hellion that can transform from an agile vehicle to a more armored walker. To further expand the Hellion's role on the battlefield and provide better support for a Terran ground army, the new walker mode sacrifices mobility for improved durability. It addresses the need to protect marines from baneling attacks by using its hardened armor plating to block baneling movement or absorb its splash damage.

I like this description but don't tanks already do this?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
October 05 2011 19:59 GMT
#1598
Reminds me about Purifier from C&C3: Kane's Wrath.

http://goo.gl/8NLWp
Fyy
Profile Joined August 2011
Germany82 Posts
October 05 2011 20:00 GMT
#1599
On October 06 2011 03:01 BlitzerSC wrote:
It's the Waterbat.

Seem pretty obvious to me.

counter to helions? :D
acgFork
Profile Blog Joined May 2011
Canada397 Posts
October 05 2011 20:00 GMT
#1600
Terran is the last unit I'd think of to get a new unit... Oh well, looks pretty sweet
acgFork 208
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