We chose the order based on campaign order. Hint. (chill) Hint.
mfw when Zerg isnt a playable race in the campaign...we need moar units
Forum Index > SC2 General |
Steel
Japan2283 Posts
We chose the order based on campaign order. Hint. (chill) Hint. mfw when Zerg isnt a playable race in the campaign...we need moar units | ||
andrewlt
United States7702 Posts
On October 06 2011 04:01 R0YAL wrote: Show nested quote + On October 06 2011 03:59 Volband wrote: On October 06 2011 03:58 usethis2 wrote: On October 06 2011 03:56 AnalThermometer wrote: On October 06 2011 03:51 darmousseh wrote: Blizzard accidentally leaked the silhouette for the new protoss unit. + Show Spoiler + Can anyone confirm real/fake on this? Looks legit. It's legit except the "new" part. Really? I don't think carriers are in SC2! They are stronger than in Bw. They just can't be micro'd anymore. That describes just about every single returning unit except the marine. edit: I wonder if it could be a "medic" for mech units that is more survivable than an SCV. Two shields on its arms and a thingy on top of its head that looks like it could be for repairing. | ||
Shanedon
United States147 Posts
To be fair, Terran doesn't need more damage, or "role" covering units, however right now it seems that each race had an identity from BW and was given a "General Outline" in SC2. Terran: Hit hard, Die Fast Protoss: Tough core units, Powerful Spells Zerg: Strong Economy, Mass Units The position of the roach needs some change, because they are such a core unit that they can eventually be an entire composition (Seen primarily in ZvZ roach on roach battles are a real drag). Protoss Colossus and Immortals could use a bit of work (Personally I just dont think the look of the colossus fits the Protoss, but that's neither here nor there). Also I feel as though they could buff the core units, and make Warp Gate into Fleet Beacon Tech. Finally...The Mothership, it's the lost puppy of SC2, if they're intent on cloaking, maybe give the warp prism a "Deployed Only" cloak upgrade for late game for position control... Just spitballing. As stated before, the Marauder and Thor just seem out of place statistically. In any event I feel like putting more pieces on the board for a HotS Beta can only be positive as we can give our, hopefully, constructive feedback to Blizzard in the hope that they will stay true to what we had in the past, and if not, it's still an incredible game, all things considered, with a different team working on the game | ||
sCuMBaG
United Kingdom1144 Posts
=> drive and fight => damage tank | ||
Oboeman
Canada3980 Posts
| ||
Luminox
France223 Posts
It's clearly a reaper with a hellion flamer on the back. That should fix the "I |<!11 411 ur work3rZ naw!" problem :D j/k... | ||
0neder
United States3733 Posts
| ||
ToyOmnibus
Zimbabwe139 Posts
On October 06 2011 04:40 Shanedon wrote: I'm wondering if they are going to ditch the Marauder and put in a heavy dps squishy unit, that's what really defines Terran as a whole, lots of damage, little health. So hopefully they make adjustments to the roles the Marauder and Thor have, and replace them with glass cannon units with either range, damage, or field control. To be fair, Terran doesn't need more damage, or "role" covering units, however right now it seems that each race had an identity from BW and was given a "General Outline" in SC2. Terran: Hit hard, Die Fast Protoss: Tough core units, Powerful Spells Zerg: Strong Economy, Mass Units "General Outline", hahaha, you have a very generous perspective. Terran: Hit hard, Die harder. Protoss: What core units? They were all sniped by my hard counters. What spells? I have not seen Storm in months. Zerg: Very true. If they are not touched or even looked at the entire game. They should just add another 5/6 Terran units and cut the P and Z races from the game. It will never be like BW ![]() | ||
usethis2
2164 Posts
On October 06 2011 04:42 0neder wrote: I don't want walking mech. I want realistic, treads/hover/wheels mech please. And make the animations jerky, like the walkers on Hoth. That's also a good point. I'm now totally confused whether this is a barracks unit or a factory unit. I mean, it looks to have human legs but also have wheels. And mech unit walking? (I know the Thors do but you really can't call that "walking") | ||
Shanedon
United States147 Posts
On October 06 2011 04:49 ToyOmnibus wrote: Show nested quote + On October 06 2011 04:40 Shanedon wrote: I'm wondering if they are going to ditch the Marauder and put in a heavy dps squishy unit, that's what really defines Terran as a whole, lots of damage, little health. So hopefully they make adjustments to the roles the Marauder and Thor have, and replace them with glass cannon units with either range, damage, or field control. To be fair, Terran doesn't need more damage, or "role" covering units, however right now it seems that each race had an identity from BW and was given a "General Outline" in SC2. Terran: Hit hard, Die Fast Protoss: Tough core units, Powerful Spells Zerg: Strong Economy, Mass Units "General Outline", hahaha, you have a very generous perspective. Terran: Hit hard, Die harder. Protoss: What core units? They were all sniped by my hard counters. What spells? I have not seen Storm in months. Zerg: Very true. If they are not touched or even looked at the entire game. They should just add another 5/6 Terran units and cut the P and Z races from the game. It will never be like BW ![]() My apologies, I meant for the "Terran: x/x Protoss: x/x Zerg: x/x" To be reflective on BW not SC2 ![]() | ||
andrewlt
United States7702 Posts
On October 06 2011 04:42 0neder wrote: I don't want walking mech. I want realistic, treads/hover/wheels mech please. And make the animations jerky, like the walkers on Hoth. I agree. If they're going to have these many walking mech, maybe they should give the zerg feral ewoks. | ||
251
United States1401 Posts
Whatever it is, the design looks pretty dumb. Wheels on armored infantry. Really? | ||
ProxyKnoxy
United Kingdom2576 Posts
On October 06 2011 04:40 Shanedon wrote: I'm wondering if they are going to ditch the Marauder and put in a heavy dps squishy unit, that's what really defines Terran as a whole, lots of damage, little health. So hopefully they make adjustments to the roles the Marauder and Thor have, and replace them with glass cannon units with either range, damage, or field control. To be fair, Terran doesn't need more damage, or "role" covering units, however right now it seems that each race had an identity from BW and was given a "General Outline" in SC2. Terran: Hit hard, Die Fast Protoss: Tough core units, Powerful Spells Zerg: Strong Economy, Mass Units The position of the roach needs some change, because they are such a core unit that they can eventually be an entire composition (Seen primarily in ZvZ roach on roach battles are a real drag). Protoss Colossus and Immortals could use a bit of work (Personally I just dont think the look of the colossus fits the Protoss, but that's neither here nor there). Also I feel as though they could buff the core units, and make Warp Gate into Fleet Beacon Tech. Finally...The Mothership, it's the lost puppy of SC2, if they're intent on cloaking, maybe give the warp prism a "Deployed Only" cloak upgrade for late game for position control... Just spitballing. As stated before, the Marauder and Thor just seem out of place statistically. In any event I feel like putting more pieces on the board for a HotS Beta can only be positive as we can give our, hopefully, constructive feedback to Blizzard in the hope that they will stay true to what we had in the past, and if not, it's still an incredible game, all things considered, with a different team working on the game You're not being serious about Warp gate being Fleet beacon tech right? | ||
ToyOmnibus
Zimbabwe139 Posts
On October 06 2011 04:52 Shanedon wrote: Show nested quote + On October 06 2011 04:49 ToyOmnibus wrote: On October 06 2011 04:40 Shanedon wrote: I'm wondering if they are going to ditch the Marauder and put in a heavy dps squishy unit, that's what really defines Terran as a whole, lots of damage, little health. So hopefully they make adjustments to the roles the Marauder and Thor have, and replace them with glass cannon units with either range, damage, or field control. To be fair, Terran doesn't need more damage, or "role" covering units, however right now it seems that each race had an identity from BW and was given a "General Outline" in SC2. Terran: Hit hard, Die Fast Protoss: Tough core units, Powerful Spells Zerg: Strong Economy, Mass Units "General Outline", hahaha, you have a very generous perspective. Terran: Hit hard, Die harder. Protoss: What core units? They were all sniped by my hard counters. What spells? I have not seen Storm in months. Zerg: Very true. If they are not touched or even looked at the entire game. They should just add another 5/6 Terran units and cut the P and Z races from the game. It will never be like BW ![]() My apologies, I meant for the "Terran: x/x Protoss: x/x Zerg: x/x" To be reflective on BW not SC2 ![]() I quite understand, yet you did say that a "General Outline" was carried over from BW to SC2 and what I was saying is that I disagree that any race identity was carried over, except perhaps the Zerg identity of 'build lots of stuff from many places then a-attack somewhere.' This makes me sad. But not when I play because I play as the superior race, naturally. | ||
StorkHwaiting
United States3465 Posts
| ||
DarkQ
30 Posts
On October 06 2011 04:53 251 wrote: Has to be a Reaper rework, didn't they already mention they wanted to do this? It does look like they're squishing the Hellion and Reaper into one. Whatever it is, the design looks pretty dumb. Wheels on armored infantry. Really? they said, that they want to change the Reaper ![]() | ||
Sandro
897 Posts
On October 06 2011 04:27 ilikeredheads wrote: Due to the success of the Viking's transformable design, Terran engineers have began to incorporate similar mechanics to other existing mech units in the Terran arsenal. One such design is the Hellion Mk.II, a Hellion that can transform from an agile vehicle to a more armored walker. To further expand the Hellion's role on the battlefield and provide better support for a Terran ground army, the new walker mode sacrifices mobility for improved durability. It addresses the need to protect marines from baneling attacks by using its hardened armor plating to block baneling movement or absorb its splash damage. I like this description but don't tanks already do this? | ||
Existor
Russian Federation4295 Posts
http://goo.gl/8NLWp | ||
Fyy
Germany82 Posts
On October 06 2011 03:01 BlitzerSC wrote: It's the Waterbat. Seem pretty obvious to me. counter to helions? :D | ||
acgFork
Canada397 Posts
![]() | ||
| ||
![]() StarCraft 2 StarCraft: Brood War League of Legends Counter-Strike Super Smash Bros Other Games Organizations
StarCraft 2 • musti20045 StarCraft: Brood War![]() • RyuSc2 ![]() • davetesta40 • AfreecaTV YouTube • intothetv ![]() • Kozan • IndyKCrew ![]() • LaughNgamezSOOP • Migwel ![]() • sooper7s Dota 2 League of Legends |
PiGosaur Monday
Afreeca Starleague
Mini vs TBD
Soma vs sSak
WardiTV Summer Champion…
Clem vs goblin
ByuN vs SHIN
Online Event
The PondCast
WardiTV Summer Champion…
Zoun vs Bunny
herO vs Solar
Replay Cast
LiuLi Cup
BSL Team Wars
Team Hawk vs Team Dewalt
Korean StarCraft League
[ Show More ] CranKy Ducklings
SC Evo League
WardiTV Summer Champion…
Classic vs Percival
Spirit vs NightMare
[BSL 2025] Weekly
Sparkling Tuna Cup
SC Evo League
BSL Team Wars
Team Bonyth vs Team Sziky
Afreeca Starleague
Queen vs HyuN
EffOrt vs Calm
Wardi Open
Replay Cast
Afreeca Starleague
Rush vs TBD
Jaedong vs Mong
|
|