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Spawn Larva Overlay Trainer - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 All
MrKennyKRH
Profile Joined February 2011
Denmark46 Posts
October 05 2011 19:46 GMT
#121
I lose games because I forget to inject and don't have enough larva in the mid to late game cause I get too distracted with other things. This program might hammer the inject timing into my head so it becomes something I do automatically instead of having to remind myself to do it. Thank you OP! =)
TLO: "but then ze templah comes in and its not boo-yah, but more like sad panda"
nDragan
Profile Joined November 2010
Canada31 Posts
October 05 2011 20:18 GMT
#122
if Blizzard finds out about this it is definitely bannable. However i doubt anything will happen from you using it. But yeah, like other people have stated, using this will make you a bad player without it. You shouldn't become too reliant on it.
Brainling
Profile Blog Joined August 2011
United States660 Posts
October 05 2011 22:07 GMT
#123
On October 06 2011 05:18 nDragan wrote:
if Blizzard finds out about this it is definitely bannable. However i doubt anything will happen from you using it. But yeah, like other people have stated, using this will make you a bad player without it. You shouldn't become too reliant on it.


Those other people, and you, are completely wrong, and know nothing about classic repetition and method training.

The idea is simple: You start with the tool (metronome, this, whatever), and when you start to feel comfortable with the rhythm, you start to remove it from the equation. Play three games with, two without. Two games with, three without. One game with, four without. Finally, no games with. This is a time honored, tested, training method, and works very well for a certain segment of the population and certain tasks (anything that is rhythmic, which shockingly enough, playing StarCraft is).

To blanket state that it is going to make you a bad player is silly and completely wrong. It COULD make you a bad player, if you just always used it. But if you use it for what it's meant to be a (a training tool), then it can be incredibly helpful to keep your mental affairs in order during a game. The idea is to get the habit of injecting down to pure muscle memory.

Training wheels CAN make you bad at riding a bike too, but if you raise them slowly over time and then eventually remove them, they are a great tool to learn bike riding.
"The welfare of each of us is dependent fundamentally upon the welfare of all of us." - Theodore Roosevelt
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
Last Edited: 2011-10-05 23:34:27
October 05 2011 23:32 GMT
#124
On October 06 2011 01:37 Okiesmokie wrote:
Show nested quote +
On October 06 2011 00:24 Xanbatou wrote:
On October 05 2011 16:29 Okiesmokie wrote:
On October 04 2011 15:17 Xanbatou wrote:
Someone PMed me asking for the source, so I've uploaded it to mediafire and updated the OP with a link to it.

Did you see my post about the registry keys that SC Modifies, that would make this a whole lot more efficient/reliable?


I did see that post. However, I don't think it fits with the goal of my program. My program isn't meant to make you hit every inject. It's meant to teach you the timings of inject larva. If I used your method, then the alert would not occur every 29 seconds, so it wouldn't hammer in to inject every 29 seconds.

Yes it would.. it would just occur without the person having to click the little box to reset the timer every time.


It wouldn't if you have staggered injects. With your suggested method, you could theoretically hit staggered injects all game long. I would prefer if my application made people more conscious of when they need to inject with respect to the 29 seconds. The scenario I described may not seem like a big deal, but I felt it was a big enough reason not to do it.
theBlues
Profile Blog Joined April 2010
El Salvador638 Posts
October 05 2011 23:39 GMT
#125
I tried it and was not able to make it work game wise for me, after a while the sound just blends into the rest of sounds.

It would be nice to have someway of turning it off without closing it...

Change a vote, and change the world
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
October 05 2011 23:43 GMT
#126
On October 06 2011 08:39 TheBlueMeaner wrote:
I tried it and was not able to make it work game wise for me, after a while the sound just blends into the rest of sounds.

It would be nice to have someway of turning it off without closing it...



That's something I hadn't considered until now. I just realized that in between games, you may not want it going off and it's probably annoying to close it all the time. So I will update it. I think it's redundant to have two ways of closing such a small application, so instead of right-click closing it, I will make right-click stop the timer.
zeOllie
Profile Blog Joined May 2011
Australia486 Posts
October 06 2011 07:17 GMT
#127
People are so tight about how this is 'cheating'. It's not 'cheating'. When you use a metronome, it helps you keep in time. If you propose to 'do it the hard way' without any aid it will be 10x as hard than using an aid. Jesus people, it's a learning aid.

This seems really cool. I'm going to use it when I play now =D
When you arise in the morning, think of what a precious privilege it is to be alive - to breathe, to think, to enjoy, to love.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2011-10-06 07:36:13
October 06 2011 07:31 GMT
#128
On October 06 2011 04:46 MrKennyKRH wrote:
I lose games because I forget to inject and don't have enough larva in the mid to late game cause I get too distracted with other things. This program might hammer the inject timing into my head so it becomes something I do automatically instead of having to remind myself to do it. Thank you OP! =)

Thats a fallacy and you already told yourself why:
You get too distracted. You have to remind yourself. The only thing that this program changes is that it's not you reminding yourself but rather this program.
So, if you actually want to become good, don't use this. You are just relocating the real issue.

Nice effort op and I bet it was a nice programming practice, but this has no real use imho.

When you use a metronome, it helps you keep in time. If you propose to 'do it the hard way' without any aid it will be 10x as hard than using an aid. Jesus people, it's a learning aid.

This is not how it works. An inject is fully controlled by yourself and YOU have to take action when you want something to happen, while a metronome shows you something that is fixed and YOU have to adjust to it, because otherwise it will just go on and you won't hit a tone.

I recommend to everyone that really wants to become better at injecting just to practice your mechanics, this is not really cheating ingame, but cheating on yourself.
Capiachi
Profile Joined October 2010
78 Posts
October 06 2011 08:24 GMT
#129
On October 06 2011 07:07 Brainling wrote:
Show nested quote +
On October 06 2011 05:18 nDragan wrote:
if Blizzard finds out about this it is definitely bannable. However i doubt anything will happen from you using it. But yeah, like other people have stated, using this will make you a bad player without it. You shouldn't become too reliant on it.


Those other people, and you, are completely wrong, and know nothing about classic repetition and method training.

The idea is simple: You start with the tool (metronome, this, whatever), and when you start to feel comfortable with the rhythm, you start to remove it from the equation. Play three games with, two without. Two games with, three without. One game with, four without. Finally, no games with. This is a time honored, tested, training method, and works very well for a certain segment of the population and certain tasks (anything that is rhythmic, which shockingly enough, playing StarCraft is).

To blanket state that it is going to make you a bad player is silly and completely wrong. It COULD make you a bad player, if you just always used it. But if you use it for what it's meant to be a (a training tool), then it can be incredibly helpful to keep your mental affairs in order during a game. The idea is to get the habit of injecting down to pure muscle memory.

Training wheels CAN make you bad at riding a bike too, but if you raise them slowly over time and then eventually remove them, they are a great tool to learn bike riding.

This!

There is no denying that this will work for some people. And like you said, if people dont stop using it after a while, then thats a problem. I think alot of the people who will use this will do it "always" however, but thats another story.

I just really dislike people's argument of "learn it the hard way like everyone else". Go learn advanced math without a calculator then... Teach your kid to ride a bike without training wheels.. Teach your dog tricks without treats.. "Like everyone else does". Its dumb.
Everyone here uses a shortcut method of learning one way or the other, they are just to stubborn about this to realise it.

Another dumb thing is using this always.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2011-10-06 08:36:19
October 06 2011 08:31 GMT
#130
On October 06 2011 17:24 Capiachi wrote:
Show nested quote +
On October 06 2011 07:07 Brainling wrote:
On October 06 2011 05:18 nDragan wrote:
if Blizzard finds out about this it is definitely bannable. However i doubt anything will happen from you using it. But yeah, like other people have stated, using this will make you a bad player without it. You shouldn't become too reliant on it.


Those other people, and you, are completely wrong, and know nothing about classic repetition and method training.

The idea is simple: You start with the tool (metronome, this, whatever), and when you start to feel comfortable with the rhythm, you start to remove it from the equation. Play three games with, two without. Two games with, three without. One game with, four without. Finally, no games with. This is a time honored, tested, training method, and works very well for a certain segment of the population and certain tasks (anything that is rhythmic, which shockingly enough, playing StarCraft is).

To blanket state that it is going to make you a bad player is silly and completely wrong. It COULD make you a bad player, if you just always used it. But if you use it for what it's meant to be a (a training tool), then it can be incredibly helpful to keep your mental affairs in order during a game. The idea is to get the habit of injecting down to pure muscle memory.

Training wheels CAN make you bad at riding a bike too, but if you raise them slowly over time and then eventually remove them, they are a great tool to learn bike riding.

This!

There is no denying that this will work for some people. And like you said, if people dont stop using it after a while, then thats a problem. I think alot of the people who will use this will do it "always" however, but thats another story.

I just really dislike people's argument of "learn it the hard way like everyone else". Go learn advanced math without a calculator then... Teach your kid to ride a bike without training wheels.. Teach your dog tricks without treats.. "Like everyone else does". Its dumb.
Everyone here uses a shortcut method of learning one way or the other, they are just to stubborn about this to realise it.

Another dumb thing is using this always.

1)
If people stop using this after they used it for a while, they again have to REMIND themselves to inject, which was the problem at the first place.
They have to actively THINK about injecting again, which just doesn't work in the long run.
They still have to constantly look at the timer, which is not how it's done.

So basically, you have to use this progarm all the time if you actually want it to help you.

2)
You can learn advanced math without a calculator. I hope you don't really think that it's not possible.

3)
This is not about "like everyone else" as pretty much 99% of the other people aren't practicing using the right method, either. This is pretty much like everything else, because this program is not solving the issue, as I already said, but just relocating it.

You'd have to look at the people who do it right(like NesTea and other godo Zergs) to actually know how to practice it.

I mean don't get me wrong, you can use this if you want, it will help, but just as long as you keep using it.
elKaDor
Profile Joined April 2009
Sweden376 Posts
October 06 2011 08:33 GMT
#131
noobs learn it by urself instead

User was temp banned for this post.
Capiachi
Profile Joined October 2010
78 Posts
October 06 2011 08:40 GMT
#132
On October 06 2011 17:31 KeksX wrote:
Show nested quote +
On October 06 2011 17:24 Capiachi wrote:
On October 06 2011 07:07 Brainling wrote:
On October 06 2011 05:18 nDragan wrote:
if Blizzard finds out about this it is definitely bannable. However i doubt anything will happen from you using it. But yeah, like other people have stated, using this will make you a bad player without it. You shouldn't become too reliant on it.


Those other people, and you, are completely wrong, and know nothing about classic repetition and method training.

The idea is simple: You start with the tool (metronome, this, whatever), and when you start to feel comfortable with the rhythm, you start to remove it from the equation. Play three games with, two without. Two games with, three without. One game with, four without. Finally, no games with. This is a time honored, tested, training method, and works very well for a certain segment of the population and certain tasks (anything that is rhythmic, which shockingly enough, playing StarCraft is).

To blanket state that it is going to make you a bad player is silly and completely wrong. It COULD make you a bad player, if you just always used it. But if you use it for what it's meant to be a (a training tool), then it can be incredibly helpful to keep your mental affairs in order during a game. The idea is to get the habit of injecting down to pure muscle memory.

Training wheels CAN make you bad at riding a bike too, but if you raise them slowly over time and then eventually remove them, they are a great tool to learn bike riding.

This!

There is no denying that this will work for some people. And like you said, if people dont stop using it after a while, then thats a problem. I think alot of the people who will use this will do it "always" however, but thats another story.

I just really dislike people's argument of "learn it the hard way like everyone else". Go learn advanced math without a calculator then... Teach your kid to ride a bike without training wheels.. Teach your dog tricks without treats.. "Like everyone else does". Its dumb.
Everyone here uses a shortcut method of learning one way or the other, they are just to stubborn about this to realise it.

Another dumb thing is using this always.

1)
If people stop using this after they used it for a while, they again have to REMIND themselves to inject, which was the problem at the first place.
They have to actively THINK about injecting again, which just doesn't work in the long run.
They still have to constantly look at the timer, which is not how it's done.

So basically, you have to use this progarm all the time if you actually want it to help you.

2)
You can learn advanced math without a calculator. I hope you don't really think that it's not possible.

3)
This is not about "like everyone else" as pretty much 99% of the other people aren't practicing using the right method, either. This is pretty much like everything else, because this program is not solving the issue, as I already said, but just relocating it.

1a: The idea of this is to teach your brain to know that everyonce in a while to check for injects, I agree that they have to watch the clock or that ingame thing that shows you inject. But this will help you think of injects more often then you did earlier, which is the point of this.

2a: I hope YOU realise that all of those things are possible without the extra help, ie calculator, treats and training wheels.

3a: I agree, alot of people are not using the correct methods of learning. But there isn't just one way of learning something. People work differently, a way you use to learn something doesn't mean it will work for everyone else.
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