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Spawn Larva Overlay Trainer - Page 5

Forum Index > SC2 General
Post a Reply
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Xanbatou
Profile Blog Joined February 2010
United States805 Posts
October 04 2011 03:42 GMT
#81
Ok. I've updated the program to play a beeping sound when its time to inject too. It's just a standard system beeping sound.
theBlues
Profile Blog Joined April 2010
El Salvador638 Posts
Last Edited: 2011-10-04 05:04:23
October 04 2011 05:02 GMT
#82
On October 04 2011 12:42 Xanbatou wrote:
Ok. I've updated the program to play a beeping sound when its time to inject too. It's just a standard system beeping sound.



Lots of thanks man, when i'm grand master, I will play faster (8) they'll call me bonjwa thanks to Xanbatou's timer (8)

btw, a nice idea, make some kind of indication that it is running since you can double click it and the inject goes off but not sure if I turned it off or something...
Change a vote, and change the world
Snackysnacks
Profile Joined December 2010
United States411 Posts
October 04 2011 05:11 GMT
#83
Reminds me a awful lot like this thread
http://www.teamliquid.net/forum/viewmessage.php?topic_id=243799
In where a third of the posters accused this of cheating.
Oh well, i dont have much of a thing to say over that issue, though, you should think about general hotkey reminders (you havent pressed this control group in awhile, GOGOGO) sorta thing.
(╯°□°)╯︵ ┻━┻
NewteN
Profile Joined November 2010
United States179 Posts
October 04 2011 05:32 GMT
#84
WTF hax?
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
October 04 2011 05:43 GMT
#85
On October 04 2011 14:02 TheBlueMeaner wrote:
Show nested quote +
On October 04 2011 12:42 Xanbatou wrote:
Ok. I've updated the program to play a beeping sound when its time to inject too. It's just a standard system beeping sound.



Lots of thanks man, when i'm grand master, I will play faster (8) they'll call me bonjwa thanks to Xanbatou's timer (8)

btw, a nice idea, make some kind of indication that it is running since you can double click it and the inject goes off but not sure if I turned it off or something...


I don't think that's necessary. Once you have started it, it's impossible to stop the timer, unless you exit the program itself. I made it blink at the beginning as a visual indication that it was started so this sort of confusion does not occur.
TigerKarl
Profile Joined November 2010
1757 Posts
October 04 2011 05:45 GMT
#86
Do not use if you want to become a better player
ForgottenOne
Profile Joined August 2010
Romania236 Posts
October 04 2011 05:55 GMT
#87
Obviously, using this on ladder or other kinds of rated games, is cheating.
Born free, as free as the wind blows...
theBlues
Profile Blog Joined April 2010
El Salvador638 Posts
October 04 2011 06:06 GMT
#88
On October 04 2011 14:55 ForgottenOne wrote:
Obviously, using this on ladder or other kinds of rated games, is cheating.


Yeah, having a coach while you play games is cheating, oh wait..
Change a vote, and change the world
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
October 04 2011 06:17 GMT
#89
Someone PMed me asking for the source, so I've uploaded it to mediafire and updated the OP with a link to it.
Capiachi
Profile Joined October 2010
78 Posts
Last Edited: 2011-10-04 06:46:24
October 04 2011 06:43 GMT
#90
On October 04 2011 03:31 StarBrift wrote:
Show nested quote +
On October 04 2011 01:06 Capiachi wrote:
Let me start out by thanking op for making this, its a great tool to help people. Like alot has described before, it can be compared to like earlier stated trainingwheels. I think dissregarding this tool, and bashing it is dumb.

Like everything in this world good things can be used badly. I would'nt be okay with people using this while laddering, basically everywhere there is a reward of some sort. Customs are more then okay.

I like the idea someone posted about a custom map trainer for this. However this doesn't implement a pretty huge factor, pressure. When you practise something like a scripted event you can only go so far, human interraction needs to be present I feel.

My opinion is pretty split on this, I do however feel like laddering with this provides benefit.

Again, I would like to thank OP for this tool. There's nothing wrong with this, as long as it isn't used to gain rewards.


I don't see how it would be unfair to use this on the ladder as anyone can make a timer out of anything really. This just happens to be on screen. But you could get a device that would make a sound every time it was time to inject and you could reset it by pressing a button.

Ladder is not serious. Ladder is not very competetive. Most people on ladder either use it purely for mechanics training or to test out build orders. Those that play ladder only to win and get as good of a record as possible are often times people who are stuck in low masters or even lower.

Now if we're talking about a tournament then sure I don't think this should be allowed. But how are you going to enforce that rule? Only offline events would be able to control the environment to that extent. Again though, I don't think this gives you much of an advantage as you still need the prerequesite multitasking to be able to compete with players at a high level. It's not like a maphack that gives you information you wouldn't otherwise be able to obtain.



I get your argument, however I dont like this being used in a reward situation. High end ladder matters most obviously(To me anyway. No im not in the top, not even close.).

Anyone can cheat on a test, doesn't mean its appropriate. How you train for that test is totally fine for me. And just because ladder doesn't mean anything to you, it might for other people. It does for me. Ladder can be sort of a gateway to opportunities like tournaments, teams, sponsors etc.

Im not talking about how to enforce it, because it simply cant be done. Im just throwing out what I think about it.

I agree that it is a hard line to draw, this is my opinion. If someone can make a better argument Im more then willing to change it if it makes sense.

EDIT: This reminds me of another function that would benefit this and make it ok. Having customs following MMR in a way, not replacing the current custom system but adding another one. This would allow people to use it in a non-reward situation where you get the appropriate pressure from your opponent while doing so.
theBlues
Profile Blog Joined April 2010
El Salvador638 Posts
October 04 2011 06:48 GMT
#91
On October 04 2011 15:43 Capiachi wrote:
Show nested quote +
On October 04 2011 03:31 StarBrift wrote:
On October 04 2011 01:06 Capiachi wrote:
Let me start out by thanking op for making this, its a great tool to help people. Like alot has described before, it can be compared to like earlier stated trainingwheels. I think dissregarding this tool, and bashing it is dumb.

Like everything in this world good things can be used badly. I would'nt be okay with people using this while laddering, basically everywhere there is a reward of some sort. Customs are more then okay.

I like the idea someone posted about a custom map trainer for this. However this doesn't implement a pretty huge factor, pressure. When you practise something like a scripted event you can only go so far, human interraction needs to be present I feel.

My opinion is pretty split on this, I do however feel like laddering with this provides benefit.

Again, I would like to thank OP for this tool. There's nothing wrong with this, as long as it isn't used to gain rewards.


I don't see how it would be unfair to use this on the ladder as anyone can make a timer out of anything really. This just happens to be on screen. But you could get a device that would make a sound every time it was time to inject and you could reset it by pressing a button.

Ladder is not serious. Ladder is not very competetive. Most people on ladder either use it purely for mechanics training or to test out build orders. Those that play ladder only to win and get as good of a record as possible are often times people who are stuck in low masters or even lower.

Now if we're talking about a tournament then sure I don't think this should be allowed. But how are you going to enforce that rule? Only offline events would be able to control the environment to that extent. Again though, I don't think this gives you much of an advantage as you still need the prerequesite multitasking to be able to compete with players at a high level. It's not like a maphack that gives you information you wouldn't otherwise be able to obtain.



I get your argument, however I dont like this being used in a reward situation. High end ladder matters most obviously(To me anyway. No im not in the top, not even close.).

Anyone can cheat on a test, doesn't mean its appropriate. How you train for that test is totally fine for me. And just because ladder doesn't mean anything to you, it might for other people. It does for me. Ladder can be sort of a gateway to opportunities like tournaments, teams, sponsors etc.

Im not talking about how to enforce it, because it simply cant be done. Im just throwing out what I think about it.

I agree that it is a hard line to draw, this is my opinion. If someone can make a better argument Im more then willing to change it if it makes sense.

EDIT: This reminds me of another function that would benefit this and make it ok. Having customs following MMR in a way, not replacing the current custom system but adding another one. This would allow people to use it in a non-reward situation where you get the appropriate pressure from your opponent while doing so.



Someone who needs this for hitting their injects is no where close to the pro level were awards are given and people are invited to tournaments...

I am a mid masters zerg, but my injects are not still even close to good...
Change a vote, and change the world
Capiachi
Profile Joined October 2010
78 Posts
Last Edited: 2011-10-04 07:08:52
October 04 2011 07:08 GMT
#92
People at your level can still get rewards.

Select had alot of problem with macro a while ago, pretty sure it was a couple of months ago. He was good at 1-2 base play, but missed alot of scvs. He was pro. Im not that good at zerg players so I cant say anyone pro that has problems injecting but im sure there are a select few.

Some pro's struggle with creep, some with macro and some with micro. But they are still pro.

editet in "can" (bold part)
Smackfools
Profile Joined October 2010
United States93 Posts
October 04 2011 20:26 GMT
#93
I find this as being just a more efficient "sticky note" people stick to their monitors..


I dont see anything wrong with using this to help you get into the habit of injecting
CaptainSlow
Profile Joined October 2010
Malaysia164 Posts
October 04 2011 20:28 GMT
#94
this is a good way for remembering to inject larvae. i personally will try telling myself to do it, but its nice to see there are options put there for every1.
sVnteen
Profile Joined January 2011
Germany2238 Posts
October 04 2011 20:31 GMT
#95
is this even allowed?
MY LIFE STARTS NOW ♥
Praetorial
Profile Blog Joined May 2011
United States4241 Posts
October 04 2011 20:32 GMT
#96
I think that this is a great piece of work that can really improve a beginning player's macro skill, and although it could be said that any program to help performance is cheating, this seems t be not much of an offender.

Great tool for injects, and nice work!
FOR GREAT JUSTICE! Bans for the ban gods!
Praetorial
Profile Blog Joined May 2011
United States4241 Posts
Last Edited: 2011-10-04 20:35:32
October 04 2011 20:35 GMT
#97

2.1 create or use cheats, automation software (bots), hacks, mods or any other unauthorized third-party software designed to modify the Service, any Game or any Game experience;

sVnteen:
This is from the Battle.net TOS, so this could be regarded as being a third-party program. However, I don't think that Blizzard will care about this, there being multitudes of ways to set a timer for injects.
FOR GREAT JUSTICE! Bans for the ban gods!
synapse
Profile Blog Joined January 2009
China13814 Posts
October 04 2011 20:40 GMT
#98
On October 02 2011 11:28 Mohdoo wrote:
Ugh, so tired of seeing people try to program their way into being a better player. Do it the same way all of us have for years and years. There is nothing wrong with trying to work on your mechanics.

There is also nothing wrong with working on your mechanics more efficiently. I doubt anyone is planning to use a spawn larva timer forever, this is just one way to ingrain the timing into your head.
:)
pavement ist rad
Profile Joined January 2007
United States226 Posts
October 04 2011 20:42 GMT
#99
SC2 already tells you when additional larvae have been spawned, but it is a notification and doesn't make any sounds. I think that if you made a program to make a ping along with the notification, it wouldn't be considered a hack, since it already tells you, you are simply being informed with sound instead of text
Teliko
Profile Joined January 2011
Ireland1044 Posts
October 04 2011 20:51 GMT
#100
This is against the ToS for those wondering, as it's third-party software, and it is technically cheating, but it's impossible for Blizz to catch people using something like this as it doesn't actually inject anything into sc2. I also disagree that this would be useful for training purposes, because you'd become reliant on it. Instead of naturally becoming aware of when it's roughly the right time to inject, you're going to be depending on the notice the application makes. The best way to train is to just practice standard games, watch your replays and see how often you're missing your injects and work on it from there.

I'm pretty confident that a majority of people downloading this are using it for the fact they won't need to worry about when to inject because it'll be more or less automated, and not for training purposes.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
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