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Shorter Ladder Seasons - Page 8

Forum Index > SC2 General
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Sokalo
Profile Joined May 2010
United States375 Posts
September 26 2011 21:08 GMT
#141
Given how ladder rank is purposely designed to be a very crude representation of skill/MMR, especially below masters, any changes to ladder strike me as silly.

After gathering data for several seasons now we’ve come to the conclusion that shortening the seasons will better match how most people are playing the game, and support a more dynamic, rewarding, and vibrant ladder experience.

Assuming they're seeing that people tend to play the most when ladder seasons are fresh, I'm not sure how shortening the seasons will make them any more "dynamic" and "rewarding".
"Sometimes I wonder whether the world is being run by smart people who are putting us on, or by imbeciles who really mean it."
willoc
Profile Joined February 2011
Canada1530 Posts
September 26 2011 21:09 GMT
#142
I'm wondering if the other reason they are doing this (the first being that they think the first 8 weeks of a season are more active) is that they will be able to roll out balance patches (if there are some to roll out) at the beginning of a season only so that the numbers for balance are nicely divided rather than affecting balance data halfway through a season.
Be bold and mighty forces will come to your aid!
PenguinWithNuke
Profile Blog Joined January 2011
250 Posts
September 26 2011 21:12 GMT
#143
GSL maps please! Really not looking forwards to playing on crappy/ugly maps.

Question: how does placement work from season to season? Do you have to play some more placement matches or what?
akaname
Profile Joined July 2010
United Kingdom599 Posts
September 26 2011 21:13 GMT
#144
On September 27 2011 06:09 willoc wrote:
I'm wondering if the other reason they are doing this (the first being that they think the first 8 weeks of a season are more active) is that they will be able to roll out balance patches (if there are some to roll out) at the beginning of a season only so that the numbers for balance are nicely divided rather than affecting balance data halfway through a season.

this would be smart.

it would also mean they might sort out ghosts soon (oh yes, i went there )
There can be only none
Jakkerr
Profile Joined December 2010
Netherlands2549 Posts
Last Edited: 2011-09-26 21:19:39
September 26 2011 21:18 GMT
#145
There is a very simple reason for this.
Dustin Browder still had so many places to put rocks on, but there weren't enough maps anymore.
With a 2month season instead of 4month he can now fulfill his fantasy of putting twice as much rocks.
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
September 26 2011 21:27 GMT
#146
i don't like this, I'd much rather have each season be three months at a time, two months just makes the ladders so ridiculously volatile

I also don't want the map pools changing every two months, just when I'm starting to get my builds down and figuring out what works on which map and what doesn't
On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
ckunkel1
Profile Blog Joined December 2010
United States181 Posts
September 26 2011 21:30 GMT
#147
I'm not really sure how I feel about it. It's not like it really matters though. I feel the placement matches don't really do much for your actual "placement".
Tula
Profile Joined December 2010
Austria1544 Posts
September 26 2011 21:33 GMT
#148
On September 27 2011 05:57 akaname wrote:
Show nested quote +
On September 27 2011 05:49 Ben... wrote:
I would love to have Daybreak on ladder.

i fully agree with what Ben.... says. Probably the best map ever based on the quality of the games i see on it.

edit: i know it's a pro/macro map, people can TD it if they want quicker games.

the problem isn't so much that it is a macro map, the problem is that it is VERY zerg favored on the diamond and below level. Blizzard isn't completly stupid you know?

The GSL maps are made and balanced for the pro level, Tal'Darim the only GSL map in the ladder is VERY heavily zerg favored according to Blizzards statistics simply because it is so big and runbys are so easy on it.
Spray
Profile Blog Joined July 2011
United States402 Posts
September 26 2011 21:35 GMT
#149
Can someone point out to me where it says season 3 is close to its end? i cant find it
HuK Fighting~~!
Eee
Profile Joined August 2011
Sweden2712 Posts
September 26 2011 21:36 GMT
#150
2 months is perfect!
tuestresfat
Profile Joined December 2010
2555 Posts
September 26 2011 21:39 GMT
#151
really dumb question ><

so when exactly is season 3 ending?
Raiznhell
Profile Joined January 2010
Canada786 Posts
September 26 2011 21:39 GMT
#152
On September 27 2011 01:48 Onox wrote:
I think two months is perfect. Would be more enjoyable for maps to change around more often.


This but also hope that they start including more korean made or iccup made maps into the pool.

They try to make the game noob friendly but honestly big maps favor noobs too so they dont get rolled in the first 4 minutes of a game.
Cake or Death?
AnxiousHippo
Profile Blog Joined January 2011
Australia1451 Posts
September 26 2011 21:41 GMT
#153
I don't mind how long seasons are as long as the map pool is decent.
An apple a day keeps the Protoss away | TLHF
ffadicted
Profile Joined January 2011
United States3545 Posts
September 26 2011 21:50 GMT
#154
On September 27 2011 01:44 birdkicker wrote:
Would be nice if mmr was to be reset for once...


I don't see any point of ever resetting MMR other than the expansion releases. The ladder promotion system works quite well, and imo if you deserve to be in a league and play a few games a day for at most one week, you'll be in that league no matter what your MMR was at the start
SooYoung-Noona!
CycoDude
Profile Joined November 2010
United States326 Posts
Last Edited: 2011-09-26 22:14:25
September 26 2011 22:12 GMT
#155
bleh, i only really ladder once i get a large bonus pool. no pool = i don't ladder. if you think about it, assuming 50% win rate and no bonus pool, everyone would be ranked the same. right now i have 300 in 1v1 bonus pool, which equals roughly 25 games. it's not so hard to grind that in the last couple weeks of the season.

inactives in ladder = who cares; it doesn't affect anything. if you play, you move up the ladder past them.

mmr reset is a stupid idea; especially for the higher leagues. can you imagine having to grind 50+ games just to get back into masters every two months?

large maps do not favor newbs at all; small maps are much easier to manage. reason being large maps are typically macro oriented, and newbs generally suck at macro. i speak from experience LOL!

as for new maps in the rotation, who says there will be? if there are, what makes you think they'll be any good based on past results? i'll keep my fingers crossed personally...the team maps are at least decent i think. blizzard can always change season length if two months is too short so i'm not sweating it.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
September 26 2011 22:17 GMT
#156
WTF? 2 months for a ladder season? that's ridiculous, why shorten them?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
tuho12345
Profile Blog Joined July 2011
4482 Posts
September 26 2011 22:19 GMT
#157
New season should come with new maps. Need to get rid of some ridiculous rush map
NinjaTrout
Profile Joined June 2011
United States35 Posts
September 26 2011 22:26 GMT
#158
On September 27 2011 07:19 tuho12345 wrote:
New season should come with new maps. Need to get rid of some ridiculous rush map

The current map pool isn't too bad. I think I have only used one veto on that searing crater or whatever map (which is completely awful). If they would just get rid of close positions in some maps it would make it even better. But I agree. I like new maps and hope to get some awesome ones added to the pool.
"I sound like this."
juicyjames *
Profile Joined August 2011
United States3815 Posts
September 26 2011 22:27 GMT
#159
On September 27 2011 07:17 Torte de Lini wrote:
WTF? 2 months for a ladder season? that's ridiculous, why shorten them?

http://us.battle.net/sc2/en/forum/topic/3229387002#4

Daxxarri, Community Manager, wrote:
Players have fairly consistently tended to exhibit more activity during the first eight weeks of a season. It's not unreasonable to conclude from that pattern that a shorter season will also lead to a more dynamic season, since a greater number of players are likely to be active.
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
whoopadeedoo
Profile Joined June 2010
United States427 Posts
September 26 2011 22:28 GMT
#160
Every quarter makes perfect sense to me (winter/fall/spring/summer). 3 month is the ideal duration IMO. 2 months is too short.
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