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Map revisions for GSL October

Forum Index > SC2 General
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1 2 3 4 5 6 7 Next All
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
Last Edited: 2011-09-17 02:22:19
September 17 2011 02:15 GMT
#1
Found this article on PlayXP.

Here are the changes:

Terminus

1. Path into your natural expansion is slightly narrowed. You can now block it off with 3 large buildings and 1 small one.

Before
+ Show Spoiler +
[image loading]

After
+ Show Spoiler +
[image loading]


2. The path to the 2nd expansion and the destructible rocks have been removed.

Before
+ Show Spoiler +
[image loading]

After
+ Show Spoiler +
[image loading]


3. Destructible rocks at your 2nd expansion. Also, it now has 8 1500 mineral patches and 2 2500 vespene geysers.

Before
+ Show Spoiler +
[image loading]

After
+ Show Spoiler +
[image loading]


Belshir Beach

1. The high-ground at your main choke has been removed. In the revised version image, you cannot put units on the low groud.

Before
+ Show Spoiler +
[image loading]

After
+ Show Spoiler +
[image loading]


2. 2nd path into your natural has been removed. Also, the ramp has been narrowed so that you can block it off with 3 large buildings.

Before
+ Show Spoiler +
[image loading]

After
+ Show Spoiler +
[image loading]


3. The main is a little bigger.

Before
+ Show Spoiler +
[image loading]

After
+ Show Spoiler +
[image loading]


To mods: Didn't really know whether to post this on the general or the tournament section. Feel free to move as you see fit.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
ch33psh33p
Profile Blog Joined October 2010
7650 Posts
September 17 2011 02:17 GMT
#2
Great fix for Belshir, should certainly be called Zergshir beach less now. Not sure about the changes on Terminus, rocks at third are just so... @_@
secret - never again
Indrium
Profile Joined November 2010
United States2236 Posts
September 17 2011 02:17 GMT
#3
Great info, thank you!
kineticSYN
Profile Joined May 2011
United States909 Posts
September 17 2011 02:17 GMT
#4
destructible rocks ;_;

pretty decent changes all around, still think belshir beach is an awful map though :S
IMMvp #1 :)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
September 17 2011 02:18 GMT
#5
NOOOOOOOOO DESTRUCTIBLE ROCKS

UGH! Hit by the Blizzard virus
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Chocolate
Profile Blog Joined December 2010
United States2350 Posts
September 17 2011 02:19 GMT
#6
Grrrrr Terminus changes
Oh well the Bel'Shir changes look pretty good
johnnywup
Profile Blog Joined August 2010
United States3858 Posts
September 17 2011 02:19 GMT
#7
awesome! i like the changes.
justinpal
Profile Joined September 2010
United States3810 Posts
September 17 2011 02:20 GMT
#8
Very nice post <3. I like how everything was presented so simply with no random "I think this will make Zerg super good on this..." This is how everything should be presented.
Never make a hydralisk.
usethis2
Profile Joined December 2010
2164 Posts
September 17 2011 02:23 GMT
#9
Not sure what the rationale for the Terminus change. I mean, it does seem to cripple Terran' expansion but not sure how much it will help P/Z.
ramon
Profile Joined April 2011
Germany4842 Posts
September 17 2011 02:30 GMT
#10
thanks for the post, interesting changes, probably for the better (no rocks on third of terminus would just make toss and mech way too happy)
bisu
Sandro
Profile Joined April 2011
897 Posts
September 17 2011 02:33 GMT
#11
Here I was thinking GOM was going to add a whole new slew of maps that are unfavorable to Terran or something.
Arcanne
Profile Joined August 2010
United States1519 Posts
September 17 2011 02:36 GMT
#12
terminus change is a pvz buff hah
Professional tech investor, part time DotA scrub | Follow @AllMeasures on Twitter
Imbak333
Profile Joined April 2011
Canada49 Posts
September 17 2011 02:36 GMT
#13
Not sure if im happy about the removal of the highground guarding each main on belshir. Im sure its more balanced and all, but I thought it produced a cool scenario in every game on that map
someday
Oboeman
Profile Joined January 2011
Canada3980 Posts
September 17 2011 02:37 GMT
#14
uhhh did they gave any explanation behind why they were making these changes?
The terminus ones bother me.

The belshir beach ones bug me just because that highground feature was cool and unique.
Kiyo.
Profile Joined November 2010
United States2284 Posts
Last Edited: 2011-09-17 02:37:44
September 17 2011 02:37 GMT
#15
Terminus seemed fine, I wonder if they added rocks because Blizzard is considering making it a ladder map(like what happened with Tal'Darim)?

Blizzard should make Daybreak a ladder map
KT Rolster & StarTale <3 | twitter.com/RayFoxII - twitch.tv/RayFoxII
TicketoHELL
Profile Joined April 2010
Canada368 Posts
September 17 2011 02:43 GMT
#16
On September 17 2011 11:37 Oboeman wrote:
uhhh did they gave any explanation behind why they were making these changes?
The terminus ones bother me.

The belshir beach ones bug me just because that highground feature was cool and unique.

its to help the protoss struggle in GSL obv nice buff for protoss imo
idk how tvz will play out though
(づ.ㅡ) 부비적 (ㅡ.ど) 부비적 (づ.ど) 부비부비
Sandro
Profile Joined April 2011
897 Posts
September 17 2011 02:44 GMT
#17
On September 17 2011 11:43 TicketoHELL wrote:
Show nested quote +
On September 17 2011 11:37 Oboeman wrote:
uhhh did they gave any explanation behind why they were making these changes?
The terminus ones bother me.

The belshir beach ones bug me just because that highground feature was cool and unique.

its to help the protoss struggle in GSL obv nice buff for protoss imo
idk how tvz will play out though

I'm happy they helped Protoss but GOM needs to make the maps a little more unfavorable to Terran.
Yew
Profile Blog Joined July 2011
United States940 Posts
September 17 2011 02:46 GMT
#18
Bel'shir change was needed badly, zergs dominated that map in ZvT and ZvP
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
September 17 2011 02:49 GMT
#19
Hmmm, the Terminus change at the 3rd bases kinda remind me of the changes to Tal'Darim to make it a ladder map. Perhaps a subtle hint that Terminus might eventually make it into the ladder? I do like it a bit more than Tal'Darim.

Also, I'm not sure if I agree with the removal of the high ground thing at the main base choke on Belshir. I always liked having a bit of high ground advantage there for early defense. If it helps balance out the map, then I guess I'm fine with it.
ㅇㅅㅌㅅ
ZeromuS
Profile Blog Joined October 2010
Canada13408 Posts
September 17 2011 02:49 GMT
#20
Looks like the maps are a little less Zerg Favoured in the PvZ matchup now ... Hurray!!
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
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