• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:46
CET 00:46
KST 08:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258LiuLi Cup: 2025 Grand Finals (Feb 10-16)46
StarCraft 2
General
Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Terran AddOns placement How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker ByuL: The Forgotten Master of ZvT
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
It's March 3rd CasterMuse Youtube Recent recommended BW games Soma Explains: JD's Unrelenting Aggro vs FlaSh TvZ is the most complete match up
Tourneys
[Megathread] Daily Proleagues BWCL Season 64 Announcement The Casual Games of the Week Thread [LIVE] [S:21] ASL Season Open Day 1
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Path of Exile Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Online Quake Live Config Editor Tool Diablo 2 thread
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Just Watchers: Why Some Only…
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2816 users

Map revisions for GSL October

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 6 7 Next All
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
Last Edited: 2011-09-17 02:22:19
September 17 2011 02:15 GMT
#1
Found this article on PlayXP.

Here are the changes:

Terminus

1. Path into your natural expansion is slightly narrowed. You can now block it off with 3 large buildings and 1 small one.

Before
+ Show Spoiler +
[image loading]

After
+ Show Spoiler +
[image loading]


2. The path to the 2nd expansion and the destructible rocks have been removed.

Before
+ Show Spoiler +
[image loading]

After
+ Show Spoiler +
[image loading]


3. Destructible rocks at your 2nd expansion. Also, it now has 8 1500 mineral patches and 2 2500 vespene geysers.

Before
+ Show Spoiler +
[image loading]

After
+ Show Spoiler +
[image loading]


Belshir Beach

1. The high-ground at your main choke has been removed. In the revised version image, you cannot put units on the low groud.

Before
+ Show Spoiler +
[image loading]

After
+ Show Spoiler +
[image loading]


2. 2nd path into your natural has been removed. Also, the ramp has been narrowed so that you can block it off with 3 large buildings.

Before
+ Show Spoiler +
[image loading]

After
+ Show Spoiler +
[image loading]


3. The main is a little bigger.

Before
+ Show Spoiler +
[image loading]

After
+ Show Spoiler +
[image loading]


To mods: Didn't really know whether to post this on the general or the tournament section. Feel free to move as you see fit.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
ch33psh33p
Profile Blog Joined October 2010
7650 Posts
September 17 2011 02:17 GMT
#2
Great fix for Belshir, should certainly be called Zergshir beach less now. Not sure about the changes on Terminus, rocks at third are just so... @_@
secret - never again
Indrium
Profile Joined November 2010
United States2236 Posts
September 17 2011 02:17 GMT
#3
Great info, thank you!
kineticSYN
Profile Joined May 2011
United States909 Posts
September 17 2011 02:17 GMT
#4
destructible rocks ;_;

pretty decent changes all around, still think belshir beach is an awful map though :S
IMMvp #1 :)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
September 17 2011 02:18 GMT
#5
NOOOOOOOOO DESTRUCTIBLE ROCKS

UGH! Hit by the Blizzard virus
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Chocolate
Profile Blog Joined December 2010
United States2350 Posts
September 17 2011 02:19 GMT
#6
Grrrrr Terminus changes
Oh well the Bel'Shir changes look pretty good
johnnywup
Profile Blog Joined August 2010
United States3858 Posts
September 17 2011 02:19 GMT
#7
awesome! i like the changes.
justinpal
Profile Joined September 2010
United States3810 Posts
September 17 2011 02:20 GMT
#8
Very nice post <3. I like how everything was presented so simply with no random "I think this will make Zerg super good on this..." This is how everything should be presented.
Never make a hydralisk.
usethis2
Profile Joined December 2010
2164 Posts
September 17 2011 02:23 GMT
#9
Not sure what the rationale for the Terminus change. I mean, it does seem to cripple Terran' expansion but not sure how much it will help P/Z.
ramon
Profile Joined April 2011
Germany4842 Posts
September 17 2011 02:30 GMT
#10
thanks for the post, interesting changes, probably for the better (no rocks on third of terminus would just make toss and mech way too happy)
bisu
Sandro
Profile Joined April 2011
897 Posts
September 17 2011 02:33 GMT
#11
Here I was thinking GOM was going to add a whole new slew of maps that are unfavorable to Terran or something.
Arcanne
Profile Joined August 2010
United States1519 Posts
September 17 2011 02:36 GMT
#12
terminus change is a pvz buff hah
Professional tech investor, part time DotA scrub | Follow @AllMeasures on Twitter
Imbak333
Profile Joined April 2011
Canada49 Posts
September 17 2011 02:36 GMT
#13
Not sure if im happy about the removal of the highground guarding each main on belshir. Im sure its more balanced and all, but I thought it produced a cool scenario in every game on that map
someday
Oboeman
Profile Joined January 2011
Canada3980 Posts
September 17 2011 02:37 GMT
#14
uhhh did they gave any explanation behind why they were making these changes?
The terminus ones bother me.

The belshir beach ones bug me just because that highground feature was cool and unique.
Kiyo.
Profile Joined November 2010
United States2284 Posts
Last Edited: 2011-09-17 02:37:44
September 17 2011 02:37 GMT
#15
Terminus seemed fine, I wonder if they added rocks because Blizzard is considering making it a ladder map(like what happened with Tal'Darim)?

Blizzard should make Daybreak a ladder map
KT Rolster & StarTale <3 | twitter.com/RayFoxII - twitch.tv/RayFoxII
TicketoHELL
Profile Joined April 2010
Canada368 Posts
September 17 2011 02:43 GMT
#16
On September 17 2011 11:37 Oboeman wrote:
uhhh did they gave any explanation behind why they were making these changes?
The terminus ones bother me.

The belshir beach ones bug me just because that highground feature was cool and unique.

its to help the protoss struggle in GSL obv nice buff for protoss imo
idk how tvz will play out though
(づ.ㅡ) 부비적 (ㅡ.ど) 부비적 (づ.ど) 부비부비
Sandro
Profile Joined April 2011
897 Posts
September 17 2011 02:44 GMT
#17
On September 17 2011 11:43 TicketoHELL wrote:
Show nested quote +
On September 17 2011 11:37 Oboeman wrote:
uhhh did they gave any explanation behind why they were making these changes?
The terminus ones bother me.

The belshir beach ones bug me just because that highground feature was cool and unique.

its to help the protoss struggle in GSL obv nice buff for protoss imo
idk how tvz will play out though

I'm happy they helped Protoss but GOM needs to make the maps a little more unfavorable to Terran.
Yew
Profile Blog Joined July 2011
United States940 Posts
September 17 2011 02:46 GMT
#18
Bel'shir change was needed badly, zergs dominated that map in ZvT and ZvP
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
September 17 2011 02:49 GMT
#19
Hmmm, the Terminus change at the 3rd bases kinda remind me of the changes to Tal'Darim to make it a ladder map. Perhaps a subtle hint that Terminus might eventually make it into the ladder? I do like it a bit more than Tal'Darim.

Also, I'm not sure if I agree with the removal of the high ground thing at the main base choke on Belshir. I always liked having a bit of high ground advantage there for early defense. If it helps balance out the map, then I guess I'm fine with it.
ㅇㅅㅌㅅ
ZeromuS
Profile Blog Joined October 2010
Canada13402 Posts
September 17 2011 02:49 GMT
#20
Looks like the maps are a little less Zerg Favoured in the PvZ matchup now ... Hurray!!
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 14m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 194
SteadfastSC 130
StarCraft: Brood War
Britney 10993
Sea 5536
Artosis 677
Shuttle 150
910 29
Counter-Strike
Fnx 1840
taco 153
Super Smash Bros
PPMD40
Other Games
summit1g10814
shahzam386
C9.Mang0218
Maynarde143
ToD114
ZombieGrub47
Mew2King36
Organizations
Counter-Strike
PGL90
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 434
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift1614
Other Games
• imaqtpie1039
• WagamamaTV348
• Shiphtur187
Upcoming Events
Replay Cast
14m
CranKy Ducklings0
PiGosaur Cup
1d 1h
Replay Cast
1d 9h
Replay Cast
2 days
The PondCast
2 days
KCM Race Survival
2 days
WardiTV Winter Champion…
2 days
Replay Cast
3 days
Ultimate Battle
3 days
Light vs ZerO
WardiTV Winter Champion…
3 days
[ Show More ]
Replay Cast
4 days
CranKy Ducklings
4 days
WardiTV Winter Champion…
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
WardiTV Winter Champion…
5 days
Replay Cast
6 days
Replay Cast
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Acropolis #4 - TS5
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
Proleague 2026-03-02
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.