• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:49
CEST 13:49
KST 20:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)5Code S Season 1 (2026) - RO4 & Finals Preview5
Community News
Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1
StarCraft 2
General
Code S Season 2 (2026) - RO8 Preview Weekly Cups (May 18-25): MaxPax wins doubles herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double
Tourneys
GSL Code S Season 2 (2026) Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune
Brood War
General
Pros React To: ASL S21 Finals BW General Discussion Very long shot - StarCraft x A7X video Pros React to: TvT Masterclass in FlaSh vs Light vespene.gg — BW replays in browser
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck? European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Facing Challenges in Mobile App Development streaming software
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2840 users

Map revisions for GSL October - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
MrCon
Profile Blog Joined August 2010
France29748 Posts
Last Edited: 2011-09-17 04:00:56
September 17 2011 04:00 GMT
#41
I like those changes. I have not played a lot on Bel'shir but the main was really smal. On the other hand, I kinda liked the high ground entrance, allowed easy PvP 4 gate defense so it was one of the non 4 gates maps. Not a big deal anyway, would love to have the reasoning tho, should be interesting.
Complete
Profile Joined October 2009
United States1864 Posts
September 17 2011 04:00 GMT
#42
soooo bel'shir is just a 4gate map like tal'darim now?

I really don't like these maps (tal'darim, belshir) that just completely ignore balancing an entire matchup...
setzer
Profile Joined March 2010
United States3284 Posts
September 17 2011 04:05 GMT
#43
XNC really needs to be removed.
MrCon
Profile Blog Joined August 2010
France29748 Posts
Last Edited: 2011-09-17 04:08:34
September 17 2011 04:08 GMT
#44
On September 17 2011 13:05 setzer wrote:
XNC really needs to be removed.

XNF you mean ? Caverns is removed since this season.
Rantech
Profile Joined April 2010
Chile527 Posts
September 17 2011 04:10 GMT
#45
The changes to terminus are fine. The changes to Bel shir beach are very very good and now i will probably be playing on that map.
monitor
Profile Blog Joined June 2010
United States2409 Posts
September 17 2011 04:11 GMT
#46
Great changes to Bel'Shir Beach, now it has great aesthetics and the layout is nicely balanced. I'm looking forward to watching games on it a lot now.

Terminus is even worse now though, the entire concept of the map is to allow quick thirds. The rocks are really just a nuisance to deal with, but don't solve any problems that the bases are far too turtley. Once you break them, I can see games becoming even more stale and long unfortunately. We'll have to see though.
https://liquipedia.net/starcraft2/Monitor
Torpedo.Vegas
Profile Blog Joined January 2011
United States1890 Posts
September 17 2011 04:12 GMT
#47
I thought the rocks to the 3rd on terminus was generally considered a good thing and hampered uber turtle mode on 3 base?
imareaver3
Profile Joined June 2010
United States906 Posts
September 17 2011 04:17 GMT
#48
I'm really worried about the Terminus change. What's Z supposed to do against FFE into really, really fast third base turtle? I mean, Z can't take third early because of the rocks, they can't pressure the third because the other rocks were removed, so what's he supposed to do? 3 base Protoss is incredibly powerful against any number of Z bases, especially when P gets there fast an unmolested....
KanoCoke
Profile Joined June 2011
Japan863 Posts
September 17 2011 04:21 GMT
#49
Which is why they have to get molested early with speedlings in the first place?
I don't know, I'm a Terran and Protoss player.
Will always cheer for: MMA Bomber Taeja Curious Life herO Zest
Yergidy
Profile Blog Joined April 2010
United States2107 Posts
September 17 2011 04:24 GMT
#50
On September 17 2011 11:18 Torte de Lini wrote:
NOOOOOOOOO DESTRUCTIBLE ROCKS

UGH! Hit by the Blizzard virus

Agreed. I died a little inside seeing GSL mapmakers put destructible rocks to block the 2nd expansion
One bright day in the middle of the night, Two dead boys got up to fight; Back to back they faced each other, Drew their swords and shot each other.
MuATaran
Profile Joined January 2011
Canada231 Posts
September 17 2011 04:26 GMT
#51
Thanks for the info good sir, I am quite happy about the changes to zerg beach, should make it a little more balanced for the rest of us
"Our Banshees will blot out the Sun! ... Then we shall Stim in the Shade." - Doa
snafoo
Profile Joined August 2010
New Zealand1615 Posts
Last Edited: 2011-09-17 04:34:48
September 17 2011 04:29 GMT
#52
On September 17 2011 11:33 Sandro wrote:
Here I was thinking GOM was going to add a whole new slew of maps that are unfavorable to Terran or something.


Explain what a bad map for terran is.

Anyway, Terminus changes are obviously to help protoss in ZvP since on every other map Protoss just dies when they try take thie third.

On September 17 2011 11:49 eviltomahawk wrote:
Hmmm, the Terminus change at the 3rd bases kinda remind me of the changes to Tal'Darim to make it a ladder map. Perhaps a subtle hint that Terminus might eventually make it into the ladder? I do like it a bit more than Tal'Darim.

Also, I'm not sure if I agree with the removal of the high ground thing at the main base choke on Belshir. I always liked having a bit of high ground advantage there for early defense. If it helps balance out the map, then I guess I'm fine with it.


I liked the highground too, the best use of it I've seen is in one of the PvP's I think it might of been JYP vs a Prime protoss, he sim citied so well so that he defended a 4gate with his 3gate no problem.

OptimusYale
Profile Blog Joined January 2011
Korea (South)1005 Posts
September 17 2011 04:31 GMT
#53
destructable rocks on terminus means we'll be getting it on the ladder soon
Syntac
Profile Blog Joined July 2011
Canada39 Posts
Last Edited: 2011-09-17 04:36:48
September 17 2011 04:33 GMT
#54
I agree with the changes to both of these maps...although am I the only one getting the feeling that this could be hinting at the addition of Terminus to the ladder pool in the future and the removal of Tal'Darim perhaps? The addition of destructible rocks and a 8 min/2 gas base feels like a change Blizzard would get behind.

Edit: Seems I'm not the only one!
Onox
Profile Joined June 2011
United States1072 Posts
September 17 2011 04:34 GMT
#55
I liked all the changes, although I liked the high ground on bel'shir beach.
Q8_Devil
Profile Joined January 2011
United Kingdom63 Posts
September 17 2011 04:52 GMT
#56
Explain what a bad map for terran is.

you would be surprised how bad some maps are for terran but it is the superior race in korea so it doesn't matter.
Matrix
snafoo
Profile Joined August 2010
New Zealand1615 Posts
September 17 2011 05:32 GMT
#57
On September 17 2011 13:52 Q8_Devil wrote:
Show nested quote +
Explain what a bad map for terran is.

you would be surprised how bad some maps are for terran but it is the superior race in korea so it doesn't matter.


Such as? I mean, specifically in TvP, I don't think their can be a bad map for terran.
Teim
Profile Joined October 2010
Australia373 Posts
September 17 2011 05:36 GMT
#58
I don't like the removal of that little high-ground bit for Bel'shir. It seemed a like a cool way give the defender a high-ground advantage without your generic "base up a ramp" style of thing.
A duck is a duck!
wolfe
Profile Joined March 2010
United States761 Posts
September 17 2011 05:42 GMT
#59
On September 17 2011 14:32 snafoo wrote:
Show nested quote +
On September 17 2011 13:52 Q8_Devil wrote:
Explain what a bad map for terran is.

you would be surprised how bad some maps are for terran but it is the superior race in korea so it doesn't matter.


Such as? I mean, specifically in TvP, I don't think their can be a bad map for terran.


Crossfire I feel isn't a good TvP map.
Swift as the wind, felt before noticed.
pdd
Profile Blog Joined November 2010
Australia9933 Posts
Last Edited: 2011-09-17 05:45:21
September 17 2011 05:44 GMT
#60
On September 17 2011 14:36 Teim wrote:
I don't like the removal of that little high-ground bit for Bel'shir. It seemed a like a cool way give the defender a high-ground advantage without your generic "base up a ramp" style of thing.

Yeah, it was definitely a cool feature of that map and there wasn't really anything wrong with it except for the fact that people weren't utilizing it much in GSL games. Like I've seen 4gate v 4gates where the defender could have got a few couple of extra hits if he warped a Stalker at the top of the high ground (where he had a pylon) but he warped it on the low ground instead.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
GSL
09:30
2026 Season 2: Ro8 Group A
herO vs CureLIVE!
Classic vs Clem
Ryung 418
IntoTheiNu 366
CranKy Ducklings SOOP52
GSL EN (SOOP)0
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 418
Lowko404
Rex 26
LamboSC2 7
Classic 1
StarCraft: Brood War
Britney 26125
Calm 5266
Jaedong 517
Mini 298
actioN 235
EffOrt 179
Last 151
Light 148
Hyun 109
ggaemo 104
[ Show more ]
Soulkey 81
Pusan 80
ZerO 59
hero 45
Rush 44
Free 43
HiyA 30
Shinee 28
Movie 26
910 23
Sacsri 23
JYJ 23
ajuk12(nOOB) 23
Hm[arnc] 19
Bale 16
Terrorterran 15
soO 15
zelot 10
Noble 7
Barracks 7
Icarus 4
Dota 2
Gorgc5620
Dendi441
XaKoH 352
XcaliburYe71
canceldota56
Counter-Strike
olofmeister2004
byalli403
x6flipin343
allub225
Other Games
singsing1389
B2W.Neo535
Pyrionflax257
Happy201
Mew2King129
amsayoshi36
ZerO(Twitch)11
Organizations
Counter-Strike
PGL370
StarCraft: Brood War
lovetv 13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 50
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• escodisco934
• iopq 11
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota236
League of Legends
• Nemesis2242
Upcoming Events
uThermal 2v2 Circuit
3h 11m
Replay Cast
12h 11m
GSL
21h 41m
Maru vs SHIN
Zoun vs Rogue
WardiTV Spring Champion…
1d
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
OSC
1d 7h
Replay Cast
1d 12h
Maestros of the Game
2 days
Replay Cast
2 days
RSL Revival
2 days
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
2 days
[ Show More ]
IPSL
3 days
ZZZero vs WorsT
Julia vs eOnzErG
Replay Cast
3 days
RSL Revival
3 days
Maestros of the Game
4 days
IPSL
4 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
WardiTV Spring Champion…
5 days
Maestros of the Game
6 days
The PondCast
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
YSL S3
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.