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Map revisions for GSL October - Page 2

Forum Index > SC2 General
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blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
September 17 2011 02:50 GMT
#21
Good changes to Bel'shir beach. Terminus changes are interesting, but i can live with them.
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
Hall0wed
Profile Blog Joined January 2011
United States8486 Posts
September 17 2011 02:55 GMT
#22
Good changes on both maps, should help balance things out a bit better. It seemed like Protoss players in particular were really struggling on those maps.
♦ My Life for BESTie ♦ 류세라 = 배 ♦
JiYan
Profile Blog Joined February 2009
United States3668 Posts
September 17 2011 02:56 GMT
#23
is there a gom release for this?
cablesc
Profile Blog Joined August 2009
United States1540 Posts
September 17 2011 02:56 GMT
#24
I'm guessing that on Belshir they also removed the double bunker wall-in that MVP did to Nestea. That's a feature that they've removed on pretty much all the other maps.
Slayers Forever! Rip. :( - Not the eSports organizer, that's CableStarcraft.
TicketoHELL
Profile Joined April 2010
Canada368 Posts
September 17 2011 03:01 GMT
#25
On September 17 2011 11:56 JiYan wrote:
is there a gom release for this?

http://esports.gomtv.com/gsl/community/view.gom?mbid=1&msgid=21596&p=1
here but its in korean
btw gisado made these awesome(?) changes!
(づ.ㅡ) 부비적 (ㅡ.ど) 부비적 (づ.ど) 부비부비
eloist
Profile Joined September 2010
United States1017 Posts
Last Edited: 2011-09-17 03:08:47
September 17 2011 03:07 GMT
#26
So you can have 3 full bases with a single wall off on terminus? It's going to be 200/200 meet middle even more so than before. This is just a very plain protoss buff that will make games suck.

Also, all the maps are getting very samey with these changes.
Adebisi
Profile Blog Joined June 2010
Canada1637 Posts
September 17 2011 03:10 GMT
#27
Not sure how I feel about Terminus changes, very interested in the rest though!~
sasobodynamic
Profile Joined December 2010
Singapore294 Posts
September 17 2011 03:12 GMT
#28
This will help protoss players in GSL alot. =)
Issamu
Profile Joined January 2011
Brazil126 Posts
September 17 2011 03:16 GMT
#29
Lets see if these changes+1.4 doesnt over/under buff protoss
"You break my record, now I break you" - Chong Li
rawrjaaaaay
Profile Joined March 2011
United States426 Posts
September 17 2011 03:22 GMT
#30
Don't like the changes on Terminus. It's going to be harder to take a quick third in ZvP against a FFE.
¯\_(ツ)_/¯
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
September 17 2011 03:26 GMT
#31
--- Nuked ---
KimJongChill
Profile Joined January 2011
United States6429 Posts
September 17 2011 03:36 GMT
#32
Did Blizzard get to them too?
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
Dommk
Profile Joined May 2010
Australia4865 Posts
September 17 2011 03:37 GMT
#33
On September 17 2011 11:44 Sandro wrote:
Show nested quote +
On September 17 2011 11:43 TicketoHELL wrote:
On September 17 2011 11:37 Oboeman wrote:
uhhh did they gave any explanation behind why they were making these changes?
The terminus ones bother me.

The belshir beach ones bug me just because that highground feature was cool and unique.

its to help the protoss struggle in GSL obv nice buff for protoss imo
idk how tvz will play out though

I'm happy they helped Protoss but GOM needs to make the maps a little more unfavorable to Terran.

Given how verstile Terran is in SC2 , that is almost impossible to do without making the map skewed against Protoss or Zerg
ElusoryX
Profile Blog Joined December 2010
Singapore2047 Posts
September 17 2011 03:40 GMT
#34
whatever changes they make are always good
xd
sjschmidt93
Profile Joined April 2010
United States2518 Posts
September 17 2011 03:42 GMT
#35
Hmm no Bel'shir bunker fix?
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
ch33psh33p
Profile Blog Joined October 2010
7650 Posts
September 17 2011 03:43 GMT
#36
I'm sure the entrance change fixed that.
secret - never again
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
September 17 2011 03:44 GMT
#37
great changes, didn't really like the dual-ramps
POGGERS
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
September 17 2011 03:49 GMT
#38
Great changes, Terminus needed to be a lot more T friendly (easier 3rd) and belshir...well, the dual ramp was just retarded and so was that high ground to be honest. Felt really out of place.
KanoCoke
Profile Joined June 2011
Japan863 Posts
September 17 2011 03:53 GMT
#39
Bel'Shir Beach finally looks like it can be playable by both Terran and Protoss now.

Interesting changes on Terminus as well, but I'd have liked either new maps to add to the pool so we don't see the same maps over and over, or an edit to Crevasse so they can actually bring it back (I miss the glacier tiles).
Will always cheer for: MMA Bomber Taeja Curious Life herO Zest
hiREvel
Profile Joined June 2011
United States80 Posts
September 17 2011 03:58 GMT
#40
Bel'shir was the change that stuck out. All of them seem pretty good though.
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