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Map revisions for GSL October - Page 6

Forum Index > SC2 General
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firehand101
Profile Blog Joined March 2011
Australia3152 Posts
September 17 2011 10:57 GMT
#101
Wow these are massive changes! The destructible rocks that led to the expansion on terminus was a huge part of gameplay, this is going to be so weird!
And now no nyduses on bel shir on that high platform, dont know if that is bad or good
The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.
ZeromuS
Profile Blog Joined October 2010
Canada13401 Posts
September 17 2011 11:15 GMT
#102
On September 17 2011 19:57 firehand101 wrote:
Wow these are massive changes! The destructible rocks that led to the expansion on terminus was a huge part of gameplay, this is going to be so weird!
And now no nyduses on bel shir on that high platform, dont know if that is bad or good


good if you are protoss and lose to roach armies running past you or nyduses on bel shir. Also if you fast expo and cant in any way pressure the free 3rd for Zerg on terminus
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
Last Edited: 2011-09-17 11:22:12
September 17 2011 11:21 GMT
#103
I think Terminus is definitely coming to ladder now. I really don't like Bel'Shir beach though, now you have to 4Gate PvP on it T_T.
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
September 17 2011 11:26 GMT
#104
Good changes. GOM realizing that blizzard is slow to balance and they need to at least make the maps favorable/decent for toss to give them some kind of fighting chance. To all the other races complaining, its not like they are all of the sudden terrible for your race, you just can't easily abuse some things as you normally would.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
Noam
Profile Joined September 2010
Israel2209 Posts
September 17 2011 11:33 GMT
#105
Putting rocks on the place where an expansion is placed is retarded and gives Terran an unfair advantage as they can create the building slightly to the side and then move it and start mining the moment rocks are down, while Zerg and Protoss need to wait for the rocks to be removed before they can start constructing the expansion.

Too bad GSL didn't look at the way iCCup map making team solved this on Testbug by placing the rocks on the minerals.
Liquipedia
Superouman
Profile Blog Joined August 2007
France2195 Posts
September 17 2011 11:48 GMT
#106
No, no, NO, ABSOLUTE NO at Terminus changes!

NO at the removal of the highground on Belshir Beach

Yes about the fix of the natural.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Cosmos
Profile Joined March 2010
Belgium1077 Posts
September 17 2011 11:58 GMT
#107
good changes, the triple access to b2 on belshir was so bad and.
http://www.twitch.tv/becosmos
BigLighthouse
Profile Joined October 2010
United Kingdom424 Posts
September 17 2011 11:59 GMT
#108
Oh no the highground on bel'shir is gone, I always liked that. Its not like it ever got in the way much for anyone and it was cool. Any ideas on the reasoning for ditching it specifically?
Evilmystic
Profile Joined September 2010
Russian Federation266 Posts
September 17 2011 12:06 GMT
#109
Great changes except for highground removal on Bel'Shir.
oni_link
Profile Joined July 2010
Germany165 Posts
September 17 2011 14:21 GMT
#110
you can still block bel shir main entrance with 2 bunkers like mvp did vs nestea?
?:O
Joseph123
Profile Joined October 2010
Bulgaria1144 Posts
September 17 2011 14:23 GMT
#111
Nice changes, GSL want to see more protosses, good job.
Special Endrey
Profile Joined June 2010
Germany1929 Posts
September 17 2011 14:24 GMT
#112
like the changes
This signature is ruining eSports - -Twitter: @SpecialEndrey
Flossy
Profile Blog Joined August 2011
United States870 Posts
September 18 2011 00:48 GMT
#113
I never really did understand the half expo on terminous. It always seemed kinda strange to me.
etternaonline.com
Amlitzer
Profile Joined August 2010
United States471 Posts
September 19 2011 05:24 GMT
#114
I don't really like any of these changes to be honest. The Terminus changes are just unnecessary dumb, and the belshir changes dumb down the map to make it like every other map ever. I really liked the high ground in the main, and I understand the two wide ramps were imba, but why not just make one of the ramps a narrow one and/or pointing it in a different direction (kind of like the original version of the map)?
"Not even justice, I want to get truth!"
mikeDS
Profile Joined February 2011
Australia25 Posts
September 19 2011 05:30 GMT
#115
Boring Beach -_-
Terranist
Profile Blog Joined March 2009
United States2496 Posts
September 19 2011 05:53 GMT
#116
hopefully that alleviates some of the problems with BS beach.
The Show of a Lifetime
Lobotomist
Profile Joined May 2010
United States1541 Posts
September 19 2011 06:04 GMT
#117
Glad terminus isn't on the ladder. That map is going to be Tal'Darim junior: ZvP hellhole.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
TRAP[yoo]
Profile Joined December 2009
Hungary6026 Posts
September 19 2011 06:14 GMT
#118
dunno why they cut out the highround on belshir...
FTD
ChriseC
Profile Joined December 2010
Germany440 Posts
Last Edited: 2011-09-22 06:37:02
September 22 2011 06:25 GMT
#119
i dont like the fact that u can get 3 FULL bases on terminus easy peasy. too much turtle incoming zZZzZZZzZZ
Ruyguy
Profile Blog Joined January 2011
Canada988 Posts
September 22 2011 06:29 GMT
#120
Love these changes except for the rocks!
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