Map revisions for GSL October - Page 3
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MrCon
France29748 Posts
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Complete
United States1864 Posts
I really don't like these maps (tal'darim, belshir) that just completely ignore balancing an entire matchup... | ||
setzer
United States3284 Posts
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MrCon
France29748 Posts
On September 17 2011 13:05 setzer wrote: XNC really needs to be removed. XNF you mean ? Caverns is removed since this season. | ||
Rantech
Chile525 Posts
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monitor
United States2402 Posts
Terminus is even worse now though, the entire concept of the map is to allow quick thirds. The rocks are really just a nuisance to deal with, but don't solve any problems that the bases are far too turtley. Once you break them, I can see games becoming even more stale and long unfortunately. We'll have to see though. | ||
Torpedo.Vegas
United States1890 Posts
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imareaver3
United States906 Posts
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KanoCoke
Japan863 Posts
I don't know, I'm a Terran and Protoss player. | ||
Yergidy
United States2107 Posts
On September 17 2011 11:18 Torte de Lini wrote: NOOOOOOOOO DESTRUCTIBLE ROCKS UGH! Hit by the Blizzard virus Agreed. I died a little inside seeing GSL mapmakers put destructible rocks to block the 2nd expansion | ||
MuATaran
Canada231 Posts
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snafoo
New Zealand1615 Posts
On September 17 2011 11:33 Sandro wrote: Here I was thinking GOM was going to add a whole new slew of maps that are unfavorable to Terran or something. Explain what a bad map for terran is. Anyway, Terminus changes are obviously to help protoss in ZvP since on every other map Protoss just dies when they try take thie third. On September 17 2011 11:49 eviltomahawk wrote: Hmmm, the Terminus change at the 3rd bases kinda remind me of the changes to Tal'Darim to make it a ladder map. Perhaps a subtle hint that Terminus might eventually make it into the ladder? I do like it a bit more than Tal'Darim. Also, I'm not sure if I agree with the removal of the high ground thing at the main base choke on Belshir. I always liked having a bit of high ground advantage there for early defense. If it helps balance out the map, then I guess I'm fine with it. I liked the highground too, the best use of it I've seen is in one of the PvP's I think it might of been JYP vs a Prime protoss, he sim citied so well so that he defended a 4gate with his 3gate no problem. | ||
OptimusYale
Korea (South)1005 Posts
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Syntac
Canada39 Posts
Edit: Seems I'm not the only one! | ||
Onox
United States1072 Posts
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Q8_Devil
United Kingdom63 Posts
Explain what a bad map for terran is. you would be surprised how bad some maps are for terran but it is the superior race in korea so it doesn't matter. | ||
snafoo
New Zealand1615 Posts
On September 17 2011 13:52 Q8_Devil wrote: you would be surprised how bad some maps are for terran but it is the superior race in korea so it doesn't matter. Such as? I mean, specifically in TvP, I don't think their can be a bad map for terran. | ||
Teim
Australia373 Posts
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wolfe
United States761 Posts
On September 17 2011 14:32 snafoo wrote: Such as? I mean, specifically in TvP, I don't think their can be a bad map for terran. Crossfire I feel isn't a good TvP map. | ||
pdd
Australia9933 Posts
On September 17 2011 14:36 Teim wrote: I don't like the removal of that little high-ground bit for Bel'shir. It seemed a like a cool way give the defender a high-ground advantage without your generic "base up a ramp" style of thing. Yeah, it was definitely a cool feature of that map and there wasn't really anything wrong with it except for the fact that people weren't utilizing it much in GSL games. Like I've seen 4gate v 4gates where the defender could have got a few couple of extra hits if he warped a Stalker at the top of the high ground (where he had a pylon) but he warped it on the low ground instead. | ||
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