• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:56
CEST 10:56
KST 17:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
StarCraft II 5.0.15 PTR Patch Notes79BSL 2025 Warsaw LAN + Legends Showmatch2Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues StarCraft II 5.0.15 PTR Patch Notes #1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy
Tourneys
RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19 Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
BW General Discussion Soulkey on ASL S20 ASL TICKET LIVE help! :D ASL20 General Discussion NaDa's Body
Tourneys
[ASL20] Ro16 Group D BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group C Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Path of Exile Nintendo Switch Thread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
UK Politics Mega-thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Too Many LANs? Tournament Ov…
TrAiDoS
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2310 users

Ladder fear and The Korean Enigma explained. - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 15 16 17 Next All
Nagano
Profile Blog Joined July 2010
United States1157 Posts
September 07 2011 01:25 GMT
#61
@OP

Very interesting timing for you to bring up the fixed vs. growth mindset. I just finished reading that book, literally 3 days ago. Upon reading it I thought of making a thread on TL but just never had the time. SO WEIRD.

Where do you go to school btw? I'm thinking this is not just some weird coincidence.
“The illiterate of the 21st century will not be those who cannot read and write, but those who cannot learn, unlearn, and relearn.”
bryanftw
Profile Joined April 2011
United States15 Posts
September 07 2011 01:28 GMT
#62
Some of these starts are misleading, how can you prove that players lost is directly caused by ladder fear? Maybe they just did not enjoy the game.
RedDragon571
Profile Joined March 2011
United States633 Posts
September 07 2011 01:31 GMT
#63
On September 07 2011 10:28 bryanftw wrote:
Some of these starts are misleading, how can you prove that players lost is directly caused by ladder fear? Maybe they just did not enjoy the game.


You can't with that little data, I was more trying to imply that the lack of instant gratification inherent to sc2 has caused people to shy away from 1v1's at least. It's probably related to the fact people don't take the time and effort it takes to get good.
RedDragon571
Profile Joined March 2011
United States633 Posts
September 07 2011 01:33 GMT
#64
On September 07 2011 10:25 Nagano wrote:
@OP

Very interesting timing for you to bring up the fixed vs. growth mindset. I just finished reading that book, literally 3 days ago. Upon reading it I thought of making a thread on TL but just never had the time. SO WEIRD.

Where do you go to school btw? I'm thinking this is not just some weird coincidence.



I am from oklahoma, I got to University of Oklahoma and now Tulsa community college. Studying Diet and nutrition. I had a failed stent at engineering because of my fixed mindset ways and now im trying to change it.
skatbone
Profile Joined August 2010
United States1005 Posts
September 07 2011 01:33 GMT
#65
On September 07 2011 09:56 mizU wrote:
Interesting perspective, but I think it's a little too specific to be applied to such a variety of types of gamers.


I have to agree with this. While the OP is well-written, the division of the gaming world into two types of people simplifies the equation too much for my taste.

Given that the OP notes, intelligently, the influence of culture toward the end of his post, I'd like to weigh in that another factor in this discussion might be related to video games and social stigma. How do social pressures in NA differ from those in Korea and Scandinavia relative to video games?

In other words, I think that the psychological analysis threatens to reduce the situation to a question of what type of individual one is. What about the broader social circumstances that encourage or discourage us to be one thing or another?

tl;dr While the OP is smart to acknowledge culture, the emphasis on psychology tends to reduce problems to differences in the motivations of individual types. I find such explanations to be oversimplified to the extent that they ignore a host of other socio-cultural factors--the stigma against professional gaming, for instance--that influence the differences in performance between players in NA, Korean, and Scandinavia.
Mercurial#1193
Voreau
Profile Joined June 2011
United States192 Posts
September 07 2011 01:34 GMT
#66
Great read! It's quite funny to read through the examples for the Fixed mindset and instantly realize they apply to myself. These are things I've always tried to work on improving but always look upon them as completely unrelated traits. Taking a broader perspective such as this could be a great step in overcoming these hurdles.

Thanks to the OP!
ImmortalTofu
Profile Blog Joined December 2010
United States1254 Posts
September 07 2011 01:44 GMT
#67
Yeah... I would consider myself a growth mindeset player, and yet I still balance rage and blame stuff on external factors sometimes... I also get jealous of people I percept to be better or more skilled than me, so thank you for this post, I'll work harder to become a better player and a better person, because of me, not because of blizzard or the failures of others. Thank you!
"Friendship ain't a business deal"
kankerganker
Profile Joined August 2010
Denmark58 Posts
September 07 2011 01:47 GMT
#68
On September 07 2011 10:33 skatbone wrote:
Show nested quote +
On September 07 2011 09:56 mizU wrote:
Interesting perspective, but I think it's a little too specific to be applied to such a variety of types of gamers.


I have to agree with this. While the OP is well-written, the division of the gaming world into two types of people simplifies the equation too much for my taste.

Given that the OP notes, intelligently, the influence of culture toward the end of his post, I'd like to weigh in that another factor in this discussion might be related to video games and social stigma. How do social pressures in NA differ from those in Korea and Scandinavia relative to video games?

In other words, I think that the psychological analysis threatens to reduce the situation to a question of what type of individual one is. What about the broader social circumstances that encourage or discourage us to be one thing or another?

tl;dr While the OP is smart to acknowledge culture, the emphasis on psychology tends to reduce problems to differences in the motivations of individual types. I find such explanations to be oversimplified to the extent that they ignore a host of other socio-cultural factors--the stigma against professional gaming, for instance--that influence the differences in performance between players in NA, Korean, and Scandinavia.


i understood it more that instead of everyone being only one of the two, the two are the extremes, and most people are a little of each, while some are extremely fixed or growth minded
jorge_the_awesome
Profile Joined January 2011
United States463 Posts
September 07 2011 01:47 GMT
#69
Wow. Maybe this will help me at school and make me actually study instead of reading TL.
"Clothes are stupid"-Tastosis "Every dragoon that has ever been made is dumber than a bowl of hair" -Day[9] "Where are you going to take this skill now?" Stephano- "To the bank!" "Baby stuck under a car and you can't lift it up? What a wimp"-Artosis
lunchrush
Profile Joined March 2011
United States138 Posts
September 07 2011 01:47 GMT
#70
This mindset thing is definitely a valid psychological construct; I'm working in a metacognition lab at a pretty damn good university, and one survey we give to every subject asks them how they feel about it. In general, people who have what the OP calls 'fixed mindset' are worse at knowing how much they know, and perform worse than those with a 'growth mindset' on many psychological tasks, especially metacognitive judgments. If you think you can't change, you never will. I have a friend who started in Bronze and now he's high Diamond, playing Masters players pretty regularly on ladder. When a friend of mine started lifting, he couldn't bench the bar ten times, now he's repping 135.

It's also definitely true that in Asian cultures, the growth mindset is much more prevalent. I firmly believe that this is the cause of Asian-American students dominating most American universities. The Western world has been fed the 'genetics is destiny' lie so much that we just use it as an excuse to not try to improve, because we never will, right?

[image loading]

Right?
There is no order in the world around us, we must adapt ourselves to the requirements of chaos instead. -Kurt Vonnegut
AliceChild
Profile Joined April 2010
Chile26 Posts
September 07 2011 01:53 GMT
#71
Great article, thanks for taking the time to do it, I'll definitely read it again. It also works for real life.
Yippie Kai Yay
eohs
Profile Blog Joined May 2010
United States677 Posts
September 07 2011 01:56 GMT
#72
Gotta say u pretty much described me .. something maybe I need to work on good read.
WELCOME TO THE PARTY
RedDragon571
Profile Joined March 2011
United States633 Posts
Last Edited: 2011-09-07 02:05:08
September 07 2011 02:04 GMT
#73
On September 07 2011 10:33 skatbone wrote:
Show nested quote +
On September 07 2011 09:56 mizU wrote:
Interesting perspective, but I think it's a little too specific to be applied to such a variety of types of gamers.


I have to agree with this. While the OP is well-written, the division of the gaming world into two types of people simplifies the equation too much for my taste.

Given that the OP notes, intelligently, the influence of culture toward the end of his post, I'd like to weigh in that another factor in this discussion might be related to video games and social stigma. How do social pressures in NA differ from those in Korea and Scandinavia relative to video games?

In other words, I think that the psychological analysis threatens to reduce the situation to a question of what type of individual one is. What about the broader social circumstances that encourage or discourage us to be one thing or another?

tl;dr While the OP is smart to acknowledge culture, the emphasis on psychology tends to reduce problems to differences in the motivations of individual types. I find such explanations to be oversimplified to the extent that they ignore a host of other socio-cultural factors--the stigma against professional gaming, for instance--that influence the differences in performance between players in NA, Korean, and Scandinavia.


It is oversimplified so people can understand the difference between fixed and growth mindsets, not many people are fully fixed or fully growth. Yes theyre all other cutural factors but cultures does influence peoples mindsets. How many korean interviews end with, I will worker harder to win the next game?
Binky1842
Profile Blog Joined July 2004
United States2599 Posts
September 07 2011 02:30 GMT
#74
i had no problem in BW doing 1v1, but now in sc2 i can't seem to play at all.
thx for this post, RedDragon57. now i can rationalize this "fear" and can work to fix it
"The zoo could not confirm that Binky was the attacker, but only Binky had blood on his face following the incident"
RedDragon571
Profile Joined March 2011
United States633 Posts
September 07 2011 02:45 GMT
#75
On September 07 2011 11:30 Binky1842 wrote:
i had no problem in BW doing 1v1, but now in sc2 i can't seem to play at all.
thx for this post, RedDragon57. now i can rationalize this "fear" and can work to fix it


Awesome, I can't believe the positive feedback and response in this thread. It seems with ladder fear the biggest thing to overcome is yourself, to put yourself out there and accept you may not be as good as you think you are. But you can be as good as anyone out there, given you put forth the effort, practice and time in. You guys are awesome, I <3 Sc2 players !
RedDragon571
Profile Joined March 2011
United States633 Posts
Last Edited: 2011-09-07 02:57:16
September 07 2011 02:53 GMT
#76
On September 07 2011 10:47 lunchrush wrote:
This mindset thing is definitely a valid psychological construct; I'm working in a metacognition lab at a pretty damn good university, and one survey we give to every subject asks them how they feel about it. In general, people who have what the OP calls 'fixed mindset' are worse at knowing how much they know, and perform worse than those with a 'growth mindset' on many psychological tasks, especially metacognitive judgments. If you think you can't change, you never will. I have a friend who started in Bronze and now he's high Diamond, playing Masters players pretty regularly on ladder. When a friend of mine started lifting, he couldn't bench the bar ten times, now he's repping 135.

It's also definitely true that in Asian cultures, the growth mindset is much more prevalent. I firmly believe that this is the cause of Asian-American students dominating most American universities. The Western world has been fed the 'genetics is destiny' lie so much that we just use it as an excuse to not try to improve, because we never will, right?

[image loading]

Right?


Sounds right on the money to me! awesome picture, I didn't realize you could do that in 2 years. Need to start working out again, lol. I used to have 15 more pounds of muscle on myself O.o.

On Culture, Asians are very humble and I think this is very synonymous with a growth mindset!
Relickey
Profile Joined September 2010
United States145 Posts
September 07 2011 02:54 GMT
#77
It's a pretty big leap to say that because less games were played from season 1 to 2 to 3 because of ladder fear and not because of a combination of things like quitting the game, losing interest, etc. Also I feel like this write up is just a really big pitch to sell that self-help book. Were you paid for this viral advertisement?
Beaches and shores
AtlasGrip
Profile Joined April 2011
45 Posts
September 07 2011 02:59 GMT
#78
OP, I agree that culture is the key factor towards ladder play and level of skill between Koreans and everyone else. You discuss how culture of the individual affects these things.

However, I think the culture of the *society* is even more important than the culture of the individual! The Korean culture, that is of this "mindset", draws a high interest into a game with a lot of growth like Starcraft. As a result, Korea supports professional, quality Starcraft play. This allows for two things:

1. Due to the high interest in the culture, a higher percentage of people will try to go pro, allowing for talent to emerge from that population. (ie there's a Boxer lurking in every country, just needs to be enough interest and opportunity in that game to lure him and people like him in)

2. The high cultural interest in SC creates more tournaments, show matches, etc., thus creating a higher degree of competition than in less culturally interested society. Competition breeds skill. And it also requires you to practice hard and long (ie 12 hour days of the Korean pro gamers) to meet that tough competition. Both these things increase skill in the players.

In summary (TLDR) - when there's a lot of cultural interest in a sport, more sportsman will be drawn in from that population, and more tournaments allow for more competition and demands practice, both of which improve the quality of those players.
RedDragon571
Profile Joined March 2011
United States633 Posts
September 07 2011 03:04 GMT
#79
On September 07 2011 11:54 Relickey wrote:
It's a pretty big leap to say that because less games were played from season 1 to 2 to 3 because of ladder fear and not because of a combination of things like quitting the game, losing interest, etc. Also I feel like this write up is just a really big pitch to sell that self-help book. Were you paid for this viral advertisement?



Yeah their paying me 10 dollar per response by the author's company who is rich as bawlz. I've showed them how advertising on TL will lead to direct profit will benefit the greedy mistress Carol Dweck herself ( Yes, She builds 4 orbital commands in her base, before barracks, while teaching her psych class). Did I mention I am also a free mason sent by the illuminati to sell this book, It is necessary to change the mindset of the human race in order so that they will be more resistant? in the face of an imminent alien invasion after the awakening of the ancient vampires under stonehenge and the great pyramids. They will feast upon the earth O.o?


+ Show Spoiler +
ROFL, no, I was not paid to sell anything. Its a book that helped me personally and I thought it had alot of application to sc2.

btw. "You can see that Starcraft 2 has lost well over a million active players due to ladder fear, lack of continuing interest, League of legends, other games and other misc reason:"

I said that? You might want to put a TL:DR in your post, or something or read more carefully?
RedDragon571
Profile Joined March 2011
United States633 Posts
September 07 2011 03:06 GMT
#80
On September 07 2011 11:59 AtlasGrip wrote:
OP, I agree that culture is the key factor towards ladder play and level of skill between Koreans and everyone else. You discuss how culture of the individual affects these things.

However, I think the culture of the *society* is even more important than the culture of the individual! The Korean culture, that is of this "mindset", draws a high interest into a game with a lot of growth like Starcraft. As a result, Korea supports professional, quality Starcraft play. This allows for two things:

1. Due to the high interest in the culture, a higher percentage of people will try to go pro, allowing for talent to emerge from that population. (ie there's a Boxer lurking in every country, just needs to be enough interest and opportunity in that game to lure him and people like him in)

2. The high cultural interest in SC creates more tournaments, show matches, etc., thus creating a higher degree of competition than in less culturally interested society. Competition breeds skill. And it also requires you to practice hard and long (ie 12 hour days of the Korean pro gamers) to meet that tough competition. Both these things increase skill in the players.

In summary (TLDR) - when there's a lot of cultural interest in a sport, more sportsman will be drawn in from that population, and more tournaments allow for more competition and demands practice, both of which improve the quality of those players.


Yeah, my point was just illustrating how the mindset of a player can affect their success, good points on culture btw.
Prev 1 2 3 4 5 6 15 16 17 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 4m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 200
ProTech78
StarCraft: Brood War
Hyuk 1060
Rush 224
Leta 175
Dewaltoss 59
Mind 46
Rock 27
Sharp 26
Hyun 22
Nal_rA 15
NotJumperer 14
[ Show more ]
ajuk12(nOOB) 14
SilentControl 8
Dota 2
XcaliburYe130
League of Legends
JimRising 418
Counter-Strike
olofmeister955
shoxiejesuss417
Super Smash Bros
Mew2King62
Westballz35
Other Games
crisheroes371
Happy227
Hui .183
NeuroSwarm58
Trikslyr21
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH218
• LUISG 32
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
RSL Revival
1h 4m
Zoun vs Classic
Map Test Tournament
2h 4m
Korean StarCraft League
18h 4m
BSL Open LAN 2025 - War…
23h 4m
RSL Revival
1d 1h
Reynor vs Cure
BSL Open LAN 2025 - War…
1d 23h
RSL Revival
2 days
Online Event
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
LiuLi Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.