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@OP
Very interesting timing for you to bring up the fixed vs. growth mindset. I just finished reading that book, literally 3 days ago. Upon reading it I thought of making a thread on TL but just never had the time. SO WEIRD.
Where do you go to school btw? I'm thinking this is not just some weird coincidence.
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Some of these starts are misleading, how can you prove that players lost is directly caused by ladder fear? Maybe they just did not enjoy the game.
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On September 07 2011 10:28 bryanftw wrote: Some of these starts are misleading, how can you prove that players lost is directly caused by ladder fear? Maybe they just did not enjoy the game.
You can't with that little data, I was more trying to imply that the lack of instant gratification inherent to sc2 has caused people to shy away from 1v1's at least. It's probably related to the fact people don't take the time and effort it takes to get good.
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On September 07 2011 10:25 Nagano wrote: @OP
Very interesting timing for you to bring up the fixed vs. growth mindset. I just finished reading that book, literally 3 days ago. Upon reading it I thought of making a thread on TL but just never had the time. SO WEIRD.
Where do you go to school btw? I'm thinking this is not just some weird coincidence.
I am from oklahoma, I got to University of Oklahoma and now Tulsa community college. Studying Diet and nutrition. I had a failed stent at engineering because of my fixed mindset ways and now im trying to change it.
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On September 07 2011 09:56 mizU wrote: Interesting perspective, but I think it's a little too specific to be applied to such a variety of types of gamers.
I have to agree with this. While the OP is well-written, the division of the gaming world into two types of people simplifies the equation too much for my taste.
Given that the OP notes, intelligently, the influence of culture toward the end of his post, I'd like to weigh in that another factor in this discussion might be related to video games and social stigma. How do social pressures in NA differ from those in Korea and Scandinavia relative to video games?
In other words, I think that the psychological analysis threatens to reduce the situation to a question of what type of individual one is. What about the broader social circumstances that encourage or discourage us to be one thing or another?
tl;dr While the OP is smart to acknowledge culture, the emphasis on psychology tends to reduce problems to differences in the motivations of individual types. I find such explanations to be oversimplified to the extent that they ignore a host of other socio-cultural factors--the stigma against professional gaming, for instance--that influence the differences in performance between players in NA, Korean, and Scandinavia.
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Great read! It's quite funny to read through the examples for the Fixed mindset and instantly realize they apply to myself. These are things I've always tried to work on improving but always look upon them as completely unrelated traits. Taking a broader perspective such as this could be a great step in overcoming these hurdles.
Thanks to the OP!
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Yeah... I would consider myself a growth mindeset player, and yet I still balance rage and blame stuff on external factors sometimes... I also get jealous of people I percept to be better or more skilled than me, so thank you for this post, I'll work harder to become a better player and a better person, because of me, not because of blizzard or the failures of others. Thank you!
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On September 07 2011 10:33 skatbone wrote:Show nested quote +On September 07 2011 09:56 mizU wrote: Interesting perspective, but I think it's a little too specific to be applied to such a variety of types of gamers. I have to agree with this. While the OP is well-written, the division of the gaming world into two types of people simplifies the equation too much for my taste. Given that the OP notes, intelligently, the influence of culture toward the end of his post, I'd like to weigh in that another factor in this discussion might be related to video games and social stigma. How do social pressures in NA differ from those in Korea and Scandinavia relative to video games? In other words, I think that the psychological analysis threatens to reduce the situation to a question of what type of individual one is. What about the broader social circumstances that encourage or discourage us to be one thing or another? tl;dr While the OP is smart to acknowledge culture, the emphasis on psychology tends to reduce problems to differences in the motivations of individual types. I find such explanations to be oversimplified to the extent that they ignore a host of other socio-cultural factors--the stigma against professional gaming, for instance--that influence the differences in performance between players in NA, Korean, and Scandinavia.
i understood it more that instead of everyone being only one of the two, the two are the extremes, and most people are a little of each, while some are extremely fixed or growth minded
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Wow. Maybe this will help me at school and make me actually study instead of reading TL.
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This mindset thing is definitely a valid psychological construct; I'm working in a metacognition lab at a pretty damn good university, and one survey we give to every subject asks them how they feel about it. In general, people who have what the OP calls 'fixed mindset' are worse at knowing how much they know, and perform worse than those with a 'growth mindset' on many psychological tasks, especially metacognitive judgments. If you think you can't change, you never will. I have a friend who started in Bronze and now he's high Diamond, playing Masters players pretty regularly on ladder. When a friend of mine started lifting, he couldn't bench the bar ten times, now he's repping 135.
It's also definitely true that in Asian cultures, the growth mindset is much more prevalent. I firmly believe that this is the cause of Asian-American students dominating most American universities. The Western world has been fed the 'genetics is destiny' lie so much that we just use it as an excuse to not try to improve, because we never will, right?
![[image loading]](http://cache.ohinternet.com/images/7/78/Zyzz-Progress2.jpg)
Right?
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Great article, thanks for taking the time to do it, I'll definitely read it again. It also works for real life.
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United States677 Posts
Gotta say u pretty much described me .. something maybe I need to work on good read.
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On September 07 2011 10:33 skatbone wrote:Show nested quote +On September 07 2011 09:56 mizU wrote: Interesting perspective, but I think it's a little too specific to be applied to such a variety of types of gamers. I have to agree with this. While the OP is well-written, the division of the gaming world into two types of people simplifies the equation too much for my taste. Given that the OP notes, intelligently, the influence of culture toward the end of his post, I'd like to weigh in that another factor in this discussion might be related to video games and social stigma. How do social pressures in NA differ from those in Korea and Scandinavia relative to video games? In other words, I think that the psychological analysis threatens to reduce the situation to a question of what type of individual one is. What about the broader social circumstances that encourage or discourage us to be one thing or another? tl;dr While the OP is smart to acknowledge culture, the emphasis on psychology tends to reduce problems to differences in the motivations of individual types. I find such explanations to be oversimplified to the extent that they ignore a host of other socio-cultural factors--the stigma against professional gaming, for instance--that influence the differences in performance between players in NA, Korean, and Scandinavia.
It is oversimplified so people can understand the difference between fixed and growth mindsets, not many people are fully fixed or fully growth. Yes theyre all other cutural factors but cultures does influence peoples mindsets. How many korean interviews end with, I will worker harder to win the next game?
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i had no problem in BW doing 1v1, but now in sc2 i can't seem to play at all. thx for this post, RedDragon57. now i can rationalize this "fear" and can work to fix it
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On September 07 2011 11:30 Binky1842 wrote: i had no problem in BW doing 1v1, but now in sc2 i can't seem to play at all. thx for this post, RedDragon57. now i can rationalize this "fear" and can work to fix it
Awesome, I can't believe the positive feedback and response in this thread. It seems with ladder fear the biggest thing to overcome is yourself, to put yourself out there and accept you may not be as good as you think you are. But you can be as good as anyone out there, given you put forth the effort, practice and time in. You guys are awesome, I <3 Sc2 players !
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On September 07 2011 10:47 lunchrush wrote:This mindset thing is definitely a valid psychological construct; I'm working in a metacognition lab at a pretty damn good university, and one survey we give to every subject asks them how they feel about it. In general, people who have what the OP calls 'fixed mindset' are worse at knowing how much they know, and perform worse than those with a 'growth mindset' on many psychological tasks, especially metacognitive judgments. If you think you can't change, you never will. I have a friend who started in Bronze and now he's high Diamond, playing Masters players pretty regularly on ladder. When a friend of mine started lifting, he couldn't bench the bar ten times, now he's repping 135. It's also definitely true that in Asian cultures, the growth mindset is much more prevalent. I firmly believe that this is the cause of Asian-American students dominating most American universities. The Western world has been fed the 'genetics is destiny' lie so much that we just use it as an excuse to not try to improve, because we never will, right? ![[image loading]](http://cache.ohinternet.com/images/7/78/Zyzz-Progress2.jpg) Right?
Sounds right on the money to me! awesome picture, I didn't realize you could do that in 2 years. Need to start working out again, lol. I used to have 15 more pounds of muscle on myself O.o.
On Culture, Asians are very humble and I think this is very synonymous with a growth mindset!
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It's a pretty big leap to say that because less games were played from season 1 to 2 to 3 because of ladder fear and not because of a combination of things like quitting the game, losing interest, etc. Also I feel like this write up is just a really big pitch to sell that self-help book. Were you paid for this viral advertisement?
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OP, I agree that culture is the key factor towards ladder play and level of skill between Koreans and everyone else. You discuss how culture of the individual affects these things.
However, I think the culture of the *society* is even more important than the culture of the individual! The Korean culture, that is of this "mindset", draws a high interest into a game with a lot of growth like Starcraft. As a result, Korea supports professional, quality Starcraft play. This allows for two things:
1. Due to the high interest in the culture, a higher percentage of people will try to go pro, allowing for talent to emerge from that population. (ie there's a Boxer lurking in every country, just needs to be enough interest and opportunity in that game to lure him and people like him in)
2. The high cultural interest in SC creates more tournaments, show matches, etc., thus creating a higher degree of competition than in less culturally interested society. Competition breeds skill. And it also requires you to practice hard and long (ie 12 hour days of the Korean pro gamers) to meet that tough competition. Both these things increase skill in the players.
In summary (TLDR) - when there's a lot of cultural interest in a sport, more sportsman will be drawn in from that population, and more tournaments allow for more competition and demands practice, both of which improve the quality of those players.
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On September 07 2011 11:54 Relickey wrote: It's a pretty big leap to say that because less games were played from season 1 to 2 to 3 because of ladder fear and not because of a combination of things like quitting the game, losing interest, etc. Also I feel like this write up is just a really big pitch to sell that self-help book. Were you paid for this viral advertisement?
Yeah their paying me 10 dollar per response by the author's company who is rich as bawlz. I've showed them how advertising on TL will lead to direct profit will benefit the greedy mistress Carol Dweck herself ( Yes, She builds 4 orbital commands in her base, before barracks, while teaching her psych class). Did I mention I am also a free mason sent by the illuminati to sell this book, It is necessary to change the mindset of the human race in order so that they will be more resistant? in the face of an imminent alien invasion after the awakening of the ancient vampires under stonehenge and the great pyramids. They will feast upon the earth O.o?
+ Show Spoiler +ROFL, no, I was not paid to sell anything. Its a book that helped me personally and I thought it had alot of application to sc2.
btw. "You can see that Starcraft 2 has lost well over a million active players due to ladder fear, lack of continuing interest, League of legends, other games and other misc reason:"
I said that? You might want to put a TL:DR in your post, or something or read more carefully?
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On September 07 2011 11:59 AtlasGrip wrote: OP, I agree that culture is the key factor towards ladder play and level of skill between Koreans and everyone else. You discuss how culture of the individual affects these things.
However, I think the culture of the *society* is even more important than the culture of the individual! The Korean culture, that is of this "mindset", draws a high interest into a game with a lot of growth like Starcraft. As a result, Korea supports professional, quality Starcraft play. This allows for two things:
1. Due to the high interest in the culture, a higher percentage of people will try to go pro, allowing for talent to emerge from that population. (ie there's a Boxer lurking in every country, just needs to be enough interest and opportunity in that game to lure him and people like him in)
2. The high cultural interest in SC creates more tournaments, show matches, etc., thus creating a higher degree of competition than in less culturally interested society. Competition breeds skill. And it also requires you to practice hard and long (ie 12 hour days of the Korean pro gamers) to meet that tough competition. Both these things increase skill in the players.
In summary (TLDR) - when there's a lot of cultural interest in a sport, more sportsman will be drawn in from that population, and more tournaments allow for more competition and demands practice, both of which improve the quality of those players.
Yeah, my point was just illustrating how the mindset of a player can affect their success, good points on culture btw.
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