[Aug] TLPD Race Winrate Graphs - Page 9
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Empirimancer
Canada1024 Posts
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Krehlmar
Sweden1149 Posts
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ffadicted
United States3545 Posts
On September 06 2011 09:30 Krehlmar wrote: Problem with these are that the ladder also tries to adapt so that people winning alot get paired with better people etc. so even if there was some race difference and a Terran player is better than he should be : He gets paired with better Zerg/Protoss players and the gap is somewhat closed... which means that those differences in % should actually be even larger. These aren't ladder stats lol They're TLPD games, just like the OP says | ||
rysecake
United States2632 Posts
On September 06 2011 08:47 Orcasgt24 wrote: The last attack Jully had 13 Ultralisks, 9 Broodlords, 7ish Infestors and some Corruptors. + random zerg cannon fodders. Ghosts killed 80% of that using just snipe and the 6 Thors finished the clean-up. He EMPed ONCE and disabled all the Infestors. After seeing that game I think EMP needs to be a single target ability. Make storm and fungal a single target ability then. | ||
Cormath
United States9 Posts
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TERRANLOL
United States626 Posts
On September 05 2011 19:36 RealQ wrote: Protoss korea winrate is gonna set a all time low, i for one wont be surprised if it drops under 30% Wow these forums are kind of pathetic about balance. No matter what if you graph balance out onto an axis one race is going to show a lead. More times than not it's going to be the same race each month because developers aren't perfect. Here we see that terrans win 52% of the time and protoss wins 47% of the time. WOW. Big Deal. Yeah. I really expect protoss winrate to drop below 30% lol. Especially considering the drastic change it is showing every month. | ||
kodas
United States418 Posts
On September 06 2011 09:36 rysecake wrote: Make storm and fungal a single target ability then. EMP only drains 100 energy per EMP. http://us.battle.net/sc2/en/blog/2514162 <----- source | ||
TERRANLOL
United States626 Posts
On September 06 2011 09:30 Krehlmar wrote: Problem with these are that the ladder also tries to adapt so that people winning alot get paired with better people etc. so even if there was some race difference and a Terran player is better than he should be : He gets paired with better Zerg/Protoss players and the gap is somewhat closed... which means that those differences in % should actually be even larger. Aren't these TLpd games (tournament games, showmatches) and NOT ladder games? | ||
-_-
United States7081 Posts
On September 06 2011 09:40 TERRANLOL wrote: Wow these forums are kind of pathetic about balance. No matter what if you graph balance out onto an axis one race is going to show a lead. More times than not it's going to be the same race each month because developers aren't perfect. Here we see that terrans win 52% of the time and protoss wins 47% of the time. WOW. Big Deal. Yeah. I really expect protoss winrate to drop below 30% lol. Especially considering the drastic change it is showing every month. You misunderstood RealQ. He specifically mentioned that he expected Korean Protoss winrate to drop under 30%. Last month, in the PvT matchup, the Protoss winrate was 38%. This month, he wouldn't be surprised if it dropped under 30%. His prediction makes sense because 1) Terran have started massing ghosts against Protoss to great effect and 2) the 1-1-1 build has had unprecedented success. So, be careful before proclaiming the forums are pathetic. | ||
Snorkle
United States1648 Posts
On September 06 2011 09:41 kodas wrote: EMP only drains 100 energy per EMP. http://us.battle.net/sc2/en/blog/2514162 <----- source not total per EMP; it drains a max 100 energy per target it hits... it used to drain all energy from everything it hit...have you played this game in the last few months? | ||
SniXSniPe
United States1938 Posts
On September 06 2011 09:36 rysecake wrote: Make storm and fungal a single target ability then. Sounds like July needs to just control his units better then. If he split his infestors/controlled his units much better that probably wouldn't have happened. | ||
skunk_works
United States109 Posts
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Micket
United Kingdom2163 Posts
![]() 2nd biggest problem is STILL early game scouting. There is a problem in the game when super greedy builds require complete blind all ins to counter them. Stuff like Terran double expanding vs Zerg is very hard to beat. Play safe - lose, play greedy - even/disadvantage, play all in - insta win. In bw, if a Terran got 3 quick bases and it wasn't scouted, he is going to die regardless. Pokes and pressures which are available to all races can actually kill your opponent in brood war. In star craft 2, an unscouted 3rd for 5 minutes has already removed any potential timing window. | ||
Plansix
United States60190 Posts
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Gegenschein
Canada107 Posts
They'd make us color blind folks happy. | ||
Grumbels
Netherlands7028 Posts
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kodas
United States418 Posts
On September 06 2011 09:58 Snorkle wrote: not total per EMP; it drains a max 100 energy per target it hits... it used to drain all energy from everything it hit...have you played this game in the last few months? He Edited his post. Thanks for agreeing with me. | ||
docvoc
United States5491 Posts
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ExO_
United States2316 Posts
On September 06 2011 10:24 kodas wrote: Are you forcefully ignorant or just stupid? I linked the source "EMP now drains up to 100 energy instead of all available energy" as of patch 1.30 you're both saying the same thing..... | ||
mage36
415 Posts
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