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[Aug] TLPD Race Winrate Graphs - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 10 11 18 Next All
Empirimancer
Profile Joined July 2011
Canada1024 Posts
September 06 2011 00:19 GMT
#161
Almost perfectly balanced, then.

Krehlmar
Profile Joined August 2010
Sweden1149 Posts
September 06 2011 00:30 GMT
#162
Problem with these are that the ladder also tries to adapt so that people winning alot get paired with better people etc. so even if there was some race difference and a Terran player is better than he should be : He gets paired with better Zerg/Protoss players and the gap is somewhat closed... which means that those differences in % should actually be even larger.
My Comment Doesnt Matter Because No One Reads It
ffadicted
Profile Joined January 2011
United States3545 Posts
September 06 2011 00:34 GMT
#163
On September 06 2011 09:30 Krehlmar wrote:
Problem with these are that the ladder also tries to adapt so that people winning alot get paired with better people etc. so even if there was some race difference and a Terran player is better than he should be : He gets paired with better Zerg/Protoss players and the gap is somewhat closed... which means that those differences in % should actually be even larger.


These aren't ladder stats lol They're TLPD games, just like the OP says
SooYoung-Noona!
rysecake
Profile Joined October 2010
United States2632 Posts
September 06 2011 00:36 GMT
#164
On September 06 2011 08:47 Orcasgt24 wrote:
Show nested quote +
On September 06 2011 08:41 Derity wrote:
july had no composition, he sent like 10 ultras without support into nothing and some more weird moves

stats looks quite good to me.

The last attack Jully had 13 Ultralisks, 9 Broodlords, 7ish Infestors and some Corruptors. + random zerg cannon fodders.

Ghosts killed 80% of that using just snipe and the 6 Thors finished the clean-up. He EMPed ONCE and disabled all the Infestors.

After seeing that game I think EMP needs to be a single target ability.


Make storm and fungal a single target ability then.
The Notorious Winkles
Cormath
Profile Joined August 2011
United States9 Posts
September 06 2011 00:40 GMT
#165
Numbers starting to spread a bit again, but still looking good. Next patch should nudge them right back in order.
TERRANLOL
Profile Blog Joined July 2010
United States626 Posts
September 06 2011 00:40 GMT
#166
On September 05 2011 19:36 RealQ wrote:
Protoss korea winrate is gonna set a all time low, i for one wont be surprised if it drops under 30%


Wow these forums are kind of pathetic about balance.
No matter what if you graph balance out onto an axis one race is going to show a lead. More times than not it's going to be the same race each month because developers aren't perfect. Here we see that terrans win 52% of the time and protoss wins 47% of the time. WOW. Big Deal. Yeah. I really expect protoss winrate to drop below 30% lol. Especially considering the drastic change it is showing every month.
kodas
Profile Blog Joined January 2011
United States418 Posts
Last Edited: 2011-09-06 00:45:35
September 06 2011 00:41 GMT
#167
On September 06 2011 09:36 rysecake wrote:
Show nested quote +
On September 06 2011 08:47 Orcasgt24 wrote:
On September 06 2011 08:41 Derity wrote:
july had no composition, he sent like 10 ultras without support into nothing and some more weird moves

stats looks quite good to me.

The last attack Jully had 13 Ultralisks, 9 Broodlords, 7ish Infestors and some Corruptors. + random zerg cannon fodders.

Ghosts killed 80% of that using just snipe and the 6 Thors finished the clean-up. He EMPed ONCE and disabled all the Infestors.

After seeing that game I think EMP needs to be a single target ability.


Make storm and fungal a single target ability then.

EMP only drains 100 energy per EMP.
http://us.battle.net/sc2/en/blog/2514162 <----- source
Get paper, fuck bitches, smoke trees, mass thors.
TERRANLOL
Profile Blog Joined July 2010
United States626 Posts
September 06 2011 00:42 GMT
#168
On September 06 2011 09:30 Krehlmar wrote:
Problem with these are that the ladder also tries to adapt so that people winning alot get paired with better people etc. so even if there was some race difference and a Terran player is better than he should be : He gets paired with better Zerg/Protoss players and the gap is somewhat closed... which means that those differences in % should actually be even larger.


Aren't these TLpd games (tournament games, showmatches) and NOT ladder games?
-_-
Profile Blog Joined November 2003
United States7081 Posts
Last Edited: 2011-09-06 00:49:34
September 06 2011 00:49 GMT
#169
On September 06 2011 09:40 TERRANLOL wrote:
Show nested quote +
On September 05 2011 19:36 RealQ wrote:
Protoss korea winrate is gonna set a all time low, i for one wont be surprised if it drops under 30%


Wow these forums are kind of pathetic about balance.
No matter what if you graph balance out onto an axis one race is going to show a lead. More times than not it's going to be the same race each month because developers aren't perfect. Here we see that terrans win 52% of the time and protoss wins 47% of the time. WOW. Big Deal. Yeah. I really expect protoss winrate to drop below 30% lol. Especially considering the drastic change it is showing every month.



You misunderstood RealQ. He specifically mentioned that he expected Korean Protoss winrate to drop under 30%. Last month, in the PvT matchup, the Protoss winrate was 38%. This month, he wouldn't be surprised if it dropped under 30%.

His prediction makes sense because 1) Terran have started massing ghosts against Protoss to great effect and 2) the 1-1-1 build has had unprecedented success.

So, be careful before proclaiming the forums are pathetic.
Snorkle
Profile Blog Joined October 2010
United States1648 Posts
Last Edited: 2011-09-06 00:58:45
September 06 2011 00:58 GMT
#170
On September 06 2011 09:41 kodas wrote:
Show nested quote +
On September 06 2011 09:36 rysecake wrote:
On September 06 2011 08:47 Orcasgt24 wrote:
On September 06 2011 08:41 Derity wrote:
july had no composition, he sent like 10 ultras without support into nothing and some more weird moves

stats looks quite good to me.

The last attack Jully had 13 Ultralisks, 9 Broodlords, 7ish Infestors and some Corruptors. + random zerg cannon fodders.

Ghosts killed 80% of that using just snipe and the 6 Thors finished the clean-up. He EMPed ONCE and disabled all the Infestors.

After seeing that game I think EMP needs to be a single target ability.


Make storm and fungal a single target ability then.

EMP only drains 100 energy per EMP.
http://us.battle.net/sc2/en/blog/2514162 <----- source


not total per EMP; it drains a max 100 energy per target it hits... it used to drain all energy from everything it hit...have you played this game in the last few months?
SniXSniPe
Profile Blog Joined March 2010
United States1938 Posts
September 06 2011 01:00 GMT
#171
On September 06 2011 09:36 rysecake wrote:
Show nested quote +
On September 06 2011 08:47 Orcasgt24 wrote:
On September 06 2011 08:41 Derity wrote:
july had no composition, he sent like 10 ultras without support into nothing and some more weird moves

stats looks quite good to me.

The last attack Jully had 13 Ultralisks, 9 Broodlords, 7ish Infestors and some Corruptors. + random zerg cannon fodders.

Ghosts killed 80% of that using just snipe and the 6 Thors finished the clean-up. He EMPed ONCE and disabled all the Infestors.

After seeing that game I think EMP needs to be a single target ability.


Make storm and fungal a single target ability then.


Sounds like July needs to just control his units better then. If he split his infestors/controlled his units much better that probably wouldn't have happened.
skunk_works
Profile Joined April 2011
United States109 Posts
September 06 2011 01:01 GMT
#172
What is terrans win rate vs terran? if it is over 50% then terran is definately OP.
Micket
Profile Joined April 2011
United Kingdom2163 Posts
September 06 2011 01:03 GMT
#173
Still very far from good balance. Last pro league for bw was 49:50:51 for TP, clearly the maps are a problem in sc2. Why are maps such as xelnaga in the map pool? Imbalanced maps deserve to go.

2nd biggest problem is STILL early game scouting. There is a problem in the game when super greedy builds require complete blind all ins to counter them. Stuff like Terran double expanding vs Zerg is very hard to beat. Play safe - lose, play greedy - even/disadvantage, play all in - insta win. In bw, if a Terran got 3 quick bases and it wasn't scouted, he is going to die regardless. Pokes and pressures which are available to all races can actually kill your opponent in brood war. In star craft 2, an unscouted 3rd for 5 minutes has already removed any potential timing window.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 06 2011 01:15 GMT
#174
These stats keep bumming me out. Terran just seem to be Terran from the launch last year. So many options on one base and 100 ways to deny scouting. Except for scans. You can never stop a scan.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Gegenschein
Profile Joined November 2010
Canada107 Posts
September 06 2011 01:15 GMT
#175
People should learn not to put green and red in a graph, especially when there are only 3 colors involved.
They'd make us color blind folks happy.
You and whose 200/200 fully upgraded army?
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
September 06 2011 01:20 GMT
#176
It's probably to be expected terrans will score better at the very highest level. How many really good terrans are there compared to zerg or protoss? I would say at least two times as much and honestly some of that must have to do with the popularity of the race right at release (when they were strongest and a lot of people were starting to play with the goal of becoming competitive)
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
kodas
Profile Blog Joined January 2011
United States418 Posts
Last Edited: 2011-09-06 01:32:35
September 06 2011 01:24 GMT
#177
On September 06 2011 09:58 Snorkle wrote:
Show nested quote +
On September 06 2011 09:41 kodas wrote:
On September 06 2011 09:36 rysecake wrote:
On September 06 2011 08:47 Orcasgt24 wrote:
On September 06 2011 08:41 Derity wrote:
july had no composition, he sent like 10 ultras without support into nothing and some more weird moves

stats looks quite good to me.

The last attack Jully had 13 Ultralisks, 9 Broodlords, 7ish Infestors and some Corruptors. + random zerg cannon fodders.

Ghosts killed 80% of that using just snipe and the 6 Thors finished the clean-up. He EMPed ONCE and disabled all the Infestors.

After seeing that game I think EMP needs to be a single target ability.


Make storm and fungal a single target ability then.

EMP only drains 100 energy per EMP.
http://us.battle.net/sc2/en/blog/2514162 <----- source


not total per EMP; it drains a max 100 energy per target it hits... it used to drain all energy from everything it hit...have you played this game in the last few months?

He Edited his post. Thanks for agreeing with me.
Get paper, fuck bitches, smoke trees, mass thors.
docvoc
Profile Blog Joined July 2011
United States5491 Posts
September 06 2011 01:26 GMT
#178
this confirms all the stuff i thought, protoss continually gets shafted and has a losing rate in all matchups sans pvp. I like the fact that when i beat a zerg or a terran they complain that toss is OP and yet toss has the worst win percentages. Though ZvT is also depressing, its not nearly as bad as the current PvT that is just horrid. It just goes to show that the constant nerfing of toss has really set us back. Maybe with some buffs, we can come back to a respectable position. Mind you that zerg is 38% of players terran is 26% random 4% or so and toss is 32%. it seems like lower level terrans switched to zerg with the constant buffing, along with some minor nerfs. I think what needs to change is the meta game, terran has incredibly powerful units in the early game, as seen by the fact that the marine is so infamous for countering its counters. Coupled with the fact that if one lets zerg macro, basically you lose control of the game. I think there needs to be a paradigm shift in the Toss and the Terran, the zerg have had their changes and they are quite powerful now (as seen by the switch from toss to terran and from terran to zerg making zerg the most populous race) What needs to happen is Blizz needs to continue to make the protoss units viable, they have done a great job with the archon and obs and now maybe the immortal, warp prism, and mothership, maybe even the carrier will be next. Whats next needs to be the carrier being made useful and the battlecruiser made viable since the ultra has been made viable by this next patches notes. thats just my very humble opinion, i could be wrong
User was warned for too many mimes.
ExO_
Profile Blog Joined September 2009
United States2316 Posts
Last Edited: 2011-09-06 01:27:33
September 06 2011 01:27 GMT
#179
On September 06 2011 10:24 kodas wrote:
Show nested quote +
On September 06 2011 09:58 Snorkle wrote:
On September 06 2011 09:41 kodas wrote:
On September 06 2011 09:36 rysecake wrote:
On September 06 2011 08:47 Orcasgt24 wrote:
On September 06 2011 08:41 Derity wrote:
july had no composition, he sent like 10 ultras without support into nothing and some more weird moves

stats looks quite good to me.

The last attack Jully had 13 Ultralisks, 9 Broodlords, 7ish Infestors and some Corruptors. + random zerg cannon fodders.

Ghosts killed 80% of that using just snipe and the 6 Thors finished the clean-up. He EMPed ONCE and disabled all the Infestors.

After seeing that game I think EMP needs to be a single target ability.


Make storm and fungal a single target ability then.

EMP only drains 100 energy per EMP.
http://us.battle.net/sc2/en/blog/2514162 <----- source


not total per EMP; it drains a max 100 energy per target it hits... it used to drain all energy from everything it hit...have you played this game in the last few months?

Are you forcefully ignorant or just stupid? I linked the source "EMP now drains up to 100 energy instead of all available energy" as of patch 1.30


you're both saying the same thing.....
mage36
Profile Joined May 2011
415 Posts
September 06 2011 01:28 GMT
#180
Just a suggestion. Perhaps we could include in the graphs prevalent builds or changes every time there is a substantial shift in win-rates. I don't know if other people will be more interested with seeing that or it's just me.
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