|
On September 05 2011 23:14 Zaros wrote: when is the korea graph coming out ?
I only have around 200 (non-mirror) games in TLPD for Korea this month, so it's pretty useless. There may be more games in the backlog not added yet though.
For the record, P is at around 45% in those games.
|
Without the Korean graph this topic is useless...
|
btw can you easily give data about race distribution as well?
|
On September 05 2011 23:25 Ctuchik wrote:I only have around 200 (non-mirror) games in TLPD for Korea this month, so it's pretty useless. There may be more games in the backlog not added yet though. For the record, P is at around 45% in those games.
Really? I didn't count games that don't count for elo, I guess Protoss won a bunch of those? Or possibly I can't count! :3
ZvX: 54.95% (61-50) ZvP: 62.96% (17-10) ZvT: 52.38% (44-40)
TvX: 51.90% (82-76) TvP: 56.76% (42-32) TvZ: 47.62% (40-44)
PvX: 41.58% (42-59) PvT: 43.24% (32-42) PvZ: 37.04% (10-17)
Total games, exluding mirrors: 185
|
On September 05 2011 23:29 Lachrymose wrote:Show nested quote +On September 05 2011 23:25 Ctuchik wrote:On September 05 2011 23:14 Zaros wrote: when is the korea graph coming out ? I only have around 200 (non-mirror) games in TLPD for Korea this month, so it's pretty useless. There may be more games in the backlog not added yet though. For the record, P is at around 45% in those games. Really? I didn't count games that don't count for elo, I guess Protoss won a bunch of those? Or possibly I can't count! :3 ZvX: 54.95% (61-50) ZvP: 62.96% (17-10) ZvT: 52.38% (44-40) TvX: 51.90% (82-76) TvP: 56.76% (42-32) TvZ: 47.62% (40-44) PvX: 41.58% (42-59) PvT: 43.24% (32-42) PvZ: 37.04% (10-17) Total games, exluding mirrors: 185
TLPD has the following:
FXO KotH Korea #5 2011 RQTV Korean S.. FXO KotH Korea #4 iCCup Korean Weekl.. 2011 GSL Code S S5 2011 GSL Code A S5 2011 SuperStar Cha.. GSTL Season 1
|
Germany1287 Posts
There's lots o more to come, both for Int an Kr. Sorry was really busy again. Lots of non-Elo for Kr in the backtrack tho.
|
Yes, counting in TLPD the wins during korean events in august oddly enough makes you familiar with the korean events in august in TLPD.
The FXO KotH, RQTV and Superstar challenge do not count toward elo and are therefore excluded from my list.
|
On September 05 2011 22:09 Truedot wrote:Show nested quote +On September 05 2011 22:02 Black Gun wrote:On September 05 2011 21:59 Truedot wrote:On September 05 2011 21:52 Black Gun wrote:On September 05 2011 19:23 Beyonder wrote:On September 05 2011 19:20 SwampZero wrote: Never once in the history of Starcraft II were zerg winning more than terran in TvZ ... http://i.imgur.com/bdP2e.pngKorea solves! ^_^ i love how in april, the P winrates were below 33% while the T winrates were so high they didnt even fit on the chart anymore.  the top and bottom races on the graph always oppose each other's percentage, so since P is 32, T is 68. no. this is wrong for so many reasons I'm too lazy to list them all. just look at the graph, you can clearly see that the T winrate is below 65%. looking back at this graph I;ll give you an example. http://i.imgur.com/bdP2e.pngSee games in may for all races. The lowest win rate and the highest win rate oppose each other. They add up to 100 together which converts to 100%. Example 1: PvT may 45.1 vs 55.9 opposing numbers in percentages, add them together to get 100. Example 2: ZvT may. 59.3 vs 40.7 again, the numbers oppose each other. add them up to 100. this is basic math.
45.1 + 55.9 is 101... not 100
the ALL races graph doesnt work that way... the MU specific graphs do
edit~ example 2 is from MU specific, example 1 is overall race stats - so example 1 is just plain wrong
|
On September 05 2011 22:10 kickinhead wrote: Mhmmm.... That happens when Protoss wins most games with Timing-attacks and ppl start to figure them out IMHO, while Korean Terran-Players also know how to macro very well.... Btw. Why don't we see Death-Balls from Protoss that often anymore against Zerg? It's not like the build got nerfed or sth.
I also think that Protoss will soon get a better win-stat against Terran, cuz they'll too figure out how to beat abusing timing-attacks aka the 1/1/1-Build.
But I guess with the patch coming up and if Protoss utilizes the Prism more, it could even out quite a bit.
I highly question the use of this Graph though, cuz most players are still using the Ladder-Maps and on those Maps, it's a totally different story, especially on high masters where so many ppl just abuse the hell out of early aggression etc.
The typical deathball army of protoss is no longer that effective against Zerg due to Fungal buff; the entire clumped up ball get fungalled to death nowadays, and Neural on Colosseus is very effective. Protoss players need to shift from a "I turtle, make my big ball, A-move toward the Zerg" to "I need to scout and go HT / Archon if he goes heavy investor, and micro them". It is not that easy, a little bit like when Terran players realized they had to make one expansion before pushing against Zerg.
|
I think I'll see the game as balanced once with see a T winrate below 50% for 2 consecutive months. Until that happens there's no indication that any "metagame" shifts are actually going to affect the races somewhat equally.
Also the current spate of one race finals is pretty unwatchable. MLG, Code A...
|
On September 05 2011 22:22 sraelgaiznaer wrote:Show nested quote +On September 05 2011 22:19 EmilA wrote: Eh, these numbers are incredibly close, I don't understand why you're all complaining. I think it's reasonable to assume that the balance changes next patch will bump protoss up a fair bit and providing no metagame changes, will leave us with very good stats. what? how can you say its balanced? have you looked at it historically? :|
What on earth does january or march results have to do with the state of the game in august? Current balance should be gauged from recent results. From these numbers, protoss isn't doing too badly, and the next patch brings considerable buffs/nerfs that overall are in great favour of protoss.
|
Its a shame that all threads end up being a balance crapstorm QQ.
Guys play the game, watch the game, enjoy. I even got my GSL games spoiled because of this kind of crap. if it bothers you guys that much quit playing the game or wait for the patches, complaining in forums(and please don't call it discussion, most people who want to discuss balance just want to confirm their views) is futile since nobody but Blizzard can patch the freaking game.
Jeeez, sorry for venting.
|
On September 06 2011 02:18 windsupernova wrote: Its a shame that all threads end up being a balance crapstorm QQ.
Guys play the game, watch the game, enjoy. I even got my GSL games spoiled because of this kind of crap. if it bothers you guys that much quit playing the game or wait for the patches, complaining in forums(and please don't call it discussion, most people who want to discuss balance just want to confirm their views) is futile since nobody but Blizzard can patch the freaking game.
Jeeez, sorry for venting. Well the point is that if no one complains, then Blizzard will think everyone believes the game is balanced, and they will leave it as is. Most people do not enjoy a game when it is not balanced. They complain because they want the game to be balanced in the future. That way they do not have to sit through the same few matchups over and over when watching a tournament. Blizzard needs to keep their customers happy, and so you see them patch the game if there is something bothering a race.
Even the pros complain about things. Nestea, who has 3 championships, still complains about balance. Think about it, this game is his livelihood. If you feel you are being wronged, and do nothing about it, you will be losing chances at supporting yourself. And to go a step farther, because you will never stop some people from complaining, when those people are complaining, they are gaining ground and you are losing it, unless you share their race. Complaining will exist for a long time in SC2 because the game is still so young that no one can possibly know how balanced it is yet.
|
The WP is a good unit and is yet to be really explored by Protoss, IMO. I think fixing the Immortal, and I've said this before, so that it returns to being a gateway unit would free up the robo for multiple WP and multiple observers. A slight buff to strength, speed and warp-in radius would also be nice. But, in the right hands, the WP can perhaps be used similarly to the Zerg lingbyes, or for cutting off Zerg reinforcement lines to a battle, or even for insta-cannon rushes to new expansions with a probe. Just theorycrafting a little, but hopefully the buff to the WP (with ideally more to come) will help us Protoss explore some new (non gimmicky) avenues in play; we seem to be a creative lot.
|
Just under 47% is actually much better than I thought P was doing. Not too bad, I'd say.
|
On September 05 2011 20:37 Snowbear wrote:Show nested quote +On September 05 2011 20:34 Truedot wrote:On September 05 2011 20:33 Snowbear wrote:On September 05 2011 20:29 Tsubbi wrote:On September 05 2011 20:26 Snowbear wrote:On September 05 2011 20:24 Yaotzin wrote:On September 05 2011 20:19 Numy wrote:On September 05 2011 20:09 Yaotzin wrote: If the unknown Terrans qualified..well..that would be just evidence that the problem is worse than it appears, obviously. If top 10 Protoss/Zerg players can't even get in Code A...thankfully this didn't happen.
God forbid people qualify based on skill instead of being known. Right, so if GSL is hugely lopsided to Terrans, it's just because they're all better. It could *never* be imbalanced. I don't understand why people so hate the idea that the game just might be imbalanced. What are you proposing, that Terran players are all consistently more skilled than Zerg and Protoss players? Seriously? It's far more likely that they're just playing a race that's stronger. It has been said 10000 times: Terran is a finnished race, protoss and zerg are not. It has nothing to do with imbalance. i can't understand this attitude, balancing the game is a very hard task, but small tweaks could be made very easily without breaking the game, like decresing marine fire rate by 5% or decreasing mule mining by 5, then see what happens No, it's not possible to nerf marines, same for marauders. If you knew terran, they you knew that there is no lategame unit. Blizzard is known for making balanced games, so do you really think they won't nerf something when it's possible? For example: TvP lategame is impossible for terran, but blizzard can't change this. Why not? Because buffing one of the "supposed" lategame units (like thors, ravens or BC's) would make them too good medgame. The result is that thors, ravens and BC's get demolished lategame, so terrans have to rely on MMM, ghosts and vikings. This is tier 1,5- tier 2 and it's normal that the protoss tier 3 destroys this. Can blizzard do something about this? No. Can they nerf the marine? No. so you're saying there's a fundamental design flaw with the game. Yes, there actually is. They can never make terran lategame better, because this would mean that terran medgame would be too strong. People always see the terran in early and medgame, but never lategame. You will never say "nerf the marauder or nerf the marine" when you played lategame terran. Good luck fighting HT + collo + zealot + archon with a nerfed marauder / marine. Good luck fighting infestor + ultra or infestor + broodlord with a nerfed marauder / marine. Every supposed lategame terran unit gets destroyed lategame: BC's, thors and even tanks. Try to see the terran side too guys... Also watch EU and NA terrans and tourneys. Korean terrans are dominating, EU and NA terrans are doing avarage. Tweaks like a banshee nerf would be possible.
how about a ghost nerf?
|
Looks like the game is alot more imba in korea
|
On September 05 2011 22:24 SwampZero wrote:Show nested quote +On September 05 2011 22:09 Truedot wrote:On September 05 2011 22:02 Black Gun wrote:On September 05 2011 21:59 Truedot wrote:On September 05 2011 21:52 Black Gun wrote:On September 05 2011 19:23 Beyonder wrote:On September 05 2011 19:20 SwampZero wrote: Never once in the history of Starcraft II were zerg winning more than terran in TvZ ... http://i.imgur.com/bdP2e.pngKorea solves! ^_^ i love how in april, the P winrates were below 33% while the T winrates were so high they didnt even fit on the chart anymore.  the top and bottom races on the graph always oppose each other's percentage, so since P is 32, T is 68. no. this is wrong for so many reasons I'm too lazy to list them all. just look at the graph, you can clearly see that the T winrate is below 65%. looking back at this graph I;ll give you an example. http://i.imgur.com/bdP2e.pngSee games in may for all races. The lowest win rate and the highest win rate oppose each other. They add up to 100 together which converts to 100%. Example 1: PvT may 45.1 vs 55.9 opposing numbers in percentages, add them together to get 100. Example 2: ZvT may. 59.3 vs 40.7 again, the numbers oppose each other. add them up to 100. this is basic math. is it possible that youre really this stupid? Is there a universe out there in which such a stupid person exists? User was temp banned for this post.
On September 05 2011 22:35 FreshD wrote:Show nested quote +On September 05 2011 22:24 SwampZero wrote:On September 05 2011 22:09 Truedot wrote:On September 05 2011 22:02 Black Gun wrote:On September 05 2011 21:59 Truedot wrote:On September 05 2011 21:52 Black Gun wrote:On September 05 2011 19:23 Beyonder wrote:On September 05 2011 19:20 SwampZero wrote: Never once in the history of Starcraft II were zerg winning more than terran in TvZ ... http://i.imgur.com/bdP2e.pngKorea solves! ^_^ i love how in april, the P winrates were below 33% while the T winrates were so high they didnt even fit on the chart anymore.  the top and bottom races on the graph always oppose each other's percentage, so since P is 32, T is 68. no. this is wrong for so many reasons I'm too lazy to list them all. just look at the graph, you can clearly see that the T winrate is below 65%. looking back at this graph I;ll give you an example. http://i.imgur.com/bdP2e.pngSee games in may for all races. The lowest win rate and the highest win rate oppose each other. They add up to 100 together which converts to 100%. Example 1: PvT may 45.1 vs 55.9 opposing numbers in percentages, add them together to get 100. Example 2: ZvT may. 59.3 vs 40.7 again, the numbers oppose each other. add them up to 100. this is basic math. is it possible that youre really this stupid? Is there a universe out there in which such a stupid person exists? haha this really made me laugh :D does he believe in what he is saying?? and if so tell me how for example in march 52,8% + 45% makes 100%???? for the PvT, ZvT, ZvP graphs you're right of course, but your example 1... :D
sigh..
just look at the graph and find the T numbers that correlate to my examples for the MUs, on the first graph, and the ZvT graph.
I'm not wrong. I don't understand why you guys are trying to imply that.
someone stated that P was below 33% (it shows 32%) and that T was off the chart. Yet as I've demonstrated, when its the lowest and the highest win rate of different races in the same month, the lowest number opposes the highest one in, and vice versa, in exactly the quantity to make 100, which is of course 100%.
so 32% can only mean that T is 68%.
This is the first thing I noticed looking at the graph ffs.
|
Everybody who says this is QQ storm, is a Terran.
Protoss is 10 to 12 percent off of Terran and Zerg. Not cool
|
On September 06 2011 05:36 ToastieNL wrote: Everybody who says this is QQ storm, is a Terran.
Protoss is 10 to 12 percent off of Terran and Zerg. Not cool
Where are you getting these numbers from?
|
|
|
|