• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:53
CEST 14:53
KST 21:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall12HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed14Weekly Cups (July 7-13): Classic continues to roll6Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
Who will win EWC 2025? The GOAT ranking of GOAT rankings RSL Revival patreon money discussion thread Weekly Cups (July 7-13): Classic continues to roll Esports World Cup 2025 - Final Player Roster
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event Sea Duckling Open (Global, Bronze-Diamond) RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo) WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
Flash Announces (and Retracts) Hiatus From ASL BW General Discussion Help: rep cant save ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Cosmonarchy Pro Showmatches CSL Xiamen International Invitational [Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 812 users

[Aug] TLPD Race Winrate Graphs - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 18 Next All
MrCon
Profile Blog Joined August 2010
France29748 Posts
September 05 2011 13:23 GMT
#101
For the P who missed this weekend games (code A and TLOpen), I really recommend watching the protoss runs in those.
In the TLOpen I saw more warp prism in 6 hours than in 1 year, and used in a non gimmicky way.
There was some really good games. I saw threads in the strat forum about those builds already.
SwampZero
Profile Joined September 2010
Greece350 Posts
September 05 2011 13:24 GMT
#102
On September 05 2011 22:09 Truedot wrote:
Show nested quote +
On September 05 2011 22:02 Black Gun wrote:
On September 05 2011 21:59 Truedot wrote:
On September 05 2011 21:52 Black Gun wrote:
On September 05 2011 19:23 Beyonder wrote:
On September 05 2011 19:20 SwampZero wrote:
Never once in the history of Starcraft II were zerg winning more than terran in TvZ ...

http://i.imgur.com/bdP2e.png

Korea solves! ^_^


i love how in april, the P winrates were below 33% while the T winrates were so high they didnt even fit on the chart anymore.




the top and bottom races on the graph always oppose each other's percentage, so since P is 32, T is 68.

no. this is wrong for so many reasons I'm too lazy to list them all. just look at the graph, you can clearly see that the T winrate is below 65%.


looking back at this graph I;ll give you an example.

http://i.imgur.com/bdP2e.png

See games in may for all races. The lowest win rate and the highest win rate oppose each other.

They add up to 100 together which converts to 100%.

Example 1: PvT may
45.1 vs 55.9 opposing numbers in percentages, add them together to get 100.

Example 2:
ZvT may.
59.3 vs 40.7

again, the numbers oppose each other. add them up to 100.

this is basic math.



is it possible that youre really this stupid? Is there a universe out there in which such a stupid person exists?



User was temp banned for this post.
Akhee
Profile Joined January 2011
Brazil811 Posts
September 05 2011 13:27 GMT
#103
On September 05 2011 22:14 Truedot wrote:
Show nested quote +
On September 05 2011 22:10 kickinhead wrote:
Mhmmm.... That happens when Protoss wins most games with Timing-attacks and ppl start to figure them out IMHO, while Korean Terran-Players also know how to macro very well.... Btw. Why don't we see Death-Balls from Protoss that often anymore against Zerg? It's not like the build got nerfed or sth.

I also think that Protoss will soon get a better win-stat against Terran, cuz they'll too figure out how to beat abusing timing-attacks aka the 1/1/1-Build.

But I guess with the patch coming up and if Protoss utilizes the Prism more, it could even out quite a bit.

I highly question the use of this Graph though, cuz most players are still using the Ladder-Maps and on those Maps, it's a totally different story, especially on high masters where so many ppl just abuse the hell out of early aggression etc.



Because MC and other people changed how people play normally to almost always blink stalker. Its more effective than a ball because of its ridiculous mobility.

zerg status mobility with protoss damage and HP values, and the ability to have ever living units, vs building a ball that gets chain fungaled.

Its still viable, its still damn deadly in the right hands, and it still overpowers a zerg that doesn't just mass infestors forever, but its not as efficient as blink stalker.


infestors are the counter to "deathball", its like the counter to everything in the game, imagine mass infestors with full energy... ridiculous
Ctuchik
Profile Joined October 2010
Sweden91 Posts
September 05 2011 13:30 GMT
#104
On September 05 2011 20:16 Hondelul wrote:
Update:
Since all percentages from July changed from [July] to [Aug] I´m quite sure the stats got combined. No seperation for International and Korea.
If I´m wrong please tell me!

It's both Korea and International.

There is no "combination" of the stats, that is, it's not cumulative. The reason the July numbers have changed is that I reload all the data from TLPD every month, so any games added later will now show up. Sometimes tournaments are late with submitting their results, or the TLPD guys are busy.
http://twitter.com/sc2statistics
ladyumbra
Profile Blog Joined August 2011
Canada1699 Posts
September 05 2011 13:32 GMT
#105
Forgive me as I've only been following for a few months but what happened back in January to cause zerg to have a sudden plummet to 42% when both toss and Terran was 50? Also things seemed stable for all three in June but now we are seeing a bit of disparity again as everyone does the think up new strats dance.
garlicface
Profile Joined April 2010
Canada4196 Posts
September 05 2011 13:34 GMT
#106
On September 05 2011 22:32 ladyumbra wrote:
Forgive me as I've only been following for a few months but what happened back in January to cause zerg to have a sudden plummet to 42% when both toss and Terran was 50? Also things seemed stable for all three in June but now we are seeing a bit of disparity again as everyone does the think up new strats dance.

Pre-infestor buff, I think.
#TeamBuLba
FreshD
Profile Joined April 2010
Germany21 Posts
Last Edited: 2011-09-05 13:35:46
September 05 2011 13:35 GMT
#107
On September 05 2011 22:24 SwampZero wrote:
Show nested quote +
On September 05 2011 22:09 Truedot wrote:
On September 05 2011 22:02 Black Gun wrote:
On September 05 2011 21:59 Truedot wrote:
On September 05 2011 21:52 Black Gun wrote:
On September 05 2011 19:23 Beyonder wrote:
On September 05 2011 19:20 SwampZero wrote:
Never once in the history of Starcraft II were zerg winning more than terran in TvZ ...

http://i.imgur.com/bdP2e.png

Korea solves! ^_^


i love how in april, the P winrates were below 33% while the T winrates were so high they didnt even fit on the chart anymore.




the top and bottom races on the graph always oppose each other's percentage, so since P is 32, T is 68.

no. this is wrong for so many reasons I'm too lazy to list them all. just look at the graph, you can clearly see that the T winrate is below 65%.


looking back at this graph I;ll give you an example.

http://i.imgur.com/bdP2e.png

See games in may for all races. The lowest win rate and the highest win rate oppose each other.

They add up to 100 together which converts to 100%.

Example 1: PvT may
45.1 vs 55.9 opposing numbers in percentages, add them together to get 100.

Example 2:
ZvT may.
59.3 vs 40.7

again, the numbers oppose each other. add them up to 100.

this is basic math.



is it possible that youre really this stupid? Is there a universe out there in which such a stupid person exists?



haha this really made me laugh :D does he believe in what he is saying?? and if so tell me how for example in march 52,8% + 45% makes 100%????

for the PvT, ZvT, ZvP graphs you're right of course, but your example 1... :D
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2011-09-05 13:45:03
September 05 2011 13:42 GMT
#108
On September 05 2011 22:23 MrCon wrote:
For the P who missed this weekend games (code A and TLOpen), I really recommend watching the protoss runs in those.
In the TLOpen I saw more warp prism in 6 hours than in 1 year, and used in a non gimmicky way.
There was some really good games. I saw threads in the strat forum about those builds already.


+ Show Spoiler +
...you do realize that a Zerg won the TLOpen and Terran took 1st, 2nd, one of the 3rd in GSL Code A and GSL Code S this season.

What Protoss run are you talking about?
chestnutcc
Profile Joined July 2011
India429 Posts
September 05 2011 13:45 GMT
#109
A v subjective and amateur viewpoint here; apologies beforehand. I used to play age of empires and age of mythology extensively a few years back, and could not help but notice some interesting distinctions between that series and starcraft 2 (I have no experience with broodwar).

In the age series, macro focused around four resources and the ease of collection of each varied according to its relative importance. For example, gold (or stone) would be randomly flung about the map in concentrated amounts, wood was abundant for the most part etc. Additionally, resource collection required only a low cost dumping structure (such as a granary)*. The effect of this multiplicity of resources was that harassment (or raiding as it is known in that community) was a v integral part of the game. Constant raiding was a feature of even the most macro oriented games (the age series had a interesting blend of hard macro and intensive harass). Since games did not usually end with a few decisive encounters, it was the ability of players to resupply and macro up constantly that won games, and this was what the continuous harass targeted.

iamke55 in an excellent thread** outlines the PvT metagame, which ends in the current state (forget the 1-1-1 for now) of terran taxing protoss multitasking with constant harass. Terran in particular are v suited to this style of play, all thanks (imo) to the mule. This is critical to their playstyle. Count the raiding avenues they have: Reapers, hellions, banshees and drops.

The shift in the zerg meta game may be attributed to the aggressive nestea-losira style (in tastosis terms, nestea being pure reactionary harass, while losira forcing his will on the opponent with constant harass). Zerg have speedlings, mutas and even baneling drops (nydus worms are less seen).

Toss have at best, blink stalkers and phoenix, the latter of which I think are neutralized by a few turrets. I am unsure of the efficacy of DTs, they seem to do better late game, when the opponents attention is stretched over multiple bases, early to mid game a single detector can neutralize them, and they are (taking the tech path into consideration) cost ineffective. Warp prisms are rarely seen, and early to midgame appear to be cost ineffective, due to the constraints the macro game places on toss army size (all ins aside). The interesting thing is that both terran and zerg can effectively pressure from the get go, toss is at a disadvantage here; this is sort of how the game is supposed to be. It would seem toss needs a raiding unit of some sort, to exert some counter pressure cost effectively***.

*This basically meant a single raid wasn't usually game ending, good macro could always resupply efficiently. It was only one part of a larger war of attrition, and effects multiplied the longer the game got. Also note that four resources provided more avenues for effective harass; in sc2 the concentration of two resources at one generally hard to access and defensible spot means the efficacy of harass, when it happens, is vastly increased i.e. a single good raid can end the game.The distinction between harassment and timing attacks is obvious.
**http://www.teamliquid.net/forum/viewmessage.php?topic_id=196385
***The inability to do this imo, provides timing windows, which builds like the 1-1-1 exploit.
craz3d
Profile Joined August 2005
Bulgaria856 Posts
September 05 2011 13:49 GMT
#110
Is there anyone who knows statistics who can analyze these graphs and actually tell us whether this graph means anything? Is 24000 sample size enough to infer something from these results? Until someone analyzes using statistical methods, we're all talking out of our asses here.
Hello World!
MrCon
Profile Blog Joined August 2010
France29748 Posts
September 05 2011 13:49 GMT
#111
On September 05 2011 22:30 Ctuchik wrote:
Show nested quote +
On September 05 2011 20:16 Hondelul wrote:
Update:
Since all percentages from July changed from [July] to [Aug] I´m quite sure the stats got combined. No seperation for International and Korea.
If I´m wrong please tell me!

It's both Korea and International.

There is no "combination" of the stats, that is, it's not cumulative. The reason the July numbers have changed is that I reload all the data from TLPD every month, so any games added later will now show up. Sometimes tournaments are late with submitting their results, or the TLPD guys are busy.

Your statement is confusing. Both international and korea games are just represented now in the graph, right ?
JonnyLaw
Profile Blog Joined May 2010
United States3482 Posts
September 05 2011 13:51 GMT
#112
On September 05 2011 22:42 BronzeKnee wrote:
Show nested quote +
On September 05 2011 22:23 MrCon wrote:
For the P who missed this weekend games (code A and TLOpen), I really recommend watching the protoss runs in those.
In the TLOpen I saw more warp prism in 6 hours than in 1 year, and used in a non gimmicky way.
There was some really good games. I saw threads in the strat forum about those builds already.


+ Show Spoiler +
...you do realize that a Zerg won the TLOpen and Terran took 1st, 2nd, one of the 3rd in GSL Code A and GSL Code S this season.

What Protoss run are you talking about?



Code A qualifiers. 5 z, 5p, 2 t and the four foriegn invites (sase, naniwa, select, sjow).

Redox
Profile Joined October 2010
Germany24794 Posts
September 05 2011 13:51 GMT
#113
Whenever I look at these statistics I am surprised by how balanced it looks. After that I am surprised about all the whining based on these numbers.
Off-season = best season
ScythedBlade
Profile Joined May 2010
308 Posts
September 05 2011 13:53 GMT
#114
It's true. Zerg players used to be pretty retarded for forgetting about infestors in every game. Once Blizzard put a shiny gold star from the infestor buff, infestors have pretty much become theb est caster of all 3 races ...

Not to mention full energy infestors with tons of infested marines is ridiculously strong. It's almost hydra strong due to the instant bullet instead of spines. =/

More whine, more buffs.
Ctuchik
Profile Joined October 2010
Sweden91 Posts
September 05 2011 13:54 GMT
#115
On September 05 2011 22:49 MrCon wrote:
Show nested quote +
On September 05 2011 22:30 Ctuchik wrote:
On September 05 2011 20:16 Hondelul wrote:
Update:
Since all percentages from July changed from [July] to [Aug] I´m quite sure the stats got combined. No seperation for International and Korea.
If I´m wrong please tell me!

It's both Korea and International.

There is no "combination" of the stats, that is, it's not cumulative. The reason the July numbers have changed is that I reload all the data from TLPD every month, so any games added later will now show up. Sometimes tournaments are late with submitting their results, or the TLPD guys are busy.

Your statement is confusing. Both international and korea games are just represented now in the graph, right ?


Hrrm, yeah sorry. That was confusing. =P

It is both Korea and International combined. Just want to make it clear that the data is not cumulative!
http://twitter.com/sc2statistics
MrCon
Profile Blog Joined August 2010
France29748 Posts
September 05 2011 13:56 GMT
#116
On September 05 2011 22:54 Ctuchik wrote:
Show nested quote +
On September 05 2011 22:49 MrCon wrote:
On September 05 2011 22:30 Ctuchik wrote:
On September 05 2011 20:16 Hondelul wrote:
Update:
Since all percentages from July changed from [July] to [Aug] I´m quite sure the stats got combined. No seperation for International and Korea.
If I´m wrong please tell me!

It's both Korea and International.

There is no "combination" of the stats, that is, it's not cumulative. The reason the July numbers have changed is that I reload all the data from TLPD every month, so any games added later will now show up. Sometimes tournaments are late with submitting their results, or the TLPD guys are busy.

Your statement is confusing. Both international and korea games are just represented now in the graph, right ?


Hrrm, yeah sorry. That was confusing. =P

It is both Korea and International combined. Just want to make it clear that the data is not cumulative!

Thanks.
And thanks for your work
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2011-09-05 14:01:13
September 05 2011 13:56 GMT
#117
On September 05 2011 22:45 chestnutcc wrote:
A v subjective and amateur viewpoint here; apologies beforehand. I used to play age of empires and age of mythology extensively a few years back, and could not help but notice some interesting distinctions between that series and starcraft 2 (I have no experience with broodwar).

In the age series, macro focused around four resources and the ease of collection of each varied according to its relative importance. For example, gold (or stone) would be randomly flung about the map in concentrated amounts, wood was abundant for the most part etc. Additionally, resource collection required only a low cost dumping structure (such as a granary)*. The effect of this multiplicity of resources was that harassment (or raiding as it is known in that community) was a v integral part of the game. Constant raiding was a feature of even the most macro oriented games (the age series had a interesting blend of hard macro and intensive harass). Since games did not usually end with a few decisive encounters, it was the ability of players to resupply and macro up constantly that won games, and this was what the continuous harass targeted.

iamke55 in an excellent thread** outlines the PvT metagame, which ends in the current state (forget the 1-1-1 for now) of terran taxing protoss multitasking with constant harass. Terran in particular are v suited to this style of play, all thanks (imo) to the mule. This is critical to their playstyle. Count the raiding avenues they have: Reapers, hellions, banshees and drops.

The shift in the zerg meta game may be attributed to the aggressive nestea-losira style (in tastosis terms, nestea being pure reactionary harass, while losira forcing his will on the opponent with constant harass). Zerg have speedlings, mutas and even baneling drops (nydus worms are less seen).

Toss have at best, blink stalkers and phoenix, the latter of which I think are neutralized by a few turrets. I am unsure of the efficacy of DTs, they seem to do better late game, when the opponents attention is stretched over multiple bases, early to mid game a single detector can neutralize them, and they are (taking the tech path into consideration) cost ineffective. Warp prisms are rarely seen, and early to midgame appear to be cost ineffective, due to the constraints the macro game places on toss army size (all ins aside). The interesting thing is that both terran and zerg can effectively pressure from the get go, toss is at a disadvantage here; this is sort of how the game is supposed to be. It would seem toss needs a raiding unit of some sort, to exert some counter pressure cost effectively***.

*This basically meant a single raid wasn't usually game ending, good macro could always resupply efficiently. It was only one part of a larger war of attrition, and effects multiplied the longer the game got. Also note that four resources provided more avenues for effective harass; in sc2 the concentration of two resources at one generally hard to access and defensible spot means the efficacy of harass, when it happens, is vastly increased i.e. a single good raid can end the game.The distinction between harassment and timing attacks is obvious.
**http://www.teamliquid.net/forum/viewmessage.php?topic_id=196385
***The inability to do this imo, provides timing windows, which builds like the 1-1-1 exploit.


Good post. I would like to add to this that the reason Warp Prisms are rarely seen is due to a three fundamental problems it has:

#1 The unit has no other uses. Medivacs and Overlords are necessary pieces in nearly every T and every Z build even if they don't drop units, and thus drops become a cheap option for both races that they can deploy if they sense a weakness. If you build a Warp Prism and suddenly the window to drop closes, you've wasted 200 minerals.

#2 The Warp Prism takes away precious time from the Robo facility.

#3 Protoss doesn't have a really good worker kills that you would want to drop. 8 Marines with Stim can decimate workers, as can Zerglings/Hellions/Banelings. Zealots do decent damage but are too slow, Stalkers, Immortals and Sentries cost too much and do too little DPS.

DT's are HT's are the best options, but both are very high up the tech tree, and thus still open up timings like the 1-1-1. Furthermore, since DT's are cloaked, they often do no need the help of a Warp Prism to reach the opponents mineral line.

The proposed change to increase the shields of the Warp Prism is welcome, but doesn't solve the three fundamental problems with the unit.

It sounds like Blizzard knows this from what I've heard, and will include better harrassment options for Protoss.
chestnutcc
Profile Joined July 2011
India429 Posts
September 05 2011 14:13 GMT
#118
+ Show Spoiler +
Good post. I would like to add to this that the reason Warp Prisms are rarely seen is due to a three fundamental problems it has:

#1 The unit has no other uses. Medivacs and Overlords are necessary pieces in nearly every T and every Z build even if they don't drop units, and thus drops become a cheap option for both races that they can deploy if they sense a weakness. If you build a Warp Prism and suddenly the window to drop closes, you've wasted 200 minerals.

#2 The Warp Prism takes away precious time from the Robo facility.

#3 Protoss doesn't have a really good worker kills that you would want to drop. 8 Marines with Stim can decimate workers, as can Zerglings/Hellions/Banelings. Zealots do decent damage but are too slow, Stalkers, Immortals and Sentries cost too much and do too little DPS.

DT's are HT's are the best options, but both are very high up the tech tree, and thus still open up timings like the 1-1-1. Furthermore, since DT's are cloaked, they often do no need the help of a Warp Prism to reach the opponents mineral line.

The proposed change to increase the shields of the Warp Prism is welcome, but doesn't solve the three fundamental problems with the unit.

It sounds like Blizzard knows this from what I've heard, and will include better harrassment options for Protoss.


Good points. Time off the robo facility is crucial. Maybe all it takes is to allow warp prisms from the gateway/nexus and make them a static shield battery.
Zaros
Profile Blog Joined September 2010
United Kingdom3692 Posts
September 05 2011 14:14 GMT
#119
when is the korea graph coming out ?
windsupernova
Profile Joined October 2010
Mexico5280 Posts
September 05 2011 14:19 GMT
#120
*sees all stats at roughly at 50%*


B-b-but Teamliquid told me that the game was broken and unless you are X or Y race you had 0 chance of winning!

On a more serious note, this statistics are not the end all means of determining balance(but to be honest we don't really have a reliable tool to measure that)

Protoss seem to be having a rough time, hopefully the next patch helps them a bit.
"Its easy, just trust your CPU".-Boxer on being good at games
Prev 1 4 5 6 7 8 18 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 433
StarCraft: Brood War
Britney 37073
Sea 3266
EffOrt 1017
Larva 859
Mind 775
Stork 618
Mini 388
Light 323
Last 269
Snow 228
[ Show more ]
Pusan 200
JYJ186
Zeus 171
Hyun 144
ToSsGirL 136
PianO 136
Backho 131
TY 119
Barracks 61
Sharp 55
sSak 55
Rush 33
Sacsri 32
ajuk12(nOOB) 27
scan(afreeca) 23
Yoon 22
GoRush 19
Noble 18
sas.Sziky 15
IntoTheRainbow 10
Shine 7
Hm[arnc] 7
SilentControl 6
Bale 6
Terrorterran 1
Dota 2
Gorgc10284
singsing2970
syndereN10
Counter-Strike
x6flipin433
sgares315
byalli286
markeloff56
Other Games
B2W.Neo1241
hiko588
DeMusliM373
Lowko292
Fuzer 247
SortOf127
Pyrionflax72
Mew2King56
Trikslyr25
QueenE17
Organizations
Other Games
gamesdonequick2499
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2405
• Jankos968
Upcoming Events
OSC
7m
CranKy Ducklings10
WardiTV European League
3h 7m
Fjant vs Babymarine
Mixu vs HiGhDrA
Gerald vs ArT
goblin vs MaNa
Jumy vs YoungYakov
Replay Cast
11h 7m
OSC
11h 7m
Epic.LAN
23h 7m
CranKy Ducklings
1d 21h
Epic.LAN
1d 23h
CSO Contender
2 days
BSL20 Non-Korean Champi…
2 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Sparkling Tuna Cup
2 days
[ Show More ]
Online Event
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Esports World Cup
4 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
5 days
Esports World Cup
6 days
Liquipedia Results

Completed

JPL Season 2
RSL Revival: Season 1
Murky Cup #2

Ongoing

BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Championship of Russia 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.