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[Aug] TLPD Race Winrate Graphs - Page 10

Forum Index > SC2 General
Post a Reply
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kodas
Profile Blog Joined January 2011
United States418 Posts
Last Edited: 2011-09-06 01:35:01
September 06 2011 01:29 GMT
#181

I don't see why everyone is complaining so hard. From what I see there is nothing over a 5% deviation, which is pretty good, i'm sorry your race isn't on the uprise
Get paper, fuck bitches, smoke trees, mass thors.
Dbla08
Profile Joined March 2011
United States211 Posts
September 06 2011 01:34 GMT
#182
so, can anyone explain to me how terran is always at the top of winrates, yet they vehemently insist that they're overpowered. (please, for my sanity, don't just say "they're overpowered" or "they say that to try to not get nerfed"
Ihpares
Profile Joined April 2011
United States40 Posts
September 06 2011 01:44 GMT
#183
http://en.wikipedia.org/wiki/Margin_of_error

Based on the sample size for August there's about a 2% Margin of Error. Basically, we can take it to mean that if the sample size were larger for the month of August, Terran could actually be around 50.4%, and Protoss around 48.9%. That's relatively balanced.

That said, we haven't seen the Korean graphs. The win rates may not be so forgiving in Korea.
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
September 06 2011 01:54 GMT
#184
On September 06 2011 10:20 Grumbels wrote:
It's probably to be expected terrans will score better at the very highest level. How many really good terrans are there compared to zerg or protoss? I would say at least two times as much and honestly some of that must have to do with the popularity of the race right at release (when they were strongest and a lot of people were starting to play with the goal of becoming competitive)


That's stupid, especially for Korea.
People pick the race that's perceived to be the strongest with the most potential.
And that has absolutely nothing to do with the overpopulation of Terrans.
wat
Tatari
Profile Blog Joined January 2011
United States1179 Posts
September 06 2011 02:07 GMT
#185
Don't worry guys. Protosses world wide are intentionally losing games and screwing up their win rates so we can get massive buffs from Blizzard.

...

If only that were true... T_T
A fed jungler is no longer a jungler, but a terrorist.
Cassel_Castle
Profile Blog Joined July 2011
United States820 Posts
September 06 2011 02:11 GMT
#186
You'll never get 50% winrates for each race. 53-55% is perfectly normal for a balanced game, just look at BW.

http://www.teamliquid.net/tlpd/korean/leagues/118_Shinhan07_Proleague_R1
http://www.teamliquid.net/tlpd/korean/leagues/133_Shinhan07_Proleague_R2
http://www.teamliquid.net/tlpd/korean/leagues/147_Shinhan08_Proleague
http://www.teamliquid.net/tlpd/korean/leagues/157_Shinhan08-09_Proleague
http://www.teamliquid.net/tlpd/korean/leagues/274_Shinhan09-10_Proleague
http://www.teamliquid.net/tlpd/korean/leagues/710_Shinhan10-11_Proleague

SC2 has been balanced since April 2011 or longer.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
September 06 2011 02:17 GMT
#187
On September 06 2011 11:11 Cassel_Castle wrote:
You'll never get 50% winrates for each race. 53-55% is perfectly normal for a balanced game, just look at BW.

http://www.teamliquid.net/tlpd/korean/leagues/118_Shinhan07_Proleague_R1
http://www.teamliquid.net/tlpd/korean/leagues/133_Shinhan07_Proleague_R2
http://www.teamliquid.net/tlpd/korean/leagues/147_Shinhan08_Proleague
http://www.teamliquid.net/tlpd/korean/leagues/157_Shinhan08-09_Proleague
http://www.teamliquid.net/tlpd/korean/leagues/274_Shinhan09-10_Proleague
http://www.teamliquid.net/tlpd/korean/leagues/710_Shinhan10-11_Proleague

SC2 has been balanced since April 2011 or longer.


Each one you took has less than 100 of each matchup. That's not really enough to judge because 1-2 games skews it heavily one way or another.

From what I can see in those BW stats, each race is slightly favoured in one of their matchups as a trend. This isn't the case for the SC2 statistics. Terran is favoured in ALL matchups, and has been for months now. Protoss in particular is having a hard time of it.
Porouscloud - NA LoL
Shankapotamus
Profile Joined May 2010
United States428 Posts
September 06 2011 02:17 GMT
#188
i love how TvZ is constantly getting more and more balanced in terms of wr
Not_That
Profile Joined April 2011
287 Posts
September 06 2011 02:17 GMT
#189
SC2 is not even in the 53-55% range, it's much less balanced than that. Look at the Korean numbers (the equivalent to the shinhan proleague numbers from BW).
Fig
Profile Joined March 2010
United States1324 Posts
September 06 2011 02:23 GMT
#190
For balance, the only thing you can look at is the highest levels. Assuming people of relatively equal skill pick up each race, think about this. If the game is harder to win for protoss players, they won't make it as far at the higher levels as people of the other races. This means less representation at that highest level, and lower win percentages at that level. We see both of these at the moment.

And don't say that you can't assume equal skill since there are so many "talented terrans." This wouldn't make any sense for there to be randomly twice as many skilled terran players compared to the other races. Therefore if they really are more talented then the only other explanation is that there are more people picking up terran in the first place, which isn't true based on stats about how many people play each race.

It could be that the people who want to play competitively are the ones choosing terran more. But that would mean they thought it gave them the best chance to win, which if most of the up-and-comers do, then it is also bad for the game, because even they perceive it as the strongest race.
Can't elope with my cantaloupe
Snorkle
Profile Blog Joined October 2010
United States1648 Posts
September 06 2011 02:36 GMT
#191
On September 06 2011 10:27 ExO_ wrote:
Show nested quote +
On September 06 2011 10:24 kodas wrote:
On September 06 2011 09:58 Snorkle wrote:
On September 06 2011 09:41 kodas wrote:
On September 06 2011 09:36 rysecake wrote:
On September 06 2011 08:47 Orcasgt24 wrote:
On September 06 2011 08:41 Derity wrote:
july had no composition, he sent like 10 ultras without support into nothing and some more weird moves

stats looks quite good to me.

The last attack Jully had 13 Ultralisks, 9 Broodlords, 7ish Infestors and some Corruptors. + random zerg cannon fodders.

Ghosts killed 80% of that using just snipe and the 6 Thors finished the clean-up. He EMPed ONCE and disabled all the Infestors.

After seeing that game I think EMP needs to be a single target ability.


Make storm and fungal a single target ability then.

EMP only drains 100 energy per EMP.
http://us.battle.net/sc2/en/blog/2514162 <----- source


not total per EMP; it drains a max 100 energy per target it hits... it used to drain all energy from everything it hit...have you played this game in the last few months?

Are you forcefully ignorant or just stupid? I linked the source "EMP now drains up to 100 energy instead of all available energy" as of patch 1.30


you're both saying the same thing.....


maybe we are? in that case I apologize and the only thing i edited in my post was a semicolon for clarity.

When he says, 100 energy drained per emp, to me that sounds like 1 emp will only drain a total of 100 energy no matter how many units it hits. I wanted to clarify that it drains 100 energy from every unit it hits, so 1 EMP could drain upwords of 600 energy (per emp). Its just semantics if we are in agreement and this is derailment anyway so on topic:

The international PvX winrates are close enough, the korean ones are a little bit far out of the margin of error. People say the sample size is too small but it is universally agreed that the concentration of good players and overall understanding of the game is much higher in korea, which gives added weight to their numbers.
Ex
Profile Joined November 2010
8 Posts
September 06 2011 02:37 GMT
#192
On September 06 2011 10:44 Ihpares wrote:
http://en.wikipedia.org/wiki/Margin_of_error

Based on the sample size for August there's about a 2% Margin of Error. Basically, we can take it to mean that if the sample size were larger for the month of August, Terran could actually be around 50.4%, and Protoss around 48.9%. That's relatively balanced.

That said, we haven't seen the Korean graphs. The win rates may not be so forgiving in Korea.


Or it could be 54.4 and 46.9 based on that logic. You can't just add and subtract wherever you want. If you use 2% as your confidence interval though, then all you can say is that you are confident that T wins 'more than it should' and vice versa for P.

Besides, margin of error is only relevant when you are taking a sample from a larger population. In this case I would say that the entire population has been sampled (or close), namely official tournament games. So there is no margin of error. This of course raises questions about what you want your population to be, but I think what has been used is a fair trade off regarding play level and having a decent number of games. You definitely wouldn't want to include ladder stats of any level for example, even if it was possible.

Talk of 'anything under 5% is balanced' is just ridiculous. Fluctuations in the rate are going to happen as strategies develop and this causes movements from month to month. However to suggest a long term average of 47.5 to 52.5 in a matchup is close enough to balanced if we are looking at a stable game is just wrong. It indicates a significant imbalance. At the moment though, I would say the development of strategies and patch changes mean its impossible to draw any real conclusions. All you can say is that T has without a doubt had it good the entire time since release with Z and P struggling at different points. I do think overall gameplay has started to settle down though. The level of play seen and builds executed are no longer all over the place.
ieatfries
Profile Joined September 2010
Canada44 Posts
September 06 2011 02:38 GMT
#193
wow protoss i question myself for playing this race
Cone
Profile Joined September 2010
United States5 Posts
September 06 2011 03:28 GMT
#194
On September 06 2011 10:15 Gegenschein wrote:
People should learn not to put green and red in a graph, especially when there are only 3 colors involved.
They'd make us color blind folks happy.

Yeah, I agree with this. Especially because it was so clear during the earlier months and also because red-green color blindness is actually not all that uncommon (I think its almost like 1 in every 10 males is red-green colorblind). It used to be yellow for P, purple for Z and red for T and it was very vibrant and easily distinguishable, I think the colors actually suited each race better as well. I guess it wasn't traditional enough as far as the TL color icons went so they switched it to match those.
Not_That
Profile Joined April 2011
287 Posts
September 06 2011 03:55 GMT
#195
He initially used different colors, until people remarked that he should follow the race color convention that has been used on TL since SC1.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
September 06 2011 04:00 GMT
#196
On September 06 2011 12:55 Not_That wrote:
He initially used different colors, until Day[9] remarked that he should follow the race color convention that has been used on TL since SC1.


And honestly who wouldn't?
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
mburke05
Profile Joined October 2010
United States130 Posts
September 06 2011 04:06 GMT
#197
On September 06 2011 10:54 Elefanto wrote:
Show nested quote +
On September 06 2011 10:20 Grumbels wrote:
It's probably to be expected terrans will score better at the very highest level. How many really good terrans are there compared to zerg or protoss? I would say at least two times as much and honestly some of that must have to do with the popularity of the race right at release (when they were strongest and a lot of people were starting to play with the goal of becoming competitive)


That's stupid, especially for Korea.
People pick the race that's perceived to be the strongest with the most potential.
And that has absolutely nothing to do with the overpopulation of Terrans.


actually he made alot of good points, and you just said "HEY NO ITS NOT THATS STUPID!! HEY!! STUPID!!"
Not_That
Profile Joined April 2011
287 Posts
September 06 2011 04:32 GMT
#198
I don't know how you can argue that. His argument boils down to 'Terran players are just better'. How does one go about proving such a thing? In a game with millions of players (and 114,000 players on the Korean server), can you really make the argument that the ones who chose Terran are simply better? Wouldn't it be more realistic to consider the possibility that the game is not balanced?
Nothingtosay
Profile Blog Joined February 2011
United States875 Posts
September 06 2011 04:38 GMT
#199
The worst thing about playing protoss is that people still bitch at you for playing because they remember that short golden era of protoss when we all go our timing attacks down the let us win the game outright of cripple you so much that we would win later.
[QUOTE][B]On October 16 2011 13:00 Anihc wrote:[/B] No, you're the one who's wrong. Nothingtosay got it right.[/QUOTE]:3
Brett
Profile Blog Joined October 2002
Australia3822 Posts
September 06 2011 04:48 GMT
#200
No surprises there, frankly...

The Korean stats are relevant. We've all looked at Korean Pro-BW stats for years as indicative of the general balance (with slight rock/paper/scissors features; T > Z > P > T) and they're a small sample size too. We've also used small numbers of matches to create map statistics to determine the balance of the specific map in BW too. Again, it's not really questioned, and maps that have shown win rates much > 70 odd % have generally found themselves quickly of of use...

They (korean pros) are the pinnacle of the game and large variance in win % in their game pools is concerning.
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