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The SC2 Growth Structure, and why its rotting. - Page 3

Forum Index > SC2 General
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AntiLegend
Profile Joined September 2010
Germany247 Posts
August 24 2011 06:56 GMT
#41
your article lacks any kind of numbers or other proof to support any of the claims it makes.

people might just as well enter the SC2 community via the official bnet forums (since for many games the official forum is where the community is gathering), and from there i'm sure you can find your way to all the things in the upper part of your pyramid.
Yergidy
Profile Blog Joined April 2010
United States2107 Posts
Last Edited: 2011-08-24 07:06:42
August 24 2011 06:56 GMT
#42
Word of mouth is a large part of people getting interested in SC2 that you are leaving out of your pyramid. The BEST way to grow Esports and SC2 is to TELL YOUR FRIENDS ABOUT THE GAME! Get them playing, get them to watch mlg or gsl, explain to them how the game works.

You are forgetting the main aspect of added players/viewers, word of mouth, and that is why your pyramid, and your whole argument is fundamentally flawed. Everyone who is going to play from watching husky or hd or advertisements are already playing, that is why their subscribers are stagnating.
One bright day in the middle of the night, Two dead boys got up to fight; Back to back they faced each other, Drew their swords and shot each other.
Azzur
Profile Blog Joined July 2010
Australia6259 Posts
Last Edited: 2011-08-24 06:57:57
August 24 2011 06:57 GMT
#43
Nope, I don't agree. The pyramid structure implies that players should move up to "higher" content once they are introduced to SC2 from a lower-tier.

In reality, it doesn't work this way. Rather, there are many diverse means in which players may get involved in SC2. This may be Day9, youtube videos, playing it, friends, GSL, etc. So, the objective is to make all content as easily accessible as possible so that the people may find the niche in which they best fit in.

Blizzard can help by featuring streams/tournaments in their game UI or website. Once the people are involved in their preferred content, then this will make them long-term members of the community.
udgnim
Profile Blog Joined April 2009
United States8024 Posts
August 24 2011 07:01 GMT
#44
it's too early to claim the sky is falling

the real test on whether SC2 e-sports has any actual real longevity is when the final SC2 expansion is released
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
DivinitySC2
Profile Joined July 2011
United States244 Posts
August 24 2011 07:02 GMT
#45
On August 24 2011 15:57 Azzur wrote:
Nope, I don't agree. The pyramid structure implies that players should move up to "higher" content once they are introduced to SC2 from a lower-tier.

In reality, it doesn't work this way. Rather, there are many diverse means in which players may get involved in SC2. This may be Day9, youtube videos, playing it, friends, GSL, etc. So, the objective is to make all content as easily accessible as possible so that the people may find the niche in which they best fit in.

Blizzard can help by featuring streams/tournaments in their game UI or website. Once the people are involved in their preferred content, then this will make them long-term members of the community.


You must look at the GENERAL TREND, of course there are irregularities, some people might just watch day9 and "get it", it can happen. But realistically, people progress through a pyramid chain.

Ill admit the graph is a bit flawed in the aspect that I didnt add word of mouth or friends, i'll do that asap 2morrow.
To Iterate is Human, to Recurse, Divine
MaxwellE
Profile Joined April 2010
England229 Posts
August 24 2011 07:02 GMT
#46
If people move from lower tiers to higher as you described, then Husky having the same amount of views would actually indicate a growth in playerbase. I used to watch a lot of his YT videos as well, but when I discovered the dailies and GSL came to being I pretty much stopped completely.
tdt
Profile Joined October 2010
United States3179 Posts
August 24 2011 07:04 GMT
#47
On August 24 2011 15:50 VPCursed wrote:
Show nested quote +
On August 24 2011 15:45 tdt wrote:
On August 24 2011 15:29 Gamegene wrote:
SC2 had a huge growth and it declined.

Duh, that's kind of what happens with games.

Not all games. CS grew like crazy years after release. Not to mention SC1/BW itself. SC2 doesnt have same magic tho with quick battles, all ins, too repetitive, and I think will fade like most games.

bw wasn't repetitive? are u kidding? SC2 is starting to ramp up... did u watch anaheim? fucking blueflame hellions everywhere and the crowd was going fucking wild. there were plenty of *OMG IS HE GONNA KILL ALL THE WORKERS* moments. it was pretty exciting. unfortunately people who aren't at the event cant exactly see just how massive the crowd is and how loud people are, from the stream tho.. u cant even hear 5% of the cheers. I couldn't even talk to people 5 inches in front of me at anaheim. it was insane

Might be cool because it was new but everyone knows way game ends up with virtually no comebacks allowed in SC2. Will get old once OMG that's so new and deadly wears off. We shall see though I'm only basing this on my feelings not any kind of numbers about viewership or anything.
MC for president
DivinitySC2
Profile Joined July 2011
United States244 Posts
August 24 2011 07:05 GMT
#48
On August 24 2011 16:02 MaxwellE wrote:
If people move from lower tiers to higher as you described, then Husky having the same amount of views would actually indicate a growth in playerbase. I used to watch a lot of his YT videos as well, but when I discovered the dailies and GSL came to being I pretty much stopped completely.


This area is really shady, you can't actually calculate something like this..

Some people still watch hd/husky while progressing upwards, while some drop it like you.

But what we know for sure is 6months-10months ago HD and Huskys channels were booming, huge increases in subscribers, while now its stayed at 300kish/500kish respectively for months.
To Iterate is Human, to Recurse, Divine
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
August 24 2011 07:05 GMT
#49
I don't care about "E-SPORTS".

I care for Broodwar, and i care for Starcraft 2.
wat
Voltaire
Profile Joined September 2010
United States1485 Posts
August 24 2011 07:06 GMT
#50
There is no data to back any of these claims up.
As long as people believe in absurdities they will continue to commit atrocities.
BirdKiller
Profile Joined January 2011
United States428 Posts
Last Edited: 2011-08-24 07:09:30
August 24 2011 07:07 GMT
#51
I'm sure someone has already pointed this out, but without data and numbers, this article and topic are mostly superfluous and artificial. The only difference this thread has over other topics without much credibility is just a neat little picture.

This thread isn't going to have much impact, if any, beyond this thread itself.

densha
Profile Joined December 2010
United States797 Posts
Last Edited: 2011-08-24 07:11:59
August 24 2011 07:07 GMT
#52
I think the premise is flawed. What evidence supports the idea that youtube casters dictate the growth of SC2? It's just as likely, if not more so, that people get into SC2 from fans they know IRL who spread the good word, from seeing it on the front page of IGN, or from seeing it at Wal-Mart and trying it out. There's no reason you can't go straight into watching the GSL from that.
If you wish to make an apple pie from scratch, you must first invent the universe.
jinixxx123
Profile Joined June 2010
543 Posts
Last Edited: 2011-08-24 07:10:40
August 24 2011 07:09 GMT
#53
what the hell, "and why its rotting" nothing is rotting , this thread could not be further from the truth. Keep doing what we are already doing and it will continue to grow.
DivinitySC2
Profile Joined July 2011
United States244 Posts
August 24 2011 07:12 GMT
#54
On August 24 2011 16:09 jinixxx123 wrote:
what the hell, "and why its rotting" nothing is rotting , this thread could not be further from the truth. Keep doing what we are already doing and it will continue to grow.


How do you know it will continue to grow? Why attack the thread just because your angry that we dont share the same opinion?
To Iterate is Human, to Recurse, Divine
legatus legionis
Profile Joined October 2010
Netherlands559 Posts
August 24 2011 07:17 GMT
#55
This is borderline infuriating.

Your argument is that, what there is most of is the easiest accesible. And that if they don't grow then that reflects on the rest.
But you neglect the fact that those are not the greatest quality. Just look at your pyramid. GSL, Day9, MLG, TeamLiquid and what has become the major streaming provider are all at the top.
There are no alternatives for them. They are the best on their own right.

So splitting it up like that and making a flow through them makes no sense.
Because they are so big, you cannot go around them. It makes people not watch less things, so they have the energy to spend a whole weekend on MLG. I know that can be hard to keep fully focussed and trying to watch everything. I can't do it, have to skip some matches and afterwards I don't watch starcraft for a whole week.
So the argument that people don't know about them is nonsens. It's impossible to join the Starcraft 2 scene, say you are a beginner and want to find information and not get redirected to Day[9].
Or the hype for GSL/TSL/NASL finals that allow you to bring in your friends to watch it as well.

Also I would actually argue there is a huge amount of inflow because of MLG and NASL success on location. MLG for example has incredible coverage that transcends gamers and makes itself known to the world. I have seen it so much now, from blogs, to people in stream chat, to reddit posts. A ton of people have started to pick up the game since last MLG.
There is not a single youtube channel that can create that kind of pull, ever.

Finally, without trying to be disrespectful, but youtube doesn't really matter. In general the quality of youtube is amateur, except for a select few. It doesn't have the power to keep people, especially not in comparison to the real hard hitters. If there are 10 football leagues will you go to your local club? If there are 4 channels with sports does it matter how many local clubs there are for people to get interested in it?
That's what youtube's role would be. Allowing people a glance at the game, if they like it, they will find more of it. They aren't stupid and can only find information on youtube. It is then when they see everything the scene/community/game has to offer that they will decide to plunge in and become increasingly active and engaged.

Also I would like to stress that while you idea of a pyramid is fun. You have to make sure it's actually good. The picture isn't clean, not even for a paint picture. And the diagram itself makes no real visible implications, allowing you to use it to support whatever you feel like writing.

Because it might be overlooked and is important to make clear. It only takes one 75 million views youtube video to engage and or expose people. 75.000 1000 view videos will have a huge overlap and pale in comparison.
It's better to create viral media, maybe like Husky has done with some of the baneling songs, and get on other peoples channels. Because these will be able to reach far, youtube generally, while plentiful, tends to stay inside it's own place and barely connect to that around it.
riyanme
Profile Joined September 2010
Philippines940 Posts
August 24 2011 07:18 GMT
#56
no comment... ㅠㅠㅠ
-
{ToT}ColmA
Profile Joined November 2007
Japan3260 Posts
August 24 2011 07:19 GMT
#57
the first step of knowing bout sc2 is knowing bw!!!!!!!!!!!!!
The only virgins in kpop left are the fans
Drake
Profile Joined October 2010
Germany6146 Posts
Last Edited: 2011-08-24 07:27:49
August 24 2011 07:25 GMT
#58
since day9 also was known in sc1, he is famous and alot know him, just not find time to watch his vods.
you can watch hd and husky "bit by bit" ^^ while work or whatever but you need time for day9

also alot watch DAY9 live, or on this blibtv so his youtube channel is barely used (i watched every day9 episode and never watched him on youtube)
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Azzur
Profile Blog Joined July 2010
Australia6259 Posts
August 24 2011 07:30 GMT
#59
On August 24 2011 16:02 DivinitySC2 wrote:
Show nested quote +
On August 24 2011 15:57 Azzur wrote:
Nope, I don't agree. The pyramid structure implies that players should move up to "higher" content once they are introduced to SC2 from a lower-tier.

In reality, it doesn't work this way. Rather, there are many diverse means in which players may get involved in SC2. This may be Day9, youtube videos, playing it, friends, GSL, etc. So, the objective is to make all content as easily accessible as possible so that the people may find the niche in which they best fit in.

Blizzard can help by featuring streams/tournaments in their game UI or website. Once the people are involved in their preferred content, then this will make them long-term members of the community.


You must look at the GENERAL TREND, of course there are irregularities, some people might just watch day9 and "get it", it can happen. But realistically, people progress through a pyramid chain.

Ill admit the graph is a bit flawed in the aspect that I didnt add word of mouth or friends, i'll do that asap 2morrow.

You've come up with some broad generalisations and coined it the GENERAL TREND. You have no evidence that this is how it works. If you can come up with some numbers or a survey maybe, then we can start taking the pyramid structure seriously.
DivinitySC2
Profile Joined July 2011
United States244 Posts
August 24 2011 07:34 GMT
#60
On August 24 2011 16:17 legatus legionis wrote:
This is borderline infuriating.

Your argument is that, what there is most of is the easiest accesible. And that if they don't grow then that reflects on the rest.
But you neglect the fact that those are not the greatest quality. Just look at your pyramid. GSL, Day9, MLG, TeamLiquid and what has become the major streaming provider are all at the top.
There are no alternatives for them. They are the best on their own right.

So splitting it up like that and making a flow through them makes no sense.
Because they are so big, you cannot go around them. It makes people not watch less things, so they have the energy to spend a whole weekend on MLG. I know that can be hard to keep fully focussed and trying to watch everything. I can't do it, have to skip some matches and afterwards I don't watch starcraft for a whole week.
So the argument that people don't know about them is nonsens. It's impossible to join the Starcraft 2 scene, say you are a beginner and want to find information and not get redirected to Day[9].
Or the hype for GSL/TSL/NASL finals that allow you to bring in your friends to watch it as well.

Also I would actually argue there is a huge amount of inflow because of MLG and NASL success on location. MLG for example has incredible coverage that transcends gamers and makes itself known to the world. I have seen it so much now, from blogs, to people in stream chat, to reddit posts. A ton of people have started to pick up the game since last MLG.
There is not a single youtube channel that can create that kind of pull, ever.

Finally, without trying to be disrespectful, but youtube doesn't really matter. In general the quality of youtube is amateur, except for a select few. It doesn't have the power to keep people, especially not in comparison to the real hard hitters. If there are 10 football leagues will you go to your local club? If there are 4 channels with sports does it matter how many local clubs there are for people to get interested in it?
That's what youtube's role would be. Allowing people a glance at the game, if they like it, they will find more of it. They aren't stupid and can only find information on youtube. It is then when they see everything the scene/community/game has to offer that they will decide to plunge in and become increasingly active and engaged.

Also I would like to stress that while you idea of a pyramid is fun. You have to make sure it's actually good. The picture isn't clean, not even for a paint picture. And the diagram itself makes no real visible implications, allowing you to use it to support whatever you feel like writing.

Because it might be overlooked and is important to make clear. It only takes one 75 million views youtube video to engage and or expose people. 75.000 1000 view videos will have a huge overlap and pale in comparison.
It's better to create viral media, maybe like Husky has done with some of the baneling songs, and get on other peoples channels. Because these will be able to reach far, youtube generally, while plentiful, tends to stay inside it's own place and barely connect to that around it.


Sorry if ur actually mad because of my post I knew a lot of people would not agree, im happy we agree on some points! You said youtube's role is for people to take a glance at the game, if they like it they stay if not they leave. I agree also, we need more of this, but ur next sentence "they arent stupid and can only find info on youtube" Sorry but not everyone on earth is you, not everyone knows the korean based gomtv site from heart. TL is more visible cuz its so high up on the google search but still... Same with justintv, or nasl, we hear of these things through hd/husky for the most part. Chill man its fine if we disagree..
To Iterate is Human, to Recurse, Divine
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