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The SC2 Growth Structure, and why its rotting. - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 10 11 12 Next All
supdubdup
Profile Blog Joined December 2010
United States916 Posts
August 24 2011 06:37 GMT
#21
Friend(s) tier is the highest tier.
Turn it Up
DivinitySC2
Profile Joined July 2011
United States244 Posts
August 24 2011 06:39 GMT
#22
On August 24 2011 15:37 supdubdup wrote:
Friend(s) tier is the highest tier.


You are actually probably right its actually debateable, eh Ill edit the pic tomorrow.
To Iterate is Human, to Recurse, Divine
ger.Electric
Profile Joined May 2011
Germany157 Posts
August 24 2011 06:41 GMT
#23
The SC2 Growth Structure, and why its rotting. <- even the title is full fail it looks like u know everything about it but you dont give us numbers about anything just fucking words and nothing else i could write an articel about modern warfare 3 why it is so good or bad just by writing and it wouldnt be much worse then urs omg.
Moa
Profile Blog Joined July 2010
United States790 Posts
Last Edited: 2011-08-24 06:43:42
August 24 2011 06:42 GMT
#24
There are TONS of low tier youtube casters who get about 50 views a video, the issue is certainly not having enough of them actually there isn't really an issue.

The way I see it if someone sees a random starcraft video and gets excited about watching starcraft they either talk to one person who knows about the game or even search google and BAM Day9, gomtv, TL. This is how the structure has been for everyone I know, they say "hey I saw this HDStarcraft guy" I respond "Allow me to show you.... everything!"

Also the title is beyond sensationalistic.

^O^
ePdeLay
Profile Blog Joined July 2011
Australia220 Posts
August 24 2011 06:43 GMT
#25
psy should be tier 1
Rabiator
Profile Joined March 2010
Germany3948 Posts
August 24 2011 06:44 GMT
#26
On August 24 2011 15:30 DivinitySC2 wrote:
Show nested quote +
On August 24 2011 15:28 Clonze wrote:
Very untrue. Husky may control youtube views but Day9 takes people in and helps them get better, which in the end makes them more interested in sc2.


This post, makes me a bit mad.

Day9 makes people get better, and takes them in... Did I disagree with this?

Husky controls the views, you just stated that, that is my point he controlls the influx of players, which is the key part.

Im not talking about improvement of skills, im talking about the awareness of SC2...

When I started watching commented SC2 games it was with Husky / HD and I switched to Day[9] / TL only after they mentioned them ... so the OP observation is pretty much true from my perspective. Youtube IS the place to search for vids and you cant avoid those two if you do a search for Starcraft 2 there.

Luckily I also found TotalBiscuit during the beta, because he was doing his WoW Cataclysm videos at the same time and those are awesome ...
If you cant say what you're meaning, you can never mean what you're saying.
tdt
Profile Joined October 2010
United States3179 Posts
Last Edited: 2011-08-24 06:47:23
August 24 2011 06:45 GMT
#27
On August 24 2011 15:29 Gamegene wrote:
SC2 had a huge growth and it declined.

Duh, that's kind of what happens with games.

Not all games. CS grew like crazy years after release. Not to mention SC1/BW itself. SC2 doesnt have same magic tho with quick battles, all ins, too repetitive, and I think will fade like most games.
MC for president
lbmaian
Profile Joined December 2010
United States689 Posts
August 24 2011 06:46 GMT
#28
Not too worried - the SC scene generates plenty of drama which drives interest.

And with 2 more expansion on the horizon, there will be plenty of mindshare in the future.
DivinitySC2
Profile Joined July 2011
United States244 Posts
August 24 2011 06:46 GMT
#29
On August 24 2011 15:44 Rabiator wrote:
Show nested quote +
On August 24 2011 15:30 DivinitySC2 wrote:
On August 24 2011 15:28 Clonze wrote:
Very untrue. Husky may control youtube views but Day9 takes people in and helps them get better, which in the end makes them more interested in sc2.


This post, makes me a bit mad.

Day9 makes people get better, and takes them in... Did I disagree with this?

Husky controls the views, you just stated that, that is my point he controlls the influx of players, which is the key part.

Im not talking about improvement of skills, im talking about the awareness of SC2...

When I started watching commented SC2 games it was with Husky / HD and I switched to Day[9] / TL only after they mentioned them ... so the OP observation is pretty much true from my perspective. Youtube IS the place to search for vids and you cant avoid those two if you do a search for Starcraft 2 there.

Luckily I also found TotalBiscuit during the beta, because he was doing his WoW Cataclysm videos at the same time and those are awesome ...


Dannng i forgot to include total biscuit in the chart :[[

Thanks for giving an example lol, some people will post saying how they werent introed to the scene by HD/Husky but generally MOST people are..
To Iterate is Human, to Recurse, Divine
ger.Electric
Profile Joined May 2011
Germany157 Posts
August 24 2011 06:48 GMT
#30
. Dannng i forgot to include total biscuit in the chart :[[
damn u forgot actual numbers ..
VPCursed
Profile Blog Joined May 2011
1044 Posts
August 24 2011 06:50 GMT
#31
On August 24 2011 15:45 tdt wrote:
Show nested quote +
On August 24 2011 15:29 Gamegene wrote:
SC2 had a huge growth and it declined.

Duh, that's kind of what happens with games.

Not all games. CS grew like crazy years after release. Not to mention SC1/BW itself. SC2 doesnt have same magic tho with quick battles, all ins, too repetitive, and I think will fade like most games.

bw wasn't repetitive? are u kidding? SC2 is starting to ramp up... did u watch anaheim? fucking blueflame hellions everywhere and the crowd was going fucking wild. there were plenty of *OMG IS HE GONNA KILL ALL THE WORKERS* moments. it was pretty exciting. unfortunately people who aren't at the event cant exactly see just how massive the crowd is and how loud people are, from the stream tho.. u cant even hear 5% of the cheers. I couldn't even talk to people 5 inches in front of me at anaheim. it was insane
Danglars
Profile Blog Joined August 2010
United States12133 Posts
August 24 2011 06:50 GMT
#32
Honestly, I don't see a way to confirm this graph's legitimacy as faithfully laying out the route that the majority of new players become acquainted with SC2. I haven't seen any published studies on new players to the game giving their reason for joining the game, to start. Nothing like,
* Saw in Store
* Heard from friends that play
* Saw youtube videos
* Dissatisfied with previous RTS
* Saw a tournament / tournament's news article
* Enjoy other Blizzard titles

The de-facto argument is that the biggest contributor to growth of the scene is viewers stumbling upon the youtube videos of your low-tier and getting the game based on liking what they see. Not even an obvious conclusion of anything. I'd argue your first tier of the pyramid and content that grabs new viewers and starts their upward climb is unsupported and pointless.

Furthermore, no discussion to the hype that will generate from Blizzcon and the general hype about the upcoming expansion. Compare that to an unrelated game that never releases a sequel that can have a prize viewing spot /advertising spot in an electronics/video game store to catch my meaning. There are other forces at play generating an influx of new players that hasn't been discussed by OP.

I will briefly touch on some things I disagree with in the upper sections of the pyramid. Team Liquid is placed too high on the accessibility-o-meter to new players. It comes up first page of google on search terms "Starcraft 2" and even third result first page of "Starcraft 2 Strategy" (behind some easily dismissed results selling guides). Google searches (after purchase of game) of units FREQUENTLY come up first with the LiquiPedia article (shoutout to Aesop, GHOSTCLAW while I'm reminded of my love for LiquiPedia). First view here you see live user streams (sure to catch the eye, it did mine) as well as excellent tournament wrapups and posts by the knowledgeable staff front and center. The upward draft of resources for improvement of the game is put too much in the background. Not like tons watch husky and only a few progress to day9 and teamliquid but that there are large percentages going straight from game purchase to teamliquid discussion as well as other avenues. Too much of a gloomy outlook with little reason to believe it.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
RedJustice
Profile Blog Joined February 2011
United States1004 Posts
August 24 2011 06:51 GMT
#33
You can't keep growing forever-- and that's not even really important. What's important is maintaining a very large fanbase/viewship/playercount over time.

Sort of like... American football never really caught on overseas. Probably the number of people who are srs bsns fans and follow the game very closely stay pretty similar from year to year. Parents who are really into a sport tend to raise children who are really into it-- some not, but that's ok, because some kids get into anyway without their parents. I doubt anyone's losing sleep over the fact that the fanbase for football isn't growing. It's stable, and it has a huge demographic that generates lots of money.

If sc stablizes, and stays there, it will be ok. Happened with BW-- it grew within Korea, didn't really catch on to the rest of the world the same way, kind of stopped growing at a critical point of saturation in Korea... and it was great with that stable, dedicated fanbase. It didn't need to keep growing exponentially to be successful.
koolaid1990
Profile Joined September 2010
831 Posts
August 24 2011 06:51 GMT
#34
Yep, i found out about the whole sc2 proscene through hd/husky casting nazgul vs TLO match. Has nearly a million views or more.
0neder
Profile Joined July 2009
United States3733 Posts
August 24 2011 06:51 GMT
#35
On August 24 2011 15:36 HoodedAvatar wrote:
what you need you need to understand is that there is a finite amount of people who are into competitive gaming, or RTS games in general

There's a finite amount of people who would be interested if they found out about it, but I think we're far from reaching that point. We can still maximize the potential of the community.
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
August 24 2011 06:52 GMT
#36
"incomming"
University of Kentucky Basketball #1
Eko200
Profile Joined December 2010
United States101 Posts
August 24 2011 06:53 GMT
#37
Although there is merit to the graph, I'm quite tired of these constant warnings and the like about how SC2 might be in the decline. There really is no proof of that, in fact its more of a steady increase nowadays compared to the rollercoaster ride it was from the beta into a few months after launch.

The only good argument I have heard is that Sc2 didn't overtake BW in Korea right away. Which in my opinion is a good thing cause we don't want Sc2 to overtake the much more balanced BW until it had matured with expansions and balance patches.
Synwave
Profile Joined July 2009
United States2803 Posts
August 24 2011 06:54 GMT
#38
On August 24 2011 15:46 DivinitySC2 wrote:
Show nested quote +
On August 24 2011 15:44 Rabiator wrote:
On August 24 2011 15:30 DivinitySC2 wrote:
On August 24 2011 15:28 Clonze wrote:
Very untrue. Husky may control youtube views but Day9 takes people in and helps them get better, which in the end makes them more interested in sc2.


This post, makes me a bit mad.

Day9 makes people get better, and takes them in... Did I disagree with this?

Husky controls the views, you just stated that, that is my point he controlls the influx of players, which is the key part.

Im not talking about improvement of skills, im talking about the awareness of SC2...

When I started watching commented SC2 games it was with Husky / HD and I switched to Day[9] / TL only after they mentioned them ... so the OP observation is pretty much true from my perspective. Youtube IS the place to search for vids and you cant avoid those two if you do a search for Starcraft 2 there.

Luckily I also found TotalBiscuit during the beta, because he was doing his WoW Cataclysm videos at the same time and those are awesome ...


Dannng i forgot to include total biscuit in the chart :[[

Thanks for giving an example lol, some people will post saying how they werent introed to the scene by HD/Husky but generally MOST people are..


You also forgot alot of other people.

It seems your information is predicated on the assumption people get into sc2 because of humorous/light content vids and only move onto more dedicated informational portals from there. While Im sure thats true for some you will fine alot of people get into anything including sc2 because of passionate/informative vids that draw them in. Obviously your last comment shows this bias in opinion without taking into consideration quite a number of other factors, for example people going to the latest IEM for LoL and seeing all these crazy sc2 fanatics and going hmm whats that all about, same think at MLGs this year.
Also why is GSL at the top of your list? Yes its the end all be all of the korean scene but its hardly the only top tier scene.
Anyway its an interesting perspective.
♞Nerdrage is the cause of global warming♞
Euronyme
Profile Joined August 2010
Sweden3804 Posts
August 24 2011 06:54 GMT
#39
On August 24 2011 15:31 DivinitySC2 wrote:
Show nested quote +
On August 24 2011 15:29 Gamegene wrote:
SC2 had a huge growth and it declined.

Duh, that's kind of what happens with games.


So you want the community to slowly decline, because thats just what happens to games?

Dosent have to be that way, I thought people on this site were enthusiasts of e-sports, the game can still grow, if people view it as a sport.


Haha I recall just earlier today I saw a meme where a guy jumped down someone's throat with some accusation, and the other guy went 'did you learn how to argue on the internet?'
Where the heck did you read about him wanting the community to decline, because I can't find it for the life of me.

Why does the community need to grow? It's not declining (atleast I don't think so, and even if it is - still not bothering me).
The game has enough of a viewerbase to sustain a decent level of competition, and the casters and the players are superb.
Personally I just have a feeling that alot of the influx of people saw a commercial when watching competetive call of duty, hopped right on TL, got banned in a heartbeat for being retarded and then went back to call of duty.... And all of a sudden our community is declining -.-'
Some view this as a bad thing, but personally I'm happy with the starcraft community as it is.
Starcraft is one of few online games with a chat system where you can actually face a well mannered opponent.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
DivinitySC2
Profile Joined July 2011
United States244 Posts
August 24 2011 06:55 GMT
#40
On August 24 2011 15:51 0neder wrote:
Show nested quote +
On August 24 2011 15:36 HoodedAvatar wrote:
what you need you need to understand is that there is a finite amount of people who are into competitive gaming, or RTS games in general

There's a finite amount of people who would be interested if they found out about it, but I think we're far from reaching that point. We can still maximize the potential of the community.


Exactly! This is another point im trying to argue, there are still people out there who will be interested in SC2~
To Iterate is Human, to Recurse, Divine
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