• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:27
CEST 14:27
KST 21:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence2Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups1WardiTV TL Team Map Contest #5 Tournaments0SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
Weekly Cups (Sept 8-14): herO & MaxPax split cups SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues #1: Maru - Greatest Players of All Time
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series WardiTV TL Team Map Contest #5 Tournaments Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL20 General Discussion Playing StarCraft as 2 people on the same network [ASL20] Ro16 Preview Pt2: Turbulence Pros React To: SoulKey's 5-Peat Challenge
Tourneys
[ASL20] Ro16 Group C [ASL20] Ro16 Group B [IPSL] ISPL Season 1 Winter Qualis and Info! Is there English video for group selection for ASL
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Borderlands 3 Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1617 users

Designated Balance Discussion Thread - Page 99

Forum Index > SC2 General
Post a Reply
Prev 1 97 98 99 100 101 1266 Next
snowboarding98
Profile Joined June 2011
Ukraine20 Posts
September 14 2011 17:26 GMT
#1961
1. i wash that the marauders didnt do so much dam in lategame. i think it is too strong.

2. roaches rashes on small maps off 1 base seems very strong. too strong maybe?

3. protoss early 4 gate build is alot of good power pushing then maybe killing too good?
2nd playars from ukrain
sekritzzz
Profile Joined December 2010
1515 Posts
Last Edited: 2011-09-14 17:46:12
September 14 2011 17:38 GMT
#1962
On September 14 2011 12:50 Belial88 wrote:
Show nested quote +
On September 14 2011 11:58 Fig wrote:
On September 14 2011 11:42 Belial88 wrote:
On September 14 2011 10:42 Vaporak wrote:
On September 14 2011 06:53 Belial88 wrote:
1-1-1 is new. Are you serious?


lol, your comment shows how new 1-1-1 is. Not the destiny-cloud-fist build, it's referring to an all-in TvP build focused on siege tanks and techport units. Unless you actually do know what the new 1-1-1 is, in which case yes, it's fairly new, in the scheme of things. It wasn't until what, this GSL that it was widely used?


Yes it's true that it has only recently surged in popularity, but No it's not fairly new. Here's a thread ( link ) that mentions Marin/tank/bashee/raven pushing in TvP back in 2010! You really shouldn't keep trying to BSing
teamliquid like this. :/

You're literally just ignoring evidence now huh. :/ Your argument was that 1/1/1 openings have been around for a while but not aggressive ones focusing on tank/starport units. I post a forum post mentioning a strong TvP push off of 1/1/1 openings that is marine/siegetank/raven/banshee aka focusing on tank/starport units and your answer is what? That the new 1/1/1 focuses on tank/banshee and no marauders so my link doesn't count? What are you even trying to say? The link I posted doesn't say to get marauders! You're literally just incoherently saying random things at this point.


That wasn't a 1-1-1 as we see it in today's incarnation... 1-1-1 has been around for a while, but not as an aggressive contain. that focuses on tank/banshee and no marauders. You really shouldn't keep trying to troll.

And the current 1-1-1 has not been extremely popular as a metagame strat. Everyone already knows that it was popular in the beta, but pretending that the current metagame of TvP has been that way forever is ridiculous. If you have no idea what I mean when I say "1-1-1 as it is now in the current metagame is a new metagame shift" then you are clearly trolling.

We're not going to get any new harass units before HotS. So, for the time being, why not reduce graviton beam energy cost to 25? Can anyone find any substantial reason for that to be overpowered?


If you've ever seen 8 phoenixes ravage a mineral line after the early midgame when they had just been produced, you'd find it OP as well. A small handful of phoenix (slightly enough to be okay with a single turret) can just make an entire mineral line dissapear in seconds as it is. Their energy cost also balances how much damage they can do in the early game, it would be rather annoying if single starport opening beat hydras (right now it takes double starport) or just a single phoenix + VR could take out multiple queens. I know Zerg shouldn't stream them 1 by 1, but larva injects are important.

Yeah if you make no defenses as zerg, then sure phoenixes will deal some damage, but they can still only kill 4 units each. Banshees cost the same and have no limit on kills, while mutas cost less and also have no limit. If you let 8 banshees or mutas into your mineral line, you will lose far more than from 8 phoenixes. And we all know that zergs do indeed defend. Any good zerg knows when to put down spores and how to make more queens in order to stop phoenix harass. They are hardly ever forced to make hydras anymore since that spore crawler buff where they can relocate in 5 seconds.

Even if you do kill a queen or two, zergs should have extra by that point anyway. If you watched nestea play vs protoss air you would understand how bad it is at harassing. He once lost 16 drones, multiple queens, and a few spores before stabilizing. And at the end of it he still had 80 drones. That is the problem with them atm. This buff is very small and would give toss something to hold them over, while atm they are in need of help with harass. But let's wait to see how much this patch helps first. I think the warp prism buff will add a lot to toss's harass potential.


Enough phoenix eventually bypass spores since they can kill a mineral line so fast when energy builds up. 4-6 mutas don't kill workers fast at all, and you can shut them down with static D or unit positioning. A banshee is pretty deadly, but has limited combat application.

I don't think any protoss has complained that they can't get enough graviton beam off, and 8 phoenix just can shred an entire mineral line instantly when they've been around and pooled a bit of energy. Making it so you need less phoenix wouldn't be a great change.

Show nested quote +
I can't believe you still think1-1-1 is a new build hahaha. How long have even been playing starcraft for?lol. Tester got 1-1-1'd contained on scrap station in the first ever gsl tournament......or is that to old enough?


He didn't get siege tanks... 1-1-1 as an aggressive contain focused on siege tech and banshees with mass marine support is pretty new. I guess that's why the pros have been complaining about 1-1-1 being imbalanced for such a long time.


How can you blatantly lie like that? you've been doing it throughout this whole thread and its pissing me off, so I just took 15mins looking for this vid out of my time to prove you wrong.

DATE: November 22, 2010, almost one year old.
Units Used: Marines, banshee, tanks ONLY with a bunker contain.




p.s. Although tester did win this game, it is no where near a good executed 1-1-1 build. Nada made too few scvs throughout the game, he lost 2-3 banshees and didnt have them in the main fight, not to mention he didnt even bring scv's to buffer damage with the allin.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
Last Edited: 2011-09-14 19:42:12
September 14 2011 19:41 GMT
#1963
^ Your being a troll. If your going to pretend that 1-1-1 has not had a huge metagame impact just recently, I'm not even going to discuss it. I dont' even care to discuss it anyways, I don't care for tvp.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Ozell
Profile Joined March 2011
Canada105 Posts
September 14 2011 20:03 GMT
#1964
To me, the game is quite balanced. Zerg and protosses just need to try out new things. 2, 3 months ago, every zerg was complaining about how Protoss were unbeatable, then guess what, they learned using ling/infestor, bling dropping, mass roach with no hydras, etc. They approached the matchup differently and guess what, it worked pretty well.

There was a time when Terrans didn't knew how to beat Ling bling muta, but they changed their playstyle and TvZ is actually pretty terran favored right now.

Protoss need to find new ways of thinking their matchups and Protoss may dominate again. Just look at JYP and how he's using the warp prism in PvZ (and even in PvT) and how good he's at the moment(mostly in ZvP).

That said, I think the Marine/tank/banshee all-in is quite hard to hold (read: almost impossible) and therefore, needs to be patched in some way. Though, this doesn't mean the whole matchup is unbalanced.

Furthermore, I kinda agree that EMP are kinda dumb right now and need to be fixed in some way. Reducing EMP range seems pretty good since HT's would become way better (But I wonder how that may unbalance ZvT)
Belial88
Profile Blog Joined November 2010
United States5217 Posts
September 14 2011 20:24 GMT
#1965
2, 3 months ago, every zerg was complaining about how Protoss were unbeatable, then guess what, they learned using ling/infestor, bling dropping, mass roach with no hydras, etc. They approached the matchup differently and guess what, it worked pretty well.


They were unbeatable. Save for 2 separate 2 week periods in the entire year, Zerg has always been under 50% win rate on ladder up until the infestor buff. Of course ladder %'s don't mean shit, but it's telling that Zerg has been under 50% against protoss until a few weeks after the infestor buff.

Infestor/ling wasn't viable before the patch, and baneling dropping, which awesome, is too situational. So Zerg has no way to deal with stalker/colossi/sentry, use baneling rain - but what if they went VR/Colossi, or went heavier on blink stalkers than colossi? You lose.

There was a time when Terrans didn't knew how to beat Ling bling muta, but they changed their playstyle and TvZ is actually pretty terran favored right now.


Why would you say that? I don't think Terran ever just didn't know marine/tank is good. I think everyone has agreed TvZ has been pretty balanced for the entirety of the match-up.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Aiurr
Profile Joined May 2010
Poland80 Posts
Last Edited: 2011-09-14 20:26:59
September 14 2011 20:26 GMT
#1966

Why would you say that? I don't think Terran ever just didn't know marine/tank is good. I think everyone has agreed TvZ has been pretty balanced for the entirety of the match-up.


I thought in TvZ, terran is strong in the first 10 minutes, but after that, zerg is just OP... mainly because there is no counter to mass infestors + zerglings/broodlords.
Go for the eyes, Boo, go for the eyes!
eugalp
Profile Joined August 2011
United States203 Posts
September 14 2011 20:31 GMT
#1967
They were unbeatable. Save for 2 separate 2 week periods in the entire year, Zerg has always been under 50% win rate on ladder up until the infestor buff. Of course ladder %'s don't mean shit, but it's telling that Zerg has been under 50% against protoss until a few weeks after the infestor buff.

Is that true for all regions though? I could be wrong but AFAIK in Korea zergs didn't have a big problem with this matchup.
"More GG more skill" - White-Ra
beute
Profile Joined November 2010
Germany197 Posts
September 14 2011 20:59 GMT
#1968
On September 15 2011 05:03 Ozell wrote:
To me, the game is quite balanced. Zerg and protosses just need to try out new things. 2, 3 months ago, every zerg was complaining about how Protoss were unbeatable, then guess what, they learned using ling/infestor, bling dropping, mass roach with no hydras, etc. They approached the matchup differently and guess what, it worked pretty well.

So we agree that we revert all the balance changes that happened between the period protoss(just MC really) "dominated" zerg and now... as as you dont seem to give those changes any credit, claiming zergs learned to beat toss/terran all on their own.
If the balance changes didnt contribute to the rise of zergs, then we might as well revert them, I mean, the sole reason why zergs are up there now is because they learned to deal with it on their own right?!
That would at least bring back PvT to a more balanced state than it is now, while not having a effect on PvZ....



dont act as if Zergs magically solved those problems all on their own.
Many people like to disregard those balance changes and try to force protoss to go through the same phase of "figuring out stuff" like zergs did without any help on blizzards side, yet they dont want to acknowledge that they themselves got buffed numerous times.(while toss and terrans were nerfed)
Belial88
Profile Blog Joined November 2010
United States5217 Posts
Last Edited: 2011-09-14 21:33:30
September 14 2011 21:28 GMT
#1969
^ Sort of. Some stuff, like baneling rain and taking a fast third against FFE and knowing how to hold all types of aggression, was something that was learned, just as Protoss learned to FFE. Others, like holding off stargate play much better, is a combination of the spore root time and Zerg just learning how to scout it better. Then, there's things like the infestor buff.

You have to identify why the losses/wins occurred. Zerg was losing because there was no way for them to stop Protoss once they had 4 colossi out. Protoss is now losing a lot because Zerg can brute-force a better economy with a fast third, and that Protoss end-game is more manageable.

On September 15 2011 05:26 Aiurr wrote:
Show nested quote +

Why would you say that? I don't think Terran ever just didn't know marine/tank is good. I think everyone has agreed TvZ has been pretty balanced for the entirety of the match-up.


I thought in TvZ, terran is strong in the first 10 minutes, but after that, zerg is just OP... mainly because there is no counter to mass infestors + zerglings/broodlords.


It's not necessarily Terran is strong, it's that a lot of the earlier maps and build times on bunkers made it ridiculous. Holding 2 rax scv-all in on steppes of war when you could wall off with 2 bunkers when it came, what, 10 seconds earlier? was a bit broken.

Mass infestor/ling/broodlord is dealt with ghost/tank, or rine/tank/viking, into thor/tank/viking. On even bases it's horribly inefficient. You can just trade on even economy with tank/viking, or use ghosts.

On September 15 2011 05:31 eugalp wrote:
Show nested quote +
They were unbeatable. Save for 2 separate 2 week periods in the entire year, Zerg has always been under 50% win rate on ladder up until the infestor buff. Of course ladder %'s don't mean shit, but it's telling that Zerg has been under 50% against protoss until a few weeks after the infestor buff.

Is that true for all regions though? I could be wrong but AFAIK in Korea zergs didn't have a big problem with this matchup.


http://i.imgur.com/uaVuw.png

I don't think ladder really means anything, and this graph doesn't really indicate balance or imbalance. It just shows that Zerg struggled right around until a bit after the infestor patch was released.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Aiurr
Profile Joined May 2010
Poland80 Posts
Last Edited: 2011-09-14 21:48:53
September 14 2011 21:47 GMT
#1970
On September 15 2011 06:28 Belial88 wrote:
Show nested quote +
On September 15 2011 05:26 Aiurr wrote:
I thought in TvZ, terran is strong in the first 10 minutes, but after that, zerg is just OP... mainly because there is no counter to mass infestors + zerglings/broodlords.


It's not necessarily Terran is strong, it's that a lot of the earlier maps and build times on bunkers made it ridiculous. Holding 2 rax scv-all in on steppes of war when you could wall off with 2 bunkers when it came, what, 10 seconds earlier? was a bit broken.

Mass infestor/ling/broodlord is dealt with ghost/tank, or rine/tank/viking, into thor/tank/viking. On even bases it's horribly inefficient. You can just trade on even economy with tank/viking, or use ghosts.


infestors counter ghosts, vikings, marines and tanks (and before 1.4 also thors)... and besides, how many ghosts do you need to EMP or snipe 20 infestors? ofc considering that infestors doesn't need overseer to counter ghosts and that overseer will be 50/50 soon enough.

infestors + zerglings with transition into broodlords are unstoppable... all vikings will die in 3 fungals (i think fungal needs a nerf that it wouldn't stun air units, only deal damage to them)
Go for the eyes, Boo, go for the eyes!
Belial88
Profile Blog Joined November 2010
United States5217 Posts
September 14 2011 22:41 GMT
#1971
Infestors don't counter ghosts? That's a little bit on the QQ side, I don't think your being rational with that but rather you are ranting. HT counter infestors perfectly fine, and unlike ghosts they don't have a range advantage.

It's 2 snipes to kill an infestor, at I believe 9 range. EMP has the same range as FG, so that's a micro war, but a ghost takes 3 FG to kill and can EMP while being FG'd.

Also, Zerg makes 10+ infestors because they need it, not because it's loliwin. So if you EMP 3 of the infestors, Zerg is at a disadvantage. If you EMP 5 of them, that's quite a few BL's that aren't there, and that's a bunch of deadweight. You can also cloak with ghosts, and snipe out overseers before they are in range.

To EMP 20 infestors, you only need 4 EMPs, so 2 ghosts. To snipe them, that's 4 infestors killed per ghost (just like FB on maxed energy HT can kill 4 infestors), so 5 ghosts if you are going to snipe. Considering that ghosts are much cheaper than infestors, this is a great trade.

Infestor + zergling will die to marine/siege tank. There's a reason Zerg gets mutas, and going for infestors is like making marauders to counter void rays, your ignoring the problem. You are also much more susceptible to drops, and the Terran can PF the map since you are much slower. IntoTheRainbow regularly crushes Destiny with all sorts of goofy shit, from 2 base battlecruiser to mass bio to ghosts to mech, because he outplays the infestors with how they are countered - by play, not by units. He expands all over due to no map control with mutas, he drops all over due to no mutas, and he puts lots of pressure to force infestors at home.

Also, Bl/Infestor/Zergling (you would actually prefer roaches once you got the BL out), is much less cost efficient than Viking/SiegeTank/Marine. If you are on even bases, you still stomp Zerg, as he has to lose an infestor every time he FG's to the siege tanks. With Zerg up a base, you should easily be able to out-macro a Bl/Infestor play and overrun the Zerg, just like if Zerg tried to go 2 base Ultralisk.

It sounds like you are just raving, but there is not a single game out there on the pro level where Zerg goes BL/Infestor to an even base Terran and wins. Zerg has either won the game with a 2+ base lead or by winning a huge engagement, or he will get crushed. SiegeTank/Viking/Marine is much cheaper and efficient than BL/Infestor, it's just a great combo that can actually do damage against a lategame Terran when Zerg doesn't need to worry about cost efficiency.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
MrCon
Profile Blog Joined August 2010
France29748 Posts
Last Edited: 2011-09-15 01:13:20
September 15 2011 01:13 GMT
#1972
Just making a little post about 111.
Yesterday it was held twice, perhaps it was already discussed here but anyway.
Both time protoss did what the most anti 111 guide are saying is "bullshit" : catching the terran in the middle of the map unsieged/unprepared. And both times was on xelnaga caverns, the best map to do it.
+ Show Spoiler +
First time Thorzain did it to Huk, 2nd time Puma did it to Mana, both held in the exact same manner even tho it wasn't the exact same variation (more banshees from Puma


Perhaps it'll interest people who missed it, vods are on the onemoregame twitch channel, EG vs Mouz.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
September 15 2011 02:16 GMT
#1973
The State of the Game episode that just happened 49 or whatever, was really interesting. They talked about the balance changes, and said... the exact same things I said!

How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
cywinr
Profile Joined February 2011
Canada173 Posts
September 15 2011 02:45 GMT
#1974
If Infestor's can't NP massive units, ghosts shouldn't be able to snipe massive units.
GinDo
Profile Blog Joined September 2010
3327 Posts
September 15 2011 02:57 GMT
#1975
On September 15 2011 10:13 MrCon wrote:
Just making a little post about 111.
Yesterday it was held twice, perhaps it was already discussed here but anyway.
Both time protoss did what the most anti 111 guide are saying is "bullshit" : catching the terran in the middle of the map unsieged/unprepared. And both times was on xelnaga caverns, the best map to do it.
+ Show Spoiler +
First time Thorzain did it to Huk, 2nd time Puma did it to Mana, both held in the exact same manner even tho it wasn't the exact same variation (more banshees from Puma


Perhaps it'll interest people who missed it, vods are on the onemoregame twitch channel, EG vs Mouz.


Thank you so very much. I have been arguing that point since beta, the importance of map control. If you watch BW people actively prowled the map with their units and forced engagements in the middle of the map. Especially against Terran in an attempt to slow down their push towards the opposing base. Using Sim City, Minimal defenses, awareness, and quick reaction in order to defend their mining bases

We simply don't see that kind of activeness in SC2. People often deem that kind of play to be risky and would rather bunker in their natural and take a third by the 15 minute mark. I think that this type of tendency is the result of Xelnaga Watch Towers which makes having map awareness a piece of cake.

But really in all attack involving tanks. Your dead if Terran is allowed to walk up to your Natural and siege up in perfect positioning. Terran is by far the most position dependent race. By poking at the 1-1-1 push as it moves out you delay and pick at the power of the push. This gives you enough time to build up your forces and Tech in order to completely crush the push.

Personally I would like to see alot more immortal with Warp Prism to pick at the tanks while Terran tries to move out. The extra immortal range and the Extra health on the WP will make it a very effective tactic.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
KimJongChill
Profile Joined January 2011
United States6429 Posts
September 15 2011 02:59 GMT
#1976
On September 15 2011 11:45 cywinr wrote:
If Infestor's can't NP massive units, ghosts shouldn't be able to snipe massive units.


Fair enough.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
Belial88
Profile Blog Joined November 2010
United States5217 Posts
Last Edited: 2011-09-15 10:59:44
September 15 2011 10:47 GMT
#1977
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
meadbert
Profile Blog Joined October 2010
United States681 Posts
September 15 2011 14:11 GMT
#1978
I think the Warp Gate nerf was largely a failure. Protoss may have been slightly overpowered before it, but since they have become massively underpowered.

20 seconds of research time does not sound THAT bad, but it takes an extra 2 chrono boosts to compensate and that represents 50 energy of Protoss's macro mechanic. For reference this would be like increasing the cost of stim by 270 (the cost of mule) or like forcing zerg to use up 8 larva on Metabolic Boost. (2 Injects)

Either would be a massive nerf and this is what happened to Protoss. One option is to just not use those chrono boosts on Warp and to a certain degree this is what has happened in PvZ with some FFEs, but in PvT not chronoing Warp is basically not an option because you will die.

A second piece of collateral damage was Hallucination. This realistically cannot be researched till after warp, so any delay in warp delays Hallucination by the same amount.

I would like to see Hallucination's research time decreased 20 seconds to give protoss scouting options and I would prefer a buff to chrono boost in general because losing those 2 Chrono Boosts really hurts 1-1-1 defense as Chronoing Immortals is so important.
Toadvine
Profile Joined November 2010
Poland2234 Posts
September 15 2011 14:13 GMT
#1979
On September 15 2011 10:13 MrCon wrote:
Just making a little post about 111.
Yesterday it was held twice, perhaps it was already discussed here but anyway.
Both time protoss did what the most anti 111 guide are saying is "bullshit" : catching the terran in the middle of the map unsieged/unprepared. And both times was on xelnaga caverns, the best map to do it.
+ Show Spoiler +
First time Thorzain did it to Huk, 2nd time Puma did it to Mana, both held in the exact same manner even tho it wasn't the exact same variation (more banshees from Puma


Perhaps it'll interest people who missed it, vods are on the onemoregame twitch channel, EG vs Mouz.


Huh? Both Mana and HuK did exactly what all the guides and discussion threads on TL recommended: They took a risky expansion, built up to 4-5 Gates and a Robo, chronoed Immortals, used their army to stall the push, and finally engaged from a wide angle with flanking units.

With all that, they still only barely held the attack. MaNa barely held after PuMa supplyblocked himself multiple times, and then had his banshees parked to the side during the main engagement. He still almost won. Huk's hold against Thorzain was more convincing, but he was also very close to losing at multiple points of that game.

Both of them would have probably instantly lost had the Terran been doing a reactor first 2 rax. Still, those are pretty much textbook examples of holding that all-in. And it doesn't change the fact that it's overpowered and has a terrible effect on PvT in general.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
HulkHogan
Profile Joined August 2011
Canada14 Posts
September 15 2011 14:15 GMT
#1980


Show nested quote +
There was a time when Terrans didn't knew how to beat Ling bling muta, but they changed their playstyle and TvZ is actually pretty terran favored right now.


Why would you say that? I don't think Terran ever just didn't know marine/tank is good. I think everyone has agreed TvZ has been pretty balanced for the entirety of the match-up.


Not before the hatchery HP buff and the reaper speed changes. It was actually pretty lopsided in Terran's favor.
Prev 1 97 98 99 100 101 1266 Next
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
Mondays #51
WardiTV354
Harstem282
OGKoka 253
CranKy Ducklings160
Rex111
LiquipediaDiscussion
Afreeca Starleague
10:00
Ro16 Group C
Snow vs Sharp
Jaedong vs Mini
Afreeca ASL 16725
sctven
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 282
OGKoka 253
Lowko244
Rex 111
StarCraft: Brood War
Calm 11989
Rain 5531
Bisu 5436
Flash 4059
Sea 1998
BeSt 1500
EffOrt 945
actioN 552
Hyun 490
Stork 355
[ Show more ]
ZerO 331
Zeus 291
Pusan 236
firebathero 200
Hyuk 176
Soulkey 171
ggaemo 140
Mong 111
JYJ101
Rush 99
Mind 93
Barracks 79
Aegong 51
PianO 51
Sea.KH 47
hero 34
Movie 33
yabsab 28
Icarus 23
Terrorterran 21
SilentControl 18
Noble 12
zelot 12
soO 11
sSak 10
Bale 9
Sacsri 7
Hm[arnc] 7
Dota 2
singsing2862
Dendi691
BananaSlamJamma277
Fuzer 180
Counter-Strike
olofmeister1350
x6flipin653
byalli213
markeloff44
edward43
oskar29
Super Smash Bros
Westballz17
Other Games
B2W.Neo687
crisheroes353
XaKoH 168
hiko126
Mew2King43
NeuroSwarm39
QueenE35
Organizations
StarCraft: Brood War
UltimateBattle 360
lovetv 13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota246
League of Legends
• Nemesis1084
• Jankos316
Upcoming Events
Monday Night Weeklies
3h 33m
OSC
11h 33m
Sparkling Tuna Cup
21h 33m
Afreeca Starleague
21h 33m
Light vs Speed
Larva vs Soma
PiGosaur Monday
1d 11h
LiuLi Cup
1d 22h
RSL Revival
2 days
Maru vs Reynor
Cure vs TriGGeR
The PondCast
3 days
RSL Revival
3 days
Zoun vs Classic
Korean StarCraft League
4 days
[ Show More ]
RSL Revival
4 days
[BSL 2025] Weekly
5 days
BSL Team Wars
5 days
RSL Revival
5 days
Online Event
6 days
Wardi Open
6 days
Liquipedia Results

Completed

BSL 20 Team Wars
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.