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Designated Balance Discussion Thread - Page 98

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Belial88
Profile Blog Joined November 2010
United States5217 Posts
Last Edited: 2011-09-14 03:56:31
September 14 2011 03:56 GMT
#1941
I don't even give a shit about 1-1-1 or it's balance, why is this even being discussed? You guys are trolling something I don't even give a damn about. Sure, you're right, 1-1-1 in it's current incarnation has been done popularly for a long time now. TvP is exactly the same today as it was a month ago as it was 3 months ago as it was a year ago. Sure. I agree with you. You're right, I'm wrong, 3-1-1 has always been around, and people have always been complaining imba about it.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Fig
Profile Joined March 2010
United States1324 Posts
September 14 2011 04:03 GMT
#1942
On September 14 2011 12:50 Belial88 wrote:
Show nested quote +
On September 14 2011 11:58 Fig wrote:
On September 14 2011 11:42 Belial88 wrote:
On September 14 2011 10:42 Vaporak wrote:
On September 14 2011 06:53 Belial88 wrote:
1-1-1 is new. Are you serious?


lol, your comment shows how new 1-1-1 is. Not the destiny-cloud-fist build, it's referring to an all-in TvP build focused on siege tanks and techport units. Unless you actually do know what the new 1-1-1 is, in which case yes, it's fairly new, in the scheme of things. It wasn't until what, this GSL that it was widely used?


Yes it's true that it has only recently surged in popularity, but No it's not fairly new. Here's a thread ( link ) that mentions Marin/tank/bashee/raven pushing in TvP back in 2010! You really shouldn't keep trying to BSing
teamliquid like this. :/

You're literally just ignoring evidence now huh. :/ Your argument was that 1/1/1 openings have been around for a while but not aggressive ones focusing on tank/starport units. I post a forum post mentioning a strong TvP push off of 1/1/1 openings that is marine/siegetank/raven/banshee aka focusing on tank/starport units and your answer is what? That the new 1/1/1 focuses on tank/banshee and no marauders so my link doesn't count? What are you even trying to say? The link I posted doesn't say to get marauders! You're literally just incoherently saying random things at this point.


That wasn't a 1-1-1 as we see it in today's incarnation... 1-1-1 has been around for a while, but not as an aggressive contain. that focuses on tank/banshee and no marauders. You really shouldn't keep trying to troll.

And the current 1-1-1 has not been extremely popular as a metagame strat. Everyone already knows that it was popular in the beta, but pretending that the current metagame of TvP has been that way forever is ridiculous. If you have no idea what I mean when I say "1-1-1 as it is now in the current metagame is a new metagame shift" then you are clearly trolling.

We're not going to get any new harass units before HotS. So, for the time being, why not reduce graviton beam energy cost to 25? Can anyone find any substantial reason for that to be overpowered?


If you've ever seen 8 phoenixes ravage a mineral line after the early midgame when they had just been produced, you'd find it OP as well. A small handful of phoenix (slightly enough to be okay with a single turret) can just make an entire mineral line dissapear in seconds as it is. Their energy cost also balances how much damage they can do in the early game, it would be rather annoying if single starport opening beat hydras (right now it takes double starport) or just a single phoenix + VR could take out multiple queens. I know Zerg shouldn't stream them 1 by 1, but larva injects are important.

Yeah if you make no defenses as zerg, then sure phoenixes will deal some damage, but they can still only kill 4 units each. Banshees cost the same and have no limit on kills, while mutas cost less and also have no limit. If you let 8 banshees or mutas into your mineral line, you will lose far more than from 8 phoenixes. And we all know that zergs do indeed defend. Any good zerg knows when to put down spores and how to make more queens in order to stop phoenix harass. They are hardly ever forced to make hydras anymore since that spore crawler buff where they can relocate in 5 seconds.

Even if you do kill a queen or two, zergs should have extra by that point anyway. If you watched nestea play vs protoss air you would understand how bad it is at harassing. He once lost 16 drones, multiple queens, and a few spores before stabilizing. And at the end of it he still had 80 drones. That is the problem with them atm. This buff is very small and would give toss something to hold them over, while atm they are in need of help with harass. But let's wait to see how much this patch helps first. I think the warp prism buff will add a lot to toss's harass potential.


Enough phoenix eventually bypass spores since they can kill a mineral line so fast when energy builds up. 4-6 mutas don't kill workers fast at all, and you can shut them down with static D or unit positioning. A banshee is pretty deadly, but has limited combat application.

I don't think any protoss has complained that they can't get enough graviton beam off, and 8 phoenix just can shred an entire mineral line instantly when they've been around and pooled a bit of energy. Making it so you need less phoenix wouldn't be a great change.

Show nested quote +
I can't believe you still think1-1-1 is a new build hahaha. How long have even been playing starcraft for?lol. Tester got 1-1-1'd contained on scrap station in the first ever gsl tournament......or is that to old enough?


He didn't get siege tanks... 1-1-1 as an aggressive contain focused on siege tech and banshees with mass marine support is pretty new. I guess that's why the pros have been complaining about 1-1-1 being imbalanced for such a long time.


You can say the same thing the other way. Enough spore bypass phoenixes, and you know that phoenixes cost way more than spores right? And why would you just pick 4-6 muta when we explicitly told you that looking at 8 would be more appropriate. And then you say you can shut mutas down with static D, when you can do the exact same thing to phoenixes. And to a greater extent since phoenixes can't kill static D. You seem to tweak the numbers enough to make it seem like your viewpoint still holds up.
Can't elope with my cantaloupe
Belial88
Profile Blog Joined November 2010
United States5217 Posts
September 14 2011 05:10 GMT
#1943
^ because 8 mutas is extremely expensive and by the time you get 8 mutas, the opponent will have defenses up. You can at most get 4-6 mutas fast enough before static d or enough marines with stim are out.

Phoenixes in numbers aren't shut down by static D. I mean kind of, but just like mutas they get to a point where they can ignore it/beat it/bypass it and wipe out a mineral line.

I mean it's not really a big deal. What you're proposing I don't think is gamebreaking, but it's just odd since I don't think anyone complained that phoenix don't have enough energy , and they rape mineral lines so hardcore once they've pooled energy. With your proposal phoenixes could do that as soon as a certain number popped. Which I guess takes time, so whatever. But just having 4 phoenix out quick, then wiping out a mineral line, that would suck.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
minhbq299
Profile Joined May 2011
United Kingdom566 Posts
September 14 2011 05:33 GMT
#1944
This guy, Belial88, seem like a totally biased and idiot kid, who hate protoss and jump at every post people want to discuss normally with his dirty mouth. Seriously even though I am not playing toss, I feel sorry for them having discuss balance with completely ignored kid like you. You said you dont care for T and P balance, why the fuck are you here then. LOL
SlayerS_Puzzle, oGsMC, Liquid'Hero, FXOz, ST.Parting, , NSHoseoJjakji, SlayerS_CoCa, DRG
MilesTeg
Profile Joined September 2010
France1271 Posts
September 14 2011 05:45 GMT
#1945
On September 14 2011 14:33 minhbq299 wrote:
This guy, Belial88, seem like a totally biased and idiot kid, who hate protoss and jump at every post people want to discuss normally with his dirty mouth. Seriously even though I am not playing toss, I feel sorry for them having discuss balance with completely ignored kid like you. You said you dont care for T and P balance, why the fuck are you here then. LOL


I don't agree actually. He started by making some good points, then people (like you) started the name calling and it degenerated. Besides there seems to be more Protoss players on this thread so it makes it harder to say anything that might suggest that PvZ isn't zerg favoured.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
September 14 2011 06:41 GMT
#1946
This guy, Belial88, seem like a totally biased and idiot kid, who hate protoss and jump at every post people want to discuss normally with his dirty mouth. Seriously even though I am not playing toss, I feel sorry for them having discuss balance with completely ignored kid like you. You said you dont care for T and P balance, why the fuck are you here then. LOL


Discussing the nuances of Zerg. I don't know what you have to flame for, I'm more than reasonable. I said the phoenix change doesn't sound that horrible, I disagree with it because I've never heard of an issue with phoenixes not having enough energy, but it sounds like it'd do too much damage to start with. If they lowered phoenix starting energy, then it'd be okay.

I don't agree actually. He started by making some good points, then people (like you) started the name calling and it degenerated. Besides there seems to be more Protoss players on this thread so it makes it harder to say anything that might suggest that PvZ isn't zerg favoured.


Thank you. At heart I'm a Zerg player, so obviously I have some bias, but I'm here to bullshit about starcraft, not start a flame war. I have some strong opinions, but they come with reason. I'm more than willing to change my opinion on anything, but I feel Protoss end-game is too strong, and that the losses they are suffering now are not due to imbalance but rather metagame issues and build order losses, and that none of the losses were in the end-game or with infestors.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
MilesTeg
Profile Joined September 2010
France1271 Posts
September 14 2011 06:52 GMT
#1947
On September 14 2011 15:41 Belial88 wrote:
Thank you. At heart I'm a Zerg player, so obviously I have some bias, but I'm here to bullshit about starcraft, not start a flame war. I have some strong opinions, but they come with reason. I'm more than willing to change my opinion on anything, but I feel Protoss end-game is too strong, and that the losses they are suffering now are not due to imbalance but rather metagame issues and build order losses, and that none of the losses were in the end-game or with infestors.


I feel the same way, but I'll start to regret defending you with sentences like "I'm here to bullshit about starcraft" :p
Belial88
Profile Blog Joined November 2010
United States5217 Posts
September 14 2011 07:05 GMT
#1948
^ You know, I mean like just to talk about it and get no where with it. I just like talking about the game, make sense?
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
September 14 2011 10:23 GMT
#1949
I'm not sure if this has been addressed...
But I think the reason why Terran is overall the best race is because they have all the necessary tools to deal with everything early game, to insure that they will come out ahead at the midgame. They have all the units necessary for defense and harrassment.
Let's go over some defensive strategies each race has at early game, i.e. 5-6 minute mark.

Protoss:
Anti-air: Stalker
Anti-armor: Stalker
Anti-mass units: sentries(kind of but not really), need collosi or templar tech
Anti-cloak: nothing, requires robo

Zerg:
Anti-air: Queens(need 3 or more)
Anti-armor: nothing
Anti-mass units: banelings
Anti-cloak: nothing

Terrans:
Anti-air: Marines
Anti-armor: Marauders
Anti-mass units: Hellions
Anti-cloak: scans

It becomes quite obvious that terrans are basically impervious to cheese in the early game, or at least very very resilient against cheese compared to the other races.
moo...for DRG
scFoX
Profile Joined September 2011
France454 Posts
September 14 2011 10:36 GMT
#1950
On September 14 2011 19:23 neoghaleon55 wrote:
I'm not sure if this has been addressed...
But I think the reason why Terran is overall the best race is because they have all the necessary tools to deal with everything early game, to insure that they will come out ahead at the midgame. They have all the units necessary for defense and harrassment.
Let's go over some defensive strategies each race has at early game, i.e. 5-6 minute mark.

Protoss:
Anti-air: Stalker
Anti-armor: Stalker
Anti-mass units: sentries(kind of but not really), need collosi or templar tech
Anti-cloak: nothing, requires robo

Zerg:
Anti-air: Queens(need 3 or more)
Anti-armor: nothing
Anti-mass units: banelings
Anti-cloak: nothing

Terrans:
Anti-air: Marines
Anti-armor: Marauders
Anti-mass units: Hellions
Anti-cloak: scans

It becomes quite obvious that terrans are basically impervious to cheese in the early game, or at least very very resilient against cheese compared to the other races.


You are forgetting static defense (turrets/spores/cannons) in terms of detection. Sure, it's not ideal, but it's a sound investment if you see that the opponent is going for cloaked units.
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
September 14 2011 10:41 GMT
#1951
On September 14 2011 10:48 Toadvine wrote:
We're not going to get any new harass units before HotS. So, for the time being, why not reduce graviton beam energy cost to 25? Can anyone find any substantial reason for that to be overpowered?


I like that idea since phoenix are fun to use anyway

But I think you would need to increase their build time. You can actually get 4 phoenix out pretty fast with some chronoboosts saved.
Toadvine
Profile Joined November 2010
Poland2234 Posts
September 14 2011 11:36 GMT
#1952
On September 14 2011 14:10 Belial88 wrote:
^ because 8 mutas is extremely expensive and by the time you get 8 mutas, the opponent will have defenses up. You can at most get 4-6 mutas fast enough before static d or enough marines with stim are out.

Phoenixes in numbers aren't shut down by static D. I mean kind of, but just like mutas they get to a point where they can ignore it/beat it/bypass it and wipe out a mineral line.

I mean it's not really a big deal. What you're proposing I don't think is gamebreaking, but it's just odd since I don't think anyone complained that phoenix don't have enough energy , and they rape mineral lines so hardcore once they've pooled energy. With your proposal phoenixes could do that as soon as a certain number popped. Which I guess takes time, so whatever. But just having 4 phoenix out quick, then wiping out a mineral line, that would suck.


I'm fine with increasing their build time back to what it used to be. It was decreased as a way of making them a better reactionary defense against Mutas, which they aren't especially good at anyway. I feel like Phoenix have an inherent disadvantage (the inability to attack structures and massive units), and both Terran and Zerg have means of combating mass Phoenix effectively, with this change or without it.

Amusingly enough, it would also help deal with Infestor woes. Since graviton beam cancels Neural, we could revert the Neural nerf, and instead see cool Phoenix splitting action against Infestors in PvZ, similarly to how Zergs split Mutas against them in ZvZ. That's another thing that's more fun than feedback.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
KimJongChill
Profile Joined January 2011
United States6429 Posts
September 14 2011 11:44 GMT
#1953
So what do we think about marine drops? I'm inclined to think that with their synergy with the dropship, it's way too potent in the late-game.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
September 14 2011 12:28 GMT
#1954
On September 14 2011 20:44 KimJongChill wrote:
So what do we think about marine drops? I'm inclined to think that with their synergy with the dropship, it's way too potent in the late-game.


Two spines and 4 banelings per base
That's how I survive late game zvt

I'm more concerned with marauder drops, but Terran would need to commit at least 2 dropships for those and mutas eat marauders alive late game anyway
moo...for DRG
iky43210
Profile Blog Joined May 2011
United States2099 Posts
September 14 2011 12:37 GMT
#1955
On September 14 2011 20:44 KimJongChill wrote:
So what do we think about marine drops? I'm inclined to think that with their synergy with the dropship, it's way too potent in the late-game.


its fine. if anything marine drop is not potent enough given how fast zerg units are moving in sc2.

rpgalon
Profile Joined April 2011
Brazil1069 Posts
Last Edited: 2011-09-14 13:25:45
September 14 2011 13:22 GMT
#1956
On September 14 2011 10:48 Toadvine wrote:
We're not going to get any new harass units before HotS. So, for the time being, why not reduce graviton beam energy cost to 25? Can anyone find any substantial reason for that to be overpowered?


25 energy vs light
impossible to use vs massive
50 energy vs anything else

-phoenix allready can't kill structures, any static defense deny phoenix, if you put 2 spores/canons/turrets on mineral lines, the phoenix die faster than they can pay for thenselves killing workes, with their small range you don't even need to spread the static defense, just put on the mineral line.

-phoenix can't kill marines because of energy, making 25 energy for each marine is going to make stargate a good counterbuild to 1/1/1

-if you haras with then, you can't defend (no energy) and since you have to spend a lot into phoenix to be able to start harassing, you can easily die to a counter attack if you are unable to use then for defense.

-25 energy is not going to make phoenix imba vs hydras, you do not attack hydras with less than 1:1 phoenix for each hydra, so energy is not a big deal (numbers are).

-corruptors hard counter phoenix, HARD.

-vikings are better than phoenix, ( yeah if you test 1 phoenix vs 1 viking, the phoenix get a close win) but in the real game, vikings can get shots off while phoenix need to fly over a marine ball, vikings can zone then out, seriously, 9 range is too much for then.

-infestors shut down mass phoenix instantly, TOTAL SHUT DOWN.

-ghosts can emp then, making then useless (like sentries and HT), since emp is good vs anything protoss have, you will always have some emp rounds for phoenix.

-phoenix x mutas is only in phoenix favor on low numbers, bigger numbers mutas own. the fact that zergs can win a game with only mutas makes them far more massable than phoenix.

-stargate becomes far more viable in PvP with this change.

-1 thor, deny any mass phoenix harras, just like mutas, but magic box can't help the phoenix against the thor.

-immortals should be 5 range, and instead they should buff the phoenix.
badog
MattyClutch
Profile Blog Joined September 2010
United States711 Posts
September 14 2011 14:57 GMT
#1957
On September 14 2011 14:10 Belial88 wrote:
Phoenixes in numbers aren't shut down by static D. I mean kind of, but just like mutas they get to a point where they can ignore it/beat it/bypass it and wipe out a mineral line.


What? Care to elaborate? They are relatively fragile and you need to keep the count up. Plus they cannot attack said static D.
Nihn'kas Neehn
latan
Profile Joined July 2010
740 Posts
September 14 2011 16:18 GMT
#1958
it has been said before, but terran is too efficient and versatile, i have perspective on all races now (i'm playing toss now, so naturally all my hate falls on terran atm lol), thing is, each terran production building has an option for every situation, (harass, push, support, defense) whereas with zerg or protoss each tech implies one situational use, a change of situation derives in a necessity for a tech switch. terran can react (or counter) with any of its already built production buildings.

and how stupid is the medivac? by design they pretty much are a must-have (if you go bio), and since you already have it it's easy to use drop tactics from there, with protoss and zerg one has to make their mind to go for drop tactics before building/researching transport. So i think the medivac is a design flaw in the game.
Whitewing
Profile Joined October 2010
United States7483 Posts
September 14 2011 16:23 GMT
#1959
On September 14 2011 23:57 MattyClutch wrote:
Show nested quote +
On September 14 2011 14:10 Belial88 wrote:
Phoenixes in numbers aren't shut down by static D. I mean kind of, but just like mutas they get to a point where they can ignore it/beat it/bypass it and wipe out a mineral line.


What? Care to elaborate? They are relatively fragile and you need to keep the count up. Plus they cannot attack said static D.


Plus, have a few infestors and get one fungal on them: bam, Protoss is now officially dead.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
johnny_enlgish
Profile Joined September 2011
13 Posts
September 14 2011 17:22 GMT
#1960
I would like for neural parasite to be removed completely. I don't think 1 unit should have more than 2 spells. Ghosts should be an exception because nuke is more like a unit and it needs a building and research to cast and of course its not instant.

I would like Fungal Growth to be a slowing spell and not prevent any movement. As far as the damage I'm fine if it does 36 or 30 damage.

I would also like the Zealot shield to be increased by 10 points like its in SC1. Right now ranged units have too much power over melee because they clump up so tightly and dish out amazing DPS.
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