• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:22
CET 05:22
KST 13:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool38Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (August 25-31): Clem's Last Straw? Weekly Cups (March 9-15): herO, Clem, ByuN win
Tourneys
World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 518 Radiation Zone The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Soulkey's decision to leave C9 JaeDong's form before ASL BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Ro24 Preview Pt1: New Chaos ASL21 General Discussion
Tourneys
[Megathread] Daily Proleagues ASL Season 21 LIVESTREAM with English Commentary [BSL22] Open Qualifiers & Ladder Tours Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4665 users

Designated Balance Discussion Thread - Page 904

Forum Index > SC2 General
Post a Reply
Prev 1 902 903 904 905 906 1266 Next
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
February 12 2014 15:26 GMT
#18061
Anyways, Blizzard is trying to fix it (wrongly IMO, but I'll take it)
Mura Ma Man, Dark Da Dude, Super Shot Sos!
TheDwf
Profile Joined November 2011
France19747 Posts
February 12 2014 15:31 GMT
#18062
On February 13 2014 00:19 SC2Toastie wrote:
http://aligulac.com/players/29/results/?after=2014-01-23&before=2014-02-12&race=ptzr&country=all&bestof=all&offline=both&game=all&op=Filter

In these games, jjakji is 62–17 (78.48%) in games and 30–6 (83.33%) in matches.

On February 13 2014 00:22 Ghanburighan wrote:
Show nested quote +
On February 13 2014 00:17 TheDwf wrote:
On February 13 2014 00:08 Ghanburighan wrote:
It's a while since we saw Aligulac lists, here's 103 (finished Feb the 5th) and the ongoing list 104 below it.

+ Show Spoiler +
[image loading]
[image loading]


Summary for T: PvT is looking bad, and terran representation is lousy.

Just to laugh, is there a way to know how many vT games involved jjakji in those lists?


That's easy:

List 103 includes 24 Jjakji v P games (17-7, 71%). There are 445 PvT games in the list, Jjakji contributed 5% of the games.

List 104 includes 12 Jjakji vP games, (8-4, 67%). There are 226 PvT games in the list, Jjakji contributed 5% again.

Thanks. Well, as usual, the amount of Koreans farming small cups distorts statistics anyway, so not much can be said. Still, the number of TvT so far in the last list is quite hilarious.
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
February 12 2014 15:33 GMT
#18063
Actualy ForGG made some Serious Dent in those Stats as well... between Jjakji and ForGG if their stats were taken out of that we would see some serious IMBA hahahahaha
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
February 12 2014 15:35 GMT
#18064
The low count of TvT and TvX games tells enough
Mura Ma Man, Dark Da Dude, Super Shot Sos!
TheDwf
Profile Joined November 2011
France19747 Posts
February 12 2014 15:35 GMT
#18065
On February 13 2014 00:33 Pirfiktshon wrote:
Actualy ForGG made some Serious Dent in those Stats as well... between Jjakji and ForGG if their stats were taken out of that we would see some serious IMBA hahahahaha

But there are other Koreans, Zerg or Protoss, who similarly skew the ratios towards their respective races; that's the problem with those winrates.
Deleted User 137586
Profile Joined January 2011
7859 Posts
February 12 2014 15:35 GMT
#18066
Btw, TheDwf, I updated my post with Jjakji's actual contribution in terms of win percentages while you were typing.
Cry 'havoc' and let slip the dogs of war
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
February 12 2014 15:38 GMT
#18067
On February 13 2014 00:35 TheDwf wrote:
Show nested quote +
On February 13 2014 00:33 Pirfiktshon wrote:
Actualy ForGG made some Serious Dent in those Stats as well... between Jjakji and ForGG if their stats were taken out of that we would see some serious IMBA hahahahaha

But there are other Koreans, Zerg or Protoss, who similarly skew the ratios towards their respective races; that's the problem with those winrates.

The low count AND the fact it is still this imbalanced in PvT is indicative of a large balance problem.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Glorfindel!
Profile Joined May 2011
Sweden1815 Posts
February 12 2014 15:40 GMT
#18068
Well if the stats had shown 50% and almost no TvTs atleast gone could argue its because fewer players play Terran or something. But the super low amount of TvT and still the imblanace in PvT is just.. Scary :/
http://eu.battle.net/sc2/en/profile/598681/1/Glorfindel/ladder/161337#current-rank
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
February 12 2014 15:41 GMT
#18069
On February 13 2014 00:40 Glorfindel! wrote:
Well if the stats had shown 50% and almost no TvTs atleast gone could argue its because fewer players play Terran or something. But the super low amount of TvT and still the imblanace in PvT is just.. Scary :/

No, they couldn't argue that with an incredibly low count of TvTs, you can only look at the relative amounts of games played by T and by the other races.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
TheDwf
Profile Joined November 2011
France19747 Posts
February 12 2014 16:00 GMT
#18070
On February 13 2014 00:35 Ghanburighan wrote:
Btw, TheDwf, I updated my post with Jjakji's actual contribution in terms of win percentages while you were typing.

Thanks. I initially asked this because out of curiosity, I had calculated my own impact in one of those periods and it was 0.7% or something, but the game count was probably quite low in December. With more games, 2% is quite an impact. It's a chance he sometimes loses cheeses or some macro games against other Koreans.

On February 13 2014 00:38 SC2Toastie wrote:
Show nested quote +
On February 13 2014 00:35 TheDwf wrote:
On February 13 2014 00:33 Pirfiktshon wrote:
Actualy ForGG made some Serious Dent in those Stats as well... between Jjakji and ForGG if their stats were taken out of that we would see some serious IMBA hahahahaha

But there are other Koreans, Zerg or Protoss, who similarly skew the ratios towards their respective races; that's the problem with those winrates.

The low count AND the fact it is still this imbalanced in PvT is indicative of a large balance problem.

Don't worry, you're preaching to a converted. And actually, I think those numbers fail to represent the extent of the problem, just like international winrates for TvZ were not as bad as the 35:65 in Code S at the end of WoL.
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
February 12 2014 16:11 GMT
#18071
Don't worry, you're preaching to a converted. And actually, I think those numbers fail to represent the extent of the problem, just like international winrates for TvZ were not as bad as the 35:65 in Code S at the end of WoL.


I don't know my Fellow Terrans some days it feels like we are climbing MT. Everest where the mountain just keeps getting Taller and Taller as we climb it.....

The Current system of Analyzing statistics seems lack luster.... Especially because SC2 Statistics and the way the system is built is almost always meant to give us the 50% winrate statistic in most situations....

I think analyzing performance of players vs the performance of the other taking into account what they have to go through in order to perform the same and accomplish the same results is the best way but having 3 different races and having them intentionally different mechanics makes that difficult.....
Nebuchad
Profile Blog Joined December 2012
Switzerland12417 Posts
February 12 2014 16:17 GMT
#18072
I imagine an unfriendly blink map could look like, two spots were it's possible to blink directly into the main, and the rest of the cliff being a two-part cliff. That way reapers can still access quite easily, and there aren't 500 areas to cover to counter blink play.
No will to live, no wish to die
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
February 12 2014 16:35 GMT
#18073
Belshir was a good map where blink wasn't totally broken.
Big J
Profile Joined March 2011
Austria16289 Posts
February 12 2014 16:39 GMT
#18074
On February 13 2014 01:35 Faust852 wrote:
Belshir was a good map where blink wasn't totally broken.


Cloud Kingdom was a good map where blink wasn't totally broken.
Snusmumriken
Profile Joined April 2012
Sweden1717 Posts
Last Edited: 2014-02-12 17:23:21
February 12 2014 17:22 GMT
#18075
On February 13 2014 01:39 Big J wrote:
Show nested quote +
On February 13 2014 01:35 Faust852 wrote:
Belshir was a good map where blink wasn't totally broken.


Cloud Kingdom was a good map where blink wasn't totally broken.


Cloud kingdom was the best map in sc2 history imo.

As much as it hurts me to say, I think there are bigger issues atm than tvp which is pretty broken. The swarmhost is just terribad. I really hope they change its DESIGN, because tweaking balance wont fix that unit.
Amove for Aiur
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
February 12 2014 17:22 GMT
#18076
On February 13 2014 01:11 Pirfiktshon wrote:
Show nested quote +
Don't worry, you're preaching to a converted. And actually, I think those numbers fail to represent the extent of the problem, just like international winrates for TvZ were not as bad as the 35:65 in Code S at the end of WoL.


I don't know my Fellow Terrans some days it feels like we are climbing MT. Everest where the mountain just keeps getting Taller and Taller as we climb it.....

The Current system of Analyzing statistics seems lack luster.... Especially because SC2 Statistics and the way the system is built is almost always meant to give us the 50% winrate statistic in most situations....

I think analyzing performance of players vs the performance of the other taking into account what they have to go through in order to perform the same and accomplish the same results is the best way but having 3 different races and having them intentionally different mechanics makes that difficult.....

The current system has a massive flaw in it; winrates go towards 50% at any time because imbalance just means less games -> the only way we can state there's an imbalance going on is by looking at a significantly lower count of games player by one race.

The problem with finding another way is that you always need to use some sort of number to define the skill of a player.

One way we could maybe do that is use the Aligulac's system of player performance; if a low Protoss beats a high terran, that influences statistics more than when a high terran beats a low protoss: call it an upset adjustment, I don't know.
Problem with that is the fact Aligulac responds somewhat slow to a player falling behind in skill.

All in all, the low count of games we currently see on top of a 10% imbalance in TvP indicate there's something very, very wrong with TvP, which I doubt will be solved easily with patches on the scale we currently see.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
February 12 2014 17:26 GMT
#18077
On February 13 2014 02:22 Snusmumriken wrote:
Show nested quote +
On February 13 2014 01:39 Big J wrote:
On February 13 2014 01:35 Faust852 wrote:
Belshir was a good map where blink wasn't totally broken.


Cloud Kingdom was a good map where blink wasn't totally broken.


Cloud kingdom was the best map in sc2 history imo.

As much as it hurts me to say, I think there are bigger issues atm than tvp which is pretty broken. The swarmhost is just terribad. I really hope they change its DESIGN, because tweaking balance wont fix that unit.

The problem in that is the fact you need about 2/3 remaxes just to beat one Void Ray Collosus Archon army. Zerg cannot go head to head with a Protoss army and needs 30 minute of chipping damage and making static defense and casters to be able to handle the Protoss army. Especially on the current maps, the third (and usually the forth too) are soo easy to take.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Snusmumriken
Profile Joined April 2012
Sweden1717 Posts
Last Edited: 2014-02-12 17:27:39
February 12 2014 17:26 GMT
#18078
On February 13 2014 02:22 SC2Toastie wrote:
Show nested quote +
On February 13 2014 01:11 Pirfiktshon wrote:
Don't worry, you're preaching to a converted. And actually, I think those numbers fail to represent the extent of the problem, just like international winrates for TvZ were not as bad as the 35:65 in Code S at the end of WoL.


I don't know my Fellow Terrans some days it feels like we are climbing MT. Everest where the mountain just keeps getting Taller and Taller as we climb it.....

The Current system of Analyzing statistics seems lack luster.... Especially because SC2 Statistics and the way the system is built is almost always meant to give us the 50% winrate statistic in most situations....

I think analyzing performance of players vs the performance of the other taking into account what they have to go through in order to perform the same and accomplish the same results is the best way but having 3 different races and having them intentionally different mechanics makes that difficult.....

The current system has a massive flaw in it; winrates go towards 50% at any time because imbalance just means less games -> the only way we can state there's an imbalance going on is by looking at a significantly lower count of games player by one race.

The problem with finding another way is that you always need to use some sort of number to define the skill of a player.

One way we could maybe do that is use the Aligulac's system of player performance; if a low Protoss beats a high terran, that influences statistics more than when a high terran beats a low protoss: call it an upset adjustment, I don't know.
Problem with that is the fact Aligulac responds somewhat slow to a player falling behind in skill.

All in all, the low count of games we currently see on top of a 10% imbalance in TvP indicate there's something very, very wrong with TvP, which I doubt will be solved easily with patches on the scale we currently see.


nah, the easiest way to spot imbalance is and has always been if one or two RACES dominate upper parts of the big tournaments. If protoss keeps on winning, but its not one or two protoss who does all the winning, then its a clear sign of imbalance (its ok if its just one or two since they may simply be much better than everyone else, see MVP 2011). This is what we see now with dear, sos, mc, san etc. winning. So its not one or two players who simply dominate regardless of race, its clearly the race that carriers whoever plays it to victory (exaggeration).

Winrates are just poor guides for so many reasons some of which youve mentioned, that theyre next to useless. Only in conjunction with other data are winrates interesting. or rather one should say, if winrates are imbalanced then that is almost definately a sign of imbalance, but if winrates arent imbalanced that doesnt exclude imbalance.
Amove for Aiur
Snusmumriken
Profile Joined April 2012
Sweden1717 Posts
February 12 2014 17:29 GMT
#18079
On February 13 2014 02:26 SC2Toastie wrote:
Show nested quote +
On February 13 2014 02:22 Snusmumriken wrote:
On February 13 2014 01:39 Big J wrote:
On February 13 2014 01:35 Faust852 wrote:
Belshir was a good map where blink wasn't totally broken.


Cloud Kingdom was a good map where blink wasn't totally broken.


Cloud kingdom was the best map in sc2 history imo.

As much as it hurts me to say, I think there are bigger issues atm than tvp which is pretty broken. The swarmhost is just terribad. I really hope they change its DESIGN, because tweaking balance wont fix that unit.

The problem in that is the fact you need about 2/3 remaxes just to beat one Void Ray Collosus Archon army. Zerg cannot go head to head with a Protoss army and needs 30 minute of chipping damage and making static defense and casters to be able to handle the Protoss army. Especially on the current maps, the third (and usually the forth too) are soo easy to take.


You would have to tweak more than the swarmhost, sure, but its not as massive an endeavour as some might have you think. Also, the swarmhost can be roughly of equal strength to its current use without being a long range siege-unit with free units. The combination of long range and free locusts make for extremely dull and long games. Either make the swarmhost a short range siege unit, a more of a hit and run type and unit (faster sh movement and burrow/unborrow) or make locusts cost minerals, but have other benefits instead. Thats the only solution imo.
Amove for Aiur
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
February 12 2014 17:30 GMT
#18080
On February 13 2014 02:26 Snusmumriken wrote:
Show nested quote +
On February 13 2014 02:22 SC2Toastie wrote:
On February 13 2014 01:11 Pirfiktshon wrote:
Don't worry, you're preaching to a converted. And actually, I think those numbers fail to represent the extent of the problem, just like international winrates for TvZ were not as bad as the 35:65 in Code S at the end of WoL.


I don't know my Fellow Terrans some days it feels like we are climbing MT. Everest where the mountain just keeps getting Taller and Taller as we climb it.....

The Current system of Analyzing statistics seems lack luster.... Especially because SC2 Statistics and the way the system is built is almost always meant to give us the 50% winrate statistic in most situations....

I think analyzing performance of players vs the performance of the other taking into account what they have to go through in order to perform the same and accomplish the same results is the best way but having 3 different races and having them intentionally different mechanics makes that difficult.....

The current system has a massive flaw in it; winrates go towards 50% at any time because imbalance just means less games -> the only way we can state there's an imbalance going on is by looking at a significantly lower count of games player by one race.

The problem with finding another way is that you always need to use some sort of number to define the skill of a player.

One way we could maybe do that is use the Aligulac's system of player performance; if a low Protoss beats a high terran, that influences statistics more than when a high terran beats a low protoss: call it an upset adjustment, I don't know.
Problem with that is the fact Aligulac responds somewhat slow to a player falling behind in skill.

All in all, the low count of games we currently see on top of a 10% imbalance in TvP indicate there's something very, very wrong with TvP, which I doubt will be solved easily with patches on the scale we currently see.


nah, the easiest way to spot imbalance is and has always been if one or two RACES dominate upper parts of the big tournaments. If protoss keeps on winning, but its not one or two protoss who does all the winning, then its a clear sign of imbalance (its ok if its just one or two since they may simply be much better than everyone else, see MVP 2011). This is what we see now with dear, sos, mc, san etc. winning. So its not one or two players who simply dominate regardless of race, its clearly the race that carriers whoever plays it to victory (exaggeration).

Winrates are just poor guides for so many reasons some of which youve mentioned, that theyre next to useless. Only in conjunction with other data are winrates interesting. or rather one should say, if winrates are imbalanced then that is almost definately a sign of imbalance, but if winrates arent imbalanced that doesnt exclude imbalance.

If the upper echelons of Tournaments are filled with only 2/3 races, doesn't that automatically mean the amount of games played by the third race is significantly lower, and thus, we state exactly the same thing in different words :D?
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Prev 1 902 903 904 905 906 1266 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 38m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft598
RuFF_SC2 214
Nathanias 128
StarCraft: Brood War
GuemChi 5384
Noble 30
Bale 17
ZergMaN 16
ajuk12(nOOB) 14
Icarus 9
Dota 2
monkeys_forever599
League of Legends
JimRising 773
Other Games
summit1g10132
ViBE131
Mew2King107
UpATreeSC36
JuggernautJason13
deth8
Organizations
Other Games
gamesdonequick803
Dota 2
PGL Dota 2 - Main Stream101
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• davetesta34
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki25
• Diggity1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1202
• Rush1004
Upcoming Events
Replay Cast
4h 38m
Afreeca Starleague
5h 38m
Sharp vs Scan
Rain vs Mong
Wardi Open
7h 38m
Monday Night Weeklies
12h 38m
Sparkling Tuna Cup
1d 5h
Afreeca Starleague
1d 5h
Soulkey vs Ample
JyJ vs sSak
Replay Cast
2 days
Afreeca Starleague
2 days
hero vs YSC
Larva vs Shine
Kung Fu Cup
2 days
Replay Cast
2 days
[ Show More ]
KCM Race Survival
3 days
The PondCast
3 days
WardiTV Team League
3 days
Replay Cast
3 days
WardiTV Team League
4 days
RSL Revival
5 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
5 days
Platinum Heroes Events
5 days
BSL
5 days
RSL Revival
6 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
6 days
BSL
6 days
Liquipedia Results

Completed

Proleague 2026-03-22
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.