• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:47
CET 22:47
KST 06:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Gypsy to Korea mca64Launcher - New Version with StarCraft: Remast BGH Auto Balance -> http://bghmmr.eu/ Soulkey's decision to leave C9 How much money terran looses from gas steal?
Tourneys
[ASL21] Ro24 Group C [Megathread] Daily Proleagues [ASL21] Ro24 Group B 2026 Changsha Offline Cup
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Darkest Dungeon Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1613 users

Designated Balance Discussion Thread - Page 903

Forum Index > SC2 General
Post a Reply
Prev 1 901 902 903 904 905 1266 Next
Destructicon
Profile Blog Joined September 2011
4713 Posts
February 10 2014 21:22 GMT
#18041
On February 11 2014 05:22 DinoMight wrote:
Show nested quote +
On February 11 2014 05:05 sibs wrote:
On February 11 2014 04:49 DinoMight wrote:
On February 11 2014 04:45 shockaslim wrote:
On February 11 2014 04:16 DinoMight wrote:
On February 11 2014 04:03 TheDwf wrote:
On February 11 2014 03:52 DinoMight wrote:
In the case of the vision then. When does the vision break the game? One could say Blink allins are too strong. Is there any other scenario where MsC having 14 vision is bad? No.

? Of course there are. Protoss having early game maphack against Terran simply by poking (i. e. committing zero resource to scouting), Protoss having complete vision of Terran's defence and forces when all-inning (and not only with Blink) or simply attacking...


Yes, but unless the Protoss is all-ining, then what's there for the MsC to see anyhow? There will be marines to push it away. Terran has Reapers to scout with around this time as well, so both can see each others bases.

I just don't get what the big deal is. If you hide a building in the corner of your base you don't want Protoss to see and Protoss flies the MsC in to see it, it will die to marines. Or it will recall/Time warp and therefore not have mana left for Photon Overcharge. It's not just unlimited free scouting like you say.

And I really don't think you understand how helpful the range is in PvP. I understand you play Terran and don't care, but it has improved the matchup SO much.


Thats what we are trying to tell you! The MSC with 14 vision makes all-inning way too safe because you can see the Terran defense before you make any type of committal to an attack while keeping the MSC safe from being picked off. Also, since you have to open reaper first every single game, there is zero way to stop an MSC from scouting your whole base because you won't have enough marines to stop it.


I see your point. So how low would you want the vision to be and would you be ok with it being a little faster in exchange?

This is very different than "it's too versatile." Nice of someone to give a proper argument instead of just whining.



Too versatile is a great argument, the unit is way too good for it's cost, it simply does way too much.

Scouting, offense, defense, in any stage of the game, it way exceeds its value.

It doesn't need to be faster, it could lose the vision and probably lose the AtG attack and also TW and it'd still be good, just wouldn't be the godlike unit that it is now.




Too versatile is not an argument. Too cost effective is an argument. Terrans have marines which are the most versatile unit in the game. Yet nobody is saying remove it.

ROFL. What exactly are we supposed to do with a blind floating unarmed 100/100 ball?


Same thing you do now, you keep it with your army so you can recall or TW, but you no longer send it ahead to scout, you keep it protected, or you keep it in your base and double PO. Having the MsC blind and unable to attack just removes the offensive potential and the scouting, something Protoss already has plenty of.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Big J
Profile Joined March 2011
Austria16289 Posts
February 10 2014 23:32 GMT
#18042
On February 11 2014 05:22 DinoMight wrote:
Show nested quote +
On February 11 2014 05:05 sibs wrote:
On February 11 2014 04:49 DinoMight wrote:
On February 11 2014 04:45 shockaslim wrote:
On February 11 2014 04:16 DinoMight wrote:
On February 11 2014 04:03 TheDwf wrote:
On February 11 2014 03:52 DinoMight wrote:
In the case of the vision then. When does the vision break the game? One could say Blink allins are too strong. Is there any other scenario where MsC having 14 vision is bad? No.

? Of course there are. Protoss having early game maphack against Terran simply by poking (i. e. committing zero resource to scouting), Protoss having complete vision of Terran's defence and forces when all-inning (and not only with Blink) or simply attacking...


Yes, but unless the Protoss is all-ining, then what's there for the MsC to see anyhow? There will be marines to push it away. Terran has Reapers to scout with around this time as well, so both can see each others bases.

I just don't get what the big deal is. If you hide a building in the corner of your base you don't want Protoss to see and Protoss flies the MsC in to see it, it will die to marines. Or it will recall/Time warp and therefore not have mana left for Photon Overcharge. It's not just unlimited free scouting like you say.

And I really don't think you understand how helpful the range is in PvP. I understand you play Terran and don't care, but it has improved the matchup SO much.


Thats what we are trying to tell you! The MSC with 14 vision makes all-inning way too safe because you can see the Terran defense before you make any type of committal to an attack while keeping the MSC safe from being picked off. Also, since you have to open reaper first every single game, there is zero way to stop an MSC from scouting your whole base because you won't have enough marines to stop it.


I see your point. So how low would you want the vision to be and would you be ok with it being a little faster in exchange?

This is very different than "it's too versatile." Nice of someone to give a proper argument instead of just whining.



Too versatile is a great argument, the unit is way too good for it's cost, it simply does way too much.

Scouting, offense, defense, in any stage of the game, it way exceeds its value.

It doesn't need to be faster, it could lose the vision and probably lose the AtG attack and also TW and it'd still be good, just wouldn't be the godlike unit that it is now.




Too versatile is not an argument. Too cost effective is an argument. Terrans have marines which are the most versatile unit in the game. Yet nobody is saying remove it.

ROFL. What exactly are we supposed to do with a blind floating unarmed 100/100 ball?


a) it's not about removing the MsC. 11vision and probably another tweak to TvP could do the trick.
b) marines get called out a lot for their combination of costefficiency+versatility. But they arent causing balanceproblems anymore, unlike the MsC.
Destructicon
Profile Blog Joined September 2011
4713 Posts
February 10 2014 23:47 GMT
#18043
On February 11 2014 08:32 Big J wrote:
Show nested quote +
On February 11 2014 05:22 DinoMight wrote:
On February 11 2014 05:05 sibs wrote:
On February 11 2014 04:49 DinoMight wrote:
On February 11 2014 04:45 shockaslim wrote:
On February 11 2014 04:16 DinoMight wrote:
On February 11 2014 04:03 TheDwf wrote:
On February 11 2014 03:52 DinoMight wrote:
In the case of the vision then. When does the vision break the game? One could say Blink allins are too strong. Is there any other scenario where MsC having 14 vision is bad? No.

? Of course there are. Protoss having early game maphack against Terran simply by poking (i. e. committing zero resource to scouting), Protoss having complete vision of Terran's defence and forces when all-inning (and not only with Blink) or simply attacking...


Yes, but unless the Protoss is all-ining, then what's there for the MsC to see anyhow? There will be marines to push it away. Terran has Reapers to scout with around this time as well, so both can see each others bases.

I just don't get what the big deal is. If you hide a building in the corner of your base you don't want Protoss to see and Protoss flies the MsC in to see it, it will die to marines. Or it will recall/Time warp and therefore not have mana left for Photon Overcharge. It's not just unlimited free scouting like you say.

And I really don't think you understand how helpful the range is in PvP. I understand you play Terran and don't care, but it has improved the matchup SO much.


Thats what we are trying to tell you! The MSC with 14 vision makes all-inning way too safe because you can see the Terran defense before you make any type of committal to an attack while keeping the MSC safe from being picked off. Also, since you have to open reaper first every single game, there is zero way to stop an MSC from scouting your whole base because you won't have enough marines to stop it.


I see your point. So how low would you want the vision to be and would you be ok with it being a little faster in exchange?

This is very different than "it's too versatile." Nice of someone to give a proper argument instead of just whining.



Too versatile is a great argument, the unit is way too good for it's cost, it simply does way too much.

Scouting, offense, defense, in any stage of the game, it way exceeds its value.

It doesn't need to be faster, it could lose the vision and probably lose the AtG attack and also TW and it'd still be good, just wouldn't be the godlike unit that it is now.




Too versatile is not an argument. Too cost effective is an argument. Terrans have marines which are the most versatile unit in the game. Yet nobody is saying remove it.

ROFL. What exactly are we supposed to do with a blind floating unarmed 100/100 ball?


a) it's not about removing the MsC. 11vision and probably another tweak to TvP could do the trick.
b) marines get called out a lot for their combination of costefficiency+versatility. But they arent causing balanceproblems anymore, unlike the MsC.


I dunno Kev, if you ask certain people here on TL, they'd tell you Marines are the devil incarnate, raining down fire and brimstone upon zerg and protoss kind everywhere.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
February 10 2014 23:49 GMT
#18044
On February 11 2014 08:47 Destructicon wrote:
Show nested quote +
On February 11 2014 08:32 Big J wrote:
On February 11 2014 05:22 DinoMight wrote:
On February 11 2014 05:05 sibs wrote:
On February 11 2014 04:49 DinoMight wrote:
On February 11 2014 04:45 shockaslim wrote:
On February 11 2014 04:16 DinoMight wrote:
On February 11 2014 04:03 TheDwf wrote:
On February 11 2014 03:52 DinoMight wrote:
In the case of the vision then. When does the vision break the game? One could say Blink allins are too strong. Is there any other scenario where MsC having 14 vision is bad? No.

? Of course there are. Protoss having early game maphack against Terran simply by poking (i. e. committing zero resource to scouting), Protoss having complete vision of Terran's defence and forces when all-inning (and not only with Blink) or simply attacking...


Yes, but unless the Protoss is all-ining, then what's there for the MsC to see anyhow? There will be marines to push it away. Terran has Reapers to scout with around this time as well, so both can see each others bases.

I just don't get what the big deal is. If you hide a building in the corner of your base you don't want Protoss to see and Protoss flies the MsC in to see it, it will die to marines. Or it will recall/Time warp and therefore not have mana left for Photon Overcharge. It's not just unlimited free scouting like you say.

And I really don't think you understand how helpful the range is in PvP. I understand you play Terran and don't care, but it has improved the matchup SO much.


Thats what we are trying to tell you! The MSC with 14 vision makes all-inning way too safe because you can see the Terran defense before you make any type of committal to an attack while keeping the MSC safe from being picked off. Also, since you have to open reaper first every single game, there is zero way to stop an MSC from scouting your whole base because you won't have enough marines to stop it.


I see your point. So how low would you want the vision to be and would you be ok with it being a little faster in exchange?

This is very different than "it's too versatile." Nice of someone to give a proper argument instead of just whining.



Too versatile is a great argument, the unit is way too good for it's cost, it simply does way too much.

Scouting, offense, defense, in any stage of the game, it way exceeds its value.

It doesn't need to be faster, it could lose the vision and probably lose the AtG attack and also TW and it'd still be good, just wouldn't be the godlike unit that it is now.




Too versatile is not an argument. Too cost effective is an argument. Terrans have marines which are the most versatile unit in the game. Yet nobody is saying remove it.

ROFL. What exactly are we supposed to do with a blind floating unarmed 100/100 ball?


a) it's not about removing the MsC. 11vision and probably another tweak to TvP could do the trick.
b) marines get called out a lot for their combination of costefficiency+versatility. But they arent causing balanceproblems anymore, unlike the MsC.


I dunno Kev, if you ask certain people here on TL, they'd tell you Marines are the devil incarnate, raining down fire and brimstone upon zerg and protoss kind everywhere.

Those are usually the most knowledgable people around, might I add!
Mura Ma Man, Dark Da Dude, Super Shot Sos!
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
Last Edited: 2014-02-11 03:11:58
February 11 2014 03:11 GMT
#18045
On February 11 2014 03:52 DinoMight wrote:
I'm not quite sure I understand what it is you want to do that Mothership Core having 14 vision does not allow you to do.

I made a very specific point about how limiting Blink surface area on the maps (something that can be done without impacting anything OTHER than Blink) would address the vision concern - namely that the vision is a problem because of Blink allins. This point was completely ignored.

So basically your point is that the MsC is too versatile? As in you don't want Protoss to have it just because. This is a bad argument. I can understand if you're telling me that PO is too strong on defense, or that it does too much DPS for its cost, or something specific like that.

But to say that a unit is "too versatile" as a blanket statement is just not an argument. Should we remove the Marine from the game then? It's a 1 supply 50 minerals 0 gas unit you can make two at a time that Terran literally makes in every single game of StarCraft against every composition. Of course not. Units can be versatile. That's fine. As long as it doesn't break the game then okay.

In the case of the vision then. When does the vision break the game? One could say Blink allins are too strong. Is there any other scenario where MsC having 14 vision is bad? No. Are there scenarios that benefit from it? Yes (PvP).

Wouldn't it make sense to just slightly alter the maps then? You could put some trees by the cliff and keep the map the same. This addresses the Blink issue and doesn't change the map otherwise.


Try to look at it from a map maker's perspective. Making blink unfriendly map means to include a lot of dead air-space into the main. Enjoy dealing with mutas and drops then. :\

Even then, Protoss can just walk up to the natural and blink from near the ramp...
seak99
Profile Joined November 2013
Canada69 Posts
February 11 2014 03:49 GMT
#18046
blizzard needs to re balance hellion/hell bat grouping. I liked them being separate when I ctl clicked a unit.
Survivor61316
Profile Joined July 2012
United States470 Posts
February 12 2014 06:51 GMT
#18047
Why do people even respond to DinoMight anymore? He's such an obvious, obnoxious troll. Just ignore him.
Liquid Fighting
Tzuborg
Profile Joined April 2011
Norway171 Posts
February 12 2014 10:12 GMT
#18048
Apart from the blink all in issue, isn't the main problem with TvP the protoss' ability to melt away a maxed terran army in seconds? Aren't storms and archons what need to be looked at?
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
February 12 2014 11:07 GMT
#18049
On February 12 2014 19:12 Tzuborg wrote:
Apart from the blink all in issue, isn't the main problem with TvP the protoss' ability to melt away a maxed terran army in seconds? Aren't storms and archons what need to be looked at?


No, because ghost
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Deleted User 137586
Profile Joined January 2011
7859 Posts
February 12 2014 15:08 GMT
#18050
It's a while since we saw Aligulac lists, here's 103 (finished Feb the 5th) and the ongoing list 104 below it.

[image loading]
[image loading]

Summary for T: PvT is looking bad, and terran representation is lousy.
Cry 'havoc' and let slip the dogs of war
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
February 12 2014 15:14 GMT
#18051
On February 13 2014 00:08 Ghanburighan wrote:
It's a while since we saw Aligulac lists, here's 103 (finished Feb the 5th) and the ongoing list 104 below it.

[image loading]
[image loading]

Summary for T: PvT is looking bad, and terran representation is lousy.

The fact PvT is still over 55% whilst the Terran representation is SUPERLOW means balance is way worse than those 55% indicate 0.0
Mura Ma Man, Dark Da Dude, Super Shot Sos!
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
Last Edited: 2014-02-12 15:16:02
February 12 2014 15:15 GMT
#18052
On February 12 2014 20:07 SetGuitarsToKill wrote:
Show nested quote +
On February 12 2014 19:12 Tzuborg wrote:
Apart from the blink all in issue, isn't the main problem with TvP the protoss' ability to melt away a maxed terran army in seconds? Aren't storms and archons what need to be looked at?


No, because ghost

The problem with Archons has more to do with instant reincforcements of a very strong and beefy splash unit after an engagement. Zealot Archon is so efficient with mass gateways that a remax is fast and VERY powerful.

In a normal engagement this can all be prevented with ghost control.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
TheDwf
Profile Joined November 2011
France19747 Posts
February 12 2014 15:17 GMT
#18053
On February 13 2014 00:08 Ghanburighan wrote:
It's a while since we saw Aligulac lists, here's 103 (finished Feb the 5th) and the ongoing list 104 below it.

+ Show Spoiler +
[image loading]
[image loading]


Summary for T: PvT is looking bad, and terran representation is lousy.

Just to laugh, is there a way to know how many vT games involved jjakji in those lists?
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
February 12 2014 15:18 GMT
#18054
On February 13 2014 00:17 TheDwf wrote:
Show nested quote +
On February 13 2014 00:08 Ghanburighan wrote:
It's a while since we saw Aligulac lists, here's 103 (finished Feb the 5th) and the ongoing list 104 below it.

+ Show Spoiler +
[image loading]
[image loading]


Summary for T: PvT is looking bad, and terran representation is lousy.

Just to laugh, is there a way to know how many vT games involved jjakji in those lists?

Checking Jjakji's recent games. I'll do it :D!
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Snusmumriken
Profile Joined April 2012
Sweden1717 Posts
February 12 2014 15:18 GMT
#18055
On February 13 2014 00:14 SC2Toastie wrote:
Show nested quote +
On February 13 2014 00:08 Ghanburighan wrote:
It's a while since we saw Aligulac lists, here's 103 (finished Feb the 5th) and the ongoing list 104 below it.

[image loading]
[image loading]

Summary for T: PvT is looking bad, and terran representation is lousy.

The fact PvT is still over 55% whilst the Terran representation is SUPERLOW means balance is way worse than those 55% indicate 0.0


Same goes for tvz which for anyone whos following the scene is clearly zerg-favoured as well, beyond the stats shown here. Albeit not as bad as tvp but still... Sad times to be terran.
Amove for Aiur
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
February 12 2014 15:19 GMT
#18056
http://aligulac.com/players/29/results/?after=2014-01-23&before=2014-02-12&race=ptzr&country=all&bestof=all&offline=both&game=all&op=Filter

In these games, jjakji is 62–17 (78.48%) in games and 30–6 (83.33%) in matches.

Mura Ma Man, Dark Da Dude, Super Shot Sos!
Glorfindel!
Profile Joined May 2011
Sweden1815 Posts
Last Edited: 2014-02-12 15:21:00
February 12 2014 15:20 GMT
#18057
On February 13 2014 00:08 Ghanburighan wrote:
It's a while since we saw Aligulac lists, here's 103 (finished Feb the 5th) and the ongoing list 104 below it.

[image loading]
[image loading]

Summary for T: PvT is looking bad, and terran representation is lousy.

I bet most of these Terran games are with very few Terrans, like Jjakji taking many of these Terran victories by himself.
The fact that there are so few games with Terran and still the statistics are so bad just showcase that the winpercentage probably is way wrose then the numbers show
http://eu.battle.net/sc2/en/profile/598681/1/Glorfindel/ladder/161337#current-rank
Glorfindel!
Profile Joined May 2011
Sweden1815 Posts
February 12 2014 15:22 GMT
#18058
On February 13 2014 00:19 SC2Toastie wrote:
http://aligulac.com/players/29/results/?after=2014-01-23&before=2014-02-12&race=ptzr&country=all&bestof=all&offline=both&game=all&op=Filter

In these games, jjakji is 62–17 (78.48%) in games and 30–6 (83.33%) in matches.


Jjakji saving Terran statistics from looking awful
http://eu.battle.net/sc2/en/profile/598681/1/Glorfindel/ladder/161337#current-rank
Deleted User 137586
Profile Joined January 2011
7859 Posts
Last Edited: 2014-02-12 15:30:26
February 12 2014 15:22 GMT
#18059
On February 13 2014 00:17 TheDwf wrote:
Show nested quote +
On February 13 2014 00:08 Ghanburighan wrote:
It's a while since we saw Aligulac lists, here's 103 (finished Feb the 5th) and the ongoing list 104 below it.

+ Show Spoiler +
[image loading]
[image loading]


Summary for T: PvT is looking bad, and terran representation is lousy.

Just to laugh, is there a way to know how many vT games involved jjakji in those lists?


That's easy:

List 103 includes 24 Jjakji v P games (17-7, 71%). There are 445 PvT games in the list, Jjakji contributed 5% of the games.

List 104 includes 12 Jjakji vP games, (8-4, 67%). There are 226 PvT games in the list, Jjakji contributed 5% again.

Edit: In other words, list 103 without any Jjakji games would take a 2% hike in favour of P (59%) and list 104 would also be boosted by 2%, from 55% to 57% in favour of P.
Cry 'havoc' and let slip the dogs of war
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
February 12 2014 15:25 GMT
#18060
On February 13 2014 00:18 Snusmumriken wrote:
Show nested quote +
On February 13 2014 00:14 SC2Toastie wrote:
On February 13 2014 00:08 Ghanburighan wrote:
It's a while since we saw Aligulac lists, here's 103 (finished Feb the 5th) and the ongoing list 104 below it.

[image loading]
[image loading]

Summary for T: PvT is looking bad, and terran representation is lousy.

The fact PvT is still over 55% whilst the Terran representation is SUPERLOW means balance is way worse than those 55% indicate 0.0


Same goes for tvz which for anyone whos following the scene is clearly zerg-favoured as well, beyond the stats shown here. Albeit not as bad as tvp but still... Sad times to be terran.

Well, there's this interesting mechanism when a race is too weak, especially in both matchups.

Because players of the race don't even make qualifiers or die very early in normal tournaments, the winrate would be expected to sink, but it doesn't.
The experts of the races will get way higher winrates because they play against way inferior opponents.
EXAMPLE
Think EmpireHappy v BabyKnight v Taeja; I'd state Happy and BK are quite equal in level. If balance is off, BK goes 3-0 over Happy in qualifiers. BK is no match for Taeja however (No offense BK :O!) and Taeja goes 3-0 in a group stage. This kinda pattern repeats and we end up with something like this: PvT (Foreign P v Korean T) is 20-25.
You'd say winrates favor Terran, but now you look at the grand scheme of things. 45 games is about 8% of total games played. Ro32 in a Tournament has 3 terrans and 16 Protosses.
Winrates are even if not in favor of Terran, but is this indicative of a balanced game? Currently, SC2 is looking like this.

Foreign T << Foreign PZ = Korean T < Korean ZP

The only way to see this is the low amount of games played by T.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Prev 1 901 902 903 904 905 1266 Next
Please log in or register to reply.
Live Events Refresh
OSC
18:00
OSC Elite Rising Star #18
SteadfastSC143
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 412
Liquid`TLO 262
SteadfastSC 143
UpATreeSC 112
StarCraft: Brood War
Britney 10416
Backho 62
soO 21
Super Smash Bros
C9.Mang0181
Other Games
summit1g7264
tarik_tv3998
Grubby2411
shahzam354
mouzStarbuck341
ViBE10
Organizations
Other Games
gamesdonequick1916
BasetradeTV75
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• davetesta5
• Reevou 3
• intothetv
• sooper7s
• Migwel
• LaughNgamezSOOP
• AfreecaTV YouTube
• IndyKCrew
• Kozan
StarCraft: Brood War
• RayReign 31
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2868
• WagamamaTV850
• lizZardDota272
League of Legends
• Doublelift1732
• TFBlade696
Other Games
• imaqtpie795
• Scarra726
• Shiphtur117
Upcoming Events
Replay Cast
2h 13m
WardiTV Team League
14h 13m
Big Brain Bouts
19h 13m
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
1d 12h
Cure vs Zoun
herO vs Rogue
WardiTV Team League
1d 14h
Platinum Heroes Events
1d 17h
BSL
1d 22h
RSL Revival
2 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
2 days
BSL
2 days
[ Show More ]
Replay Cast
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
Light vs Calm
Royal vs Mind
Wardi Open
3 days
Monday Night Weeklies
3 days
OSC
4 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Rush vs PianO
Flash vs Speed
Replay Cast
5 days
Afreeca Starleague
5 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-03-25
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.