• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:26
CEST 08:26
KST 15:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
Geoff 'iNcontroL' Robinson has passed away GSTL Returns in 2026! SC4ALL II: SC2 Player Announcement 6/8 - Maru Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 Fall 2026 GSTL Announcement Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
BW General Discussion [Personal Project Share] Terran Defense v0.60 ASL22 General Discussion Pros React To: First 'Fastest' Map in ASL History BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Toronto invitational lan 22 august [Megathread] Daily Proleagues [ASL22] Ro24 Group B [ASL22] Ro24 Group A
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Dating: How's your luck? Artificial Intelligence Thread The Letting Off Steam Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5259 users

Designated Balance Discussion Thread - Page 590

Forum Index > SC2 General
Post a Reply
Prev 1 588 589 590 591 592 1266 Next
Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 24 2013 19:11 GMT
#11781
On July 25 2013 04:07 LSN wrote:
lol you guys can not even admit a matchup is wrong in a general gameplay perspective. This is what also makes your points on balance pointless cause its just terran bias. Everyone who knows broodwar and its different ways to make the opponent adapt to your play for every race and compares it to SC2 hots can see that this is heavily unbalanced as terran basically has to build only 4 different units every game and nothing else no matter what strategy the zerg plays. Not even a spellcaster in there rofl. Just some basic tier 1 units make it in every game.

I like how you keep saying the same thing over and over, yet Zerg has won the most GSLs the last two years and the win rates do not reflect any imbalance in favor of terran.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
July 24 2013 19:11 GMT
#11782
LOL I will agree ravens are very powerful but by the time someone does a hard switch to ravens which means they have to stay back if their forces are waning at the front there is your time to tech switch to ultras and Ravens vs ultras i mean you can't get enough energy to keep them back LOL

I will say TVP I have been experimenting with Ravens OMG its changed my engage to a very high win rate like disgusting 1 Emp + 2 bombs on Colo is death dealing to a toss army.....
Rhaegal
Profile Blog Joined July 2013
United States678 Posts
July 24 2013 19:16 GMT
#11783
On July 25 2013 04:07 LSN wrote:
lol you guys can not even admit a matchup is wrong in a general gameplay perspective. This is what also makes your points on balance pointless cause its just terran bias. Everyone who knows broodwar and its different ways to make the opponent adapt to your play for every race and compares it to SC2 hots can see that this is heavily unbalanced as terran basically has to build only 4 different units every game and nothing else no matter what strategy the zerg plays. Not even a spellcaster in there rofl. Just some basic tier 1 units make it in every game.



With Vipers/swarmhosts Blizzard butchered mech, and with the new muta they made siege tanks quite underwhelming too. Wtf do you want us to make? Any strategy besides 3 base constant mmmm aggression let's Zerg sit on 4+ base with huge bank, creep over the entire maps, and do whatever he wants.
http://www.twitch.tv/agonysc
c0sm0naut
Profile Joined April 2011
United States1229 Posts
Last Edited: 2013-07-24 19:17:31
July 24 2013 19:17 GMT
#11784
On July 25 2013 04:11 Plansix wrote:
Show nested quote +
On July 25 2013 04:07 LSN wrote:
lol you guys can not even admit a matchup is wrong in a general gameplay perspective. This is what also makes your points on balance pointless cause its just terran bias. Everyone who knows broodwar and its different ways to make the opponent adapt to your play for every race and compares it to SC2 hots can see that this is heavily unbalanced as terran basically has to build only 4 different units every game and nothing else no matter what strategy the zerg plays. Not even a spellcaster in there rofl. Just some basic tier 1 units make it in every game.

I like how you keep saying the same thing over and over, yet Zerg has won the most GSLs the last two years and the win rates do not reflect any imbalance in favor of terran.


exactly... this game is so young. if he really did play BW, he can be patient because ZvT for a while in pro BW was like 20% lolol
painkilla
Profile Joined June 2013
United States695 Posts
July 24 2013 19:19 GMT
#11785
The using corruptors suggestion is legit. Watch Yugioh-Gumiho game in U&D. Yugioh went for a corruptor army and kill all of Gumiho medivacs. Corruptors are very beefy and marines can't kill them quick enough.
Supernova | TY | Polt | Innovation | forGG | Lucifron | Happy
Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 24 2013 19:22 GMT
#11786
On July 25 2013 04:19 painkilla wrote:
The using corruptors suggestion is legit. Watch Yugioh-Gumiho game in U&D. Yugioh went for a corruptor army and kill all of Gumiho medivacs. Corruptors are very beefy and marines can't kill them quick enough.

They are likley good against a player that is doing a lot of drops and multitasking, since they can just kill the medivac and ignore the marines. But that only works because the terran's apm is taxed and he isn't playing 100% attention to the drop. In a full scale fight, the Corruptors will pop like zits. But then again, the medivacs aren't the focus in a full fight, either.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
GhostOwl
Profile Blog Joined July 2011
766 Posts
July 24 2013 19:22 GMT
#11787
On July 25 2013 04:03 c0sm0naut wrote:
Show nested quote +
On July 25 2013 03:59 LSN wrote:
The funny thing is that you terran guys don't even admit that there is something wrong with the matchup and terran design that terran dont has to adapt at all and basically builds just (converted to zerg units) zergling, roach, hydra constantly attacks and wins games on prolevel with it combined with dropping some of these units with dropships that heal the units and you build them anyway for the reason of healing.

Even a blind guy can see that there is something wrong and heavily in favour for terran. But nvm. We need to wait probably another 4-6 months until blizzard recognizes it too and does anything about it (another 6 months) like in the beginning of WOL.



http://wiki.teamliquid.net/starcraft2/GOMTV_Global_StarCraft_II_League#Tournaments

Z - 9 gsl wins, 4 back to back, the most recent 4

T - 7 gsl wins hasn't won gsl since 2012 when MVP beat parting

P - 3 gsl wins

keep crying buddy, your race has had a tremendous amount of success and has basically dominated since zerg was buffed in may 2012, your race is not going to win this season, it's not the end of the world.


I love it when Terran players pull out GSL wins and ignore all other data to try to prove T isnt OP.

Guess what? First GSL was won by Zerg when it was agreed that Zerg was severly underpowered. Does that GSL victory prove it was balanced? No, it just means one Zerg player was better/luckier than all other players.

ZvT's balance heavily favors T at the moment, and slightly T favored for TvP. He's not crying, you're just bashing him cuz you dont want to lose your unfair advantage
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
July 24 2013 19:23 GMT
#11788
--- Nuked ---
Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 24 2013 19:25 GMT
#11789
On July 25 2013 04:22 GhostOwl wrote:
Show nested quote +
On July 25 2013 04:03 c0sm0naut wrote:
On July 25 2013 03:59 LSN wrote:
The funny thing is that you terran guys don't even admit that there is something wrong with the matchup and terran design that terran dont has to adapt at all and basically builds just (converted to zerg units) zergling, roach, hydra constantly attacks and wins games on prolevel with it combined with dropping some of these units with dropships that heal the units and you build them anyway for the reason of healing.

Even a blind guy can see that there is something wrong and heavily in favour for terran. But nvm. We need to wait probably another 4-6 months until blizzard recognizes it too and does anything about it (another 6 months) like in the beginning of WOL.



http://wiki.teamliquid.net/starcraft2/GOMTV_Global_StarCraft_II_League#Tournaments

Z - 9 gsl wins, 4 back to back, the most recent 4

T - 7 gsl wins hasn't won gsl since 2012 when MVP beat parting

P - 3 gsl wins

keep crying buddy, your race has had a tremendous amount of success and has basically dominated since zerg was buffed in may 2012, your race is not going to win this season, it's not the end of the world.


I love it when Terran players pull out GSL wins and ignore all other data to try to prove T isnt OP.

Guess what? First GSL was won by Zerg when it was agreed that Zerg was severly underpowered. Does that GSL victory prove it was balanced? No, it just means one Zerg player was better/luckier than all other players.

ZvT's balance heavily favors T at the moment, and slightly T favored for TvP. He's not crying, you're just bashing him cuz you dont want to lose your unfair advantage

No evidence backs up your claim. Not the recent win records in any major event, or the win/lose data from the last few months. Most of the data that has been comming out shows a lot of 50/50 splits and some big differences in map score, which isn't shocking.

There is nothing that supports the claim that terran is OP.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2013-07-24 19:27:34
July 24 2013 19:25 GMT
#11790
On July 25 2013 03:59 LSN wrote:
The funny thing is that you terran guys don't even admit that there is something wrong with the matchup and terran design that terran dont has to adapt at all and basically builds just (converted to zerg units) zergling, roach, hydra constantly attacks and wins games on prolevel with it combined with dropping some of these units with dropships that heal the units and you build them anyway for the reason of healing.

Even a blind guy can see that there is something wrong and heavily in favour for terran. But nvm. We need to wait probably another 4-6 months until blizzard recognizes it too and does anything about it (another 6 months) like in the beginning of WOL.

What a brilliant analysis of TvZ. If you are so smart then please explain which other unit apart from bio and Medivacs a Terran has that are actually useful.

Mobility is the key to winning in SC2 and since the Siege Tank is considered "boring" by David Kim they are leaving it at its nerfed state.

The Thor hasnt really got any good anti-air attack since any decent Zerg player knows how to magic-box his Mutalisks and the other units arent light anyways; the "other attack mode" deals less or roughly equal damage compared to a BW Goliath while costing a lot more. In any case they are far too slow and too expensive to get more than 2-3 of them.

Terran air units are designed extremely badly, because the Banshee cant defend itself against another air unit and the Viking cant shoot ground units. The Battlecruiser has some toughness, but it also has a huge price tag attached. In any case all of these are quickly "made fun of" by Infestors, Vipers and Hydralisks.


The bottom line is that you are quite ignorant and completely forget that Terrans cant switch tech as easily as Zerg can. Terrans actually need to build a whole lot of buildings to make stuff. There is just as much in favor of Terrans here as there is in favor of Zerg and the piece that is wrong with it is not limited to a race but rather the general game mechanics of having such radically different production and economic boosts for the races coupled with the super tight movement and unlimited unit selection.



On July 25 2013 04:07 LSN wrote:
lol you guys can not even admit a matchup is wrong in a general gameplay perspective. This is what also makes your points on balance pointless cause its just terran bias. Everyone who knows broodwar and its different ways to make the opponent adapt to your play for every race and compares it to SC2 hots can see that this is heavily unbalanced as terran basically has to build only 4 different units every game and nothing else no matter what strategy the zerg plays. Not even a spellcaster in there rofl. Just some basic tier 1 units make it in every game.

Even I - who always argues that SC2 would be a better game if it would adopt more BW mechanics - dont think that there is an IMBALANCE in the TvZ matchup. There is simply NO CHOICE for a Terran to switch or build a more mixed unit composition, because bio is the most mobile way of playing the game for a Terran and mobility is crucial in SC2.

What I would say is that the games are "balanced" around the "dont let Zerg get to a great economy" tactic and that has nothing to do with the matchup itself but everything with the general game design of "mass armies with massive reproductive capabilities battling it out". That is a terrible way to "balance" the game, because there should be equally powerful "end game units" (=tier 3) for each race ... but there arent. There simply is no way to reproduce Tanks or Thors in sufficient numbers if you lose them + Show Spoiler +
and these expensive mech units are in no way MUCH tougher than a Zerg army, they are at most equally matched if not underpowered for their cost
, so the only thing left is bio.

Dont whine about the matchup but rather complain about the general mechanics.
If you cant say what you're meaning, you can never mean what you're saying.
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
July 24 2013 19:44 GMT
#11791
--- Nuked ---
stratmatt
Profile Joined April 2011
United States913 Posts
July 24 2013 20:03 GMT
#11792
On July 25 2013 04:44 Emzeeshady wrote:
Show nested quote +
On July 25 2013 04:19 painkilla wrote:
The using corruptors suggestion is legit. Watch Yugioh-Gumiho game in U&D. Yugioh went for a corruptor army and kill all of Gumiho medivacs. Corruptors are very beefy and marines can't kill them quick enough.

What a terrible example. Gumiho had that game won completely because the corrupters couldn't keep up with the medivacs and all of Yugioh's bases were dying. But Gumiho stretched out his units too much and wasan;t ready for the big frontal assault at the end of the game.

If he kept a few more units back and realized corrupters meant a quick BL transition he wins that game easily.



Sounds like a perfect example actually. Gumiho couldnt do the endless mmmm push because of corrupters and then died in spite of his drop harrass because yugiho didnt drop 3k gas on mutas and was able to make a safe broodlord transition - exactly the things zergs wont stop qqing about: "wah cant tech up"
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
July 24 2013 20:11 GMT
#11793
--- Nuked ---
stratmatt
Profile Joined April 2011
United States913 Posts
July 24 2013 20:13 GMT
#11794
On July 25 2013 05:11 Emzeeshady wrote:
Show nested quote +
On July 25 2013 05:03 stratmatt wrote:
On July 25 2013 04:44 Emzeeshady wrote:
On July 25 2013 04:19 painkilla wrote:
The using corruptors suggestion is legit. Watch Yugioh-Gumiho game in U&D. Yugioh went for a corruptor army and kill all of Gumiho medivacs. Corruptors are very beefy and marines can't kill them quick enough.

What a terrible example. Gumiho had that game won completely because the corrupters couldn't keep up with the medivacs and all of Yugioh's bases were dying. But Gumiho stretched out his units too much and wasan;t ready for the big frontal assault at the end of the game.

If he kept a few more units back and realized corrupters meant a quick BL transition he wins that game easily.



Sounds like a perfect example actually. Gumiho couldnt do the endless mmmm push because of corrupters and then died in spite of his drop harrass because yugiho didnt drop 3k gas on mutas and was able to make a safe broodlord transition - exactly the things zergs wont stop qqing about: "wah cant tech up"

Actually he could do endless mmm pushes, if he built a few vikings he would have won. Just inexperience from probably never playing vs that strat ever. The fact that Yugioh has never used this strat since then says a lot.



But building vikings = less medivacs = less harrass / less healing / less chance to escape zerg forces
painkilla
Profile Joined June 2013
United States695 Posts
July 24 2013 20:16 GMT
#11795
On July 25 2013 05:11 Emzeeshady wrote:
Show nested quote +
On July 25 2013 05:03 stratmatt wrote:
On July 25 2013 04:44 Emzeeshady wrote:
On July 25 2013 04:19 painkilla wrote:
The using corruptors suggestion is legit. Watch Yugioh-Gumiho game in U&D. Yugioh went for a corruptor army and kill all of Gumiho medivacs. Corruptors are very beefy and marines can't kill them quick enough.

What a terrible example. Gumiho had that game won completely because the corrupters couldn't keep up with the medivacs and all of Yugioh's bases were dying. But Gumiho stretched out his units too much and wasan;t ready for the big frontal assault at the end of the game.

If he kept a few more units back and realized corrupters meant a quick BL transition he wins that game easily.



Sounds like a perfect example actually. Gumiho couldnt do the endless mmmm push because of corrupters and then died in spite of his drop harrass because yugiho didnt drop 3k gas on mutas and was able to make a safe broodlord transition - exactly the things zergs wont stop qqing about: "wah cant tech up"

Actually he could do endless mmm pushes, if he built a few vikings he would have won. Just inexperience from probably never playing vs that strat ever. The fact that Yugioh has never used this strat since then says a lot.


You make it sound like vikings are free supply. More vikings = less MMM.
Supernova | TY | Polt | Innovation | forGG | Lucifron | Happy
Jerom
Profile Joined April 2011
Netherlands588 Posts
July 24 2013 20:21 GMT
#11796
On July 25 2013 04:07 LSN wrote:
lol you guys can not even admit a matchup is wrong in a general gameplay perspective. This is what also makes your points on balance pointless cause its just terran bias. Everyone who knows broodwar and its different ways to make the opponent adapt to your play for every race and compares it to SC2 hots can see that this is heavily unbalanced as terran basically has to build only 4 different units every game and nothing else no matter what strategy the zerg plays. Not even a spellcaster in there rofl. Just some basic tier 1 units make it in every game.

In terms of general gameplay perspective, the match up is awesome. Once you look past the "terran only has to use 4 units Q.Q" stuff, you see a very dynamic, micro intensive, exciting match up. But you probably won't ever look at it that way.
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
July 24 2013 20:22 GMT
#11797
--- Nuked ---
Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 24 2013 20:23 GMT
#11798
On July 25 2013 05:16 painkilla wrote:
Show nested quote +
On July 25 2013 05:11 Emzeeshady wrote:
On July 25 2013 05:03 stratmatt wrote:
On July 25 2013 04:44 Emzeeshady wrote:
On July 25 2013 04:19 painkilla wrote:
The using corruptors suggestion is legit. Watch Yugioh-Gumiho game in U&D. Yugioh went for a corruptor army and kill all of Gumiho medivacs. Corruptors are very beefy and marines can't kill them quick enough.

What a terrible example. Gumiho had that game won completely because the corrupters couldn't keep up with the medivacs and all of Yugioh's bases were dying. But Gumiho stretched out his units too much and wasan;t ready for the big frontal assault at the end of the game.

If he kept a few more units back and realized corrupters meant a quick BL transition he wins that game easily.



Sounds like a perfect example actually. Gumiho couldnt do the endless mmmm push because of corrupters and then died in spite of his drop harrass because yugiho didnt drop 3k gas on mutas and was able to make a safe broodlord transition - exactly the things zergs wont stop qqing about: "wah cant tech up"

Actually he could do endless mmm pushes, if he built a few vikings he would have won. Just inexperience from probably never playing vs that strat ever. The fact that Yugioh has never used this strat since then says a lot.


You make it sound like vikings are free supply. More vikings = less MMM.

This sounds like every discussion a protoss has had: "You make it sound like (sentries, zealots, Colossi, stalkers, immortals) are free and cost no suppy"
I have the Honor to be your Obedient Servant, P.6
TL+ Member
willstertben
Profile Joined May 2013
427 Posts
Last Edited: 2013-07-24 21:47:44
July 24 2013 20:53 GMT
#11799
On July 25 2013 03:46 c0sm0naut wrote:
Show nested quote +
On July 25 2013 03:33 Big J wrote:
On July 25 2013 03:26 c0sm0naut wrote:
On July 25 2013 03:12 Emzeeshady wrote:
On July 25 2013 02:15 c0sm0naut wrote:
jesus christ this thread feels like a fucking time portal to 2010 or some shit

zergs, protip
dont spend 3k gas on mutas every game, build 12, dont lose them because given their speed there is no excuse for that, go immediately to ultras, even if it means delaying your 2/2 or 3/3, get them out and its smooth fucking sailing

dont spend 1k gas on a bane bust, just because you have mutas and terran took a third. this isn't wings of liberty anymore, you're not doing anything but putting yourself extremely behind going for these cheap wins

I always laugh at random nobodies trying to tell pros how to play. If they think getting a large flock of Mutas and going for all ins is the way to beat Terran then it probably is.

And if it isn't they will figure it out eventually and not thanks to some diamond player that thinks he knows what he is doing.


i always laugh at zergs who mash square pegs into a circular hole, then whine to blizzard that circular holes are OP

if mutas, lings, and banes are countered by mines + bio, why not try something else instead of mindlessly making the same composition. "“Insanity: doing the same thing over and over again and expecting different results.” - einstein

if you think i'm diamond, you're wrong, i'm masters as every race (1k as random with like 200 pool, i announce race every match and do not cheese)

the suggestion earlier in the thread "getting corruptors" is smart as fuck, but none of the zergs crying in this thread are listening. it's been two weeks since hellbats were nerfed, zerg for the first time since 2012 isn't going to win a GSL. the amount of entitlement i read in these and other threads is absolutely ridiculous

the reason i know that "trying new things" works is because during WOL i mained T and had a like 30% win rate against garbage zergs, simply because the matchup was broken beyond belief. I didn't just post and cry about it, i practiced and tried new stuff constantly. It worked sometimes, but it required good decisions and scouting. the matchup had a genuine imbalance in it that was solved with the implementation of widow mines and speedboost for medivacs. If you want to play the "we've tried everything card" try something besides one strategy, and don't cry about losing to 3/3 bio when you delay your 3/3 only to crank out more 100/100 harass units that are ultimately redundant past 12-15 of them anyways. this thread always delivers.

what advantage do corruptors have over mutas? they are maybe slightly vetter at killig mesivacs during combats.
anything else im missing?
for a thousand disadvantages...


http://wiki.teamliquid.net/starcraft2/Corruptor
http://wiki.teamliquid.net/starcraft2/Mutalisk_(Heart_of_the_Swarm)

not wanting to get into another retarded argument here, so i'll let you figure it out. more HP, more armor, faster than a medivac, just like the mutalisk (not when it's boosting obviously, just like the mutalisk), can be morphed into broodlord, can corrupt ground units after medivacs die. etc. i'm not trying to make a holy grail argument for the corruptor, all i'm saying is you cannot bitch about not being able to use a lair tech composition all game vs a terran who techs to T3 (for terran, more accurately it's T3/3). I constantly think to myself when i narrowly beat a Zerg who made 30+ mutas in a game, "what if he just made 15, never lost them and instead put that 1500 gas into roaches, or banelings, or hive tech earlier, or anything else really?"

here, lets do an experiment

1500 extra gas to play with
-100 for burrow
-1400 for banelings
grats, you now have 15 mutas and 48 burrowed banelings on the map ready to fuck up terran's plans and force his scans, do you really think the utility of 15 extra mutalisks is better than having 24 "kill 30 marines at once" traps on the map?

put them everywhere, put them on auto unburrow if you want. honestly man, anything is better than losing 15 mutas killing scvs which do not even matter anyways (mules, 3scvs production at a time), remaking them and then trying to hold with magical baneling connections every game vs T


mutas will catch medivacs with boost when boost is over, corruptors will never catch them.
i can't believe you really think corruptors do anything zvt.......

Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
July 24 2013 21:08 GMT
#11800
--- Nuked ---
Prev 1 588 589 590 591 592 1266 Next
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
23:00
FSL s11 - code S championships
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft525
ProTech26
Trikslyr20
StarCraft: Brood War
Shuttle 1381
actioN 1111
Larva 336
Dota 2
The International85614
Gorgc5454
singsing1171
NeuroSwarm116
League of Legends
JimRising 766
Counter-Strike
edward18
Super Smash Bros
Mew2King183
Other Games
summit1g11066
C9.Mang0289
Organizations
Other Games
gamesdonequick516
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH378
• Hupsaiya 83
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Light_VIP 20
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota243
• Noizen35
League of Legends
• Rush1364
• Lourlo1002
• Stunt365
Upcoming Events
CranKy Ducklings
3h 35m
PiG Sty Festival
5h 35m
Zoun vs Solar
SHIN vs Maru
Patches Events
9h 35m
Sparkling Tuna Cup
1d 3h
PiG Sty Festival
1d 5h
TBD vs Reynor
Serral vs TBD
OSC
1d 9h
Afreeca Starleague
2 days
hero vs ggaemo
Larva vs Mong
The Patches Monday
2 days
Afreeca Starleague
3 days
Soulkey vs PianO
JyJ vs sSak
GSL
3 days
[ Show More ]
PiGosaur Cup
3 days
Replay Cast
3 days
Afreeca Starleague
4 days
Mini vs Calm
Queen vs EffOrt
Replay Cast
4 days
The PondCast
5 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Escore Tournament S3: W8
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.