• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:32
CEST 19:32
KST 02:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
Geoff 'iNcontroL' Robinson has passed away Program: SC2 / XSplit / OBS Scene Switcher Who will win EWC 2025? Why doesnt SC2 scene costream tournaments RSL Revival patreon money discussion thread
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
BW General Discussion Pro gamer house photos BGH Auto Balance -> http://bghmmr.eu/ Flash Announces (and Retracts) Hiatus From ASL Soulkey Muta Micro Map?
Tourneys
CSL Xiamen International Invitational [Megathread] Daily Proleagues 2025 ACS Season 2 Qualifier [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
[MMORPG] Tree of Savior (Successor of Ragnarok) Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread The Games Industry And ATVI Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece Korean Music Discussion [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 735 users

Designated Balance Discussion Thread - Page 1001

Forum Index > SC2 General
Post a Reply
Prev 1 999 1000 1001 1002 1003 1266 Next
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
June 10 2014 12:39 GMT
#20001
On June 10 2014 21:07 Taronar wrote:
T currently has 2 main splashdamage units. One being the raven and the other is the widowmine.


Tanks.


In any case I disagree. Widow Mines are different from Ravens in the same way that Banelings are different from Infestors. They all have their own niches and different roles. And they're all useful in the right situation.

I reckon the main criticism that can be laid on Terran splash is that tanks have needed a buff to be reasonably usable vs Protoss since about 2011 and haven't. Not that Ravens and Window Mines are too similar.


Oh, 1000 pages of balance whine? Congrats I guess.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
WombaT
Profile Blog Joined May 2010
Northern Ireland25121 Posts
June 10 2014 12:49 GMT
#20002
Biomine is one of the hardest styles to play micro wise I find. They are volatile once planted but the style is hard man
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
hfsrj
Profile Joined October 2012
Germany166 Posts
June 10 2014 12:53 GMT
#20003
Biomine is actually very hard to play because you need to be very dynamic. It is also quite random in its hits, so I calling it an "easy, boring" unit really makes no sense.

I mean you can use it statically and defensively but, what the hell, you can do that with most units (except lings :p).
Big J
Profile Joined March 2011
Austria16289 Posts
June 10 2014 13:04 GMT
#20004
On June 10 2014 21:49 Wombat_NI wrote:
Biomine is one of the hardest styles to play micro wise I find. They are volatile once planted but the style is hard man


it's hard because it is underpowered.
Taronar
Profile Joined December 2011
Netherlands177 Posts
June 10 2014 13:46 GMT
#20005
I do agree that Biomine is currently in a weak position, I also think that the widowmine is a unit which mixes up 2 or 3 strong units into one. The idea behind that is cool, on the other hand, I don't think it is necessary to have it used that reguarly.

I would love games with tanks and ravens a million times more than a game with widowmines. Compare that and tell me again they are not boring?

Example

We have 2 maxed out armies facing eachother. A 135 army supply T and a 120 army supply Zerg. We have a biomine vs mutalingbling. 2 armies clash into eachother and trade about even. Lings roll in and get sniped by mines autolaunching into them, we have banelings roll into marines (which need splitting) and the muta ball A-moves around to decimate the leftovers. We have seen this time and time over and eventually one loses.

We have 2 maxed out armies facing eachother. A 135 army supply T and a 120 army supply Zerg. We have a MMM with tanks and ravens. The scenario we have creates a front of T which holds ground with stationairy siegetanks to zone the attacking (b)lings, MMM does it's usual thing but the ravens support in protecting the medivacs with PDD, destroy and zone the incomming army with HSMs and can harras in the turtle phases with turrets.

This also creates a more diverse macro position for T. The choice between going for multiple stargates (reactor for Medivac, techlab for Raven), the choice to go for more factories for faster tanks (creating more a kind of mech comp). Lower amount of MM to create more room for the different armies, makes splitting easier and more resulting.

What does this mean in terms of micro? We all love micro games. This is just a huge step foward because of the multiple hotkey and army groups. Where in most cases ZvT does not use the specialists they now get some use.
SKT1.Rain | SKT1.PartinG | Liquid TaeJa | Startale Life
Green_25
Profile Joined June 2013
Great Britain696 Posts
Last Edited: 2014-06-10 18:16:50
June 10 2014 18:16 GMT
#20006
Mines just kinda suck. You can't base an entire composition of them at least, you can micro around them in all matchups and the payoff when they work isn't enough anymore. If mines can still be used it should be in combination with other mechanical units. I think tanks are a requirement when zerg makes 50+ banelings.
Deleted User 132135
Profile Joined December 2010
702 Posts
Last Edited: 2014-06-10 18:47:39
June 10 2014 18:37 GMT
#20007
On June 10 2014 22:04 Big J wrote:
Show nested quote +
On June 10 2014 21:49 Wombat_NI wrote:
Biomine is one of the hardest styles to play micro wise I find. They are volatile once planted but the style is hard man


it's hard because it is underpowered.



Quite a ridiculous statement as bio alone is so much overpowered that other races had to be given strong units to deal with it in order to not instantly die after 6-8 minutes in every game and therefore whole SC2 is designed around z and t dealing with bio.


The biggest problem I see is that terran still can basically end games after few minutes with simple bio macro play.

This being said, I totally understand Tod to not gg vs Yoda in game 1, what I am watching right now. It is just ridiculous how easily terrans can win their games and how much OP bio actually is.

This could be witnessed in alot of recently played games. Terrans just play standard (no commitment like e.g. blink all-in is), walks out with ~10 units and games oftenly already get decided there.


To conclude: Saying that bio is up (no matter in which context) is a clear indicator of heavy balance whine. The truth is that it is so much op so that it destroys the whole SC2 balance and makes it hard for developers to build around it (muta regen, mothership core, etc., which are all being induced only by the heavyly overpowered bio and are actually not needed and detrimental for the game (spore buff becoming necessary for zvz muta strength, etc.)).


Apart from this: Terrans performances were obviously quite well recently and overall. I see mine vs shield nerf incoming.
Green_25
Profile Joined June 2013
Great Britain696 Posts
Last Edited: 2014-06-10 18:53:16
June 10 2014 18:52 GMT
#20008
On June 11 2014 03:37 LSN wrote:
Show nested quote +
On June 10 2014 22:04 Big J wrote:
On June 10 2014 21:49 Wombat_NI wrote:
Biomine is one of the hardest styles to play micro wise I find. They are volatile once planted but the style is hard man


it's hard because it is underpowered.



Quite a ridiculous statement as bio alone is so much overpowered that other races had to be given strong units to deal with it in order to not instantly die after 6-8 minutes in every game and therefore whole SC2 is designed around z and t dealing with bio.


The biggest problem I see is that terran still can basically end games after few minutes with simple bio macro play.

This being said, I totally understand Tod to not gg vs Yoda in game 1, what I am watching right now. It is just ridiculous how easily terrans can win their games and how much OP bio actually is.

This could be witnessed in alot of recently played games. Terrans just play standard (no commitment like e.g. blink all-in is), walks out with ~10 units and games oftenly already get decided there.


To conclude: Saying that bio is up (no matter in which context) is a clear indicator of heavy balance whine. The truth is that it is so much op so that it destroys the whole SC2 balance and makes it hard for developers to build around it (muta regen, mothership core, etc., which are all being induced only by the heavyly overpowered bio and are actually not needed and detrimental for the game (spore buff becoming necessary for zvz muta strength, etc.)).


Apart from this: Terrans performances were obviously quite well recently and overall. I see mine vs shield nerf incoming.

Tod never ggs midway through a series

You can lose games in SC2 due to small things in every matchup, its a feature of the game itself not a race
Deleted User 132135
Profile Joined December 2010
702 Posts
Last Edited: 2014-06-10 19:03:19
June 10 2014 18:57 GMT
#20009
On June 11 2014 03:52 Green_25 wrote:
Show nested quote +
On June 11 2014 03:37 LSN wrote:
On June 10 2014 22:04 Big J wrote:
On June 10 2014 21:49 Wombat_NI wrote:
Biomine is one of the hardest styles to play micro wise I find. They are volatile once planted but the style is hard man


it's hard because it is underpowered.



Quite a ridiculous statement as bio alone is so much overpowered that other races had to be given strong units to deal with it in order to not instantly die after 6-8 minutes in every game and therefore whole SC2 is designed around z and t dealing with bio.


The biggest problem I see is that terran still can basically end games after few minutes with simple bio macro play.

This being said, I totally understand Tod to not gg vs Yoda in game 1, what I am watching right now. It is just ridiculous how easily terrans can win their games and how much OP bio actually is.

This could be witnessed in alot of recently played games. Terrans just play standard (no commitment like e.g. blink all-in is), walks out with ~10 units and games oftenly already get decided there.


To conclude: Saying that bio is up (no matter in which context) is a clear indicator of heavy balance whine. The truth is that it is so much op so that it destroys the whole SC2 balance and makes it hard for developers to build around it (muta regen, mothership core, etc., which are all being induced only by the heavyly overpowered bio and are actually not needed and detrimental for the game (spore buff becoming necessary for zvz muta strength, etc.)).


Apart from this: Terrans performances were obviously quite well recently and overall. I see mine vs shield nerf incoming.

Tod never ggs midway through a series

You can lose games in SC2 due to small things in every matchup, its a feature of the game itself not a race


No! :D

Z/P can decide games early only with a heavy commitment. Not so terran. Simple 2 base macro is enough. Some dropship micro with 8 rines and games can be over, while 0 commitments and as well risks have been taken.



In the endgame bio can appear weak in fights. This is because auf the inevitable strength of the counters to bio and the heavy damage being done on both sides. It results in either bio melting down everything or bio getting owned by the splash (banelings, colossi, templar).
sevencck
Profile Joined August 2011
Canada704 Posts
June 10 2014 19:06 GMT
#20010
On June 11 2014 03:57 LSN wrote:
Show nested quote +
On June 11 2014 03:52 Green_25 wrote:
On June 11 2014 03:37 LSN wrote:
On June 10 2014 22:04 Big J wrote:
On June 10 2014 21:49 Wombat_NI wrote:
Biomine is one of the hardest styles to play micro wise I find. They are volatile once planted but the style is hard man


it's hard because it is underpowered.



Quite a ridiculous statement as bio alone is so much overpowered that other races had to be given strong units to deal with it in order to not instantly die after 6-8 minutes in every game and therefore whole SC2 is designed around z and t dealing with bio.


The biggest problem I see is that terran still can basically end games after few minutes with simple bio macro play.

This being said, I totally understand Tod to not gg vs Yoda in game 1, what I am watching right now. It is just ridiculous how easily terrans can win their games and how much OP bio actually is.

This could be witnessed in alot of recently played games. Terrans just play standard (no commitment like e.g. blink all-in is), walks out with ~10 units and games oftenly already get decided there.


To conclude: Saying that bio is up (no matter in which context) is a clear indicator of heavy balance whine. The truth is that it is so much op so that it destroys the whole SC2 balance and makes it hard for developers to build around it (muta regen, mothership core, etc., which are all being induced only by the heavyly overpowered bio and are actually not needed and detrimental for the game (spore buff becoming necessary for zvz muta strength, etc.)).


Apart from this: Terrans performances were obviously quite well recently and overall. I see mine vs shield nerf incoming.

Tod never ggs midway through a series

You can lose games in SC2 due to small things in every matchup, its a feature of the game itself not a race


No! :D

Z/P can decide games early only with a heavy commitment. Not so terran. Simple 2 base macro is enough. Some dropship micro with 8 rines and games can be over, while 0 commitments and as well risks have been taken.



In the endgame bio can appear weak in fights. This is because auf the inevitable strength of the counters to bio and the heavy damage being done on both sides. It results in either bio melting down everything or bio getting owned by the splash (banelings, colossi, templar).


If you're losing to a dropship with 8 marines, your problem likely isn't balance.
I like to think that the moon is there even if I am not looking at it. -Albert Einstein
Deleted User 132135
Profile Joined December 2010
702 Posts
June 10 2014 19:09 GMT
#20011
Well I am not talking about myself. Just watch the common leagues like wcs, gsl or hsc/tsc.
Green_25
Profile Joined June 2013
Great Britain696 Posts
June 10 2014 19:13 GMT
#20012
Maybe point out some games where this happens? Sometimes you overwhelm toss in the midgame with drop harass, but unless the toss is either really greedy or just bad, standard macro into random bio push won't result in a win
royalroadweed
Profile Joined April 2013
United States8301 Posts
June 10 2014 19:16 GMT
#20013
On June 11 2014 04:09 LSN wrote:
Well I am not talking about myself. Just watch the common leagues like wcs, gsl or hsc/tsc.

I've watched all of those. With the exception of maru vs strok, which was not a 2 base macro game, no one died to 8 marines and a medivac.
"Nerfing Toss can just make them stronger"
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
June 10 2014 19:16 GMT
#20014
Anyone who says Terran has no early game options and must macro hasn't watched Taeja or ForGG or Yoda or basically any Terran in the last week.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Deleted User 132135
Profile Joined December 2010
702 Posts
Last Edited: 2014-06-10 19:29:19
June 10 2014 19:22 GMT
#20015
tod vs yoda games 1-3


He basically lost the games after being in touch first time with bio. Game 2 he only could turn around with a counter go that had very a very limited time window and due to the fact that the terran played actually that greedy. If he didnt go then he would have been so much behind already (after losing 2 colossi + probes + basically all other units to a small bio army).

But I have watched alot of games recently where this happens and happened. I dont memorize the players involved in detail tho. Just watch the games. You will see a hell lot of games where terran decides games early out of simple macro play.

Deciding games early doesn't btw mean that the player has to gg out at this exact point of time. Oftenly the games are being played out the safe way so that it takes way more time and it cant be recognized that easily that games have been predecided already before. Also casters want to keep it interesting. They oftenly let it appear as if the outcome of a fight is open while everybody knows how it ends.

Nvm. This is my opinion when looking at the big picture. I am not continuing to argue for this. I want a better SC2 overall balance with less "heavy damage" (=bio) and situations where one army devestates the the other with a few clicks or misclicks. As a matter of fact nothing can face a bio army besides the also overpowered splash damage capabilities of the other races. So there is actually nothing to argue with.
royalroadweed
Profile Joined April 2013
United States8301 Posts
Last Edited: 2014-06-10 19:29:45
June 10 2014 19:24 GMT
#20016
On June 11 2014 04:22 LSN wrote:
Well tod vs yoda games 1-3


He basically lost the games after being in touch first time with bio. Game 2 he only could turn around with a counter go that had very a very limited time window and due to the fact that the terran played actually that greedy. If he didnt go then he would have been so much behind already (after losing 2 colossi + probes + basically all other units to a small bio army).

But I have watched alot of games recently where this happens and happened. I dont memorize the players involved in detail tho. Just watch the games. You will see a hell lot of games where terran ends games out of simple macro play.

I just saw yoda vs tod. In no game did yoda win with 8 marines and a medivac push after 2 base macro play.

EDIT: Game 1 was a proxy rax, bunker contain from yoda. He almost lost if not for tod clumping up his sentries and running up a ramp into a widow mine.

Game 2 yoda lost.

Game 3 Gangnam terran.

Still looking for this dreaded 2 base 8 marine, medivac push.
"Nerfing Toss can just make them stronger"
Deleted User 137586
Profile Joined January 2011
7859 Posts
June 10 2014 19:30 GMT
#20017
Before you guys continue, look up LSN's post history
Cry 'havoc' and let slip the dogs of war
Deleted User 132135
Profile Joined December 2010
702 Posts
Last Edited: 2014-06-10 19:44:12
June 10 2014 19:32 GMT
#20018
Well just watch the games again. Tod didn't have any chance to win game 1 and 3 already after a few minutes. In game 2 he would have lost for like 90% as well if he didnt counter kill/attack the terran at this very exact point of time because bio has thrown him back so much after a few minutes of play. But as I say, nvm.

On June 11 2014 04:30 Ghanburighan wrote:
Before you guys continue, look up LSN's post history


Not to talk of your history of 2 years+ terran balance whine without any sense of what actually is happening. You are one of these who want an a click go win out of solid macro by default and therefore you refresh this thread like 10-20 times a day to spread your biased word if you see anyone who is deviating of this well established and cultivated political correctness in this thread. :p


Anyone with the slightest bit of brain left easily sees that stuff like muta regeneration, mothership core, spore buff, oracle role, (and I am not even talking about bane/colossi/psi here) have been happening due to the the fact that bio is too overpowered elsewise. While all ppl argue that these things are unwanted (and I agree here) they fail to see the actual reason for this.

Why not simply nerf bio a bit and remove all the other unwanted stuff with a few adaptions? Easy as this.
Green_25
Profile Joined June 2013
Great Britain696 Posts
Last Edited: 2014-06-10 19:38:28
June 10 2014 19:36 GMT
#20019
Game 1 Tod actually had in the bag until he lost all his sentries to a crazy mine hit, kinda ironic given what the discussion here has been about.

Anyway bio is stronger in the midgame, we all know this. Protoss is stronger early and late game though, so its hardly imbalanced. You can complain about design but not balance there, SC2 right now is crazy balanced for an rts.
Deleted User 132135
Profile Joined December 2010
702 Posts
Last Edited: 2014-06-10 19:41:41
June 10 2014 19:41 GMT
#20020
On June 11 2014 04:36 Green_25 wrote:
Game 1 Tod actually had in the bag until he lost all his sentries to a crazy mine hit, kinda ironic given what the discussion here has been about.

Anyway bio is stronger in the midgame, we all know this. Protoss is stronger early and late game though, so its hardly imbalanced. You can complain about design but not balance there, SC2 right now is crazy balanced for an rts.



No, you dont get the whole thing yet. You fail to realize that bio is the reason for most of the other commonly agreed unwanted things YOU are discussing about in this thread. I saw complains about basically everything that is a response to and caused by the strength of simple bio play.
Prev 1 999 1000 1001 1002 1003 1266 Next
Please log in or register to reply.
Live Events Refresh
Online Event
16:00
PSC2L June 2025
CranKy Ducklings401
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 21
StarCraft: Brood War
EffOrt 1430
Mini 1212
firebathero 438
BeSt 295
zelot 268
Mind 79
Hyun 77
Aegong 32
Sacsri 32
JulyZerg 14
[ Show more ]
Shine 8
ivOry 3
Stormgate
BeoMulf157
League of Legends
Grubby4916
Dendi1076
Counter-Strike
fl0m2119
Super Smash Bros
hungrybox91
Heroes of the Storm
Khaldor577
Liquid`Hasu21
Other Games
FrodaN609
B2W.Neo487
Hui .255
Skadoodle161
KnowMe138
Organizations
Other Games
gamesdonequick1996
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• LUISG 23
• Kozan
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• Migwel
• intothetv
• IndyKCrew
StarCraft: Brood War
• HerbMon 15
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3570
• WagamamaTV702
• Ler107
Other Games
• imaqtpie726
• Shiphtur360
Upcoming Events
BSL 2v2 ProLeague S3
28m
Esports World Cup
1d 16h
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
2 days
Esports World Cup
3 days
Esports World Cup
4 days
CranKy Ducklings
5 days
BSL20 Non-Korean Champi…
5 days
BSL20 Non-Korean Champi…
6 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
6 days
BSL20 Non-Korean Champi…
6 days
Liquipedia Results

Completed

2025 ACS Season 2
RSL Revival: Season 1
Murky Cup #2

Ongoing

BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CC Div. A S7
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.