• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:11
CEST 17:11
KST 00:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence6Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups3WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
#1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy Weekly Cups (Sept 8-14): herO & MaxPax split cups SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament WardiTV TL Team Map Contest #5 Tournaments Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ro16 Preview Pt2: Turbulence Diplomacy, Cosmonarchy Edition BW General Discussion ASL20 General Discussion
Tourneys
[ASL20] Ro16 Group D [ASL20] Ro16 Group C [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Borderlands 3
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1237 users

Designated Balance Discussion Thread - Page 1000

Forum Index > SC2 General
Post a Reply
Prev 1 998 999 1000 1001 1002 1266 Next
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
June 09 2014 08:22 GMT
#19981
On June 08 2014 20:36 Hider wrote:
Show nested quote +
On June 07 2014 00:45 Sapphire.lux wrote:
On June 06 2014 23:34 TheDwf wrote:
On June 06 2014 23:28 Thieving Magpie wrote:
On June 06 2014 17:39 Foreverkul wrote:
On June 06 2014 16:54 Big J wrote:
Sounds more like a topic for the Terran Help Me Thread then, if you are only here to discuss whether you can or cannot rush a Protoss as Terran.


My gripe isn't with whether can rush or not, and using any specific game doesn't settle any point (its just one posible example), my problem is the impact of Oracles on PvT.

Oracles are a light fast, high DPS unit. How do you stop Oracles?
In PvZ, Zerg has Queens which are a natural unit to build.
In PvP, Protoss will have Stalkers and/or Phoenix and/or Overcharge, all on a natural build path.
In PvT, Terran has Marines. But then there's a problem. Oracles kill workers fast, but whats really similar to a worker in HP? Marines. Meaning that the Terran natural counter is countered by Oracle. You need at least 4 marines at the same place, any less and you're dead. You can't even make more marines because they die so fast they deal 0 damage. Turrets would be ideal, but are not part of the natural build order (hurting economy) and they only protect against oracle, they have no other use in PvT when in the mineral line (except for DTs, but they come out later and are not as devastating). This doesn't account for the fact Terran needs to be applying pressure, so its not likely they will have just 4 marines standing in the mineral line.

The idea of the Oracle is good (same with Overcharge), but they didn't just fill a gap in Protoss tech, they created an even bigger gap in Terran tech, thus contributing to the scarcity of Terran at high levels. (Note they aren't the sole cause of the problem, its the combination of lots of small problems.)


Don't you wish Oracles had a non-damage harass system that dealt minimal damage but, over time, could weaken enemy economy only through consistent and persistent unit control.

Its like Blizzard knew what they were doing until the community asked for more DPS.

If you refer to Entomb, it looked fairly terrible.

Aye, but interesting. One of the few innovative things the team came up with, even if it wasn't polished.

I like what the Oracle wants to be, a good harass unit that allows for lots of player skill to show, but it is implemented poorly and lazy, like so many other things in this game.


No. It had no way of differentiating skills. It was a purely shift-click ability.

What are you saying "No" to? It didn't have many ways of differentiating player skill and i din't say it did. It had an original (compared to other stuff in the game) way of doing dmg.
Head Coach Park: "They should buff tanks!"
Hider
Profile Blog Joined May 2010
Denmark9396 Posts
Last Edited: 2014-06-09 13:43:59
June 09 2014 13:41 GMT
#19982
On June 09 2014 17:22 Sapphire.lux wrote:
Show nested quote +
On June 08 2014 20:36 Hider wrote:
On June 07 2014 00:45 Sapphire.lux wrote:
On June 06 2014 23:34 TheDwf wrote:
On June 06 2014 23:28 Thieving Magpie wrote:
On June 06 2014 17:39 Foreverkul wrote:
On June 06 2014 16:54 Big J wrote:
Sounds more like a topic for the Terran Help Me Thread then, if you are only here to discuss whether you can or cannot rush a Protoss as Terran.


My gripe isn't with whether can rush or not, and using any specific game doesn't settle any point (its just one posible example), my problem is the impact of Oracles on PvT.

Oracles are a light fast, high DPS unit. How do you stop Oracles?
In PvZ, Zerg has Queens which are a natural unit to build.
In PvP, Protoss will have Stalkers and/or Phoenix and/or Overcharge, all on a natural build path.
In PvT, Terran has Marines. But then there's a problem. Oracles kill workers fast, but whats really similar to a worker in HP? Marines. Meaning that the Terran natural counter is countered by Oracle. You need at least 4 marines at the same place, any less and you're dead. You can't even make more marines because they die so fast they deal 0 damage. Turrets would be ideal, but are not part of the natural build order (hurting economy) and they only protect against oracle, they have no other use in PvT when in the mineral line (except for DTs, but they come out later and are not as devastating). This doesn't account for the fact Terran needs to be applying pressure, so its not likely they will have just 4 marines standing in the mineral line.

The idea of the Oracle is good (same with Overcharge), but they didn't just fill a gap in Protoss tech, they created an even bigger gap in Terran tech, thus contributing to the scarcity of Terran at high levels. (Note they aren't the sole cause of the problem, its the combination of lots of small problems.)


Don't you wish Oracles had a non-damage harass system that dealt minimal damage but, over time, could weaken enemy economy only through consistent and persistent unit control.

Its like Blizzard knew what they were doing until the community asked for more DPS.

If you refer to Entomb, it looked fairly terrible.

Aye, but interesting. One of the few innovative things the team came up with, even if it wasn't polished.

I like what the Oracle wants to be, a good harass unit that allows for lots of player skill to show, but it is implemented poorly and lazy, like so many other things in this game.


No. It had no way of differentiating skills. It was a purely shift-click ability.

What are you saying "No" to? It didn't have many ways of differentiating player skill and i din't say it did. It had an original (compared to other stuff in the game) way of doing dmg.


It wasn't interesting, and had no potential regardless of refinment IMO.
Blizzard should simply rewatch Lalush's vidoe on depht of micro. All the Oracle ever needed to get was a proper moving shot, which allowed players to micro it. As a compensation it could have got a much lower damage. Then it could actually reward micro and be useful later on in the game instead of rewarding build-order luck.
It never needed any fancy abilities and clicking on a mineral path is just never gonna be fun.

I also disagree that Blizzards aren't innovative. They added a lot of unique ideas to Sc2. The oracle, however, never needed to be innovative. It just needed to be fun.
ChristianS
Profile Blog Joined March 2011
United States3188 Posts
June 09 2014 17:08 GMT
#19983
Hooray!!!! 1000 pages of balance whine! How many threads on TL can claim that?

I kind of wish Entomb had been a channel ability – and maybe a "block building" instead of "block minerals." Then it would have non-mineral-blocking applications, and the mining harass would only apply while the oracle was around. If I recall they were testing giving it a banish building, but it was a lot stronger – for instance you could banish a spawning pool and Zerg couldn't build zerglings. Just blocking a building would only really apply to blocking mining or defensive structures (or, I suppose, blocking unit producing structures, but if no one uses overseers for that they won't use oracles either).

That said, there's not really anything wrong with a worker-killing harass flyer for Protoss. In general the threat of flying worker harass to force defensive positioning is a pretty good mechanic in SC2, much as it makes TvP frustrating.
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
Foreverkul
Profile Joined March 2014
United States1649 Posts
Last Edited: 2014-06-09 21:24:52
June 09 2014 21:24 GMT
#19984
On June 09 2014 03:32 Foxxan wrote:
Well, the point was that many spells arent shift-click abilities. You need accuracy and beeing able to forsee his next movement.

Anyway.
Ye. I to believe entomb could work out in the end with tweaks.
Or atleast, become alot better than it was.

Hider pointed out that it would be a pure shift-click ability, which i dont think would be true if the unit and spell got tweaked. Just as you say, the idea was sound but purely implemented. I feel Blizzard do this all the time nowadays.


The oracle could receive less health. The spell could last a shorter duration likey you pointed out.
2-3 sec, or 4-5 sec.
And also make it like forcefield, not destroyable. Like you said.

A 4-5 sec duration on the mineralfields would be, idk, like 100income lose on 8fields?
If you cast it in sequences, it adds up. Again, as you pointed out.

I think i like this now already on paper.
Shift-clicking into 3-4marines=death
Shift-clicking into 2stalkers=death
Shift-clicking into 1turret, cannon, spore=death
Before hitting his spell.

I agree Entomb is much more Protoss-like than this laser thing. Should have just made crystals form that last 20 seconds but also entombs workers as well. Then increase the HP of oracles slightly for survivability. In any case, both Terran and Zerg economic harass strats rely on killing workers, so it would have been nice if Protoss had gotten something that was different.

On June 09 2014 03:32 Foxxan wrote:The oracle would in the end try and sneak past the enemy defence or lure the defence away.
Huge apm needed here for protoss.
Dropping 4zealots, soak up damage from the defence and then cast entomb.

This in turn would make it possible to make him receive more utility spells also.

Yea, that would be so unfair for Protoss if they had to micro one unit like a Terran!

PS: Yay 1000 pages of "balance discussion" :D
SirPinky
Profile Joined February 2011
United States525 Posts
June 09 2014 21:47 GMT
#19985
On June 06 2014 23:39 Ben... wrote:
That's the thing. There was nothing wrong with the old, pre-buff oracle. It was defendable and only people who were actually good with them could make them worthwhile because losing them was so easy since you could catch them with a couple of stalkers or a small group of marines.

But then that stupid buff happened and changed everything. I doubt you would be able to find very many players, Protoss included, who would defend the oracle buff. It made no sense. When it happened there were many Protoss calling it the dumbest balance change since the queen buff, myself included. It seemed completely arbitrary (not to mention it took PvP, which was finally starting to stabilize, back into a state if stupidity because there were so many people proxying oracles every single game). There was no imbalance at the time that the oracle buff was being used to fix, the only reasoning given behind it was that they wanted to make the unit more microable. But even in that regard, the buff failed. There was no hidden amount of microability unlocked by making the oracle faster. If anything they made it so you could be less careful and precise with it because it can escape basically any anti-air unit on the ground now as long as you move before the units are too close (and even then you can usually escape with a few health).


Well put; especially about the part where I think the speed buff made the unit even less "microable" and more of a BO win.
How much better to get wisdom than gold; to get insight rather than silver!
SirPinky
Profile Joined February 2011
United States525 Posts
June 09 2014 21:50 GMT
#19986
On June 06 2014 17:39 Foreverkul wrote:
Show nested quote +
On June 06 2014 16:54 Big J wrote:
Sounds more like a topic for the Terran Help Me Thread then, if you are only here to discuss whether you can or cannot rush a Protoss as Terran.


My gripe isn't with whether can rush or not, and using any specific game doesn't settle any point (its just one posible example), my problem is the impact of Oracles on PvT.

Oracles are a light fast, high DPS unit. How do you stop Oracles?
In PvZ, Zerg has Queens which are a natural unit to build.
In PvP, Protoss will have Stalkers and/or Phoenix and/or Overcharge, all on a natural build path.
In PvT, Terran has Marines. But then there's a problem. Oracles kill workers fast, but whats really similar to a worker in HP? Marines. Meaning that the Terran natural counter is countered by Oracle. You need at least 4 marines at the same place, any less and you're dead. You can't even make more marines because they die so fast they deal 0 damage. Turrets would be ideal, but are not part of the natural build order (hurting economy) and they only protect against oracle, they have no other use in PvT when in the mineral line (except for DTs, but they come out later and are not as devastating). This doesn't account for the fact Terran needs to be applying pressure, so its not likely they will have just 4 marines standing in the mineral line.

The idea of the Oracle is good (same with Overcharge), but they didn't just fill a gap in Protoss tech, they created an even bigger gap in Terran tech, thus contributing to the scarcity of Terran at high levels. (Note they aren't the sole cause of the problem, its the combination of lots of small problems.)


And, just a point of clarity, you need 5 marines (not 4 marines) to stop an Oracle in your mineral line. And now you have my blessing to rip your keyboard out of your computer and break it over your knee
How much better to get wisdom than gold; to get insight rather than silver!
Foxxan
Profile Joined October 2004
Sweden3427 Posts
June 09 2014 21:56 GMT
#19987
On June 10 2014 06:50 SirPinky wrote:
Show nested quote +
On June 06 2014 17:39 Foreverkul wrote:
On June 06 2014 16:54 Big J wrote:
Sounds more like a topic for the Terran Help Me Thread then, if you are only here to discuss whether you can or cannot rush a Protoss as Terran.


My gripe isn't with whether can rush or not, and using any specific game doesn't settle any point (its just one posible example), my problem is the impact of Oracles on PvT.

Oracles are a light fast, high DPS unit. How do you stop Oracles?
In PvZ, Zerg has Queens which are a natural unit to build.
In PvP, Protoss will have Stalkers and/or Phoenix and/or Overcharge, all on a natural build path.
In PvT, Terran has Marines. But then there's a problem. Oracles kill workers fast, but whats really similar to a worker in HP? Marines. Meaning that the Terran natural counter is countered by Oracle. You need at least 4 marines at the same place, any less and you're dead. You can't even make more marines because they die so fast they deal 0 damage. Turrets would be ideal, but are not part of the natural build order (hurting economy) and they only protect against oracle, they have no other use in PvT when in the mineral line (except for DTs, but they come out later and are not as devastating). This doesn't account for the fact Terran needs to be applying pressure, so its not likely they will have just 4 marines standing in the mineral line.

The idea of the Oracle is good (same with Overcharge), but they didn't just fill a gap in Protoss tech, they created an even bigger gap in Terran tech, thus contributing to the scarcity of Terran at high levels. (Note they aren't the sole cause of the problem, its the combination of lots of small problems.)


And, just a point of clarity, you need 5 marines (not 4 marines) to stop an Oracle in your mineral line. And now you have my blessing to rip your keyboard out of your computer and break it over your knee

6
Socup
Profile Joined June 2014
190 Posts
June 09 2014 22:15 GMT
#19988
On June 05 2014 19:25 FaultyReDD wrote:
im talkin all around spell casters man, Zerg can use festor/viper/queens in every game/mu. They work and are well rounded. Same for protoss in sentry/ht/moco

terran has ghosts which if u dont die before hand are only viable in tvp. Ravens are nice i cant complain there but they are hardly game changers in a realistic game.the seeker missle needs a buff maybe cause lets be honest, any and mostly every unit runs away before the seeker goes if, it requires just a little micro and the energy is wasted and no dmg is done. still i think the raven is a good unit and i <3 em, just feel like they need some more oomph, to make them a core unit rather then marine/rauder/medi all the time lol


I play zerg and I agree muta buffs was a wrong step. Then again, why did they think it needed to happen? What ruins muta play enough to require those buffs? Afaik, mutas are designed to harass. If they're going to be only good for killing lightly or undefended spots or harassing workers in large flocks, then their supply needs to drop, along with DPS or something. making them super strong is invoking power creep. Anyone else watching HSC might remember the BW match ZvP where balls of maxed armies thrown against each other in instant nukes to one side or the other for a loss wasn't even a thing. It was plenty of back and forth. I think what necessitated that style of play was single geysers limiting Power Units like templar, archons, lurkers, etc. You HAD to rely on basic units forming the core of your playstyle with limited Power Unit backup. This opens up multi-engagement and back and forth non-bally type strategies because a big basic army and a high tech army were different but equal because of limited resources for fielding them.

As for seeker missiles, I don't really think we've seen them used properly. All Power Units and spells should have their place in providing a good supplement with diminishing returns, but there's exponential returns to WoL festor and mass raven, among other things.

HSM is a threat ability. The point is to force the enemy to retreat or take damage. Any terran that manages to set up outside a zerg base with tanks and gets ready to push in should have one raven with seeker missile. You could nuke a baneling bunch going for your marines, or force the enemy to retreat and give up ground. Obviously this requires using it on ground units and not air units, which can easily be grabbed and pulled away leaving the missile to harmlessly sail past. Seeker Missiles are essentially "Attack By Fire" as in Sun Tzu or Sirlin.net usage. Force the enemy into making worse choices with a single ability.
There's no reason blizzard can't release new units or fixes to a game without creating another costly "expansion" you've already paid 100$ for, unless they want to treadmill the gambler with future promises of "it gets better"
WombaT
Profile Blog Joined May 2010
Northern Ireland25634 Posts
June 09 2014 22:24 GMT
#19989
I'd always felt regarding Oracles they are the worst kind, either doing horrific damage or very little depending on your opponent being prepared. Protoss already had a cool, well-designed air harass unit in the Phoenix IMO, didn't see the need. I love their utility in the later game, clearing creep vs Z and keeping tags on army movements is pretty cool
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Socup
Profile Joined June 2014
190 Posts
Last Edited: 2014-06-09 22:38:52
June 09 2014 22:29 GMT
#19990
Wombat, that essentially defines Cheese.. It feels kind of like zerg 7 pools now, I guess. Protoss has an early game cheese option relative to a zerg cheese.
There's no reason blizzard can't release new units or fixes to a game without creating another costly "expansion" you've already paid 100$ for, unless they want to treadmill the gambler with future promises of "it gets better"
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
June 09 2014 22:45 GMT
#19991
On June 10 2014 07:29 Socup wrote:
Wombat, that essentially defines Cheese.. It feels kind of like zerg 7 pools now, I guess. Protoss has an early game cheese option relative to a zerg cheese.


Yaeh but if you scout a 7 pools and you are prepared, it's almost autowin, against Oracle it's in no way autowin after scouting it.
Socup
Profile Joined June 2014
190 Posts
Last Edited: 2014-06-09 23:00:45
June 09 2014 22:56 GMT
#19992
That's a good point, but then again if they wen't tech for early game cheese and you have a larger economy, it should be the slippery slope you need to end up crushing them. I dislike the fact they can see invis from a zerg standpoint though. Makes burrow harder to use. Detection needs to be a premium in order for racial cloaks to be effective.

I wish zerg still had scourge to wipe out observers quickly. Burrow in front of a deathball is pretty ineffective.
There's no reason blizzard can't release new units or fixes to a game without creating another costly "expansion" you've already paid 100$ for, unless they want to treadmill the gambler with future promises of "it gets better"
Deleted User 261926
Profile Joined April 2012
960 Posts
June 10 2014 01:03 GMT
#19993
On June 09 2014 22:41 Hider wrote:
Show nested quote +
On June 09 2014 17:22 Sapphire.lux wrote:
On June 08 2014 20:36 Hider wrote:
On June 07 2014 00:45 Sapphire.lux wrote:
On June 06 2014 23:34 TheDwf wrote:
On June 06 2014 23:28 Thieving Magpie wrote:
On June 06 2014 17:39 Foreverkul wrote:
On June 06 2014 16:54 Big J wrote:
Sounds more like a topic for the Terran Help Me Thread then, if you are only here to discuss whether you can or cannot rush a Protoss as Terran.


My gripe isn't with whether can rush or not, and using any specific game doesn't settle any point (its just one posible example), my problem is the impact of Oracles on PvT.

Oracles are a light fast, high DPS unit. How do you stop Oracles?
In PvZ, Zerg has Queens which are a natural unit to build.
In PvP, Protoss will have Stalkers and/or Phoenix and/or Overcharge, all on a natural build path.
In PvT, Terran has Marines. But then there's a problem. Oracles kill workers fast, but whats really similar to a worker in HP? Marines. Meaning that the Terran natural counter is countered by Oracle. You need at least 4 marines at the same place, any less and you're dead. You can't even make more marines because they die so fast they deal 0 damage. Turrets would be ideal, but are not part of the natural build order (hurting economy) and they only protect against oracle, they have no other use in PvT when in the mineral line (except for DTs, but they come out later and are not as devastating). This doesn't account for the fact Terran needs to be applying pressure, so its not likely they will have just 4 marines standing in the mineral line.

The idea of the Oracle is good (same with Overcharge), but they didn't just fill a gap in Protoss tech, they created an even bigger gap in Terran tech, thus contributing to the scarcity of Terran at high levels. (Note they aren't the sole cause of the problem, its the combination of lots of small problems.)


Don't you wish Oracles had a non-damage harass system that dealt minimal damage but, over time, could weaken enemy economy only through consistent and persistent unit control.

Its like Blizzard knew what they were doing until the community asked for more DPS.

If you refer to Entomb, it looked fairly terrible.

Aye, but interesting. One of the few innovative things the team came up with, even if it wasn't polished.

I like what the Oracle wants to be, a good harass unit that allows for lots of player skill to show, but it is implemented poorly and lazy, like so many other things in this game.


No. It had no way of differentiating skills. It was a purely shift-click ability.

What are you saying "No" to? It didn't have many ways of differentiating player skill and i din't say it did. It had an original (compared to other stuff in the game) way of doing dmg.


It wasn't interesting, and had no potential regardless of refinment IMO.
Blizzard should simply rewatch Lalush's vidoe on depht of micro. All the Oracle ever needed to get was a proper moving shot, which allowed players to micro it. As a compensation it could have got a much lower damage. Then it could actually reward micro and be useful later on in the game instead of rewarding build-order luck.
It never needed any fancy abilities and clicking on a mineral path is just never gonna be fun.

I also disagree that Blizzards aren't innovative. They added a lot of unique ideas to Sc2. The oracle, however, never needed to be innovative. It just needed to be fun.


About move shot on oracle... it's very significant that the best way to do dmg with oracle is putting it on hold position over a mineral line.
Socup
Profile Joined June 2014
190 Posts
Last Edited: 2014-06-10 04:38:01
June 10 2014 04:33 GMT
#19994
On June 04 2014 07:08 CrayonSc2 wrote:
reguarding Z's anti-air. Do you think a curruptor change of curruption to reducing 20% damage of the unit is well help out compared to taking 20% more damage.IMO the problem with the anti-air is that it just dies to quickly to make it cost effective.


I loved +20% corruption damage. The change was likely to reduce colossus damage or tank damage, but I really found the best uses for it vs T mech/bio or immos/archon. Roaches, hydra, ultra all significantly improve. I play 15-16 minute hive morph 4-5 base games with +2 nearly done most of the time that the other side doesn't try to be aggressive, and I find that 6-8 corruptors can be pretty useful vs T or P. Immos and Archons get burned down even faster and 12-14 corruptors that you've been pumping armor upgrades into can clean up any early air without upgrades and colossus with impunity. I've done crazy stuff with ling/hydra/corruptor vs stalker coloss before, and it's pretty deadly. I'll usually supplement with roach and bling if there's zlot/archon in the mix. 10-12 bling will make a zlot meatshield disappear instantly, roaches and corruptors tank damage while corruptors burn colossus down and then finish up by queued corruption on remaining protoss units, and then the giant deathball of sling/hydra comes in after it's safe from AoE spam. If its bio, corrupt tanks and kill medivacs while bling wipe bio and sling/roach wipe tank/marauder. If its mech, bling cleans up hellions, and mass ling/roach with corrupt on thors cleans up thors. Fungal/muta/BL as needed. If they're too light in tanks and/or thors, corrupt and ultralisk is the way to go for me. Instead of 43 damage 57 damage. The biggest issue zerg units have with mech is the armor on thors. 20% more damage stripped that from them and made them a giant grid size walked targed to be picked off by ling/roach/ultra/bl whatever, and splashed to death by their own tanks.
There's no reason blizzard can't release new units or fixes to a game without creating another costly "expansion" you've already paid 100$ for, unless they want to treadmill the gambler with future promises of "it gets better"
Tyrhanius
Profile Joined April 2011
France947 Posts
Last Edited: 2014-06-10 09:09:10
June 10 2014 09:04 GMT
#19995
When they will fix raven in TvZ ?

This unit counter everything zerg has, and has no counter (except huge T miscontrol like being 5 times chain fungal on stacked raven out of tank ranged).

The main problem is PDD countering every units that can shoot raven, except infestated terran that are nerfed to death.

For me fungal growth should black-out raven and pdd (removed the building attribute so FG can affect them) when they are affected. Right now, raven still can cast PPD/seeker when they're fungaled.

And the armored attributes of infestor should be removed so infestors would be no more 2 shoted by tank, but they'd need 3 shots before dying.
Foreverkul
Profile Joined March 2014
United States1649 Posts
June 10 2014 09:09 GMT
#19996
On June 10 2014 07:24 Wombat_NI wrote:
I'd always felt regarding Oracles they are the worst kind, either doing horrific damage or very little depending on your opponent being prepared. Protoss already had a cool, well-designed air harass unit in the Phoenix IMO, didn't see the need. I love their utility in the later game, clearing creep vs Z and keeping tags on army movements is pretty cool

On June 10 2014 07:29 Socup wrote:
Wombat, that essentially defines Cheese.. It feels kind of like zerg 7 pools now, I guess. Protoss has an early game cheese option relative to a zerg cheese.

The problem is that you can go oracles without huge risks (where as zerg has to spend their limited early game larva and terran has to cut tech). This is possible because you just MSC into 1 gate into Oracle. Photon overcharge is so powerful that it can basically stop any non-all in push by itself. This means that even if the oracle dies, you either bought time with it by keeping army at their base, or possibly game ending damage (most effectively against Terran because Zerg will have Queen which can tank oracle).
BurningRanger
Profile Joined January 2012
Germany303 Posts
June 10 2014 11:30 GMT
#19997
On June 10 2014 18:04 Tyrhanius wrote:
When they will fix raven in TvZ ?

This unit counter everything zerg has, and has no counter (except huge T miscontrol like being 5 times chain fungal on stacked raven out of tank ranged).

The main problem is PDD countering every units that can shoot raven, except infestated terran that are nerfed to death.

For me fungal growth should black-out raven and pdd (removed the building attribute so FG can affect them) when they are affected. Right now, raven still can cast PPD/seeker when they're fungaled.

And the armored attributes of infestor should be removed so infestors would be no more 2 shoted by tank, but they'd need 3 shots before dying.

Mass Mutas counter mass Ravens.
Mutas have such a high firerate that PDDs are out of energy very quickly.
Mutas can also outrun Seeker Missiles easily.
That speed also helps flying circles around the Raven fleet, always attacking where the Ravens are not.

Muta + Swarm Host is currently the best combo against any Mech into mass Ravens style afaik. The Terran still needs a lot of Tanks against the Locusts, so there's not much space left for other units to protect the Ravens from your Mutas.
My Livestream: http://www.twitch.tv/burningranger | My youtube channel: https://www.youtube.com/user/BurningR4nger
Gullis
Profile Joined April 2012
Sweden740 Posts
June 10 2014 11:34 GMT
#19998
Ravens are just as stupid as swarm hosts but you only ever really see them against swarm hosts so they cancel eachother out <.<
I would rather eat than see my children starve.
Tuczniak
Profile Joined September 2010
1561 Posts
Last Edited: 2014-06-10 11:51:12
June 10 2014 11:50 GMT
#19999
On June 10 2014 20:30 BurningRanger wrote:
Show nested quote +
On June 10 2014 18:04 Tyrhanius wrote:
When they will fix raven in TvZ ?

This unit counter everything zerg has, and has no counter (except huge T miscontrol like being 5 times chain fungal on stacked raven out of tank ranged).

The main problem is PDD countering every units that can shoot raven, except infestated terran that are nerfed to death.

For me fungal growth should black-out raven and pdd (removed the building attribute so FG can affect them) when they are affected. Right now, raven still can cast PPD/seeker when they're fungaled.

And the armored attributes of infestor should be removed so infestors would be no more 2 shoted by tank, but they'd need 3 shots before dying.

Mass Mutas counter mass Ravens.
Mutas have such a high firerate that PDDs are out of energy very quickly.
Mutas can also outrun Seeker Missiles easily.
That speed also helps flying circles around the Raven fleet, always attacking where the Ravens are not.

Muta + Swarm Host is currently the best combo against any Mech into mass Ravens style afaik. The Terran still needs a lot of Tanks against the Locusts, so there's not much space left for other units to protect the Ravens from your Mutas.
Muta+SH is good midgame combo centered about a lot of harass or denying aggressive mech. It's actually pretty bad lategame since PDD, thors and short muta range. Corruptors are little better because of longer range, more hp and they don't die to thors so hard.

Anyway with mass raven terran will win unless he fucks up a lot and no matter what zerg does.
Taronar
Profile Joined December 2011
Netherlands177 Posts
June 10 2014 12:07 GMT
#20000
This discussion about ravens and what Socup wrote put me to thinking. T currently has 2 main splashdamage units. One being the raven and the other is the widowmine. Both serve the same purpose in the game. Zoneing. Take more losses by attacking in a certain position. The Widow Mine is devastating and boring to play against. It is gimmick and doesn't require a lot of skill in order to place them down and kill a bunch of lings (or zealots nowadays which is crazy). On the other hand we have the Raven which can zone with 3 abilities, PDD, HSM and Turrets.

Why on earth do we have a unit (widowmine) which does exactly the same as HSM (splashdamage in specific radius with short delay) but which requires only half the APM / control. Widow mines are boring, Ravens are kind of o.k. but quite strong when massed.

I feel like the whole Widowmine is just a copypaste of a stationairy baneling/HSM combination.

Bad design?
SKT1.Rain | SKT1.PartinG | Liquid TaeJa | Startale Life
Prev 1 998 999 1000 1001 1002 1266 Next
Please log in or register to reply.
Live Events Refresh
OSC
13:00
King of the Hill #225
iHatsuTV 30
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Creator 213
ProTech95
Codebar 39
StarCraft: Brood War
Calm 9397
Rain 4243
Bisu 3293
Hyuk 3285
GuemChi 2389
Flash 2185
Zeus 1608
Horang2 1491
PianO 1425
EffOrt 954
[ Show more ]
Mini 615
BeSt 533
ZerO 231
Soulkey 130
Snow 127
ggaemo 123
Backho 109
Aegong 106
Hyun 106
hero 98
Mong 73
Mind 72
Rush 71
Sea.KH 71
JYJ49
Movie 44
soO 40
sorry 29
sas.Sziky 23
Yoon 21
Free 21
Sacsri 17
ajuk12(nOOB) 14
IntoTheRainbow 11
HiyA 10
Hm[arnc] 7
Terrorterran 7
SilentControl 7
Noble 6
Dota 2
Gorgc6451
singsing3891
qojqva2975
Dendi1705
Fuzer 249
XcaliburYe158
Counter-Strike
zeus679
markeloff194
oskar49
edward29
Other Games
hiko1617
B2W.Neo788
Hui .405
crisheroes391
Lowko322
Happy265
RotterdaM120
QueenE92
FunKaTv 48
NeuroSwarm47
Trikslyr39
ToD23
ZerO(Twitch)6
fpsfer 0
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3600
• WagamamaTV443
League of Legends
• Nemesis6019
• TFBlade803
Upcoming Events
OSC
7h 50m
PiGosaur Monday
8h 50m
LiuLi Cup
19h 50m
OSC
1d 3h
RSL Revival
1d 18h
Maru vs Reynor
Cure vs TriGGeR
The PondCast
1d 21h
RSL Revival
2 days
Zoun vs Classic
Korean StarCraft League
3 days
BSL Open LAN 2025 - War…
3 days
RSL Revival
3 days
[ Show More ]
BSL Open LAN 2025 - War…
4 days
RSL Revival
4 days
Online Event
5 days
Wardi Open
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.