Australian players - How do you deal with latency? - Page 4
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Shrewmy
Australia199 Posts
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GGPope
Australia367 Posts
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Hekisui
195 Posts
On July 03 2011 18:18 Jarvs wrote: You are wrong. They add 225ms to whatever delay you have. There is no normalising at all. That would be crazy as the only reason they add a delay is to level the playing field. I am pretty sure they said that pre beta in interviews. If they only add to the latency you already have, what is the point? Why would they add the delay of 250 or 225 if they can just as well add almost nothing? What is your evidence anyway? I say it's the same as in SC BW and the same as they said in early interviews. | ||
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Levistus
1134 Posts
I suggest to find out first if there's an ISP in Australia that connects directly to Singapore, and how low the latency can possibly get. Just like I did. I switched ISP for the best connection to SEA and I'm lucky it can get this low cause Singapore is a neighbor of my country, Philippines. Tracing route to sg.logon.battle.net [202.9.66.76] over a maximum of 30 hops: 1 <1 ms <1 ms <1 ms 192.168.254.1 2 33 ms 29 ms 30 ms 120.28.176.1 3 29 ms 29 ms 32 ms 10.109.9.41 4 29 ms 29 ms 29 ms 120.28.0.185 5 32 ms 31 ms 45 ms 120.28.0.2 6 57 ms 57 ms 57 ms 120.28.0.122 7 58 ms 58 ms 59 ms 120.28.3.2 8 56 ms 56 ms 56 ms an-ats-int10.starhub.net.sg [203.118.3.230] 9 68 ms 69 ms 68 ms 203.116.5.146 10 68 ms 68 ms 68 ms 27.111.222.69 11 58 ms 57 ms 58 ms 27.111.222.82 12 * * * Request timed out. 13 * * * Request timed out. 14 * * * Request timed out. I get 175 to NA and like 350 to KR. I dunno if we have an ISP that has direct link to KR so I'll move there instead of I ever want to Pro lol. | ||
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Jarvs
Australia639 Posts
On July 03 2011 18:29 Hekisui wrote: That would be crazy as the only reason they add a delay is to level the playing field. I am pretty sure they said that pre beta in interviews. If they only add to the latency you already have, what is the point? Why would they add the delay of 250 or 225 if they can just as well add almost nothing? What is your evidence anyway? I say it's the same as in SC BW and the same as they said in early interviews. It's actually done to cater towards poor internet connections which cannot handle sending a frequent rate of packets, instead it only sends them every 225ms (or so.. i cannot remember the exact number). It has been this way since War3 and nothing other than reducing it for SC2 has it changed. The technique is exactly the same. | ||
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Azzur
Australia6260 Posts
I considered trying WoWTunnels but at that time I wanted to try, I needed to pay for some kind of software and didn't want to spend the time trying to set it up with putty. Since like the OP got it working with WoWTunnels, looks like I may have a look. My ping used to be around the 600ms and it's quite bad for both SC2 and WoW. Fortunately, maybe my ISP seems to have routed their traffic better and I get around 300ms which is quite playable. | ||
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DarthXX
Australia998 Posts
What kills my play isnt delay, so long as its constant its fine, but when spikes hit it gets gay, thankfully my connection is very stable if not optimal in terms of ping. | ||
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karpo
Sweden1998 Posts
https://www.overplay.net/blog/lower-aion-and-world-of-warcraft-ping-with-overplay-net-vpn That might be something to try. I don't remember what provider i used but it was something similar. | ||
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DarKcS
Australia1237 Posts
I watch pros playing on their 30-60fps Streams and you can SEE that the delay is under 100ms, eg instant warp in on clicks, when they are playing on local servers. | ||
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Aus.Force
Australia1278 Posts
but then again, i get to live in australia, a nice big ass, underpopulated, beautiful, non-religiously political motivated, multicultural island, with a beach only 2 minutes walk away, and the best weather in the world. i don't really have any right to complain when it comes to environmental conditions, so i deal with my 220 lat and try and enjoy my games as well as i can :D | ||
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Cubu
1171 Posts
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prOxi.FighT
Australia114 Posts
It makes me want to break shit. Can't even click on any of my scvs because they teleport everywhere T.T | ||
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nyc863
200 Posts
On July 03 2011 20:14 Cubu wrote: suprised to see dat KR server has less ping than NA and SEA. I thought aus internet is routed through the US, no? australia has more than one outbound cable, and although a lot of traffic goes across the pacific there is one (or more) that head up to SE Asia. | ||
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HydraLF
Hong Kong626 Posts
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snexwang
Australia224 Posts
Feels good, man. :D | ||
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Cramsy
Australia1100 Posts
It ranges from 70ms to begin with and reaches 124ms on the 17th line. Anyone help me out with reading this? | ||
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cristo1122
Australia505 Posts
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snotboogie
Australia3550 Posts
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Not_That
287 Posts
More work? Sure. But very worth it when discussing latency seriously. | ||
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zergrushkekeke
Australia241 Posts
I've noticed (and I think previous threads have mentioned) that in the SEA server from Australia there are lag spikes more often at certain times of the day, during which playing in NA is actually less painful. The lag is slightly more but as its not choppy it feels slightly better. I cope by playing strats that are less micro focused, instead of 2 rax stutter step micro vs zerg I just wait till i have 1 fact reactor hellions coming out, rallied onto my marines that are already marching across the map. Against toss I don't try any cute marauder micro I just bunker up, wait for a big enough bio ball that can A+ move their gateway army (with limited success). | ||
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