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Australian players - How do you deal with latency? - Page 4

Forum Index > SC2 General
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Shrewmy
Profile Joined May 2010
Australia199 Posts
July 03 2011 09:24 GMT
#61
It's impossible for us to deal with it because with regards to internet technology Australia is a backwater.
GGPope
Profile Joined February 2011
Australia367 Posts
July 03 2011 09:29 GMT
#62
So used to it after years of online gaming that I'm completely unphased by it.
Hekisui
Profile Joined May 2011
195 Posts
Last Edited: 2011-07-03 09:31:41
July 03 2011 09:29 GMT
#63
On July 03 2011 18:18 Jarvs wrote:
You are wrong. They add 225ms to whatever delay you have. There is no normalising at all.


That would be crazy as the only reason they add a delay is to level the playing field. I am pretty sure they said that pre beta in interviews.

If they only add to the latency you already have, what is the point? Why would they add the delay of 250 or 225 if they can just as well add almost nothing?

What is your evidence anyway? I say it's the same as in SC BW and the same as they said in early interviews.
Levistus
Profile Joined December 2009
1134 Posts
July 03 2011 09:55 GMT
#64
I feel bad for Australians who even cannot play at 100ish ms on SEA cause there are a lot of Australian players compared to Filipino players. I dunno if Australia is just that far from Singapore, or the player's ISP is not the best for connecting to Singapore(Australia->USA->Singapore).

I suggest to find out first if there's an ISP in Australia that connects directly to Singapore, and how low the latency can possibly get. Just like I did. I switched ISP for the best connection to SEA and I'm lucky it can get this low cause Singapore is a neighbor of my country, Philippines.

Tracing route to sg.logon.battle.net [202.9.66.76]
over a maximum of 30 hops:

1 <1 ms <1 ms <1 ms 192.168.254.1
2 33 ms 29 ms 30 ms 120.28.176.1
3 29 ms 29 ms 32 ms 10.109.9.41
4 29 ms 29 ms 29 ms 120.28.0.185
5 32 ms 31 ms 45 ms 120.28.0.2
6 57 ms 57 ms 57 ms 120.28.0.122
7 58 ms 58 ms 59 ms 120.28.3.2
8 56 ms 56 ms 56 ms an-ats-int10.starhub.net.sg [203.118.3.230]
9 68 ms 69 ms 68 ms 203.116.5.146
10 68 ms 68 ms 68 ms 27.111.222.69
11 58 ms 57 ms 58 ms 27.111.222.82
12 * * * Request timed out.
13 * * * Request timed out.
14 * * * Request timed out.

I get 175 to NA and like 350 to KR. I dunno if we have an ISP that has direct link to KR so I'll move there instead of I ever want to Pro lol.
hey man just curious
Jarvs
Profile Joined December 2009
Australia639 Posts
July 03 2011 10:06 GMT
#65
On July 03 2011 18:29 Hekisui wrote:
Show nested quote +
On July 03 2011 18:18 Jarvs wrote:
You are wrong. They add 225ms to whatever delay you have. There is no normalising at all.


That would be crazy as the only reason they add a delay is to level the playing field. I am pretty sure they said that pre beta in interviews.

If they only add to the latency you already have, what is the point? Why would they add the delay of 250 or 225 if they can just as well add almost nothing?

What is your evidence anyway? I say it's the same as in SC BW and the same as they said in early interviews.


It's actually done to cater towards poor internet connections which cannot handle sending a frequent rate of packets, instead it only sends them every 225ms (or so.. i cannot remember the exact number). It has been this way since War3 and nothing other than reducing it for SC2 has it changed. The technique is exactly the same.
Azzur
Profile Blog Joined July 2010
Australia6260 Posts
Last Edited: 2011-07-03 10:15:29
July 03 2011 10:15 GMT
#66
Latency actually makes a difference - for those that don't experience it, for the first few games until you get used to it, you would be unable to play at all. Now that I've got used to it, it isn't so bad, but there are a certain amount of strategies or openings that I can't do (e.g. 2-rax pressure against zerg).

I considered trying WoWTunnels but at that time I wanted to try, I needed to pay for some kind of software and didn't want to spend the time trying to set it up with putty. Since like the OP got it working with WoWTunnels, looks like I may have a look.

My ping used to be around the 600ms and it's quite bad for both SC2 and WoW. Fortunately, maybe my ISP seems to have routed their traffic better and I get around 300ms which is quite playable.
DarthXX
Profile Joined September 2010
Australia998 Posts
July 03 2011 10:15 GMT
#67
My ping on SEA is about 130ms, but NA is 230ms, when I play on NA there is a noticeable difference, but I'm used to this kind of delay so its not too bad, I'm not good enough that it comes into play very often. When microing you just have to think a bit further ahead (eg. blinking stalkers 0.5s before you would normally to prevent armour damage etc)

What kills my play isnt delay, so long as its constant its fine, but when spikes hit it gets gay, thankfully my connection is very stable if not optimal in terms of ping.
karpo
Profile Joined October 2010
Sweden1998 Posts
July 03 2011 10:18 GMT
#68
I used a tunnel provider when i played WoW. I had a faulty router in my path to the WoW servers in France and to bypass this i purchased a VPN-service. My latency was lowered from like 150 with spikes up to 500 down to a stable 60-70 ping.

https://www.overplay.net/blog/lower-aion-and-world-of-warcraft-ping-with-overplay-net-vpn

That might be something to try. I don't remember what provider i used but it was something similar.
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
July 03 2011 10:36 GMT
#69
Wish people would stop saying everyone has 200ms.
I watch pros playing on their 30-60fps Streams and you can SEE that the delay is under 100ms, eg instant warp in on clicks, when they are playing on local servers.
Die tomorrow - Live today
Aus.Force
Profile Joined October 2010
Australia1278 Posts
July 03 2011 11:07 GMT
#70
i have dealt with it for years on mmo's, and other rts'. i will only play FPS on local aussie severs though, because to me, i notice it a lot more on those.

but then again, i get to live in australia, a nice big ass, underpopulated, beautiful, non-religiously political motivated, multicultural island, with a beach only 2 minutes walk away, and the best weather in the world. i don't really have any right to complain when it comes to environmental conditions, so i deal with my 220 lat and try and enjoy my games as well as i can :D
"no need for cinema, just watch special taktiks" - white-ra
Cubu
Profile Blog Joined February 2011
1171 Posts
July 03 2011 11:14 GMT
#71
suprised to see dat KR server has less ping than NA and SEA. I thought aus internet is routed through the US, no?
prOxi.FighT
Profile Joined October 2009
Australia114 Posts
July 03 2011 11:25 GMT
#72
It's not the latency that makes me rage (it's still annoying). IT'S THE GOD DAMN LAG SPIKES I GET EVERY 3 SECONDS FROM OPTUS THAT LAST ABOUT A SECOND.

It makes me want to break shit. Can't even click on any of my scvs because they teleport everywhere T.T
nyc863
Profile Blog Joined January 2011
200 Posts
July 03 2011 11:40 GMT
#73
On July 03 2011 20:14 Cubu wrote:
suprised to see dat KR server has less ping than NA and SEA. I thought aus internet is routed through the US, no?


australia has more than one outbound cable, and although a lot of traffic goes across the pacific there is one (or more) that head up to SE Asia.
HydraLF
Profile Blog Joined January 2011
Hong Kong626 Posts
July 03 2011 11:50 GMT
#74
Wowtunnel doesn't help much for me either, EU is still 315ms :[
Sure.
snexwang
Profile Joined April 2011
Australia224 Posts
July 03 2011 11:56 GMT
#75
~100ms to SEA and ~200ms to NA from South Australia (Internode).

Feels good, man. :D
Cramsy
Profile Blog Joined November 2010
Australia1100 Posts
July 03 2011 11:56 GMT
#76
I've never read the command prompt things before so I'm not sure what my lag is to the SEA servers.

It ranges from 70ms to begin with and reaches 124ms on the 17th line. Anyone help me out with reading this?
"give me 20 minutes and I'll make them quiet" - MVP
cristo1122
Profile Blog Joined November 2010
Australia505 Posts
July 03 2011 11:57 GMT
#77
its kinda strange put i seem to have gotten to the point where i dont notice it ( im in denial btw) in any case when u have played with high latency always then u just take it as the norm and dont really think about it (too often).
ZvP imbalanced blizzards solution nerf terran
snotboogie
Profile Blog Joined August 2009
Australia3550 Posts
July 03 2011 11:59 GMT
#78
I just suck it up and continue to hope they will one day build a server here =(
Not_That
Profile Joined April 2011
287 Posts
July 03 2011 12:53 GMT
#79
As I mentioned in a thread about it, there is a much better way to finding out your in game latency than doing a trace route to the login server. Record yourself in fraps doing blink micro in a unit tester map. Then check how many frames passed between the time you clicked the button and the time the stalker actually blinked. Divide the number of frames it took by the number of frames recorded per second to find out your actual latency. I think a lot of people will be surprised to find out what their actual lag is.

More work? Sure. But very worth it when discussing latency seriously.
zergrushkekeke
Profile Joined November 2010
Australia241 Posts
July 03 2011 14:30 GMT
#80
I was about to start yelling about people using tracert or ping commands to some random battle.net server will not show a great deal about your actual in game delay, but thanks Not_That for saying it in a constructive way. (one thing its from the tracert you only care about the latency to the last server in the list, and it is too busy doing more important stuff to respond)

I've noticed (and I think previous threads have mentioned) that in the SEA server from Australia there are lag spikes more often at certain times of the day, during which playing in NA is actually less painful. The lag is slightly more but as its not choppy it feels slightly better.

I cope by playing strats that are less micro focused, instead of 2 rax stutter step micro vs zerg I just wait till i have 1 fact reactor hellions coming out, rallied onto my marines that are already marching across the map. Against toss I don't try any cute marauder micro I just bunker up, wait for a big enough bio ball that can A+ move their gateway army (with limited success).
KEKEKE
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