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Australian players - How do you deal with latency? - Page 3

Forum Index > SC2 General
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Phenny
Profile Joined October 2010
Australia1435 Posts
July 03 2011 08:39 GMT
#41
How come some people have a bigger delay to SEA than NA?
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
July 03 2011 08:40 GMT
#42
The latency is annoying but it's definitely playable. As long as its consistent and ur use to it, micro is pretty fine except for some really intensive situations. It's annoying for sure tho, but it dosent affect sc2 as much as some other games where it is insanely annoying.
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
Last Edited: 2011-07-03 08:43:44
July 03 2011 08:41 GMT
#43
@OP, I'm curious, since Kor has the lowest ping, do you notice it all in gameplay? Or is it just as bad.
I thought SEA would be better for me on East coast over NA (150 vs 200 ping) but the delay difference is not noticeable (apart from me missing commands due to issuing them too fast where as on NA it's fine because I've timed my hotkey mashing around it to the millisecond..).
Die tomorrow - Live today
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
July 03 2011 08:43 GMT
#44
No, its not really significantly better on Korea.

For those wondering, I just installed WoWTunnels to try them out for their free 30 days.

I don't have any hard numbers from tracert, because they haven't changed (I think WoWTunnels only does it for the game traffic?), but in game it FEELS way better. I urge everyone to at least give it a quick go because after all, its free for 30 days.
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
July 03 2011 08:44 GMT
#45
On July 03 2011 17:43 Dhalphir wrote:
No, its not really significantly better on Korea.

For those wondering, I just installed WoWTunnels to try them out for their free 30 days.

I don't have any hard numbers from tracert, because they haven't changed (I think WoWTunnels only does it for the game traffic?), but in game it FEELS way better. I urge everyone to at least give it a quick go because after all, its free for 30 days.


Will do. SIfn't post link for the lazy..
Die tomorrow - Live today
Rarak
Profile Joined May 2010
Australia631 Posts
July 03 2011 08:44 GMT
#46
Yeah I basically avoid blink stalkers altogether on both NA and SEA due to this delay problem.. really sucks.



Oowba
Profile Joined June 2010
Australia79 Posts
July 03 2011 08:47 GMT
#47
On July 03 2011 17:39 Phenny wrote:
How come some people have a bigger delay to SEA than NA?


Optus don't connect to the SEA server direct they send the signal to NA then back to Singapore i think that's where the SEA server is

aka Optus don't have a direct line to the sea server
Telstra do and most other ISPS use Telstra's lines so its pretty much just Optus that has the shity connection
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
July 03 2011 08:50 GMT
#48
Be polite and gg when an inevitable lol lagggg moment costs you the game.
WinteRR
Profile Joined May 2011
Australia201 Posts
Last Edited: 2011-07-03 08:51:24
July 03 2011 08:51 GMT
#49
How do we deal with latency? The answer is: We don't. We just have to put up with absolutely terrible latency to any of Blizzard's games. The SEA server is NOT a solution for Australian players, if anything its actually much worse for a lot of us (being Optus I range from ~350-450 during prime-time).

As a Terran player, the only server that is playable for me is NA and from what I've heard Korea is too.. but still not being able to play your favorite game with < 50ms in this day and age is really, really disappointing.

It's quite a shame, Australians for the most part really covet their Blizzard products yet we always are being shafted when it comes to the battle.net service .
Blaec
Profile Joined April 2010
Australia4289 Posts
July 03 2011 08:57 GMT
#50
On July 03 2011 16:43 human_ko wrote:
Show nested quote +
On July 03 2011 16:24 ZiegFeld wrote:
Enjoy the sexy weather and beaches. The hell you doing indoors.


LOOL!
true! dont play games, just go meet some chicks on da beach


Its Winter, noones at the beach.

How do I deal with lag? I don't, just have to accept my roaches and infestors not burrowing before they die.
tertle
Profile Joined February 2010
Australia328 Posts
July 03 2011 08:59 GMT
#51
Play zerg. Seriously.

Having played random most of sc2 + beta, there are 2 times where delay can really screw you.

-blink stalker micro
-marine stutter stepping marines

It's not that bad if your delay is constant but if you get type of spike it can really hurt you.

I'm talking 150-250 delay. Anything above that and everything starts feeling sluggish.
Hekisui
Profile Joined May 2011
195 Posts
Last Edited: 2011-07-03 09:06:45
July 03 2011 09:02 GMT
#52
Yes, SC2 and SC BW on Bnet has inbuilt latency. It seems WC3 and WoW have this too. If your ping is 20 or 170, it doesn't matter as it gets equalized into 250 by Blizzard's code.

So you may think you have a delay because you are in Australia but in fact every bnet game has it. Even if you play vs the AI only.
Blizzard tested with this in beta on the NA server where they lowered it a bit. They said almost no one noticed it as there were no comments about it on bnet fora. So they decided it wasn't worth it because it gives laggy above 100 ping players an unfair disadvantage.

On top of that SC2 also has accelerating and turning units, making micro even more chunky.


Of course if you have Optus as a provider with 450 ping, things are different.

It is true that on iccup Australians are amongst the most laggy.
Sanchonator
Profile Joined September 2010
Australia490 Posts
July 03 2011 09:06 GMT
#53
On July 03 2011 16:24 ZiegFeld wrote:
Enjoy the sexy weather and beaches. The hell you doing indoors.


its winter bro
Woshie
Profile Joined March 2011
Australia90 Posts
Last Edited: 2011-07-03 09:23:23
July 03 2011 09:10 GMT
#54
On July 03 2011 17:00 nyc863 wrote:
there is no "ping reducer", that is snake oil.

A VPN or other tunnel just makes things worse: you are wrapping your traffic in a parcel, sending it to an american server (same latency as you already have) then it has to get un-wrapped and sent to battle.net, how can that do anything but make things worse. The only case where it might help a bit is where your ISP sucks so much it, for some reason, might have a terrible route to battle.net but a good route to a VPN provider. However that is extremely unlikely and might change from week to week anyway. Plus, you're still doomed to the figures at the start of the topic.

What with the various routers and infrastructure and copper between australia and SEA or australia and NA servers, you're not gonna see better than the figures quoted at the start of the topic.



That is a half truth.Optus was and is bad atm due to them raising their data allowance by a huge margin (was it around 6 months ago?) and then not having the infastucture to cope with it internationally when people leached. (Why this is a shock to optus that people would download things internationally when they had the limits raised is beyond me)

At one stage I was getting 7000+ms after 7pm each night. So I started to look at tunneling programs. The problem was alot optimally routed you after I had already hit Optus congestion/blockage. Eventually I found one called Battleping. It worked wonderfully. At night if I wanted to play I turned it on and bam I was down to a constant 200M/s to texas. It worked for 3 months like that without a single hitch. Smooth constant pings and no issues.

So don't completly write of that kind of program because in certain circumstances they can work amazingly. Also some don't go squat for you I tried wowtunnels and lowerping both before Battleping and they did nothing to help my particular issue.


As for the general latency and what we play with. It sucks plain and simple. We are constantly at a disadvantage and it makes it not as fun to play. But it isn't like we have any choice in the matter. You either accept it and play or not play.

kellymilkies
Profile Blog Joined August 2010
Singapore1393 Posts
July 03 2011 09:14 GMT
#55
Suck your thumb and be very sad.
If you live far from the exchange like glade does, the most expensive internet still lags.
Plus those damn caps!!!
Unlimited plans = bad internet.
Normal/semi decent internet = CAPP JEZUS CHRIST!
Be the change you wish to see in the world ^-^V //
Armaz
Profile Joined September 2010
Australia29 Posts
July 03 2011 09:14 GMT
#56
On July 03 2011 17:43 Dhalphir wrote:
No, its not really significantly better on Korea.

For those wondering, I just installed WoWTunnels to try them out for their free 30 days.

I don't have any hard numbers from tracert, because they haven't changed (I think WoWTunnels only does it for the game traffic?), but in game it FEELS way better. I urge everyone to at least give it a quick go because after all, its free for 30 days.

Have used different tunneling programs over the years when playing wow and it always improved it greatly (like 400-500ms to 200-250ms, lets you actually play competitively). I'm using wowtunnels right now because I get it for free but I can hardly notice a difference in sc2 with it and I can definitely notice the difference between SEA and NA. Blink stalkers and forcefields are where the delay really hurts which sucks because blink is the most fun thing to use imo and proper forcefields change whether you win or lose a fight.
WinteRR
Profile Joined May 2011
Australia201 Posts
July 03 2011 09:16 GMT
#57
I was always under the assumption that programs such as battleping/lowerping were against the Blizzard TOS? I could be completely wrong here.
Armaz
Profile Joined September 2010
Australia29 Posts
July 03 2011 09:17 GMT
#58
On July 03 2011 18:16 WinteRR wrote:
I was always under the assumption that programs such as battleping/lowerping were against the Blizzard TOS? I could be completely wrong here.

No, they're not.
Jarvs
Profile Joined December 2009
Australia639 Posts
July 03 2011 09:18 GMT
#59
On July 03 2011 18:02 Hekisui wrote:
Yes, SC2 and SC BW on Bnet has inbuilt latency. It seems WC3 and WoW have this too. If your ping is 20 or 170, it doesn't matter as it gets equalized into 250 by Blizzard's code.

So you may think you have a delay because you are in Australia but in fact every bnet game has it. Even if you play vs the AI only.
Blizzard tested with this in beta on the NA server where they lowered it a bit. They said almost no one noticed it as there were no comments about it on bnet fora. So they decided it wasn't worth it because it gives laggy above 100 ping players an unfair disadvantage.

On top of that SC2 also has accelerating and turning units, making micro even more chunky.


Of course if you have Optus as a provider with 450 ping, things are different.

It is true that on iccup Australians are amongst the most laggy.



You are wrong. They add 225ms to whatever delay you have. There is no normalising at all.
Herper
Profile Joined January 2011
501 Posts
July 03 2011 09:21 GMT
#60
Tried wowtunnels and it didn't change a thing. Still had 210 ms from NA, but had 350 ms from SEA where I usually got around 250 ms before using wowtunnels.
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