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HoN Developer: Pirates killed LAN - Page 34

Forum Index > SC2 General
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xtfftc
Profile Blog Joined April 2010
United Kingdom2343 Posts
Last Edited: 2011-06-23 11:11:41
June 23 2011 11:08 GMT
#661
Everyone knows by now that piracy boosts the longterm sales - of music, of books, of games, of everything. Everyone but incompetent CEOs trying to increase their end-of-the-year bonuses.
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
June 23 2011 11:11 GMT
#662
On June 23 2011 20:08 xtfftc wrote:
Everyone knows by know that piracy boosts the longterm sales - of music, of books, of games, of everything. Everyone but incompetent CEOs trying to increase their end-of-the-year bonuses.

All Bobby Kotick wants to do is make as much profit as possible in a short term, sell his properties, and then buy a few hundred small islands for himself.
biskyree
Profile Joined May 2011
New Zealand5 Posts
June 23 2011 11:13 GMT
#663
Well this may seem strange to admit, but i pirated sc2.
After playing it at a mates I was hooked, but alas for the next two weeks I had big bills due. So I downloaded a pirate copy while I saved. I bought it the second I could. My point is only that SC2 is already hacked.
Adding a LAN feature to me limits piracy by the simple fact it is a local network. Piracy is limited, to the physical constraints of having enough players on a LAN.
Perhaps a 1v1 only LAN mode ? Surely there is a compromise here.
hypnobean
Profile Joined October 2010
89 Posts
June 23 2011 11:16 GMT
#664
Nothing in this article explains why they should not prioritize a LAN version for big, Blizzard sponsored tournaments like GSL, MLG, etc.
userstupidname
Profile Blog Joined July 2010
Sweden272 Posts
Last Edited: 2011-06-23 11:27:35
June 23 2011 11:16 GMT
#665
On June 23 2011 20:08 xtfftc wrote:
Everyone knows by now that piracy boosts the longterm sales - of music, of books, of games, of everything. Everyone but incompetent CEOs trying to increase their end-of-the-year bonuses.


Who do you think you are? You have in no way or form studied long term affects of piracy on the market.


Indie studios are suffering greatly due to piracy, not to mention the fact that: blizzard ain't **** wading in money, nor so is many of the studios, rather its the publisher like EA who are doing it.

If you look at blizzard stock it hasn't really razed trough the roof.



What sort of ignorant statement is that? Proclaiming yourself a market strategist. I am fully baffled over many of the statements in this thread.


Its the same with the music market, sure the publishers and record companies are still wading in money but the artists are not.






Good luck have fun! - Except if its ZvZ Then you can burn in hell :D
lorkac
Profile Blog Joined December 2010
United States2297 Posts
June 23 2011 11:18 GMT
#666
On June 23 2011 20:01 Aruno wrote:
Show nested quote +
On June 23 2011 19:32 lorkac wrote:
On June 23 2011 19:23 xlep wrote:
In my opinion this whole argument is bullshit cooked up by some financial consultant because it's an easy way to promise the companies better results.

Sure there are some die-hard pirates that won't buy games no matter what but most people are reasonable with that stuff. I've got a bunch of online pals from my WoW time that started working by now (back then they were students as I am and pirated the shit out of new games like I do now...). When they started making money and having more available to spend they started buying more games.

They buy MMOs like Star Trek that they only test for some days or just go through the release lists of the months and preorder the stuff they're interested in.

Honestly: make good games that players will enjoy and you'll make money. If it's not enough you either spend too much making the game or you simply think you should get more than you will ever get...

and LAN doesn't even have anything to do with that at all... sure a few people play with tools like hamachi (at least that's what we used about 5 years ago), but it's not like a LAN modus "enables" you to pirate and play online...
Who the hell pirates a game to play it in LAN modus over the internet? Are LAN parties such a big thing anywhere that you gotta "guard" your multiplayer by giving the games no LAN? Is Hamachi such a big hazard with millions of users playing pirated games there?

Honestly: What bullshit! Those guys are only damaging themselves by not adding LAN to "Esport" games


Their decision to remove LAN might or might not be a good decision. It might or might not hurt their business to do so. It's reasonable to be upset that there is no LAN.

What is not unreasonable is to believe that it's a bad idea for a company to not want their game to be pirated.

Imagine a world where piracy is legal. Perfectly Legal.

Blizzard releases SC2. Valve decides to grab it, copy the files to CDs and since they didn't need to spend any money on research and development they can sell the game at 2-3 dollars a CD. Blizzard goes bankrupt and never releases a game again. Valve does this for every single one of its competitors. Valve is now the only company that sells games. They then release games that have the most antipiracy protection that the world has ever known going so far as needing your DNA to turn on the programs you buy in order to protect its market share.

Just because the pirate feels that it is harmless does not mean that it is.


You sir, have the brain of deranged parrot. You do not understand the meaning of pirating.
Learn Intellectual Property Law.

Pirating is not the act of selling a product, but merely making illegal copy's of a product.

Selling of an illegally copied product is a whole other story.

One thing I think is funny is this: Hypothetically I could copy a billion copy's of every software on the face of the planet to a billion other earth like planets. Where they also "pirated" to a billion more.
AND YET, it would have not fucking effect on us, because it's just a fucking copy and it's not like the programmers are fucking curling over dying every time someone makes an illegal copy.

The only people who are suffering are the sad sorts who invested their lives into make a shitty product that no one buys. So the have a cry over it all, they cry in their warm beds. Why? Warm bed?
Cause their fucking programmers with Computers COMPUTERS FUCKING COST MONEY. PROGRAMMING TAKES A LIFE STYLE OF MONEY TO LEARN.
BIG FUCKING WHOOP IF ALREADY WELL OFF PEOPLE GET LESS MONEY. DESIGN A BETTER PRODUCT. GIVE BETTER SERVICES.

pfft


Ah, you see, in my hypothetical there is no such thing as piracy. Copying a game is just copying a game and you can do whatever you want to do with that game. because it's your right to own that copy of the game.

So you give it away for free. The person you give it to then gives you a donation of $2-$3 because he likes you. You find 2-3 million people to donate to. Those people also choose to donate $2-$3 to you. It's your copy of the game, not like it hurts anyone. And it's the people's money to give away. Not like they hurt anyone.

And being that these were just money shared between friends, they don't pay any sales tax. Why would they? It's just 2-3 million people and a company being friends.

So sure, Blizzard goes bankrupt, roads don't get maintained and teachers are fired due to less taxes. But why hamper your right to share a copy of your game for free right?

How about this scenario. It's real life. Piracy is illegal but people do it anyway.

Blizzard makes SC2.

Apple decides to pirate 6million copies of the game and gives it away for free. Even advertises that it will give away free CDs.

Everyone grabs the free CD's supported by Apple. Blizzard goes bankrupt. Steve chuckles in the background.

At least in this scenario--roads and teachers don't get anal raped.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
Simberto
Profile Blog Joined July 2010
Germany11950 Posts
June 23 2011 11:22 GMT
#667
On June 23 2011 20:16 hypnobean wrote:
Nothing in this article explains why they should not prioritize a LAN version for big, Blizzard sponsored tournaments like GSL, MLG, etc.


Because if you have a Lan version, even if it only is for big tournaments, a lot of people will get their hands on it, and that means it will get leaked somehow. Which means that crackers will get their hands on it, too. And this means it will get released over the internet.
papaz
Profile Joined December 2009
Sweden4149 Posts
June 23 2011 11:22 GMT
#668
I still don't see why they wouldn't allow login verification and then LAN. I don't personally miss LAN at all but fail to see how they can't have the already mentioned solution.
vyyye
Profile Joined July 2010
Sweden3917 Posts
June 23 2011 11:23 GMT
#669
On June 23 2011 20:08 xtfftc wrote:
Everyone knows by now that piracy boosts the longterm sales - of music, of books, of games, of everything. Everyone but incompetent CEOs trying to increase their end-of-the-year bonuses.

That's as ridiculous as saying one pirated game is one lost sale. Say what you will about Bobby Kotick, as much as I dislike his ways he's anything but an incompetent CEO. Activision was nowhere near the force they are today ten years ago.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2011-06-23 11:29:11
June 23 2011 11:28 GMT
#670
On June 23 2011 20:22 papaz wrote:
I still don't see why they wouldn't allow login verification and then LAN. I don't personally miss LAN at all but fail to see how they can't have the already mentioned solution.

Once LAN is in the game the login requirement can be cracked out.
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
Last Edited: 2011-06-23 11:35:22
June 23 2011 11:34 GMT
#671
On June 23 2011 19:34 Velr wrote:
The irony in this is... This is a HON developer.

A developer that basically took Dota and reconstructed/copied it as close as he could (while making it worse).

Thats not piracy?


No. It's not.

Gameplay is not copywriteable. It's the particular execution of the gameplay that belongs to someone.

On June 23 2011 19:38 flodeskum wrote:
Show nested quote +
On June 23 2011 18:58 NicolBolas wrote:
It's a despicable attitude, the pretense of nobility hiding the withered, blackened heart of decadence and corruption.

Are we still talking about a guy who occasionally downloads games?


Yes. When you believe that you have a right to something you didn't pay for, that's corruption. When you believe that it's OK to do something that hurts other people, that's not being nice.

Yes, it may not be as bad as physically attacking people. But the thought process of both is foundationally the same: "I'm more important than you, the wants, needs, and rights of others have no meaning to me, and I don't give a damn about the rules."

On June 23 2011 20:13 biskyree wrote:
Adding a LAN feature to me limits piracy by the simple fact it is a local network. Piracy is limited, to the physical constraints of having enough players on a LAN.
Perhaps a 1v1 only LAN mode ? Surely there is a compromise here.


It is not hard at all to turn LAN into internet play. All you need to do is convince the LAN-enabled SC2 that it's talking to another machine over LAN, but you instead forward those packets over the internet. Once you have LAN, it cannot help but become internet play.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
MulletMurdoc
Profile Joined June 2011
South Africa46 Posts
June 23 2011 11:42 GMT
#672
Seems like an excuse to cut costs to me, while still raking in every last penny they can suck out of the general consumer.

[Insert clever and witty statement here]
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
June 23 2011 11:45 GMT
#673
On June 23 2011 20:42 MulletMurdoc wrote:
Seems like an excuse to cut costs to me, while still raking in every last penny they can suck out of the general consumer.


The cost of implementing LAN would be trivial, so no. It's about piracy and always has been.
karpo
Profile Joined October 2010
Sweden1998 Posts
June 23 2011 11:45 GMT
#674
On June 23 2011 20:42 MulletMurdoc wrote:
Seems like an excuse to cut costs to me, while still raking in every last penny they can suck out of the general consumer.



Yeah implementing LAN in a modern game sure is expensive... It's not like this thread is full of valid speculations/arguments on why LAN was removed, all better than yours.
labbe
Profile Joined October 2010
Sweden1456 Posts
Last Edited: 2011-06-23 11:51:37
June 23 2011 11:47 GMT
#675
It's a bullshit reason and they all know it. It's just pointless speculating, since there have been no actual studies that i know of that proves this hypothesis.

What baffles me is that so many companies sees pirated downloads as lost sales, when in reality, 90% of those that download a pirated game never would have bought the game in any case. So I downloaded Heroes of might and magic V. Would I have bought it if I couldn't pirate it? NO.
karpo
Profile Joined October 2010
Sweden1998 Posts
Last Edited: 2011-06-23 11:53:20
June 23 2011 11:50 GMT
#676
On June 23 2011 20:47 labbe wrote:
It's a bullshit reason and they all know it. It's just pointless speculating, since there have been no actual studies that i know of that proves this hypothesis.


What baffles me is that so many companies sees pirated downloads as lost sales, when in reality, 90% of those that download a pirated game never would have bought the game in any case. So I downloaded Heroes of might and magic V. Would I have bought it if I couldn't pirate it? NO.


So they take flak from gamers just to spite them with no LAN?

I'm pretty sure it's a decision made after alot of planning and thought.

90% you say? Did you just make that up or you got any kind of statistics to show for it?
Popss
Profile Joined April 2011
Sweden176 Posts
June 23 2011 11:54 GMT
#677
On June 23 2011 07:14 ThePurist wrote:
Microsoft operating systems and office software are two of the biggest pirated softwares and they still make money. This guy tries to act like a realist but he doesn't really have a clue about economics.
The opinions are too pessimistic and overgeneralizes the vast majority of people who purchase games with their hard-earned cash. Pirates don't stop revenue streams pirates were not a consumer in the first place. The assumption that a pirated copy was a sale is flawed imo and his last few personal statements are questionable as I perceive them as a cop-out when his whole opinion was about "simple economics".


Yes every industry that has piracy tends to overestimate their losses simply by looking at how much/often their software/movie/song/book etc gets pirated.

Simple economics rationale means that a large part of those that download a game for example doesn't value it at the purchasing price of say 30$ but rather somewhere between 0-29$.

In other words those people wouldn't buy the game at 30$ since it's above their reservation price but will download it at 0$.

However the question is how many people that value the game at 30$ or higher still pirate it since that's actually a loss for the company.

Question is how large that group of pirates is for any given game.

In the end though I'm personally pretty sure piracy hurts the companies, just not as much as they say it does.

GarlicSauce
Profile Joined May 2007
Netherlands92 Posts
June 23 2011 11:55 GMT
#678
On June 23 2011 20:47 labbe wrote:
It's a bullshit reason and they all know it. It's just pointless speculating, since there have been no actual studies that i know of that proves this hypothesis.


But how much would you be able to trust those studies anyway? I mean, with net-transparancy you'd have to get a large group of people to admit that they're pirating. I doubt anyone would cooperate unless it were anonymous, and even if it's anonymous a large percentage wouldn't probably be totally honest.
Final Fantasy X remix: http://www.youtube.com/watch?v=X77a9crdyLw
labbe
Profile Joined October 2010
Sweden1456 Posts
Last Edited: 2011-06-23 11:58:33
June 23 2011 11:57 GMT
#679
On June 23 2011 20:50 karpo wrote:
Show nested quote +
On June 23 2011 20:47 labbe wrote:
It's a bullshit reason and they all know it. It's just pointless speculating, since there have been no actual studies that i know of that proves this hypothesis.


What baffles me is that so many companies sees pirated downloads as lost sales, when in reality, 90% of those that download a pirated game never would have bought the game in any case. So I downloaded Heroes of might and magic V. Would I have bought it if I couldn't pirate it? NO.


So they take flak from gamers just to spite them with no LAN?

I'm pretty sure it's a decision made after alot of planning and thought.

90% you say? Did you just make that up or you got any kind of statistics to show for it?

Nope, I pulled that number out of my ass. What I do know is that, I have never seen any research that actually have proved a correlation between downloads and lost sales.

It's all just speculation to me, and that's why it bothers me that they just choose to not implementing LAN "just to be safe".
labbe
Profile Joined October 2010
Sweden1456 Posts
June 23 2011 12:01 GMT
#680
Just to be clear, I don't think that Blizzard just should ignore piracy, but I'm positive that they could have implemented LAN into battle.net in someway without increasing the risk of piracy if they really had tried. So to me it's just an excuse.
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