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Race Win Rates Update: May - Page 20

Forum Index > SC2 General
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mrando
Profile Joined June 2011
19 Posts
June 10 2011 11:51 GMT
#381
put back k.amulet in it with gosts cost lower pvt might accidently being balanced
Severian
Profile Joined September 2010
Australia2052 Posts
June 10 2011 12:00 GMT
#382
On June 10 2011 20:48 BaLoO- wrote:
Show nested quote +
On June 10 2011 20:38 Severian wrote:
On June 10 2011 19:37 cheesemaster wrote:
Im honestly astonished at the amount of people that dont read the OP and just assume its ladder statistics, why does this happen so often on TL, i mean everyone makes mistakes, but then you see someone make a post about it being ladder statistics and literally a post or 2 above them it says "these are not ladder statistics" as well as in the OP it states the same thing =/

Ive only recently started posting on TL but ive been lurking in the shadows for quite a long time, and i dont remember it being so much like this back before starcraft 2 or even just 4-5 months ago. It resembles the battle.net forums alot more than it used to unfortunately. (no offense to anyone its really unavoidable and its good for the site overall if it becomes more popular) The moderation is already really strict so its not really a problem with that, and i guess you cant really ban people for making mistakes (that would be awesome, even if it means i would have been banned a few times)


On June 10 2011 20:18 BaLoO- wrote:
First thanks for your work dude, really interesting (and thanks especially for the colorblind version :D).

However, I think most people give way too much importance to korean data. If i'm not mistaken, your data come from GSL A & S + GSTL only (there may be a few other games, but hardly any). That's why we only have about 170 games a month (1553/9, ofc it's not exact). It is not enough to be statistically significant, the smaller the pool of games the bigger the importance of side factors (skill, maps or even luck) is.

Anyway as much people say, both data -worldwide and in korea- doesn't show any imbalance for the moment (it could be the case if PvZ keeps this ratio for some months more).


Holy cow lol. The data comes from Korean & International tournaments/leagues. There were 1700 games added in this month. All of this information is in the OP.


I'm not that proficient in english, but i definitely talked about 2 different sets of data in my post. Read more carefully please. Of course 1700 games like international data last month start to be a significant number (but still is honestly a bit too little), 170-200 games like korean data cannot prove anything in statistics.

EDIT : and since i've read more than the OP, for your information here is the link for korean stats only : http://i.imgur.com/aPAo8.png

Sorry, I misunderstood your post. Now I look like an asshole.
Faraday
Profile Joined April 2009
United States553 Posts
June 10 2011 12:10 GMT
#383
Eehhh...they hacked away at protoss so much....No wonder toss is losing so much. Maby bring the K amulet back please? :|:|
what happened, happened...
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
June 10 2011 12:23 GMT
#384
Would it be possible to add lines for the different patches? Would be nice to see how the game balance changed with the individual patches.
Kira__
Profile Joined April 2011
Sweden2672 Posts
June 10 2011 12:28 GMT
#385
I think the % are fluctuating too much to be an indicator of any imbalance in the game. It just shows us the shift in metagame which favours a race until the opponent race figures out a new way to play, and it turns the tables.
The truth is, Yagami-kun, I suspect that you may in fact be Kira.
itsjuspeter
Profile Joined November 2010
United States668 Posts
June 10 2011 12:36 GMT
#386
http://i.imgur.com/aPAo8.png

look at the korean PvZ... discuss.
Inex
Profile Joined October 2010
Bulgaria443 Posts
Last Edited: 2011-06-10 12:44:12
June 10 2011 12:42 GMT
#387
Well toss has 3 units that it rarely uses, namely the warp prism, carrier and the mothership. Zerg pretty much has a use for all its units and the same can be said about terran, except maybe the battle cruiser. Looking at tier 1, I still believe that toss is not as cost efficient as the other races in large numbers. When it comes to high-tech units, toss has an advantage, despite the lack of carriers and motherships in the army composition, but it is very hard to rebuild such a high cost army. Anyhow, the statistics don't show any sings of one race being OP or UP and I think that so far blizz are doing a great job on the balancing side.

EDIT; Lol at the Korean stats.
xbankx
Profile Joined July 2010
703 Posts
June 10 2011 12:43 GMT
#388
Lets Idralogic this out. Protoss is doing bad because all their players are terrible and only won because of abusive plays such its cheese(4 gate), mid game timing(6 gate), or macro(deathball play). So if we truely compare the skill level obviously, the percentage are still too in favor of toss.

Of course zerg never lose because of playing bad only because of imbalance!!!
Cartel
Profile Joined September 2010
Canada255 Posts
June 10 2011 12:47 GMT
#389
On June 10 2011 21:36 itsjuspeter wrote:
http://i.imgur.com/aPAo8.png

look at the korean PvZ... discuss.


Its obvious that Protoss is under powered right now, and anyone who denies this I gaurantee is not looking at it objectively at all. PvZ has been in favour for Z for a while. However its not pvz that interests me.. its Terran vs all other races. They are clearly the one to focus on right now in terms of finding a way to make them not as powerful. They are entering, maintaining, and winning tournaments left and right, and will continue to do so until something is done on Blizzard's end.
Check all recent tournaments especially GSL final 32, 16, 8, and so on and so on.

rpgalon
Profile Joined April 2011
Brazil1069 Posts
Last Edited: 2011-06-10 16:29:01
June 10 2011 13:08 GMT
#390
protoss is UP in the highest level of skill. but is OK on everything else. the race is capped, that is way no more pros chose protoss as main race.

EU/NA are not in the highest level yet
badog
Toadvine
Profile Joined November 2010
Poland2234 Posts
June 10 2011 13:16 GMT
#391
I REALLY hope Blizzard doesn't look at these stats and decide to nerf Terran. Terran is awesome, it's well designed, a lot of different styles and builds are viable in all their matchups, and it scales really well with skill. There's a reason why a huge majority of the up-and-coming Korean players are Terran.

Don't nerf Terran, make Protoss and Zerg less shit instead.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
DannyJ
Profile Joined March 2010
United States5110 Posts
Last Edited: 2011-06-10 13:22:34
June 10 2011 13:21 GMT
#392
Terran has an advantage because super skilled players can take advantage of their utilities to a higher degree. I don't really see that as a problem on their part. I see the other races, especially protoss, kinda capped on how far they can push their race.

Edit: er, yeah, what the guy above said.
Greatness
Profile Joined May 2011
United States450 Posts
June 10 2011 13:28 GMT
#393
On June 10 2011 21:42 Inex wrote:
Well toss has 3 units that it rarely uses, namely the warp prism, carrier and the mothership. Zerg pretty much has a use for all its units and the same can be said about terran, except maybe the battle cruiser. Looking at tier 1, I still believe that toss is not as cost efficient as the other races in large numbers. When it comes to high-tech units, toss has an advantage, despite the lack of carriers and motherships in the army composition, but it is very hard to rebuild such a high cost army. Anyhow, the statistics don't show any sings of one race being OP or UP and I think that so far blizz are doing a great job on the balancing side.

EDIT; Lol at the Korean stats.

Ultralisk, overseer, hydra is either never used in terms for the ultralisk, and rarely used of the overseer and hydra.
flodeskum
Profile Joined September 2010
Iceland1267 Posts
June 10 2011 13:28 GMT
#394
On June 10 2011 20:47 Wesso wrote:
Is there something like this but for BW, because that should help us compare and try and predict what will happen.

I can predict what will happen. More people will start to whine about Z being OP for a while. Then T and P wil start winning again and some other race will be called op. Probably terran... then soon after P ... then Z etc.

Idra and his cult will ofc still maintain that zerg are so bad that only some sort of demigod could win a masters level game with them (zergs that win by being agressive will still remain 'terrible players').

Only after this happens 500 times will people start to realize that it has less to do with game balance and more to do with the popular builds/trends at the time and we'll slowly start to see less balance whining. And then the rapture comes.
IdrA: " my fans are kinda retarded"
Roggay
Profile Joined April 2010
Switzerland6320 Posts
June 10 2011 13:37 GMT
#395
With this I hope the legend that all zerg players are whiners will disapear. If I follow the same logic, all the protoss players are whiners too...

Concerning the stats themselves... I don't think we can learn a lot of things out of them. I'm always more interested in what really happens ingame than the raw stats.

It is true that Zergs are doing good at the moment, but that doesnt mean Zerg is OP or Toss is UP, it just means that lately a lot of things have been figured out in ZvP. I'm pretty sure the same will happen with PvZ soon enough, resulting in another inversion on the stats.
Suc
Profile Blog Joined January 2009
Australia1569 Posts
June 10 2011 14:28 GMT
#396
On June 10 2011 22:28 Greatness wrote:
Show nested quote +
On June 10 2011 21:42 Inex wrote:
Well toss has 3 units that it rarely uses, namely the warp prism, carrier and the mothership. Zerg pretty much has a use for all its units and the same can be said about terran, except maybe the battle cruiser. Looking at tier 1, I still believe that toss is not as cost efficient as the other races in large numbers. When it comes to high-tech units, toss has an advantage, despite the lack of carriers and motherships in the army composition, but it is very hard to rebuild such a high cost army. Anyhow, the statistics don't show any sings of one race being OP or UP and I think that so far blizz are doing a great job on the balancing side.

EDIT; Lol at the Korean stats.

Ultralisk, overseer, hydra is either never used in terms for the ultralisk, and rarely used of the overseer and hydra.

The overseer has been used forever. Hydras are being used more and more lately, with quite a bit of success. I agree with you on ultras not being used that much, although, that being said, ultras are used more times than warp prisms, carriers and motherships combined.
StarbugPilo
Profile Joined November 2010
France37 Posts
June 10 2011 14:37 GMT
#397
They made it !
It was a hell of a task but they managed to draw a fish with the stat graph.

---

Great info though, thanks.

I'm Holly, the ship's computer, with an IQ of 6000. The same IQ as 6000 P.E. Teachers.
Mordiford
Profile Joined April 2011
4448 Posts
June 10 2011 14:41 GMT
#398
On June 10 2011 21:47 Cartel wrote:
Show nested quote +
On June 10 2011 21:36 itsjuspeter wrote:
http://i.imgur.com/aPAo8.png

look at the korean PvZ... discuss.


Its obvious that Protoss is under powered right now, and anyone who denies this I gaurantee is not looking at it objectively at all. PvZ has been in favour for Z for a while. However its not pvz that interests me.. its Terran vs all other races. They are clearly the one to focus on right now in terms of finding a way to make them not as powerful. They are entering, maintaining, and winning tournaments left and right, and will continue to do so until something is done on Blizzard's end.
Check all recent tournaments especially GSL final 32, 16, 8, and so on and so on.



I don't think it's really obvious at all. I just think there are a limited number of strong Protoss players in Korea, particularly those who are good at multiple matchups, additionally, you get a lot of situations where one strong player may have to take out another to advance such as early in the super tournament with Alicia and MC. Also, I feel like it's more likely that players who play Protoss can sometimes wiggle their way through playing an overall better player and then get crushed in future games. I also think Protoss is slightly behind in the meta-game and need to shake things up a little bit and try out new things, we might see some pretty interesting stuff.

Also, there are a fuck-ton of good Terran players in Korea so I don't think the win rates are too telling, particularly because the sample size is pretty small and if you actually look at the trends in Korea, they fluctuate an insane amount over time because of the small number of matches each month, one month Protoss is near 60%, the next Zerg is near 60%.

Not very telling to me, the overall rates suggest everything is more even.
Blacklizard
Profile Joined May 2007
United States1194 Posts
June 10 2011 14:54 GMT
#399
On June 10 2011 21:36 itsjuspeter wrote:
http://i.imgur.com/aPAo8.png

look at the korean PvZ... discuss.


Holy crap, that looks painful. Wild how they swing back and forth.Let's look at PvZ for a minute.

PvZ's main(?) design problem: early lings and roaches can be dealt with, but it takes a large investment or risk by P. Either lots of expensive sentries, expensive cannons, or a risky(?) air build.

MC decided the air build was the best bet, since it can apply pressure and on the right maps can defend ling/roach rushes. But obviously it's weak if Z is quickly going hydras. And on smaller maps, mass lings is considered a counter to an air before expand opening.

Protoss either need a much cheaper way to defend or they need a cheaper way to attack.

What would happen if:

1. Cannon buff. Better against lings and roaches would help, but if the decision for P is 1 cannon or several... would a buff even matter if you made only 1 or 2 cannons and a heavy ling/roach attack came too soon? Only if the cannon buff was big, like nearly twice the rate of fire. That would also help the anti-air problem and the anti-drop problem Protoss have. Has potential.

2. Sentries cost 75 gas instead of 100? Sounds like a lot, but it's not even as good as the 150 to 100 gas change on ghosts, except for the fact that P builds more sentries early than T builds ghosts (at least in popular builds I see today).

Could defend easier with the 3 gate sentry expand type builds while teching to something else. But would early P aggression be too good against T and Z? Not sure... I haven't seen MC's forcefield attacks win much lately so maybe it'd be OK. It would also give Protoss an option to build sentries late game, which is rare now b/c they lose their effectiveness as the game goes on. It would also make PvP easier to defend 4 gates.

3. Wait for HotS and some new unit. All I can think of is the reaver... good on defense vs units like lings/roaches and gives harassment (attack) options with a shuttle.

Silu
Profile Joined June 2010
Finland165 Posts
June 10 2011 15:08 GMT
#400
What would happen if:

People stopped making essays about the reasons why 352 games over 8 months (44 per month) gives something or other as a result? I guess the TL SC2 forums would die?

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