• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:19
CEST 08:19
KST 15:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18Serral wins EWC 202549
Community News
Maestros of The Game—$20k event w/ live finals in Paris20Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6
StarCraft 2
General
2v2 & SC: Evo Complete: Weekend Double Feature Geoff 'iNcontroL' Robinson has passed away What mix of new and old maps do you want in the next 1v1 ladder pool? (SC2) : The GOAT ranking of GOAT rankings RSL Revival patreon money discussion thread
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies Master Swan Open (Global Bronze-Master 2) $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
Custom Maps
External Content
Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull
Brood War
General
Joined effort Flash On His 2010 "God" Form, Mind Games, vs JD New season has just come in ladder BW General Discussion Flash Announces (and Retracts) Hiatus From ASL
Tourneys
[ASL20] Ro24 Group C BWCL Season 63 Announcement [CSLPRO] It's CSLAN Season! - Last Chance [ASL20] Ro24 Group A
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV Path of Exile Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The year 2050 Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
High temperatures on bridge(s) Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment"
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Evil Gacha Games and the…
ffswowsucks
Breaking the Meta: Non-Stand…
TrAiDoS
INDEPENDIENTE LA CTM
XenOsky
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2083 users

Race Win Rates Update: May - Page 21

Forum Index > SC2 General
Post a Reply
Prev 1 19 20 21 22 23 25 Next All
Blacklizard
Profile Joined May 2007
United States1194 Posts
Last Edited: 2011-06-10 15:18:22
June 10 2011 15:16 GMT
#401
I love posting on TL. God forbid somebody consider design options in a thread about how winrates seem off. Fuck me.
mrando
Profile Joined June 2011
19 Posts
June 10 2011 15:22 GMT
#402
Now you realise the only period when terran was not crushing the scene p was then only slightly defavored they removed k.amulet and double starport arrived with cheap cloak ghosts breaking pvt for another 6 month t.t
mavsfan0041
Profile Joined February 2011
United States306 Posts
June 10 2011 15:29 GMT
#403
Perhaps I could make another suggestion regarding the graph if it isn't too much work. If you could put some vertical dotted lines at the time when each new patch went into effect. I think it would help a lot to put the data into context so we could see what changes actually made a difference in win rate.
R.I.P. CheckSix
Dag0N
Profile Joined May 2011
Denmark25 Posts
June 11 2011 14:09 GMT
#404
People need to relax, look at the curve and see that pvz has gone up and down since the beginning.
PartyBiscuit
Profile Joined September 2010
Canada4525 Posts
June 11 2011 14:15 GMT
#405
Y axis people...Y axis. Don't use the term "crushing". If you want to use these numbers (which I still would be skeptical), those numbers do not point to any glaring imbalance in the game just yet.
the farm ends here
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
June 11 2011 14:19 GMT
#406
Many matches hovering quite near balanced. I think Blizz is doing a fine job with balance so far in sc2.
ZvP is most off atm in the favor of zerg but I think this issue will correct itself. P had the most changes in the last patch and thus they probably need longer to adjust themselves, I wouldn't be surprised if P got to being favored again in a month or 2 without a patch change at all simply because P learn to adapt better to the new metagame.

I want to echo mavsfan0041 for the suggestion of adding the patch timings into the graph though.
Striding Strider
Profile Joined February 2011
United Kingdom787 Posts
June 11 2011 14:27 GMT
#407
Luls @ PvZ. Zerg aren't supposed to beat Protoss indeed.
I have a beard. I'm unprofessional.
Neo.NEt
Profile Joined August 2010
United States785 Posts
June 11 2011 14:38 GMT
#408
I'm not saying this proves anything but great work. I've been playing Z for awhile and the graphs pretty much look like my experience playing Zerg. I'm always getting owned by Terran (but it was much worse earlier in the year) and my ZvP goes up and down and up and down probably just like your graph.
Apologize.
turdburgler
Profile Blog Joined January 2011
England6749 Posts
June 11 2011 14:39 GMT
#409
On June 11 2011 00:16 Blacklizard wrote:
I love posting on TL. God forbid somebody consider design options in a thread about how winrates seem off. Fuck me.


god forbid anyone who actually understands data analysis actually tells you to shut up
Blacklizard
Profile Joined May 2007
United States1194 Posts
June 11 2011 16:42 GMT
#410
Instead of TL being a place where balance is a dirty word and no discussion is good discussion, I'd like to see some thoughtful fucking posts. Instead of somebody using an account named turdburgler to troll, what I'd love to see is some design change ideas from the Zerg perspective.

My opinion isn't that Protoss is under powered, but that the matchup swings back and forth quite a bit. Hence the first paragraph of my post, and I quote "Wild how they swing back and forth". I guess the geniuses that respond to me are statistics experts but can't comprehend written English. This is yet another reason why people can't post on balance. Why do I try? Hell, this guy sums it up:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=231113&currentpage=21

Allow me, with my limited Zerg expertise, to try:

Sometimes it seems Zerg struggles with nexus cancel 4 gate. Or maybe WhiteRa's immortal pushes. I haven't seen a Zerg die to one base Protoss air pressure in a long time, though Blizzard buffed the spore recently b/c of it. I imagine Zerg don't like the trouble taking a 3rd when a quick voidray is there to deny it, but I'm not sure it's an actual problem merely part of the matchup. I don't believe the "death ball" is a problem anymore...

If those are true, attacking isn't Zerg's problem pvz, so WHAT IF:

1. Spines built faster? Would allow reactionary defense against an incoming attack. But if it were much faster than it is now, would it even be possible to punish a greedy zerg? The ability to move spines is important here.

2. What if spines were 25 minerals cheaper? Would probably be fine. Might allow for a quicker macro hatch. Only major problem I'd worry about from a P point of view is about spine turtling with mutas. Maybe also Spanishiwa's build would be a little harder to deal with. ?

3. What if a nexus cancel cost more money? Just for a nexus. This is one of those extreme options since it would hurt protoss who was trying for an expand and got denied by mass ling or a hidden bio push. So if it was truly found to be a serious problem for Zerg, maybe the longer a nexus goes past 75% done the more it would cost to cancel it.

4. You knew it was coming. What if lurkers came back?! Zerg defense. Oh how I miss lurkers.
AlphaWing
Profile Joined March 2011
Taiwan36 Posts
June 11 2011 16:45 GMT
#411
Does the big chart on top includes PvP TvT and ZvZ ?
If it does, then the win rate will be pulled colse to 50%
And this means that the race that has a larger population, will be pulled even closer to 50%

For example, if I am analyzing 100 games,
and 90 of them are PvP, with only 5 PvTs, and 5 PvZs,
Even if P loses all the 10 games to Z and T, the win rate for P will still be near at 50%,
which in this case will be 47.4%
MrCon
Profile Blog Joined August 2010
France29748 Posts
June 11 2011 16:52 GMT
#412
On June 12 2011 01:45 AlphaWing wrote:
Does the big chart on top includes PvP TvT and ZvZ ?
If it does, then the win rate will be pulled colse to 50%
And this means that the race that has a larger population, will be pulled even closer to 50%

For example, if I am analyzing 100 games,
and 90 of them are PvP, with only 5 PvTs, and 5 PvZs,
Even if P loses all the 10 games to Z and T, the win rate for P will still be near at 50%,
which in this case will be 47.4%

Look at the label the graph (top left)
Tatari
Profile Blog Joined January 2011
United States1179 Posts
June 11 2011 16:52 GMT
#413
On June 12 2011 01:42 Blacklizard wrote:
4. You knew it was coming. What if lurkers came back?! Zerg defense. Oh how I miss lurkers.


Lurkers were in Hive tech to begin with (in SC2). Moving them down to Lair tech might require switching around tech for Zerg. Not only that, it takes quite some time for Lurkers to get out. If you see the Nexus cancel aggression, you'll be morphing in your Lair. From there, you'll be getting out your Hydralisk Den (unless the tech was switched to Hatchery tech and Roaches were moved to Lair or some other place), and then you'll be morphing in your Hydralisks. From there, you need to change it into a Lurker Den to allow Lurkers. And from there, you have to wait until Hydralisks morph into Lurkers. By which point you're probably dead anyway. Nor would you actually be devoting any larva to make Hydras or Hydras into Lurkers because you have to deal with the aggression that the Protoss is putting on you.

Just saying Lurkers won't work in that situation.
A fed jungler is no longer a jungler, but a terrorist.
MrCon
Profile Blog Joined August 2010
France29748 Posts
June 11 2011 16:59 GMT
#414
Lurkers were lair tech :p
archonOOid
Profile Blog Joined March 2011
1983 Posts
June 11 2011 17:06 GMT
#415
During the last weeks some of the BM coming my way (i'm zerg) has been protoss player complaining about zerg being op. That's because they can't handle the new style of baneling drops and mass lings.
I'm Quotable (IQ)
Sockpuppet
Profile Blog Joined November 2010
119 Posts
June 11 2011 17:37 GMT
#416
Protoss has taken a huge hit, but im happy to see zergs improving.
Mordiford
Profile Joined April 2011
4448 Posts
June 11 2011 17:45 GMT
#417
On June 12 2011 01:42 Blacklizard wrote:
Instead of TL being a place where balance is a dirty word and no discussion is good discussion, I'd like to see some thoughtful fucking posts. Instead of somebody using an account named turdburgler to troll, what I'd love to see is some design change ideas from the Zerg perspective.

My opinion isn't that Protoss is under powered, but that the matchup swings back and forth quite a bit. Hence the first paragraph of my post, and I quote "Wild how they swing back and forth". I guess the geniuses that respond to me are statistics experts but can't comprehend written English. This is yet another reason why people can't post on balance. Why do I try? Hell, this guy sums it up:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=231113&currentpage=21

Allow me, with my limited Zerg expertise, to try:

Sometimes it seems Zerg struggles with nexus cancel 4 gate. Or maybe WhiteRa's immortal pushes. I haven't seen a Zerg die to one base Protoss air pressure in a long time, though Blizzard buffed the spore recently b/c of it. I imagine Zerg don't like the trouble taking a 3rd when a quick voidray is there to deny it, but I'm not sure it's an actual problem merely part of the matchup. I don't believe the "death ball" is a problem anymore...

If those are true, attacking isn't Zerg's problem pvz, so WHAT IF:

1. Spines built faster? Would allow reactionary defense against an incoming attack. But if it were much faster than it is now, would it even be possible to punish a greedy zerg? The ability to move spines is important here.

2. What if spines were 25 minerals cheaper? Would probably be fine. Might allow for a quicker macro hatch. Only major problem I'd worry about from a P point of view is about spine turtling with mutas. Maybe also Spanishiwa's build would be a little harder to deal with. ?

3. What if a nexus cancel cost more money? Just for a nexus. This is one of those extreme options since it would hurt protoss who was trying for an expand and got denied by mass ling or a hidden bio push. So if it was truly found to be a serious problem for Zerg, maybe the longer a nexus goes past 75% done the more it would cost to cancel it.

4. You knew it was coming. What if lurkers came back?! Zerg defense. Oh how I miss lurkers.


What the fuck does balance discussion here do? Go do this on the Battle.net forums.

We're here for the game and competitive play, not for fucking shitting on top players and trivializing their success by talking about how the game made them win and how their race is too strong, particularly when there's no reason to think that there is an issue.

Defending isn't Zerg's problem in PvZ so WHAT IF "WE MAKE A SHOW ABOUT NOTHING and call it Seinfeld". Improving static defense may be something that Blizzard looks to tweak across the board, same goes for scouting, but right now, these discussions are just people spewing random shit that doesn't mean anything. Do this all you want on the Blizzard forums, what's the reason for doing it here other than getting it off your chest?
Coutcha
Profile Joined November 2010
Canada519 Posts
June 11 2011 17:51 GMT
#418
Its almost Balanced better destroy that with HotS soon :DDD
This is what the world is for Making ELECTRICITY :D
Crappy
Profile Joined July 2010
France224 Posts
June 11 2011 17:56 GMT
#419
On June 12 2011 02:51 Coutcha wrote:
Its almost Balanced better destroy that with HotS soon :DDD


Do you forgot what "Soon"™ mean ?
RogerX
Profile Blog Joined December 2010
New Zealand3180 Posts
June 11 2011 17:59 GMT
#420
This is interesting... I didn't think that terran would be ontop
Stick it up. take it up. step aside and see the world
Prev 1 19 20 21 22 23 25 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 41m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 200
StarCraft: Brood War
Sea 8308
Pusan 632
Larva 500
PianO 331
ggaemo 197
Dota 2
NeuroSwarm144
Counter-Strike
Stewie2K1371
Super Smash Bros
amsayoshi4
Heroes of the Storm
Khaldor150
Other Games
summit1g9293
singsing994
WinterStarcraft838
ViBE184
SortOf51
trigger1
Organizations
Other Games
gamesdonequick816
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH324
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo977
• Jankos302
• HappyZerGling114
Upcoming Events
Sparkling Tuna Cup
3h 41m
SC Evo League
5h 41m
Chat StarLeague
9h 41m
Razz vs Julia
StRyKeR vs ZZZero
Semih vs TBD
Replay Cast
17h 41m
Afreeca Starleague
1d 3h
Queen vs HyuN
EffOrt vs Calm
Wardi Open
1d 4h
RotterdaM Event
1d 8h
Replay Cast
1d 17h
Afreeca Starleague
2 days
Rush vs TBD
Jaedong vs Mong
Afreeca Starleague
3 days
herO vs TBD
Royal vs Barracks
[ Show More ]
Replay Cast
3 days
The PondCast
4 days
Replay Cast
4 days
LiuLi Cup
5 days
Cosmonarchy
5 days
OyAji vs Sziky
Sziky vs WolFix
WolFix vs OyAji
BSL Team Wars
5 days
Team Hawk vs Team Dewalt
BSL Team Wars
5 days
Team Hawk vs Team Bonyth
SC Evo League
6 days
[BSL 2025] Weekly
6 days
Liquipedia Results

Completed

Jiahua Invitational
uThermal 2v2 Main Event
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 1
Acropolis #4 - TS1
CSLAN 3
SEL Season 2 Championship
WardiTV Summer 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL Season 18: Qualifier 2
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
Maestros of the Game
EC S1
Sisters' Call Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.