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Race Win Rates Update: May - Page 22

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beat farm
Profile Joined October 2010
United States478 Posts
June 11 2011 18:33 GMT
#421
one thing we can appreciate is the game is approaching balance, according to this graph.
Hoodlum
Profile Blog Joined December 2010
United States350 Posts
June 11 2011 18:37 GMT
#422
Great thread... cool to see the trends
xO gaming owner
Deathlabel
Profile Joined May 2010
United States50 Posts
June 11 2011 18:53 GMT
#423
Really good graphics. Zerg is moving up because of more creativity me thinks, i think if you left the game where it is, it would balance itself. Just a thought

On June 07 2011 23:18 Day[9] wrote:
Fantastic graphs! I have a really stupid request if possible lol:

I'm used to Zerg = Red, Terran = Blue, Protoss = Green from years of surfing Teamliquid. Would it be possible to do some color swapouts?

Regardless, I LOVE seeing data like this :D


If you don't do what Day[9] says you are silly =]
Blacklizard
Profile Joined May 2007
United States1194 Posts
June 11 2011 18:53 GMT
#424
On June 12 2011 02:45 Mordiford wrote:
Show nested quote +
On June 12 2011 01:42 Blacklizard wrote:
Instead of TL being a place where balance is a dirty word and no discussion is good discussion, I'd like to see some thoughtful fucking posts. Instead of somebody using an account named turdburgler to troll, what I'd love to see is some design change ideas from the Zerg perspective.

My opinion isn't that Protoss is under powered, but that the matchup swings back and forth quite a bit. Hence the first paragraph of my post, and I quote "Wild how they swing back and forth". I guess the geniuses that respond to me are statistics experts but can't comprehend written English. This is yet another reason why people can't post on balance. Why do I try? Hell, this guy sums it up:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=231113&currentpage=21

Allow me, with my limited Zerg expertise, to try:

Sometimes it seems Zerg struggles with nexus cancel 4 gate. Or maybe WhiteRa's immortal pushes. I haven't seen a Zerg die to one base Protoss air pressure in a long time, though Blizzard buffed the spore recently b/c of it. I imagine Zerg don't like the trouble taking a 3rd when a quick voidray is there to deny it, but I'm not sure it's an actual problem merely part of the matchup. I don't believe the "death ball" is a problem anymore...

If those are true, attacking isn't Zerg's problem pvz, so WHAT IF:

1. Spines built faster? Would allow reactionary defense against an incoming attack. But if it were much faster than it is now, would it even be possible to punish a greedy zerg? The ability to move spines is important here.

2. What if spines were 25 minerals cheaper? Would probably be fine. Might allow for a quicker macro hatch. Only major problem I'd worry about from a P point of view is about spine turtling with mutas. Maybe also Spanishiwa's build would be a little harder to deal with. ?

3. What if a nexus cancel cost more money? Just for a nexus. This is one of those extreme options since it would hurt protoss who was trying for an expand and got denied by mass ling or a hidden bio push. So if it was truly found to be a serious problem for Zerg, maybe the longer a nexus goes past 75% done the more it would cost to cancel it.

4. You knew it was coming. What if lurkers came back?! Zerg defense. Oh how I miss lurkers.


What the fuck does balance discussion here do? Go do this on the Battle.net forums.

We're here for the game and competitive play, not for fucking shitting on top players and trivializing their success by talking about how the game made them win and how their race is too strong, particularly when there's no reason to think that there is an issue.

Defending isn't Zerg's problem in PvZ so WHAT IF "WE MAKE A SHOW ABOUT NOTHING and call it Seinfeld". Improving static defense may be something that Blizzard looks to tweak across the board, same goes for scouting, but right now, these discussions are just people spewing random shit that doesn't mean anything. Do this all you want on the Blizzard forums, what's the reason for doing it here other than getting it off your chest?


I don't know, what the fuck COULD balance discussion here do? Oh, maybe solve "impossible imbalanced unit comps" and predict game changing trends at the highest level months before it is shown in tournaments. See my post here predicting baneling drops and infestors to counter the protoss "death ball". How many other people have predicted balanced changes in upcoming patches?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=189923&currentpage=39

So kindly kiss my ass and gtfo of this thread if you don't want to contribute.
splinter9
Profile Joined May 2011
Canada172 Posts
June 11 2011 18:59 GMT
#425
Zerg whining is directly proportional to how much idra cries, which is often.
Mordiford
Profile Joined April 2011
4448 Posts
June 12 2011 00:20 GMT
#426
On June 12 2011 03:53 Blacklizard wrote:
Show nested quote +
On June 12 2011 02:45 Mordiford wrote:
On June 12 2011 01:42 Blacklizard wrote:
Instead of TL being a place where balance is a dirty word and no discussion is good discussion, I'd like to see some thoughtful fucking posts. Instead of somebody using an account named turdburgler to troll, what I'd love to see is some design change ideas from the Zerg perspective.

My opinion isn't that Protoss is under powered, but that the matchup swings back and forth quite a bit. Hence the first paragraph of my post, and I quote "Wild how they swing back and forth". I guess the geniuses that respond to me are statistics experts but can't comprehend written English. This is yet another reason why people can't post on balance. Why do I try? Hell, this guy sums it up:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=231113&currentpage=21

Allow me, with my limited Zerg expertise, to try:

Sometimes it seems Zerg struggles with nexus cancel 4 gate. Or maybe WhiteRa's immortal pushes. I haven't seen a Zerg die to one base Protoss air pressure in a long time, though Blizzard buffed the spore recently b/c of it. I imagine Zerg don't like the trouble taking a 3rd when a quick voidray is there to deny it, but I'm not sure it's an actual problem merely part of the matchup. I don't believe the "death ball" is a problem anymore...

If those are true, attacking isn't Zerg's problem pvz, so WHAT IF:

1. Spines built faster? Would allow reactionary defense against an incoming attack. But if it were much faster than it is now, would it even be possible to punish a greedy zerg? The ability to move spines is important here.

2. What if spines were 25 minerals cheaper? Would probably be fine. Might allow for a quicker macro hatch. Only major problem I'd worry about from a P point of view is about spine turtling with mutas. Maybe also Spanishiwa's build would be a little harder to deal with. ?

3. What if a nexus cancel cost more money? Just for a nexus. This is one of those extreme options since it would hurt protoss who was trying for an expand and got denied by mass ling or a hidden bio push. So if it was truly found to be a serious problem for Zerg, maybe the longer a nexus goes past 75% done the more it would cost to cancel it.

4. You knew it was coming. What if lurkers came back?! Zerg defense. Oh how I miss lurkers.


What the fuck does balance discussion here do? Go do this on the Battle.net forums.

We're here for the game and competitive play, not for fucking shitting on top players and trivializing their success by talking about how the game made them win and how their race is too strong, particularly when there's no reason to think that there is an issue.

Defending isn't Zerg's problem in PvZ so WHAT IF "WE MAKE A SHOW ABOUT NOTHING and call it Seinfeld". Improving static defense may be something that Blizzard looks to tweak across the board, same goes for scouting, but right now, these discussions are just people spewing random shit that doesn't mean anything. Do this all you want on the Blizzard forums, what's the reason for doing it here other than getting it off your chest?


I don't know, what the fuck COULD balance discussion here do? Oh, maybe solve "impossible imbalanced unit comps" and predict game changing trends at the highest level months before it is shown in tournaments. See my post here predicting baneling drops and infestors to counter the protoss "death ball". How many other people have predicted balanced changes in upcoming patches?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=189923&currentpage=39

So kindly kiss my ass and gtfo of this thread if you don't want to contribute.


Contribute to what? Incessant balance whining? Okay, I'll GTFO that with pleasure, have fun with it though.

What you linked me to was a detailed discussion about strategic counters to issues being brought up, I have no issue with that, in fact, I'll encourage the hell out of that, nor do I have any issue with a specific thread to discuss imbalance but it shouldn't be in every other god damn thread.

Discussing balance doesn't lead to identifying trends, that's strategy. Saying, "X is too strong/game-breaking/bullshit" is talking about imbalance, looking at win rates and going, "This should be changed because it's clearly an issue in the matchup" is balance whining.

If you want to suggest random shit like "25 minerals less on spine crawler", that would be much more productive on the Blizzard forums.
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 14 2011 01:19 GMT
#427
Terran was not the most winning race for only 1 month on that graph. No big D.... BROTOSS HAVE GOT THIS ON LOCKDOWN.
Commentaries: youtube.com/HuskyStarcraft
windsupernova
Profile Joined October 2010
Mexico5280 Posts
Last Edited: 2011-06-14 01:31:54
June 14 2011 01:29 GMT
#428
LOL, guys pay attention to the graph before you comment on one race formerly crushing the others. The scale is in 2% increments so a difference that may look big on the graph may not be as big on reality.

Anyways, I have always thought that the game was kinda balanced(I don't think any game will be always 100% balanced unless everything is equal) but I am glad to see this data. Thanks OP.

Edit: Just to clarify I meant that the range of the data may make look stuff seem bigger on a graph. Anyways, you guys should not get so mad about this, it may not be that meaningful but as it is it its interesting.
"Its easy, just trust your CPU".-Boxer on being good at games
ETisME
Profile Blog Joined April 2011
12907 Posts
June 14 2011 01:46 GMT
#429
On June 07 2011 23:24 aurum510 wrote:
How can IdrA cry about ZvP... It's the most imbalanced matchup and it's in favor of Zerg...

why is it in flavor of zerg?
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
mcfrog
Profile Joined June 2011
14 Posts
June 14 2011 02:27 GMT
#430
I feel that there is just too little data in this graph to use it to make any comments about balance.

It doesn't tell you how many zerg/protoss/terran players were in each tournament to start with, the racial match ups in the tournament, the quality of players in the tournaments, why player x won/loss each match, and the route player x had to being the champion.

A good player who just has a bad day can lose to a worse player. A 2-0 series can mean both games were extremely close or extremely one sided. You can make it to the semi final just going against one match up. All the zergs could have fought against each other instead of other races eliminating themselves. The graph is just too simplistic to make any sort of comments on the current balance of the game.

Perplex
Profile Joined March 2011
United States1693 Posts
June 14 2011 02:33 GMT
#431
On June 14 2011 10:46 ETisME wrote:
Show nested quote +
On June 07 2011 23:24 aurum510 wrote:
How can IdrA cry about ZvP... It's the most imbalanced matchup and it's in favor of Zerg...

why is it in flavor of zerg?


Have you played the matchup at a diamond or above level?

If not your opinion doesn't matter.
http://www.lolking.net/summoner/na/24238059
ledgerhs
Profile Joined September 2010
United States34 Posts
Last Edited: 2011-06-17 10:24:35
June 17 2011 10:15 GMT
#432
On June 10 2011 21:42 Inex wrote:
Well toss has 3 units that it rarely uses, namely the warp prism, carrier and the mothership.

There are some problems with those units that make them strategically bad. A good example is that if you go DTs against Z, you force detection around his bases, that then deny your Observers any information about the Z who's overdroning or doing tech switches. It's suicide strategically, until very late in the endgame, where all the drones and tech is already out.

Warp Prism might look like it's a tool for drop play. But in reality, it's not. It's a movable proxy pylon and something that lets you micro manage immortals and templar in and out of roach/lings way. The fault isn't necessarily in the Warp Prism itself, but the units you'd "drop" with it. P doesn't have a stimmed rine/rauder pack to drop that does insanely sick damage in a short time window, or Cracklings/Hydras. Why drops are so sick for terran is that you can drop somewhere, leave your dropship somewhere safer from queens and micro manage towards that safe location with ranged units while doing tons and tons of damage, and then retreat with little losses. What would you drop as P? DTs have the problem described in the first paragraph. Zealots need Charge, and you're most likely gonna sac em and hope they deal enough damage to drones before dying, meaning at least few drone kills per zealot. Most of the time it won't happen though. Stalkers are too costy for too little DPS, and need Blink to retreat with.

Also, the metagame problems. Z contains P with mutas in the early midgame till lategame, typically. Even if not, they go for either Infestors or Corruptors to deal with deathballs, and all those tech paths utterly nullify the usefulness of a drop play prism. And atop of all that, there's Queens, spores, spines, speed of Z units on creep, and so forth.


Carrier also has a ton of problems like this. The responses to carrier could be Corruptors rather than Hydras, in which case the Z is then also prepped nicely against Colossus tech and suddenly Protoss play is narrowed down to Gateways, Templar and Immortals. If the opposing Zerg goes for Hydras, your Interceptor build time is too slow to make them effective as a unit in your core composition, and makes them more of a hit/run type of unit. But it's also too slow at retreating for that, so you might even need a Mothership to supplement it. Also Colossus already does what Carrier does, but better, and builds faster and cheaper. So they don't really seem to have a good role.

Defensive mothership is amazing. Defensive Vortex buys time against counterattacks, Recall saves a ton of money in the form of saved units and allows you to do hit and run tactics.

But P cant regenerate armor, just the shields regenerate, so if you save a colossus at 10 hp with recall, it's only a half of colossus in the next battle, and still eats into supply count as if it was a full one. Also since people use Corruptors to specifically snipe down colossi, those are typically the first units to drop, while your GW buffer still stands. So it's not all that straightforward. If they gave MShip an ability to regenerate armor, I guess we'd see it more.

It's absurd to think that pros who sit down and play this game for tens of hours in a day don't experiment on these extensively. These units just have strategical problems that make them bad investment in most of the games, and if people win games going these ways, the game typically was either already won or lost before the tech, or the opposing player didn't respond correctly and lost due to his own mistakes.

Also PvZ is already very Z favoured in terms of economy. At what point do you decide that you can sacrifice 33% to 50% of your probe production speed for 160 seconds to get a defensive measure that might be useful? I haven't really found that window just yet.
ATUkno
Profile Joined May 2011
United States17 Posts
July 04 2011 02:10 GMT
#433
is there an updated version for june yet?
lindn
Profile Joined July 2010
Sweden833 Posts
July 04 2011 02:14 GMT
#434
On June 14 2011 11:33 Perplex wrote:
Show nested quote +
On June 14 2011 10:46 ETisME wrote:
On June 07 2011 23:24 aurum510 wrote:
How can IdrA cry about ZvP... It's the most imbalanced matchup and it's in favor of Zerg...

why is it in flavor of zerg?


Have you played the matchup at a diamond or above level?

If not your opinion doesn't matter.

i have and it's not in the zergs favor. it's pretty finely balanced as off now.
Konsume
Profile Joined February 2010
Canada466 Posts
Last Edited: 2011-07-04 04:02:21
July 04 2011 04:01 GMT
#435
On June 14 2011 11:33 Perplex wrote:
Show nested quote +
On June 14 2011 10:46 ETisME wrote:
On June 07 2011 23:24 aurum510 wrote:
How can IdrA cry about ZvP... It's the most imbalanced matchup and it's in favor of Zerg...

why is it in flavor of zerg?


Have you played the matchup at a diamond or above level?

If not your opinion doesn't matter.


1350master here...

ZvP sucks for me... I lose 70% of em!

seems I never have the right units... and when I do... DTs rape anyways
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
mikyaJ
Profile Joined April 2011
1834 Posts
Last Edited: 2011-07-04 04:15:09
July 04 2011 04:09 GMT
#436
On June 14 2011 10:46 ETisME wrote:
Show nested quote +
On June 07 2011 23:24 aurum510 wrote:
How can IdrA cry about ZvP... It's the most imbalanced matchup and it's in favor of Zerg...

why is it in flavor of zerg?

Firstly it's 52.8% in favor of Zerg, it's pretty strange that you missed that seeing as what thread you're in, and secondly, yay more people who read the first page only. You realize there's been 22 pages between that comment and your response.


Don't worry about Korean Protoss guys, Sage, Puzzle, and Genius will spearhead new Protoss resurgence in Korea. You'll see.

Also lol flavor
MKP||TSL
opisska
Profile Blog Joined February 2011
Poland8852 Posts
July 04 2011 09:54 GMT
#437
This thread contains so much abuse of the word "metagame", that Chill would be probably hospitalized had he read it all through

On topic: we have a saying, which I don't know if translates well to English, but it's "to make a camel out of a mosquito". As someone stated, given the amount of data, any imbalance found is of the order of 2 standard deviationts. Put in layman's term: the lines in the graphs should be actually so thick that you won't see any difference between them and thus you'd think that the game is perfectly balanced.

And yes, I think that that's actually what Blizzard should consider when "balancing" the game. SC2 is amazingly balanced and it has been so for quite a long time already. Any attempt to make it "more balanced" is purely futile, as they are just fighting against fluctuations.

I am all for making changes that fix something that is purely annoying (mainly in the early game) - that means that the patch is based on the actual gameplay. But there is just no reason to "balance" anything based simply on overall results.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Serpico
Profile Joined May 2010
4285 Posts
Last Edited: 2011-07-04 10:14:31
July 04 2011 10:13 GMT
#438
On June 14 2011 11:33 Perplex wrote:
Show nested quote +
On June 14 2011 10:46 ETisME wrote:
On June 07 2011 23:24 aurum510 wrote:
How can IdrA cry about ZvP... It's the most imbalanced matchup and it's in favor of Zerg...

why is it in flavor of zerg?


Have you played the matchup at a diamond or above level?

If not your opinion doesn't matter.

oh boy here comes the pretentious garbage. The fact pro matches are so far away from being standardized along with the constant variations in maps makes it hard to get too much out of these graphs.
Not_That
Profile Joined April 2011
287 Posts
July 08 2011 08:15 GMT
#439
Could someone kindly make an updated version of the win rates? I'd love to see it.
TheAmazombie
Profile Blog Joined September 2010
United States3714 Posts
July 08 2011 08:22 GMT
#440
I love how the ZvT looks like a Shark. =) I love the stats bro!
We think too much and feel too little. More than machinery, we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. -Charlie Chaplin
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