[May] SC2 General Discussion - Page 7
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RaLakedaimon
United States1564 Posts
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Deleuze
United Kingdom2102 Posts
On May 24 2011 14:46 Yoshi Kirishima wrote: I think they should like replace all the times in the game (units, structures, etc.) to display the real time, according to the game speed. Doesn't sound hard, but maybe it is. I thought this then I realised that all the bulid timings will be horrible decimal figures. this would make figuring out timings very tirsome as well as crowding the info tabs. | ||
yarkO
Canada810 Posts
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meadbert
United States681 Posts
Gomtv posts vods within hours of games being played. Why can't NASL do the same? | ||
flodeskum
Iceland1267 Posts
On May 24 2011 23:21 meadbert wrote: Why does NASL take 4+ days to upload VODs? By the time they upload Saturday's games Wednesdays games will have started and I will have to choose between watching Wednesdays games "live" when the announcers will have no qualms with spoiling games played 5 days ago or watching the Saturday's games and wait until the Wednesday Vod's are posted. Gomtv posts vods within hours of games being played. Why can't NASL do the same? ? I always watch the vods in the morning after the US broadcast (~8 hours later). | ||
meadbert
United States681 Posts
On May 24 2011 23:40 flodeskum wrote: ? I always watch the vods in the morning after the US broadcast (~8 hours later). So how do I get to any of Vods after May 20th? Is there some way that I do not know of? | ||
flodeskum
Iceland1267 Posts
On May 24 2011 23:46 meadbert wrote: So how do I get to any of Vods after May 20th? Is there some way that I do not know of? It's all on nasl's jtv vod section. I just checked. | ||
meadbert
United States681 Posts
On May 24 2011 23:56 flodeskum wrote: It's all on nasl's jtv vod section. I just checked. They are on justin tv. Thanks! I had gone to nasl.tv -> videos which only has vids up to the 20th. | ||
Carmine
United States263 Posts
On May 24 2011 23:07 yarkO wrote: I still think that Storm should do bonus damage to Shields, somewhere in the vicinity of 20-30%. I think this would finalize HT as a viable opener/tech route in PvP without affecting other match-ups at all. I never thought of that before! That is a good idea. On a seperate note: Does TLO play without hotkeying his main army? I watched a replay where the only units he had hotkeyed (at one point in the game) was vikings and medivacs. His seige tanks and infantry were all just box controlled I guess. | ||
Quochobao
United States350 Posts
Day9 said at the end of the casts that "let's go interview the players now" so I'm just wondering. | ||
Darathor
United States327 Posts
On May 25 2011 03:29 Quochobao wrote: Just a quick question: is there a video of post TSL final interview? Or there is only a written interview? Day9 said at the end of the casts that "let's go interview the players now" so I'm just wondering. Here are the interviews for both Kas and Thorzain after they won. http://www.teamliquid.net/forum/viewmessage.php?topic_id=224906 | ||
Quochobao
United States350 Posts
On May 25 2011 03:39 Darathor wrote: Here are the interviews for both Kas and Thorzain after they won. http://www.teamliquid.net/forum/viewmessage.php?topic_id=224906 um, I am asking for a interview video, please. I read elsewhere that there is one. Specifically, people keep mentioning the video because there was a F bomb | ||
Deadpoetic0077
United States63 Posts
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Yoshi Kirishima
United States10292 Posts
Huh? You can still load up 8 reapers into a medivac. Even went in game just to make sure, and I can still load up 8. I hope this is true! When I loaded up 4 reapers it was on the map Uberena, so perhaps it is different... although there is no reason for you to only be able to load 4 reapers into a medivac in that game xD (It's a Micro Arena custom) | ||
Sharkyloft
Colombia69 Posts
On May 24 2011 06:42 galivet wrote: I think that the number of ladder points awarded for a match should in part depend on the length of a match (up to a cap). Phrased another way, a match that is currently worth 12 points regardless of how long it lasts could be worth one point every 1.5 minutes up to the maximum of 12 points for an 18 minute game. The point would be that whether you win with a fast all-in or whether you grind out a longer macro game, a winning streak that lasts 3 hours earns you roughly the same amount of ladder points regardless of the number of matches you fit into that window of time. The core of my justification is that long macro games feel harder-won than games I win with a quick all-in. If I go on an a spree of early-game all-ins, I can win 30 matches in a night of laddering -- that's a lot of ladder points. On the other hand, if I decide to play a macro-oriented style I only really have time to fit in maybe 8 matches in an evening. To win a match with a quick all-in, you create one advantage at a single point in a match and then the match ends. To win a match with macro, you have accrue many advantages over the course of the match to eventually overpower your opponent. If I all-in ten games in a row, I make ten demonstrations of skill. If I play one macro game where I grind out ten small advantages to win the match, I think that demonstrates a comparable level of skill. The two styles should be able to ladder up at the same rate. As it is I feel that the way that the ladder currently works over-encourages the fast all-in style of play. But that's not the style that makes for the most entertaining games. I like this idea very much. Mainly because I dont think a player that only knows how to cannon rush/6pool/3 rax all in should be in Masters. Ive heard many times that masters league is filled with cheesy players (not that Ive seen it with my own eyes, im still plat), and there should be a way to stop this. I think this idea is awesome!! And its so easy to implement. If a game is under 9 mins, max 5 points. Also, when a players cheeses in a best of X on a tourney its because he wants to snipe a game of a greater player, or because he is a greater player that wants to overrun a weaker player (tastosis said this) and it seems true to me. Who are these players that cheese in ladder all day long only to gain points? What are they trying to do? Feel they are awesome players? Well, truth is they are not. This change is awesome. | ||
MrStorkie
United Kingdom697 Posts
On May 25 2011 06:25 Sharkyloft wrote: I like this idea very much. Mainly because I dont think a player that only knows how to cannon rush/6pool/3 rax all in should be in Masters. Ive heard many times that masters league is filled with cheesy players (not that Ive seen it with my own eyes, im still plat), and there should be a way to stop this. I think this idea is awesome!! And its so easy to implement. If a game is under 9 mins, max 5 points. Also, when a players cheeses in a best of X on a tourney its because he wants to snipe a game of a greater player, or because he is a greater player that wants to overrun a weaker player (tastosis said this) and it seems true to me. Who are these players that cheese in ladder all day long only to gain points? What are they trying to do? Feel they are awesome players? Well, truth is they are not. This change is awesome. that should never be the case. A win is a win is a win is a win. If that ever came true, people would drag games out just to gain more points. - longer duration per games -> less games played overall - also, it encourages bm players to leave outright if they think they've lost by a significant margin. - why give your opponent more points for your loss? at the expense of your time! -> less epic comebacks to be seen on the ladder. | ||
lololol
5198 Posts
On May 24 2011 19:06 Deleuze wrote: I thought this then I realised that all the bulid timings will be horrible decimal figures. this would make figuring out timings very tirsome as well as crowding the info tabs. The displayed numbers are rounded. Even now stuff like tank siege and viking transform show integer values, but the actual values are fractions. If a difference of less than 0.5 seconds isn't a problem for such short values then it wouldn't be a problem for long ones like structure build times. | ||
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Kipsate
Netherlands45349 Posts
Does it still have to be taxed before it is given to the player? | ||
PtatoChip
Denmark3 Posts
But now i have another completely random question. Every time i try to post on the bnet sc2 forums, it says: "This account has limited posting access due to the following condition: Posting Disabled Forums that you have permission to post in are marked as [Limited] on the forum list." does anybody else experience this, or have I done something wrong? also theres no forums marked as "Limited" as far as i can tell. glad it doesnt work that way around on teamliquid.net though. :D | ||
Goldfish
2230 Posts
On May 23 2011 06:44 heist wrote: What exactly is the reason for the disparity between real-time and game-time. Wouldn't it be a lot simpler if in-game time followed real time? Warcraft 3 did this (Fastest setting is actually real time). It really helped too for displaying the cooldown, duration, etc of abilities (30 seconds is really 30 seconds in real time). Why SC2 doesn't this I guess has to do with the different dev team (AKA they didn't think to just make it so time displayed in game is based on "Faster" instead of Normal like in WC3). (Another thing is SC1 had real times on normal instead of on faster (unlike WC3)) Also that + they may have wanted durations, cooldowns, etc to be easily comparable between SC1 and SC2. Finally they may have liked having numbers divisible by 5 >.>. | ||
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