PTR 1.3.3 Cannon Placement with new Pylon Radius - Page 3
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L3gendary
Canada1470 Posts
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Golgotha
Korea (South)8418 Posts
On April 30 2011 09:40 emc wrote: add a 2nd pylon?, i don't see why you'd want 1 pylon to power a bunch of cannons, it can get sniped by mutas/drop easily. this...obviously the shorter radius decreases the amount and placement of cannons. i mean did this really need a thread? but we just gotta adapt now if this change goes through. | ||
TheWarbler
United States1659 Posts
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RemrafGrez
United States180 Posts
![]() Most of these are from recent tournies like recent GSL or MLG. If it's not OK to do screenshots of GSL someone please delete this post if you have to. GSL, Alicia vs Losira- Trying to wall from ramp to nexus, no spare pylons. ![]() GSL, Coca vs Squirtle- No pylons to spare, trying to wall off and cover two distant sides with 1 pylon. ![]() GSL, July vs Huk - he put pylon in middle of minerals because he moved all his probes already, but an example of 1 pylon and 2 cannons - ![]() Root vs EG, KiwiKaki vs Idra - notice how he puts cannons at max distance so he has more room to warp-in and cannons can cover each other, and no one pylon taken out unpowers a cannon- ![]() Root vs EG, Kiwikaki vs Idra - he puts buildings at max distance to semi wall off with forge and better protect and hide robo bay- ![]() MC vs Check - Notice how he needs to wall of his natural from nexus to ramp, no spare pylons for other side of natural nexus. ![]() | ||
Demonace34
United States2493 Posts
I think the way you positioned the pylon and cannons is a bit dramatic to be honest. The nuances of having to build an extra pylon heavily outweigh the problems with being able to warp in a ton of crap onto the high ground in PvP. TLDR; 1. Spread out more pylons or 2. Place pylons in more advantageous places. | ||
ThE_OsToJiY
Canada1167 Posts
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blade55555
United States17423 Posts
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tsuxiit
1305 Posts
So I guess I'm going to two pylons on either side or I'll have to not put cannons where I used to put them. I hate it. [...] So I believe that reducing the pylon range by 1 is going to be really annoying, especially on your 3rd and 4th base when you don't want to waste extra pylons. Okay. So what's the problem, exactly? | ||
RemrafGrez
United States180 Posts
So in SOTG Gretorp said it'd nerf dark templar warpins and INcontrol said it'd make roach rushes more powerful because they can hit the pylon at the wall. Tyler said he didn't care, but maybe he never plays against mutas, like JulyZerg pulls out and wins games with. Early game ling and roach allins are going to be even harder to stop is a definite. Is that really needed? Discourage expand buids and encourage 2 gate pressure builds FTW. | ||
LuckyMacro
United States1482 Posts
However, he'd overcome it in no time ![]() | ||
sjschmidt93
United States2518 Posts
On April 30 2011 09:27 emesen wrote: pylons and probes bro... now you have more reason to not supply block yourself As if getting supply blocked was okay before? | ||
FinestHour
United States18466 Posts
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CanucksJC
Canada1241 Posts
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Flameling
United States413 Posts
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ch4ppi
Germany802 Posts
I love the change, because the P has to think more about the placement and cant randomly throw pylons. This is just another change, that requieres the players skill. We should endorse this | ||
ccHaZaRd
Canada1024 Posts
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tyCe
Australia2542 Posts
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Jampackedeon
United States2053 Posts
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ARcherTuRtle
United States66 Posts
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PlaGuE_R
France1151 Posts
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