Just put another pylon on the other side in preparation, by the point in the game where harass becomes a big problem you should easily have the pylons in the correct placements to put canons where ever you see fit, the post about the 4gate warpin to high ground, this is a good thing..
PTR 1.3.3 Cannon Placement with new Pylon Radius - Page 13
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Karma`
United Kingdom13 Posts
Just put another pylon on the other side in preparation, by the point in the game where harass becomes a big problem you should easily have the pylons in the correct placements to put canons where ever you see fit, the post about the 4gate warpin to high ground, this is a good thing.. | ||
ihasaKAROT
Netherlands4730 Posts
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HereBeDragons
1429 Posts
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Juffalo
United States155 Posts
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SovSov
United States755 Posts
On April 30 2011 09:42 Kazang wrote: You must construct additional pylons. /thread I rofl'd so hard. | ||
Stromming
Sweden64 Posts
On May 02 2011 21:53 Juffalo wrote: I might be misunderstanding something here, but this OP might be the biggest overstatement of a problem ever. Can't you just build one addition pylon for all those old cannon spots? is it that big a deal ? Even with new smaller radius you can still get a cannon right in the middle of the minerals and one at the bottom of the nexus. Agreed. I'm pretty sure they intended this change to actually matter. | ||
Bao
United States89 Posts
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Passo
United States26 Posts
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Dezire
Netherlands640 Posts
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Chill
Calgary25970 Posts
On May 02 2011 23:58 Passo wrote: This change has a bigger impact on Forge fast expand openings potentially, since toss walls pylon high ground then building next on a great number of maps. Right. I guess they'll have to adapt. | ||
CustomKal
Canada749 Posts
If you watched SotG, Tyler talked about how big the pylon radius is in sc2, and how ridiculous it was if you had just made the switch from BW. | ||
Shiladie
Canada1631 Posts
seriously though I don't see this change as anything to panic over, it's there to prevent the pylon from being out of range of being attacked from a cliff it can warp in on-top of. | ||
dc302
Australia576 Posts
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FMJ
United States169 Posts
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Aggnog
Bulgaria77 Posts
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Nothingtosay
United States875 Posts
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Chill
Calgary25970 Posts
On May 03 2011 02:12 Nothingtosay wrote: This is so silly 4 gate is being nerfed and that the only time the pylon range was truly abusive. All other things such as warping dts on high ground require an alternate tech investment and by the time all the components are in place your opponent shouldn't die to your harass. Great because harassment shouldn't be used to kill someone. | ||
Ownos
United States2147 Posts
On May 02 2011 04:49 Ghost-z wrote: You can still place a canon in front and behind your nexus with only 1 pylon. The point to the nerf was that Protoss could place a proxy pylon outside your base AND out of stalker range AND be able to warp in behind your wall. Now after the pylon power nerf in order to warp in units behind the wall Protoss will have to place their proxy pylon in range of Stalker fire. 1.3.2 Pylon = 7.5 - (.5 range needed for room to warp units) >>[7 range from the wall] 1.3.3 Pylon = 6.5 - (.5 range needed for room to warp units) >>[6 range from the wall] Stalker attack range = 6 Marauder attack range = 6 Depending on their placement of the proxy pylon your units should be able to kill it before he warps into your main (provided you scout it immediately). I've never seen any PvP where the protoss puts the pylon out of range of stalker fire. Sometimes they even put down 2 pylons. Stalker DPS is crap. You can't even kill 1 pylon before it finishes and warps units in. Besides placing the pylon that far doesn't provide for much warp in space. | ||
lololol
5198 Posts
Gateway: 190 Photon Cannon: 158 SC2: Gateway: 232 Photon Cannon: 208 The current SC2 pylon radius is a lot larger compared to BW. Using the Nexus as a base for comparison is bad, because they are the only building that has more than doubled in size, to 25 squares in SC2 from only 12 in BW, while the grand majority of buildings have actually been reduced from 12 to 9, so the relative size of the pylon field is even larger. | ||
Qntc.YuMe
United States792 Posts
So this patch shouldnt really change much about base defense in terms of 3rd and 4th | ||
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