• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:10
CEST 23:10
KST 06:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202543Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments3[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced62
StarCraft 2
General
The GOAT ranking of GOAT rankings Weekly Cups (Jul 28-Aug 3): herO doubles up Clem Interview: "PvT is a bit insane right now" Serral wins EWC 2025 TL Team Map Contest #5: Presented by Monster Energy
Tourneys
Global Tourney for College Students in September Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays $5,000 WardiTV Summer Championship 2025 LiuLi Cup - August 2025 Tournaments
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
Google Play ASL (Season 20) Announced Simple editing of Brood War save files? (.mlx) StarCraft & BroodWar Campaign Speedrun Quest BW General Discussion Help, I can't log into staredit.net
Tourneys
[CSLPRO] It's CSLAN Season! - Last Chance [Megathread] Daily Proleagues [ASL20] Online Qualifiers Day 2 Cosmonarchy Pro Showmatches
Strategy
[G] Mineral Boosting Simple Questions, Simple Answers Muta micro map competition Does 1 second matter in StarCraft?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Bitcoin discussion thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 774 users

PTR 1.3.3 Cannon Placement with new Pylon Radius - Page 13

Forum Index > SC2 General
Post a Reply
Prev 1 11 12 13 14 Next All
Karma`
Profile Joined April 2011
United Kingdom13 Posts
May 02 2011 12:42 GMT
#241
Because ofcourse, at all points in the game you're going to have one single pylon in your base, amirite?

Just put another pylon on the other side in preparation, by the point in the game where harass becomes a big problem you should easily have the pylons in the correct placements to put canons where ever you see fit, the post about the 4gate warpin to high ground, this is a good thing..
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
May 02 2011 12:43 GMT
#242
Ive got a feeling they will tweak it slightly to 7 radius.
KCCO!
HereBeDragons
Profile Joined May 2011
1429 Posts
May 02 2011 12:51 GMT
#243
We must construct additional pylons!
Juffalo
Profile Joined August 2010
United States155 Posts
May 02 2011 12:53 GMT
#244
I might be misunderstanding something here, but this OP might be the biggest overstatement of a problem ever. Can't you just build one addition pylon for all those old cannon spots? is it that big a deal ? Even with new smaller radius you can still get a cannon right in the middle of the minerals and one at the bottom of the nexus.
SovSov
Profile Joined September 2010
United States755 Posts
May 02 2011 13:04 GMT
#245
On April 30 2011 09:42 Kazang wrote:
You must construct additional pylons.

/thread

I rofl'd so hard.
Stromming
Profile Joined July 2010
Sweden64 Posts
May 02 2011 14:06 GMT
#246
On May 02 2011 21:53 Juffalo wrote:
I might be misunderstanding something here, but this OP might be the biggest overstatement of a problem ever. Can't you just build one addition pylon for all those old cannon spots? is it that big a deal ? Even with new smaller radius you can still get a cannon right in the middle of the minerals and one at the bottom of the nexus.


Agreed. I'm pretty sure they intended this change to actually matter.
Bao
Profile Joined February 2011
United States89 Posts
May 02 2011 14:09 GMT
#247
i tried this out on the ptr, and its more of a nuisance than anything. just play through it and you'll completely forget about it in a few weeks
Passo
Profile Joined September 2010
United States26 Posts
May 02 2011 14:58 GMT
#248
This change has a bigger impact on Forge fast expand openings potentially, since toss walls pylon high ground then building next on a great number of maps.
Dezire
Profile Joined December 2010
Netherlands640 Posts
May 02 2011 16:51 GMT
#249
oh god no, we're all gooing to die
BoxeR, HuK, IdrA, Minigun, MVP <3
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
May 02 2011 16:57 GMT
#250
On May 02 2011 23:58 Passo wrote:
This change has a bigger impact on Forge fast expand openings potentially, since toss walls pylon high ground then building next on a great number of maps.

Right. I guess they'll have to adapt.
Moderator
CustomKal
Profile Blog Joined November 2010
Canada749 Posts
May 02 2011 16:59 GMT
#251
I don't see the big problem with this change. All it does is change the pylon radius to something closer to BW.

If you watched SotG, Tyler talked about how big the pylon radius is in sc2, and how ridiculous it was if you had just made the switch from BW.
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
May 02 2011 17:00 GMT
#252
my god, you may need TWO pylons now!
seriously though I don't see this change as anything to panic over, it's there to prevent the pylon from being out of range of being attacked from a cliff it can warp in on-top of.
dc302
Profile Joined December 2010
Australia576 Posts
May 02 2011 17:02 GMT
#253
I don't mind the change, but I wouldn't have minded if it wasn't changed either. They've already changed 4gate enough in my opinion.
...
FMJ
Profile Joined February 2011
United States169 Posts
May 02 2011 17:07 GMT
#254
Your screen shots really serve no purpose. You're basically tracing the circumference of a larger circle with cannons, then demonstrating that you can't place the same cannons around a circle with a slightly smaller circumference. This boils down to - hey look, this smaller circle is smaller than a larger circle! Which apparently needs images to clearly convey.
Aggnog
Profile Joined August 2010
Bulgaria77 Posts
May 02 2011 17:10 GMT
#255
The new radius looks at least a bit more similar to the brood war pylon radius. I suppose it was never intended for it to be able to power up so many buildings in the first place (without even mentioning warp in radius).
Nothingtosay
Profile Blog Joined February 2011
United States875 Posts
May 02 2011 17:12 GMT
#256
This is so silly 4 gate is being nerfed and that the only time the pylon range was truly abusive. All other things such as warping dts on high ground require an alternate tech investment and by the time all the components are in place your opponent shouldn't die to your harass.
[QUOTE][B]On October 16 2011 13:00 Anihc wrote:[/B] No, you're the one who's wrong. Nothingtosay got it right.[/QUOTE]:3
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
May 02 2011 17:17 GMT
#257
On May 03 2011 02:12 Nothingtosay wrote:
This is so silly 4 gate is being nerfed and that the only time the pylon range was truly abusive. All other things such as warping dts on high ground require an alternate tech investment and by the time all the components are in place your opponent shouldn't die to your harass.

Great because harassment shouldn't be used to kill someone.
Moderator
Ownos
Profile Joined July 2010
United States2147 Posts
May 02 2011 18:14 GMT
#258
On May 02 2011 04:49 Ghost-z wrote:
You can still place a canon in front and behind your nexus with only 1 pylon.

The point to the nerf was that Protoss could place a proxy pylon outside your base AND out of stalker range AND be able to warp in behind your wall. Now after the pylon power nerf in order to warp in units behind the wall Protoss will have to place their proxy pylon in range of Stalker fire.

1.3.2 Pylon = 7.5 - (.5 range needed for room to warp units) >>[7 range from the wall]
1.3.3 Pylon = 6.5 - (.5 range needed for room to warp units) >>[6 range from the wall]
Stalker attack range = 6
Marauder attack range = 6

Depending on their placement of the proxy pylon your units should be able to kill it before he warps into your main (provided you scout it immediately).


I've never seen any PvP where the protoss puts the pylon out of range of stalker fire. Sometimes they even put down 2 pylons. Stalker DPS is crap. You can't even kill 1 pylon before it finishes and warps units in. Besides placing the pylon that far doesn't provide for much warp in space.
...deeper and deeper into the bowels of El Diablo
lololol
Profile Joined February 2006
5198 Posts
May 02 2011 19:36 GMT
#259
BW, number of green squares while building a...

Gateway: 190
Photon Cannon: 158

SC2:

Gateway: 232
Photon Cannon: 208

The current SC2 pylon radius is a lot larger compared to BW.

Using the Nexus as a base for comparison is bad, because they are the only building that has more than doubled in size, to 25 squares in SC2 from only 12 in BW, while the grand majority of buildings have actually been reduced from 12 to 9, so the relative size of the pylon field is even larger.
I'll call Nada.
Qntc.YuMe
Profile Joined January 2011
United States792 Posts
May 02 2011 19:55 GMT
#260
to begin with u need at least 2 pylons otherwise enemy units will just target the single pylon to take down an entire defense grid of cannons...

So this patch shouldnt really change much about base defense in terms of 3rd and 4th
Prev 1 11 12 13 14 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 50m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ForJumy 159
SteadfastSC 137
StarCraft: Brood War
ggaemo 161
NaDa 35
Aegong 25
Stormgate
ZombieGrub360
UpATreeSC204
Nathanias189
JuggernautJason46
NightEnD15
Dota 2
syndereN523
LuMiX1
League of Legends
Reynor106
Counter-Strike
Stewie2K138
Super Smash Bros
Mew2King22
Heroes of the Storm
Liquid`Hasu541
Other Games
tarik_tv5187
summit1g4315
Grubby2413
mouzStarbuck316
shahzam72
Sick27
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 22 non-featured ]
StarCraft 2
• Berry_CruncH219
• StrangeGG 74
• davetesta52
• LUISG 44
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 61
• Eskiya23 18
• Pr0nogo 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22329
League of Legends
• Doublelift4409
• TFBlade913
Counter-Strike
• Shiphtur397
Other Games
• imaqtpie1854
Upcoming Events
DaveTesta Events
2h 50m
The PondCast
12h 50m
WardiTV Summer Champion…
13h 50m
Replay Cast
1d 2h
LiuLi Cup
1d 13h
uThermal 2v2 Circuit
1d 17h
RSL Revival
2 days
RSL Revival
2 days
uThermal 2v2 Circuit
2 days
CSO Cup
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
uThermal 2v2 Circuit
3 days
Wardi Open
4 days
RotterdaM Event
4 days
RSL Revival
5 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.