• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:34
CEST 13:34
KST 20:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting3[ASL20] Ro4 Preview: Descent6Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 6-12): Four star herO65.0.15 Patch Balance Hotfix (2025-10-8)68Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition325.0.15 Balance Patch Notes (Live version)119
StarCraft 2
General
The New Patch Killed Mech! 5.0.15 Patch Balance Hotfix (2025-10-8) TL.net Map Contest #21: Voting Weekly Cups (Oct 6-12): Four star herO PartinG joins SteamerZone, returns to SC2 competition
Tourneys
Master Swan Open (Global Bronze-Master 2) Tenacious Turtle Tussle WardiTV Mondays SC2's Safe House 2 - October 18 & 19 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
External Content
Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Brood War web app to calculate unit interactions BSL Season 21 Whose hotkey signature is this? Any rep analyzer that shows resources situation?
Tourneys
[ASL20] Semifinal B [ASL20] Semifinal A [Megathread] Daily Proleagues [ASL20] Ro8 Day 4
Strategy
Current Meta BW - ajfirecracker Strategy & Training Siegecraft - a new perspective TvZ Theorycraft - Improving on State of the Art
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Men's Fashion Thread Things Aren’t Peaceful in Palestine Sex and weight loss US Politics Mega-thread
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Inbreeding: Why Do We Do It…
Peanutsc
From Tilt to Ragequit:The Ps…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1225 users

Patch 1.3.3 PTR - Page 215

Forum Index > SC2 General
4401 CommentsPost a Reply
Prev 1 213 214 215 216 217 221 Next
Massive units are not affected by concussive shells. If you think they are, you are wrong.
It's SPORE crawlers that are being changed, not SPINE. Please read carefully.
Mehukannu
Profile Joined October 2010
Finland421 Posts
May 09 2011 16:42 GMT
#4281
On May 10 2011 01:24 ArtOfficial wrote:
Show nested quote +
So I guess we go back to defensive emps on Thors so Templars don´t feedback half their life away.
PvT will probably move to Ghost, Ghost, Scan Observersnipe and Ghost on the one terran side and Gateway/Colossi/Templar on the other side.

If I am not entirely wrong HT now counter every terran unit besides Tanks, Hellions and Ghosts, the Ghost only being viable because you can sneak in invisible when they skimp on observers.


You guys keep saying this but it's not like Ghosts don't counter every Protoss unit.


Because they don't counter every unit protoss has, they just weaken them for the other units, so they can finish them that much quicker. That is how I see it.

But onto the thor change in TvP. I don't think that they are gonna be unusable or bad in early-mid(?) game, but I really doubt we are going to see them in late game though.
C=('. ' Q)
Whitewing
Profile Joined October 2010
United States7483 Posts
May 09 2011 16:46 GMT
#4282
On May 10 2011 01:08 Mali__Slon wrote:
Show nested quote +
On May 10 2011 01:00 Whitewing wrote:
On May 10 2011 00:57 ihavetofartosis wrote:
On May 10 2011 00:56 Mali__Slon wrote:
On May 10 2011 00:54 Whitewing wrote:
On May 10 2011 00:51 no.1 kissy boy wrote:
On May 10 2011 00:36 Whitewing wrote:

I think it had a lot more to do with the 1-2 thor rushes that automatically killed any fast expanding protoss because you could strike cannon the one or two immortals out and just mass repair the thors after that.

Yeah but aren't there like a million builds that you can do to instantly kill a FE protoss as terran? And same vice versa if the terran doesn't bunker up like a boss.


No, there aren't a lot of builds that just straight up kill a FE with no chance of keeping the expo at all. There are one base plays that can punish a FE, but generally they don't straight up auto-win.


3 rax shuts it down real easy.

Kind of like how 4gate destroys terran FE? I don't see what your point is.


Just as you say, yeah, they can kill FE, but they don't auto-win. Decent forcefields can hold the bio at bay long enough to get the necessary units up, you can hold a 3 gate expand against a 3 rax. You can hold a fast CC as terran against a 4 gate too. It's not auto-win though, like the 1-2 thor rush is, since barracks units don't negate forcefields.


3 gate exp is in no way FE.

Secondly if terran kills your FE, you will be so far behind == loss. I still havent lost a game where i killed toss FE, I mean you are free to camp and to get your own expansion going.


The two thor rush straight up killed 3 gate expands too, pretty much guaranteed. Hell, one gate expand can be safe against a 3 rax if you control well and only do it on certain maps.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
War Horse
Profile Joined January 2011
United States247 Posts
May 09 2011 16:47 GMT
#4283
So according to GOM this patch is going live Thursday?
Why appeal to God when you can appeal to Apaches?
ShaQAttacK
Profile Joined April 2011
Poland8 Posts
May 09 2011 16:54 GMT
#4284
Great info Jimbo, thx for sharing. I like very much this new patch.... As far as I don't think it will damage 4gating very much (20 seconds later push with more units....whatever) other changes are very acceptable and desired. I'm very keen to checking out ghosts as more of late game option for terran - terran is really hard in late game now.

Still I think protoss ability to warp stuff everywhere and collossus power are thing to correct a little bit, but we will see what future brings
"Save fire, shit matches, fuck a duck and see what hatches."
ShaQAttacK
Profile Joined April 2011
Poland8 Posts
May 09 2011 16:55 GMT
#4285
On May 10 2011 01:47 War Horse wrote:
So according to GOM this patch is going live Thursday?


Yep....in Korea, so it should be sooner in US and somewhere after Thursday in Europe.
"Save fire, shit matches, fuck a duck and see what hatches."
ridonkulous
Profile Joined May 2011
159 Posts
Last Edited: 2011-05-09 16:59:33
May 09 2011 16:56 GMT
#4286
On May 10 2011 01:46 Whitewing wrote:
Show nested quote +
On May 10 2011 01:08 Mali__Slon wrote:
On May 10 2011 01:00 Whitewing wrote:
On May 10 2011 00:57 ihavetofartosis wrote:
On May 10 2011 00:56 Mali__Slon wrote:
On May 10 2011 00:54 Whitewing wrote:
On May 10 2011 00:51 no.1 kissy boy wrote:
On May 10 2011 00:36 Whitewing wrote:

I think it had a lot more to do with the 1-2 thor rushes that automatically killed any fast expanding protoss because you could strike cannon the one or two immortals out and just mass repair the thors after that.

Yeah but aren't there like a million builds that you can do to instantly kill a FE protoss as terran? And same vice versa if the terran doesn't bunker up like a boss.


No, there aren't a lot of builds that just straight up kill a FE with no chance of keeping the expo at all. There are one base plays that can punish a FE, but generally they don't straight up auto-win.


3 rax shuts it down real easy.

Kind of like how 4gate destroys terran FE? I don't see what your point is.


Just as you say, yeah, they can kill FE, but they don't auto-win. Decent forcefields can hold the bio at bay long enough to get the necessary units up, you can hold a 3 gate expand against a 3 rax. You can hold a fast CC as terran against a 4 gate too. It's not auto-win though, like the 1-2 thor rush is, since barracks units don't negate forcefields.


3 gate exp is in no way FE.

Secondly if terran kills your FE, you will be so far behind == loss. I still havent lost a game where i killed toss FE, I mean you are free to camp and to get your own expansion going.


The two thor rush straight up killed 3 gate expands too, pretty much guaranteed. Hell, one gate expand can be safe against a 3 rax if you control well and only do it on certain maps.

i will ignore the fact 2 thor rush was designed to kill FE from toss the same way 3gate immortal or 3gate VR is most likely going to kil terrans FE

yet that was possibly the worst change they could make, instead of delaying strike cannon upgrade or even removing it (think it would be better than its now)
they decide to revert the changes they did in beta making tvp even more bio centric and less diverse.
Daralii
Profile Joined March 2010
United States16991 Posts
May 09 2011 16:57 GMT
#4287
On May 10 2011 01:55 ShaQAttacK wrote:
Show nested quote +
On May 10 2011 01:47 War Horse wrote:
So according to GOM this patch is going live Thursday?


Yep....in Korea, so it should be sooner in US and somewhere after Thursday in Europe.

Doesn't Blizz usually release the patch for the US something like a day after Korea?
Fear is freedom! Subjugation is liberation! Contradiction is truth!
ShamTao
Profile Joined September 2010
United States419 Posts
May 09 2011 16:58 GMT
#4288
On May 10 2011 01:46 Whitewing wrote:
+ Show Spoiler +
On May 10 2011 01:08 Mali__Slon wrote:
Show nested quote +
On May 10 2011 01:00 Whitewing wrote:
On May 10 2011 00:57 ihavetofartosis wrote:
On May 10 2011 00:56 Mali__Slon wrote:
On May 10 2011 00:54 Whitewing wrote:
On May 10 2011 00:51 no.1 kissy boy wrote:
On May 10 2011 00:36 Whitewing wrote:

I think it had a lot more to do with the 1-2 thor rushes that automatically killed any fast expanding protoss because you could strike cannon the one or two immortals out and just mass repair the thors after that.

Yeah but aren't there like a million builds that you can do to instantly kill a FE protoss as terran? And same vice versa if the terran doesn't bunker up like a boss.


No, there aren't a lot of builds that just straight up kill a FE with no chance of keeping the expo at all. There are one base plays that can punish a FE, but generally they don't straight up auto-win.


3 rax shuts it down real easy.

Kind of like how 4gate destroys terran FE? I don't see what your point is.


Just as you say, yeah, they can kill FE, but they don't auto-win. Decent forcefields can hold the bio at bay long enough to get the necessary units up, you can hold a 3 gate expand against a 3 rax. You can hold a fast CC as terran against a 4 gate too. It's not auto-win though, like the 1-2 thor rush is, since barracks units don't negate forcefields.


3 gate exp is in no way FE.

Secondly if terran kills your FE, you will be so far behind == loss. I still havent lost a game where i killed toss FE, I mean you are free to camp and to get your own expansion going.


The two thor rush straight up killed 3 gate expands too, pretty much guaranteed. Hell, one gate expand can be safe against a 3 rax if you control well and only do it on certain maps.


I'm just gonna echo this, the two thor rush was virtually impossible to beat with a 3 gate expand. The closest I've come was throwing down 3 extra gateways immediately after I saw the thor - I've always lost more miserably if I went for the robo, since by the time you get out one or even two immos they're absolutely done for, and by the time you get out another the CD had finished on the Thor's strike cannon.

The 1 gate FE needs distance between camps to do much of anything.
In the game of drones, you win or you die!
entropius
Profile Joined June 2010
United States1046 Posts
May 09 2011 17:19 GMT
#4289
"Thors are awfully strong vs. protoss... if you get upgrades for them the only things that deal with them are carriers, voids, and chargelots. Fighting them with immortals is a very dicey thing. Obviously they are too hard to fight head-on, so Blizzard needs to patch this to make them weaker."

"Colossi are awfully strong vs. zerg... if you get upgrades for them the only things that deal with them are corruptors and mutas. Fighting them with ultras is a very dicey thing. Obviously they are too hard to fight head-on, so zerg players just need to learn to play better and learn to not a-move into deathballs."

(Thor move speed: 1.875. Colossus move speed: 2.25, and can move over cliffs and units.)
acidfreak
Profile Joined November 2010
Romania352 Posts
May 09 2011 17:20 GMT
#4290
On May 10 2011 01:57 Daralii wrote:
Show nested quote +
On May 10 2011 01:55 ShaQAttacK wrote:
On May 10 2011 01:47 War Horse wrote:
So according to GOM this patch is going live Thursday?


Yep....in Korea, so it should be sooner in US and somewhere after Thursday in Europe.

Doesn't Blizz usually release the patch for the US something like a day after Korea?



Blizzards patch days have always been Tuesday for US and Wednesday for EU.
You can't out-think the swarm, you can't out-maneuver the swarm, and you certainly can't break the morale of the swarm.
Yeld
Profile Joined April 2010
Austria106 Posts
Last Edited: 2011-05-09 17:27:02
May 09 2011 17:21 GMT
#4291
The only way 1 thor wins against 2 Immortals is when some shit stands inbetween and the Immortals hits that.
...
After 1 Mech upgrade, the autohit of the Thor does more damage per second than the cannons.
It stuns your enemy for 6 seconds and your Thor for 10.
...
How bad is all that together?

[Forgot to mention: Now if they get energy again a 50 mana spell instantly halfkills a Thor again. Time to emo your own Thors again...]

Here are some questions:
Do you really think a single thor should beat two immortals in an a-move battle?
(Considering that two immortals cost a lot more in every respect and are only effective vs a very specific enemy while a thor can be repaired endlessly during battle and is very effective against almost anything)

Do you realize one use of 250mm strike cannons kills an immortal without him being able to retaliate? Do you really think this ability is weak?
(If what you said was true and your thor was stunned I would see your point, but in fact he is channeling an ability, doing high damage all the time, while the target is actually stunned, unable to do anything)

Did you notice the cost reduction on ghosts this patch?

(I don't think you really have to worry about TvP being harder now)

You should not complain just for the sake of complaining...
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
May 09 2011 17:21 GMT
#4292
Zerg have units that can effectively harass and quickly respond to small harasses on far flung expansions. That's the difference.
Juanald
Profile Joined February 2011
United States354 Posts
May 09 2011 17:43 GMT
#4293
On May 10 2011 00:50 Mali__Slon wrote:
Show nested quote +
On May 10 2011 00:48 Antisocialmunky wrote:
On May 10 2011 00:23 tdt wrote:
On May 10 2011 00:20 Mali__Slon wrote:
On May 10 2011 00:11 tdt wrote:
On May 09 2011 12:59 Mykill wrote:
Fungal growth should not be able to stack casted imo. Thats the only thing I would add to this patch.

I didn't realize FG stacked?

IMO the thing missing is for blizz to figure out how to get carriers in the game. It's ridiculous such a venerable unit from SC1 and toss top tier capital ship is never used. Granted BC's/Ultra are not used much either but they are found in games 100x more than carrier.


BCs are used? Lol. I only see them late game tvt. Z and P have so good counters for them, so making BCs against Z or P is like typing GG.

I see em all the time. Like I just watched a game yesterday where goody used like 8 vs nani and rolled him.


BCs are pretty good vs Protoss if you can get the at the right time


Totally agree, T's totally dominate ladder with them. Maybe the next patch will fix this issue.


i havent seen much bcs in my games but when i do theres really nothing you can throw at them and come out on the top but like we see from this patch blizzard really listens to the community we just need to bring there attention to BCs and im sure they will adress it
"hey it could happen!" ~ angels n the outfield
JaceTMS
Profile Joined November 2010
United States6 Posts
May 09 2011 18:52 GMT
#4294
Thorzain's build has a lot of trouble with early pressure. I use his strat a lot in TvP and I'm nearly certain that it can't hold off a 4 gate. It has about 5-6 marines in a bunker, a tank, and a hellion by the normal 4 gate timing. Obviously toss can't 4 gate every game, but it does have its weaknesses.

Also when I use this strat I notice that toss seems to be way too stuck in their deathball mentality, so they keep trying different unit comps and ramming them head on into the thor ball. This just isn't going to work. The upgraded thor blueflame hellion ball with a raven and some vikings will not die to a comparably sized toss death ball of gateway units plus immo or collo. What toss can do is exploit the immobility of the ball. Do you realize that after I have my third how difficult it is defend from warp prism harass? If you warp in some stalkers into my main when my thors are at the gold on xel-naga carverns, what am I to do? Have my thors slowly lumber their way back to my main?

You toss's are right there isn't really any unit comp that beats this comp(except for 1 carrier but that's obviously for after the initial push), but there are strategies that beat it.
Mikelius
Profile Joined September 2010
Germany517 Posts
May 09 2011 18:56 GMT
#4295
On May 10 2011 03:52 JaceTMS wrote:
Thorzain's build has a lot of trouble with early pressure. I use his strat a lot in TvP and I'm nearly certain that it can't hold off a 4 gate. It has about 5-6 marines in a bunker, a tank, and a hellion by the normal 4 gate timing. Obviously toss can't 4 gate every game, but it does have its weaknesses.

Also when I use this strat I notice that toss seems to be way too stuck in their deathball mentality, so they keep trying different unit comps and ramming them head on into the thor ball. This just isn't going to work. The upgraded thor blueflame hellion ball with a raven and some vikings will not die to a comparably sized toss death ball of gateway units plus immo or collo. What toss can do is exploit the immobility of the ball. Do you realize that after I have my third how difficult it is defend from warp prism harass? If you warp in some stalkers into my main when my thors are at the gold on xel-naga carverns, what am I to do? Have my thors slowly lumber their way back to my main?

You toss's are right there isn't really any unit comp that beats this comp(except for 1 carrier but that's obviously for after the initial push), but there are strategies that beat it.


The thing is that Protoss units work best when in conjunction with other units to overcome their weaknesses.

If you warp in zealots from a prism you can just run your scvs and the zealots will not catch them, if you warp in stalkers you can a move your scvs and unless you micro really well you won't kill enough of them before stimmed marines show up and rip the stalkers apart.

And lets not get started on immortal or Colossus drops.

We could go DTs, but this build has a Raven incorporated into it most of the time, and getting DTs plus robo plus a big enough gateway army to not plain die before the 10 minute mark is almost impossible.
Less QQ, more PewPew
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
May 09 2011 19:03 GMT
#4296
On May 10 2011 03:52 JaceTMS wrote:
Also when I use this strat I notice that toss seems to be way too stuck in their deathball mentality, so they keep trying different unit comps and ramming them head on into the thor ball. This just isn't going to work. The upgraded thor blueflame hellion ball with a raven and some vikings will not die to a comparably sized toss death ball of gateway units plus immo or collo. What toss can do is exploit the immobility of the ball. Do you realize that after I have my third how difficult it is defend from warp prism harass? If you warp in some stalkers into my main when my thors are at the gold on xel-naga carverns, what am I to do? Have my thors slowly lumber their way back to my main?


You could probably just base trade while lifting as much as possible and have an 80% win rate in that situation, especially if you have a planetary at the 3rd.
Mali__Slon
Profile Joined October 2010
Senegal163 Posts
May 09 2011 20:33 GMT
#4297
On May 10 2011 02:21 Yeld wrote:
Show nested quote +
The only way 1 thor wins against 2 Immortals is when some shit stands inbetween and the Immortals hits that.
...
After 1 Mech upgrade, the autohit of the Thor does more damage per second than the cannons.
It stuns your enemy for 6 seconds and your Thor for 10.
...
How bad is all that together?

[Forgot to mention: Now if they get energy again a 50 mana spell instantly halfkills a Thor again. Time to emo your own Thors again...]

Here are some questions:
Do you really think a single thor should beat two immortals in an a-move battle?
(Considering that two immortals cost a lot more in every respect and are only effective vs a very specific enemy while a thor can be repaired endlessly during battle and is very effective against almost anything)

Do you realize one use of 250mm strike cannons kills an immortal without him being able to retaliate? Do you really think this ability is weak?
(If what you said was true and your thor was stunned I would see your point, but in fact he is channeling an ability, doing high damage all the time, while the target is actually stunned, unable to do anything)

Did you notice the cost reduction on ghosts this patch?

(I don't think you really have to worry about TvP being harder now)

You should not complain just for the sake of complaining...


You have so missed the point. Nerfing Thor doesnt mean that terran doesnt have options to fight toss, its just that Blizzard is forcing us to use bio ball.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
May 09 2011 20:43 GMT
#4298
Completely confused at the Thor energy change. Strike cannons failed to be effective vs Immortals except in small numbers. Try mass Thor vs mass Immortal and Immortals become much more cost effective.
Haydin
Profile Joined December 2010
United States1481 Posts
May 09 2011 20:44 GMT
#4299
On May 10 2011 05:33 Mali__Slon wrote:
Show nested quote +
On May 10 2011 02:21 Yeld wrote:
The only way 1 thor wins against 2 Immortals is when some shit stands inbetween and the Immortals hits that.
...
After 1 Mech upgrade, the autohit of the Thor does more damage per second than the cannons.
It stuns your enemy for 6 seconds and your Thor for 10.
...
How bad is all that together?

[Forgot to mention: Now if they get energy again a 50 mana spell instantly halfkills a Thor again. Time to emo your own Thors again...]

Here are some questions:
Do you really think a single thor should beat two immortals in an a-move battle?
(Considering that two immortals cost a lot more in every respect and are only effective vs a very specific enemy while a thor can be repaired endlessly during battle and is very effective against almost anything)

Do you realize one use of 250mm strike cannons kills an immortal without him being able to retaliate? Do you really think this ability is weak?
(If what you said was true and your thor was stunned I would see your point, but in fact he is channeling an ability, doing high damage all the time, while the target is actually stunned, unable to do anything)

Did you notice the cost reduction on ghosts this patch?

(I don't think you really have to worry about TvP being harder now)

You should not complain just for the sake of complaining...


You have so missed the point. Nerfing Thor doesnt mean that terran doesnt have options to fight toss, its just that Blizzard is forcing us to use bio ball.


So you're saying that thors are useless vs protoss without instantly available strike cannons? Also, the Air-centric build TLO and jinro have used in the GSL and copenhagen looks like another style that could have some major potential, and with ghosts costing less gas, they might also be able to be worked into that mix even more effectively.
aka ilovesharkpeople
br0fivE
Profile Joined January 2011
Canada349 Posts
May 09 2011 20:55 GMT
#4300
On May 10 2011 05:33 Mali__Slon wrote:
Show nested quote +
On May 10 2011 02:21 Yeld wrote:
The only way 1 thor wins against 2 Immortals is when some shit stands inbetween and the Immortals hits that.
...
After 1 Mech upgrade, the autohit of the Thor does more damage per second than the cannons.
It stuns your enemy for 6 seconds and your Thor for 10.
...
How bad is all that together?

[Forgot to mention: Now if they get energy again a 50 mana spell instantly halfkills a Thor again. Time to emo your own Thors again...]

Here are some questions:
Do you really think a single thor should beat two immortals in an a-move battle?
(Considering that two immortals cost a lot more in every respect and are only effective vs a very specific enemy while a thor can be repaired endlessly during battle and is very effective against almost anything)

Do you realize one use of 250mm strike cannons kills an immortal without him being able to retaliate? Do you really think this ability is weak?
(If what you said was true and your thor was stunned I would see your point, but in fact he is channeling an ability, doing high damage all the time, while the target is actually stunned, unable to do anything)

Did you notice the cost reduction on ghosts this patch?

(I don't think you really have to worry about TvP being harder now)

You should not complain just for the sake of complaining...


You have so missed the point. Nerfing Thor doesnt mean that terran doesnt have options to fight toss, its just that Blizzard is forcing us to use bio ball.




is forcing YOU to use bio.


Prev 1 213 214 215 216 217 221 Next
Please log in or register to reply.
Live Events Refresh
LiuLi Cup
11:00
46
Creator vs Percival
ByuN vs SHIN
Rogue vs hero
Clem vs Classic
WardiTV372
RotterdaM243
Rex89
Liquipedia
Afreeca Starleague
10:00
Ro4 Match 2
Soma vs BisuLIVE!
Afreeca ASL 17284
sctven
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 243
Lowko134
SortOf 120
Rex 89
ProTech85
StarCraft: Brood War
Calm 9536
Sea 5359
Flash 4880
Rain 4707
Jaedong 3147
BeSt 1943
Horang2 958
Mini 941
Pusan 605
EffOrt 570
[ Show more ]
actioN 432
Larva 409
ZerO 337
Stork 336
firebathero 262
Hyun 246
Light 178
Barracks 172
PianO 95
hero 87
ToSsGirL 70
JYJ68
Backho 44
Aegong 44
Rush 32
Sharp 28
NotJumperer 24
Sea.KH 22
Bale 22
JulyZerg 20
yabsab 19
soO 16
Terrorterran 15
Sacsri 13
ajuk12(nOOB) 12
Icarus 12
SilentControl 11
HiyA 10
Hm[arnc] 9
Noble 7
scan(afreeca) 6
ivOry 3
Dota 2
XcaliburYe268
XaKoH 267
League of Legends
JimRising 628
Counter-Strike
shoxiejesuss806
x6flipin419
oskar27
edward13
Other Games
summit1g6037
olofmeister1178
Pyrionflax280
crisheroes263
B2W.Neo248
DeMusliM212
Fuzer 64
Codebar5
Organizations
Counter-Strike
PGL6134
Other Games
gamesdonequick864
StarCraft: Brood War
UltimateBattle 312
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift2448
• Jankos2218
• Lourlo647
Upcoming Events
OSC
2h 26m
OSC
6h 26m
MaxPax vs Gerald
Solar vs Krystianer
PAPI vs Lemon
Ryung vs Moja
Nice vs NightPhoenix
Cham vs TBD
MaNa vs TriGGeR
PiGosaur Monday
12h 26m
OSC
1d 11h
The PondCast
1d 22h
OSC
2 days
Wardi Open
2 days
CranKy Ducklings
3 days
Safe House 2
4 days
Sparkling Tuna Cup
4 days
[ Show More ]
Safe House 2
5 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.