Patch 1.3.3 PTR - Page 123
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Massive units are not affected by concussive shells. If you think they are, you are wrong. It's SPORE crawlers that are being changed, not SPINE. Please read carefully. | ||
HeeroFX
United States2704 Posts
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Whitewing
United States7483 Posts
On April 28 2011 22:41 Deadlyfish wrote: I dont agree that we should buff ravens or anything but just wanted to say that the Raven really really sucks. Getting 1 for some timing push or to combat burrowed banelings is fine, but other than that the abilities are just useless. It costs 200/200, and it can do a shitty turret, pdd (which is good early game, but late game it just kinda sucks, HSM isnt too good either, most units can run away, and you can just split your units aswell.) Basically the Raven has a lot of cool abilities, but they are too cool and arent really practical. They should either make the raven a viable spell caster, or just make it a plain old detector, cheaper obviously, or maybe give it an ability that's not so gimmicky like the ones it has now. I don't know what game you're playing, but the Raven in the Starcraft 2 I play is ridiculously awesome. PDD blocks out so much damage, auto-turret lasts for four bloody minutes and is very strong for harassing mineral lines, and Seeker Missile can unleash hell on any clump of units. | ||
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BLinD-RawR
ALLEYCAT BLUES49496 Posts
On April 28 2011 22:22 Sqq wrote: Buff Ravens ?? They are super strong as it is ? Auto Turret, PDD, HSM ? no they are not.Autoturret is uselss unless you drop like 3 or 4,PDD is borderline.HSM...noone even uses HSM now that it was nerfed....HSM should be imba for all the stuff we need to do to get it. | ||
thebole1
Serbia126 Posts
You're doing something very wrong. Siege tanks are incredibly powerful, but they rely on positioning. If siege tank DPS was buffed (which will never ever happen in a million years), they would be so overpowered against Zerg it would be horrifying. All of your changes are completely off. Unless you are high diamond/masters you shouldn't even bother with your opinion. do you think that SIGE TANKS buff from 50 to 60 will efect agenst zergs zerglings and banglings ? and infestors combo ? ![]() becous they die now agenst one shot from sige tanks that will not chage with 60 dps ... lol... ![]() and if zealots are agean 33 sec insted of 38 (they now reverted that change) that might hepened with sige tanks also.... u can kill sige tanks with to meny ways ...and now they are too easy to kill eaven you trow your army at em.... i think that now gameplay of terran is only based on stim and marines i think there is plenty of bether unites and strategys if some unites become efective like they should be....sry of my ENG thx for reading ![]() | ||
Havefa1th
United States245 Posts
On April 28 2011 22:41 Deadlyfish wrote: They should either make the raven a viable spell caster Because the ghost, which has a spell that does the most damage per energy cost in the game in an AOE (and drains energy) isn't good enough? As for your PDD argument, you're kinda right about the end-game... unless my math is wrong, 2 PDD only stop 10 stalkers from shooting for 5.66 seconds, but that's still kinda gnarly, especially with people complaining about fungals lasting 4 seconds. Early game especially, ravens work very very well against protoss. However, your argument that you can micro out of a HSM is flat out wrong... you can micro out of banelings, doesn't make them useless. You can micro out of a storm, doesn't make it useless. Ravens are good, especially considering how well they fit in a relatively gas-light MMM army against protoss. P.S. Every race has 2 "spellcasters", except for zerg one is the queen and it only has transfuse and doesn't move very well off creep. soooo for anyone crying for infestor nerfs, remember that you have options, we don't. edit: On April 28 2011 23:42 thebole1 wrote: do you think that SIGE TANKS buff from 50 to 60 will efect agenst zergs zerglings and banglings ? and infestors combo ? ![]() becous they die now agenst one shot from sige tanks that will not chage with 60 dps ... lol... ![]() and if zealots are agean 33 sec insted of 38 (they now reverted that change) that might hepened with sige tanks also.... u can kill sige tanks with to meny ways ...and now they are too easy to kill eaven you trow your army at em.... i think that now gameplay of terran is only based on stim and marines i think there is plenty of bether unites and strategys if some unites become efective like they should be....sry of my ENG thx for reading ![]() http://wiki.teamliquid.net/starcraft2/Siege_Tank Siege tanks right now do 35 + 15 damage to armored. With plus 1 carapace, that does not one shot zerglings. If you buffed siege tanks, it would one shot zerglings (and depending on how you buffed it, 2 shot infestors) and one shot banelings, no matter what the zerg does in terms of positioning, upgrades, etc. Your argument isn't based on sound fact. Where are you getting the 50-60? Also, they didn't revert the change of zealot training time according to http://us.battle.net/sc2/en/blog/2685005#blog You need to just stop posting, bad english or not, because none of your argument is based on facts. | ||
dartoo
India2889 Posts
On April 28 2011 23:36 BLinD-RawR wrote: no they are not.Autoturret is uselss unless you drop like 3 or 4,PDD is borderline.HSM...noone even uses HSM now that it was nerfed....HSM should be imba for all the stuff we need to do to get it. PDD is quite awesome, yeah, auto turrets are turrets not tanks, what were you expecting them to do? especially against zerg they are quite awesome, they take so long to kill and have insane armour. hunter seeker missile, I think brat_ok used them quite well in a few tournaments, not sure, but we dont see too much of them. The raven is not up though lol. | ||
antilyon
Brazil2546 Posts
On April 28 2011 22:41 Deadlyfish wrote: I dont agree that we should buff ravens or anything but just wanted to say that the Raven really really sucks. Getting 1 for some timing push or to combat burrowed banelings is fine, but other than that the abilities are just useless. It costs 200/200, and it can do a shitty turret, pdd (which is good early game, but late game it just kinda sucks, HSM isnt too good either, most units can run away, and you can just split your units aswell.) Basically the Raven has a lot of cool abilities, but they are too cool and arent really practical. They should either make the raven a viable spell caster, or just make it a plain old detector, cheaper obviously, or maybe give it an ability that's not so gimmicky like the ones it has now. Well, at first years of SC:BW, people said the same about defilers. | ||
Scrubington
Canada475 Posts
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BLinD-RawR
ALLEYCAT BLUES49496 Posts
this was meant for thebole1. | ||
overshard
United States45 Posts
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frucisky
Singapore2170 Posts
On April 28 2011 23:42 Havefa1th wrote: Because the ghost, which has a spell that does the most damage per energy cost in the game in an AOE (and drains energy) isn't good enough? As for your PDD argument, you're kinda right about the end-game... unless my math is wrong, 2 PDD only stop 10 stalkers from shooting for 5.66 seconds, but that's still kinda gnarly, especially with people complaining about fungals lasting 4 seconds. Early game especially, ravens work very very well against protoss. However, your argument that you can micro out of a HSM is flat out wrong... you can micro out of banelings, doesn't make them useless. You can micro out of a storm, doesn't make it useless. Ravens are good, especially considering how well they fit in a relatively gas-light MMM army against protoss. P.S. Every race has 2 "spellcasters", except for zerg one is the queen and it only has transfuse and doesn't move very well off creep. soooo for anyone crying for infestor nerfs, remember that you have options, we don't. Dude, you forgot the overeseer. We have 3 spellcaster ![]() But lets be honest, queens are awesome. I really feel like they're a really well designed unit in their roll in the Zerg army ![]() | ||
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BLinD-RawR
ALLEYCAT BLUES49496 Posts
On April 28 2011 23:43 dartoo wrote: PDD is quite awesome, yeah, auto turrets are turrets not tanks, what were you expecting them to do? especially against zerg they are quite awesome, they take so long to kill and have insane armour. hunter seeker missile, I think brat_ok uses them quite well in a few tournaments, not sure, but we dont see too much of them. The raven is not up though lol. seriously we should have irradiate for PDD...much better against zergs.I'm not saying that an auto turret should be able to handle large large armies I just want to have a choice of using other spells too and there is no reason to have HSM at 125 energy...it should be at least 100. | ||
Noocta
France12578 Posts
On April 28 2011 23:48 frucisky wrote: Dude, you forgot the overeseer. We have 3 spellcaster ![]() But lets be honest, queens are awesome. I really feel like they're a really well designed unit in their roll in the Zerg army ![]() I wish they could do a little more ground damage, but it would be luxury. :< | ||
Yaotzin
South Africa4280 Posts
On April 28 2011 23:44 antilyon wrote: Well, at first years of SC:BW, people said the same about defilers. Or arbiters :0 Those were a joke unit for so long! Raven has tons of potential. Look how much damage people can do with gimmicky near pure raven builds. People just need to learn how and when to incorporate them, which is bloody hard. | ||
dartoo
India2889 Posts
On April 28 2011 23:53 BLinD-RawR wrote: seriously we should have irradiate for PDD...much better against zergs.I'm not saying that an auto turret should be able to handle large large armies I just want to have a choice of using other spells too and there is no reason to have HSM at 125 energy...it should be at least 100. Yeah I kinda thought you were missing irradiate. But choice is a problem with protoss too, you need to go colossi for most matchups, it is quite boring. Maybe they have something cool planned for the expansions, I think most people agree that the spell casters are not as awesome as bw spell casters, but thats another topic. I would like to have my old psi storm back, and zergs would love to have their defiler back. But yeah it's a different game. | ||
crappen
Norway1546 Posts
If Raven was to receive a buff, maybe a speed upgrade buff or something cool. Would make harrassing pretty cool. | ||
pseudocalm
Canada98 Posts
On April 29 2011 00:01 dartoo wrote: Yeah I kinda thought you were missing irradiate. But choice is a problem with protoss too, you need to go colossi for most matchups, it is quite boring. Maybe they have something cool planned for the expansions, I think most people agree that the spell casters are not as awesome as bw spell casters, but thats another topic. I would like to have my old psi storm back, and zergs would love to have their defiler back. But yeah it's a different game. As a protoss I hate to admit it openly but we have more choice than anyone. The reason i chose protoss is because we have the most toys. Blink, hallucinate, forcefield, graviton beam, storm, feedback, vortex, recall, forming archons, warp prisms....OPTIONS. You do not need to go colossus vs zerg or terran, you can kill both with blink, HT, DT, upgrades, immortals, prism harass, etc. | ||
junemermaid
United States981 Posts
On April 28 2011 23:22 Whitewing wrote: I don't know what game you're playing, but the Raven in the Starcraft 2 I play is ridiculously awesome. PDD blocks out so much damage, auto-turret lasts for four bloody minutes and is very strong for harassing mineral lines, and Seeker Missile can unleash hell on any clump of units. Ravens are so amazing that no one uses them even when they need mobile detection. It's a pretty trashy unit; it has a few specific timing windows where it's abilities are good, and then their effectiveness drops off exponentially. | ||
Jakkerr
Netherlands2549 Posts
make spinecrawlers root and unroot instant but make the root cost like 25 minerals or something. Zergs will have a much easier time defending but it also won't be free | ||
thebole1
Serbia126 Posts
Siege tanks right now do 35 + 15 damage to armored. With plus 1 carapace, that does not one shot zerglings. If you buffed siege tanks, it would one shot zerglings (and depending on how you buffed it, 2 shot infestors) and one shot banelings, no matter what the zerg does in terms of positioning, upgrades, etc. Your argument isn't based on sound fact. Where are you getting the 50-60? Also, they didn't revert the change of zealot training time according to http://us.battle.net/sc2/en/blog/2685005#blog You need to just stop posting, bad english or not, because none of your argument is based on facts m8 zealots where 33 sec (they didnt implement it yet thay are on ptr) but zealots where 33sec... and after 1.1 or 1.2 they become 38 sec becous of 2 proxy gate rush or something... but i heard from ppl who play 1.3.3 that 2 proxy gate rush work like 6 pool zerg and that is ok... seige tank in siged mode do splash dps ye ? and kill 2 or 3 zerglings per shot....or banglings ..that is fact... so w tf ?is your argument... in unsiged mode they dont kill one shot lol i know that ... but i tolk abouth buff in siged mode not in unsiged....so lol sry for my ENG thx for reading.. ![]() | ||
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