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Patch 1.3.3 PTR - Page 123

Forum Index > SC2 General
4401 CommentsPost a Reply
Prev 1 121 122 123 124 125 221 Next
Massive units are not affected by concussive shells. If you think they are, you are wrong.
It's SPORE crawlers that are being changed, not SPINE. Please read carefully.
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
April 28 2011 14:18 GMT
#2441
I feel like the changes to protoss, will make them be able to be more powerful early game against other races, but i am not 100% sure on this.
Whitewing
Profile Joined October 2010
United States7483 Posts
April 28 2011 14:22 GMT
#2442
On April 28 2011 22:41 Deadlyfish wrote:
Show nested quote +
On April 28 2011 22:22 Sqq wrote:
On April 28 2011 22:09 BLinD-RawR wrote:
still no reason to nerf Protoss and Zerg and buff terrans.

Buff terrans without nerfing Protoss and Zerg and they will be fine.by that I mean buff Ravens.


Buff Ravens ?? They are super strong as it is ? Auto Turret, PDD, HSM ?



I dont agree that we should buff ravens or anything but just wanted to say that the Raven really really sucks. Getting 1 for some timing push or to combat burrowed banelings is fine, but other than that the abilities are just useless.

It costs 200/200, and it can do a shitty turret, pdd (which is good early game, but late game it just kinda sucks, HSM isnt too good either, most units can run away, and you can just split your units aswell.)

Basically the Raven has a lot of cool abilities, but they are too cool and arent really practical.

They should either make the raven a viable spell caster, or just make it a plain old detector, cheaper obviously, or maybe give it an ability that's not so gimmicky like the ones it has now.


I don't know what game you're playing, but the Raven in the Starcraft 2 I play is ridiculously awesome. PDD blocks out so much damage, auto-turret lasts for four bloody minutes and is very strong for harassing mineral lines, and Seeker Missile can unleash hell on any clump of units.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50118 Posts
April 28 2011 14:36 GMT
#2443
On April 28 2011 22:22 Sqq wrote:
Show nested quote +
On April 28 2011 22:09 BLinD-RawR wrote:
still no reason to nerf Protoss and Zerg and buff terrans.

Buff terrans without nerfing Protoss and Zerg and they will be fine.by that I mean buff Ravens.


Buff Ravens ?? They are super strong as it is ? Auto Turret, PDD, HSM ?


no they are not.Autoturret is uselss unless you drop like 3 or 4,PDD is borderline.HSM...noone even uses HSM now that it was nerfed....HSM should be imba for all the stuff we need to do to get it.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
thebole1
Profile Joined April 2011
Serbia126 Posts
April 28 2011 14:42 GMT
#2444
You're doing something very wrong. Siege tanks are incredibly powerful, but they rely on positioning. If siege tank DPS was buffed (which will never ever happen in a million years), they would be so overpowered against Zerg it would be horrifying. All of your changes are completely off. Unless you are high diamond/masters you shouldn't even bother with your opinion.


do you think that SIGE TANKS buff from 50 to 60 will efect agenst zergs zerglings and banglings ? and infestors combo ? i think not..

becous they die now agenst one shot from sige tanks that will not chage with 60 dps ... lol... they will alweys die from one shot.....

and if zealots are agean 33 sec insted of 38 (they now reverted that change) that might hepened with sige tanks also....

u can kill sige tanks with to meny ways ...and now they are too easy to kill eaven you trow your army at em....

i think that now gameplay of terran is only based on stim and marines i think there is plenty of bether unites and strategys if some unites become efective like they should be....sry of my ENG thx for reading
Havefa1th
Profile Blog Joined November 2010
United States245 Posts
Last Edited: 2011-04-28 14:50:49
April 28 2011 14:42 GMT
#2445
On April 28 2011 22:41 Deadlyfish wrote:
Show nested quote +
On April 28 2011 22:22 Sqq wrote:
On April 28 2011 22:09 BLinD-RawR wrote:
still no reason to nerf Protoss and Zerg and buff terrans.

Buff terrans without nerfing Protoss and Zerg and they will be fine.by that I mean buff Ravens.


Buff Ravens ?? They are super strong as it is ? Auto Turret, PDD, HSM ?

They should either make the raven a viable spell caster

Because the ghost, which has a spell that does the most damage per energy cost in the game in an AOE (and drains energy) isn't good enough?

As for your PDD argument, you're kinda right about the end-game... unless my math is wrong, 2 PDD only stop 10 stalkers from shooting for 5.66 seconds, but that's still kinda gnarly, especially with people complaining about fungals lasting 4 seconds. Early game especially, ravens work very very well against protoss.

However, your argument that you can micro out of a HSM is flat out wrong... you can micro out of banelings, doesn't make them useless. You can micro out of a storm, doesn't make it useless.

Ravens are good, especially considering how well they fit in a relatively gas-light MMM army against protoss.

P.S. Every race has 2 "spellcasters", except for zerg one is the queen and it only has transfuse and doesn't move very well off creep. soooo for anyone crying for infestor nerfs, remember that you have options, we don't.

edit:

On April 28 2011 23:42 thebole1 wrote:
do you think that SIGE TANKS buff from 50 to 60 will efect agenst zergs zerglings and banglings ? and infestors combo ? i think not..

becous they die now agenst one shot from sige tanks that will not chage with 60 dps ... lol... they will alweys die from one shot.....

and if zealots are agean 33 sec insted of 38 (they now reverted that change) that might hepened with sige tanks also....

u can kill sige tanks with to meny ways ...and now they are too easy to kill eaven you trow your army at em....

i think that now gameplay of terran is only based on stim and marines i think there is plenty of bether unites and strategys if some unites become efective like they should be....sry of my ENG thx for reading

http://wiki.teamliquid.net/starcraft2/Siege_Tank

Siege tanks right now do 35 + 15 damage to armored. With plus 1 carapace, that does not one shot zerglings.

If you buffed siege tanks, it would one shot zerglings (and depending on how you buffed it, 2 shot infestors) and one shot banelings, no matter what the zerg does in terms of positioning, upgrades, etc.

Your argument isn't based on sound fact. Where are you getting the 50-60?

Also, they didn't revert the change of zealot training time according to http://us.battle.net/sc2/en/blog/2685005#blog

You need to just stop posting, bad english or not, because none of your argument is based on facts.
"Apparently I just needed to play the way I did... and realize he killed his own command center." - Idra
dartoo
Profile Joined May 2010
India2889 Posts
Last Edited: 2011-04-28 14:47:54
April 28 2011 14:43 GMT
#2446
On April 28 2011 23:36 BLinD-RawR wrote:
Show nested quote +
On April 28 2011 22:22 Sqq wrote:
On April 28 2011 22:09 BLinD-RawR wrote:
still no reason to nerf Protoss and Zerg and buff terrans.

Buff terrans without nerfing Protoss and Zerg and they will be fine.by that I mean buff Ravens.


Buff Ravens ?? They are super strong as it is ? Auto Turret, PDD, HSM ?


no they are not.Autoturret is uselss unless you drop like 3 or 4,PDD is borderline.HSM...noone even uses HSM now that it was nerfed....HSM should be imba for all the stuff we need to do to get it.

PDD is quite awesome, yeah, auto turrets are turrets not tanks, what were you expecting them to do? especially against zerg they are quite awesome, they take so long to kill and have insane armour. hunter seeker missile, I think brat_ok used them quite well in a few tournaments, not sure, but we dont see too much of them. The raven is not up though lol.
antilyon
Profile Blog Joined February 2011
Brazil2546 Posts
April 28 2011 14:44 GMT
#2447
On April 28 2011 22:41 Deadlyfish wrote:
Show nested quote +
On April 28 2011 22:22 Sqq wrote:
On April 28 2011 22:09 BLinD-RawR wrote:
still no reason to nerf Protoss and Zerg and buff terrans.

Buff terrans without nerfing Protoss and Zerg and they will be fine.by that I mean buff Ravens.


Buff Ravens ?? They are super strong as it is ? Auto Turret, PDD, HSM ?



I dont agree that we should buff ravens or anything but just wanted to say that the Raven really really sucks. Getting 1 for some timing push or to combat burrowed banelings is fine, but other than that the abilities are just useless.

It costs 200/200, and it can do a shitty turret, pdd (which is good early game, but late game it just kinda sucks, HSM isnt too good either, most units can run away, and you can just split your units aswell.)

Basically the Raven has a lot of cool abilities, but they are too cool and arent really practical.

They should either make the raven a viable spell caster, or just make it a plain old detector, cheaper obviously, or maybe give it an ability that's not so gimmicky like the ones it has now.

Well, at first years of SC:BW, people said the same about defilers.
Scrubington
Profile Joined June 2010
Canada475 Posts
Last Edited: 2011-04-28 14:45:00
April 28 2011 14:44 GMT
#2448
I think the protoss changes will allow them to 1 gate FE more easily now.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50118 Posts
Last Edited: 2011-04-28 14:47:14
April 28 2011 14:45 GMT
#2449
try figuring out a workaround for your problems instead of asking for patches...I'm not going to say its going to be easy and that it will happen overnight but seriously just play the game out and figure out how to use the weakness of the Zerg and Protoss play.

this was meant for thebole1.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
overshard
Profile Joined November 2010
United States45 Posts
April 28 2011 14:45 GMT
#2450
I like the patch as a whole. Being a Zerg the 2 gate from Protoss becomes more viable against me now and hopefully that means less 4gating and more 2gate pressure to 3gate expo which I think is much more solid and makes for a lot more interesting games. On the other hand the 6 second spore crawler dig in time should also be for spine crawlers. It's our only real defense for quick rushes...
frucisky
Profile Joined September 2010
Singapore2170 Posts
April 28 2011 14:48 GMT
#2451
On April 28 2011 23:42 Havefa1th wrote:
Show nested quote +
On April 28 2011 22:41 Deadlyfish wrote:
On April 28 2011 22:22 Sqq wrote:
On April 28 2011 22:09 BLinD-RawR wrote:
still no reason to nerf Protoss and Zerg and buff terrans.

Buff terrans without nerfing Protoss and Zerg and they will be fine.by that I mean buff Ravens.


Buff Ravens ?? They are super strong as it is ? Auto Turret, PDD, HSM ?

They should either make the raven a viable spell caster

Because the ghost, which has a spell that does the most damage per energy cost in the game in an AOE (and drains energy) isn't good enough?

As for your PDD argument, you're kinda right about the end-game... unless my math is wrong, 2 PDD only stop 10 stalkers from shooting for 5.66 seconds, but that's still kinda gnarly, especially with people complaining about fungals lasting 4 seconds. Early game especially, ravens work very very well against protoss.

However, your argument that you can micro out of a HSM is flat out wrong... you can micro out of banelings, doesn't make them useless. You can micro out of a storm, doesn't make it useless.

Ravens are good, especially considering how well they fit in a relatively gas-light MMM army against protoss.

P.S. Every race has 2 "spellcasters", except for zerg one is the queen and it only has transfuse and doesn't move very well off creep. soooo for anyone crying for infestor nerfs, remember that you have options, we don't.


Dude, you forgot the overeseer. We have 3 spellcaster

But lets be honest, queens are awesome. I really feel like they're a really well designed unit in their roll in the Zerg army
<3 DongRaeGu <3
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50118 Posts
April 28 2011 14:53 GMT
#2452
On April 28 2011 23:43 dartoo wrote:
Show nested quote +
On April 28 2011 23:36 BLinD-RawR wrote:
On April 28 2011 22:22 Sqq wrote:
On April 28 2011 22:09 BLinD-RawR wrote:
still no reason to nerf Protoss and Zerg and buff terrans.

Buff terrans without nerfing Protoss and Zerg and they will be fine.by that I mean buff Ravens.


Buff Ravens ?? They are super strong as it is ? Auto Turret, PDD, HSM ?


no they are not.Autoturret is uselss unless you drop like 3 or 4,PDD is borderline.HSM...noone even uses HSM now that it was nerfed....HSM should be imba for all the stuff we need to do to get it.

PDD is quite awesome, yeah, auto turrets are turrets not tanks, what were you expecting them to do? especially against zerg they are quite awesome, they take so long to kill and have insane armour. hunter seeker missile, I think brat_ok uses them quite well in a few tournaments, not sure, but we dont see too much of them. The raven is not up though lol.


seriously we should have irradiate for PDD...much better against zergs.I'm not saying that an auto turret should be able to handle large large armies I just want to have a choice of using other spells too and there is no reason to have HSM at 125 energy...it should be at least 100.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Noocta
Profile Joined June 2010
France12578 Posts
April 28 2011 14:54 GMT
#2453
On April 28 2011 23:48 frucisky wrote:
Show nested quote +
On April 28 2011 23:42 Havefa1th wrote:
On April 28 2011 22:41 Deadlyfish wrote:
On April 28 2011 22:22 Sqq wrote:
On April 28 2011 22:09 BLinD-RawR wrote:
still no reason to nerf Protoss and Zerg and buff terrans.

Buff terrans without nerfing Protoss and Zerg and they will be fine.by that I mean buff Ravens.


Buff Ravens ?? They are super strong as it is ? Auto Turret, PDD, HSM ?

They should either make the raven a viable spell caster

Because the ghost, which has a spell that does the most damage per energy cost in the game in an AOE (and drains energy) isn't good enough?

As for your PDD argument, you're kinda right about the end-game... unless my math is wrong, 2 PDD only stop 10 stalkers from shooting for 5.66 seconds, but that's still kinda gnarly, especially with people complaining about fungals lasting 4 seconds. Early game especially, ravens work very very well against protoss.

However, your argument that you can micro out of a HSM is flat out wrong... you can micro out of banelings, doesn't make them useless. You can micro out of a storm, doesn't make it useless.

Ravens are good, especially considering how well they fit in a relatively gas-light MMM army against protoss.

P.S. Every race has 2 "spellcasters", except for zerg one is the queen and it only has transfuse and doesn't move very well off creep. soooo for anyone crying for infestor nerfs, remember that you have options, we don't.


Dude, you forgot the overeseer. We have 3 spellcaster

But lets be honest, queens are awesome. I really feel like they're a really well designed unit in their roll in the Zerg army


I wish they could do a little more ground damage, but it would be luxury. :<
" I'm not gonna fight you. I'm gonna kick your ass ! "
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
April 28 2011 14:56 GMT
#2454
On April 28 2011 23:44 antilyon wrote:
Show nested quote +
On April 28 2011 22:41 Deadlyfish wrote:
On April 28 2011 22:22 Sqq wrote:
On April 28 2011 22:09 BLinD-RawR wrote:
still no reason to nerf Protoss and Zerg and buff terrans.

Buff terrans without nerfing Protoss and Zerg and they will be fine.by that I mean buff Ravens.


Buff Ravens ?? They are super strong as it is ? Auto Turret, PDD, HSM ?



I dont agree that we should buff ravens or anything but just wanted to say that the Raven really really sucks. Getting 1 for some timing push or to combat burrowed banelings is fine, but other than that the abilities are just useless.

It costs 200/200, and it can do a shitty turret, pdd (which is good early game, but late game it just kinda sucks, HSM isnt too good either, most units can run away, and you can just split your units aswell.)

Basically the Raven has a lot of cool abilities, but they are too cool and arent really practical.

They should either make the raven a viable spell caster, or just make it a plain old detector, cheaper obviously, or maybe give it an ability that's not so gimmicky like the ones it has now.

Well, at first years of SC:BW, people said the same about defilers.

Or arbiters :0 Those were a joke unit for so long!

Raven has tons of potential. Look how much damage people can do with gimmicky near pure raven builds. People just need to learn how and when to incorporate them, which is bloody hard.
dartoo
Profile Joined May 2010
India2889 Posts
April 28 2011 15:01 GMT
#2455
On April 28 2011 23:53 BLinD-RawR wrote:
Show nested quote +
On April 28 2011 23:43 dartoo wrote:
On April 28 2011 23:36 BLinD-RawR wrote:
On April 28 2011 22:22 Sqq wrote:
On April 28 2011 22:09 BLinD-RawR wrote:
still no reason to nerf Protoss and Zerg and buff terrans.

Buff terrans without nerfing Protoss and Zerg and they will be fine.by that I mean buff Ravens.


Buff Ravens ?? They are super strong as it is ? Auto Turret, PDD, HSM ?


no they are not.Autoturret is uselss unless you drop like 3 or 4,PDD is borderline.HSM...noone even uses HSM now that it was nerfed....HSM should be imba for all the stuff we need to do to get it.

PDD is quite awesome, yeah, auto turrets are turrets not tanks, what were you expecting them to do? especially against zerg they are quite awesome, they take so long to kill and have insane armour. hunter seeker missile, I think brat_ok uses them quite well in a few tournaments, not sure, but we dont see too much of them. The raven is not up though lol.


seriously we should have irradiate for PDD...much better against zergs.I'm not saying that an auto turret should be able to handle large large armies I just want to have a choice of using other spells too and there is no reason to have HSM at 125 energy...it should be at least 100.



Yeah I kinda thought you were missing irradiate. But choice is a problem with protoss too, you need to go colossi for most matchups, it is quite boring. Maybe they have something cool planned for the expansions, I think most people agree that the spell casters are not as awesome as bw spell casters, but thats another topic. I would like to have my old psi storm back, and zergs would love to have their defiler back. But yeah it's a different game.
crappen
Profile Joined April 2010
Norway1546 Posts
April 28 2011 15:05 GMT
#2456
People should stop losing their Ravens all the time. Keep raven on its own hotkey, and control it. Almost everytime I see a Raven, it dies cause he is 1a'ing with the army, and then it just hovers over the enemies.

If Raven was to receive a buff, maybe a speed upgrade buff or something cool. Would make harrassing pretty cool.
pseudocalm
Profile Joined October 2010
Canada98 Posts
Last Edited: 2011-04-28 15:11:56
April 28 2011 15:10 GMT
#2457
On April 29 2011 00:01 dartoo wrote:

Yeah I kinda thought you were missing irradiate. But choice is a problem with protoss too, you need to go colossi for most matchups, it is quite boring. Maybe they have something cool planned for the expansions, I think most people agree that the spell casters are not as awesome as bw spell casters, but thats another topic. I would like to have my old psi storm back, and zergs would love to have their defiler back. But yeah it's a different game.


As a protoss I hate to admit it openly but we have more choice than anyone. The reason i chose protoss is because we have the most toys. Blink, hallucinate, forcefield, graviton beam, storm, feedback, vortex, recall, forming archons, warp prisms....OPTIONS. You do not need to go colossus vs zerg or terran, you can kill both with blink, HT, DT, upgrades, immortals, prism harass, etc.
I'd put my sensor tower in her minimap
junemermaid
Profile Joined September 2006
United States981 Posts
April 28 2011 15:17 GMT
#2458
On April 28 2011 23:22 Whitewing wrote:
Show nested quote +
On April 28 2011 22:41 Deadlyfish wrote:
On April 28 2011 22:22 Sqq wrote:
On April 28 2011 22:09 BLinD-RawR wrote:
still no reason to nerf Protoss and Zerg and buff terrans.

Buff terrans without nerfing Protoss and Zerg and they will be fine.by that I mean buff Ravens.


Buff Ravens ?? They are super strong as it is ? Auto Turret, PDD, HSM ?



I dont agree that we should buff ravens or anything but just wanted to say that the Raven really really sucks. Getting 1 for some timing push or to combat burrowed banelings is fine, but other than that the abilities are just useless.

It costs 200/200, and it can do a shitty turret, pdd (which is good early game, but late game it just kinda sucks, HSM isnt too good either, most units can run away, and you can just split your units aswell.)

Basically the Raven has a lot of cool abilities, but they are too cool and arent really practical.

They should either make the raven a viable spell caster, or just make it a plain old detector, cheaper obviously, or maybe give it an ability that's not so gimmicky like the ones it has now.


I don't know what game you're playing, but the Raven in the Starcraft 2 I play is ridiculously awesome. PDD blocks out so much damage, auto-turret lasts for four bloody minutes and is very strong for harassing mineral lines, and Seeker Missile can unleash hell on any clump of units.


Ravens are so amazing that no one uses them even when they need mobile detection.

It's a pretty trashy unit; it has a few specific timing windows where it's abilities are good, and then their effectiveness drops off exponentially.
the UMP says YER OUT
Jakkerr
Profile Joined December 2010
Netherlands2549 Posts
Last Edited: 2011-04-28 15:19:09
April 28 2011 15:17 GMT
#2459
I agree with Incontrols statement on State of the game:
make spinecrawlers root and unroot instant but make the root cost like 25 minerals or something.
Zergs will have a much easier time defending but it also won't be free
thebole1
Profile Joined April 2011
Serbia126 Posts
April 28 2011 15:19 GMT
#2460
Siege tanks right now do 35 + 15 damage to armored. With plus 1 carapace, that does not one shot zerglings.

If you buffed siege tanks, it would one shot zerglings (and depending on how you buffed it, 2 shot infestors) and one shot banelings, no matter what the zerg does in terms of positioning, upgrades, etc.

Your argument isn't based on sound fact. Where are you getting the 50-60?

Also, they didn't revert the change of zealot training time according to http://us.battle.net/sc2/en/blog/2685005#blog

You need to just stop posting, bad english or not, because none of your argument is based on facts


m8 zealots where 33 sec (they didnt implement it yet thay are on ptr) but zealots where 33sec...
and after 1.1 or 1.2 they become 38 sec becous of 2 proxy gate rush or something...

but i heard from ppl who play 1.3.3 that 2 proxy gate rush work like 6 pool zerg and that is ok...

seige tank in siged mode do splash dps ye ? and kill 2 or 3 zerglings per shot....or banglings ..that is fact... so w tf ?is your argument...

in unsiged mode they dont kill one shot lol i know that ... but i tolk abouth buff in siged mode not in unsiged....so lol sry for my ENG thx for reading..
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