• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:28
CET 13:28
KST 21:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!44$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Where's CardinalAllin/Jukado the mapmaker? [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage
Tourneys
[ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
The Games Industry And ATVI US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1205 users

Patch 1.3.3 PTR - Page 111

Forum Index > SC2 General
4401 CommentsPost a Reply
Prev 1 109 110 111 112 113 221 Next
Massive units are not affected by concussive shells. If you think they are, you are wrong.
It's SPORE crawlers that are being changed, not SPINE. Please read carefully.
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
Last Edited: 2011-04-27 12:55:11
April 27 2011 12:48 GMT
#2201
On April 27 2011 21:40 Gigaudas wrote:
Show nested quote +
On April 27 2011 19:44 Skyze wrote:
anyone complaining about 200 P vs 200 Z armies.. Go play BW.

Try running a 200/200 zerg BW army into a 200/200 protoss BW army straight up.. See what happens.

Then remember how BW zerg is played. It actually involves expoing and harassing instead of sitting there and waiting for the protoss to get 200/200.




A Brood War Zerg can hold an expo against a superior Protoss army in mid-game thus allowing him to spread himself thin by expoing and harassing.

There is no comparison. There is no equivalent to a spore crawler/sunken/lurker defense for a SC2 Zerg. You need your entire army to defend in SC2.

Show nested quote +
On April 27 2011 21:37 GinDo wrote:
On April 27 2011 21:14 Bosu wrote:
On April 27 2011 19:44 Skyze wrote:
anyone complaining about 200 P vs 200 Z armies.. Go play BW.

Try running a 200/200 zerg BW army into a 200/200 protoss BW army straight up.. See what happens.

Then remember how BW zerg is played. It actually involves expoing and harassing instead of sitting there and waiting for the protoss to get 200/200.





And then play SC2 like you played BW and realize that mass expanding has little effect on income due to increased AI of workers.


Then realize that zergs should be exposing for the gas not the minerals. Since most Zergs usually hit 2k in minerals.


Then realize what I stated above is true.

This, there are no cost effective way to defend yourself in SC2 as zerg since there are no defensive units at all in our arsenal.
But it's very hard for some to understand that it seems.

Still don't understand why all this turned into a ZvP balance thread, those thread are getting more and more boring, and I'm one of the few that actually were participating in the beginning. Things are getting old, let's just wait and see since no one is ready to make a move (zerg players refuse to say it's balance, protoss players refuse to say it's imbalance, blizzard refuse to patch and terran players ask for some attention ).


LoL at Lalush and aquanda coming out to explain apollo how useless his comments are. If two zerg heroes are needed to take down one protoss nooblet, we not yet out of this shit.
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
Gigaudas
Profile Blog Joined December 2008
Sweden1213 Posts
Last Edited: 2011-04-27 12:51:32
April 27 2011 12:51 GMT
#2202
ops
I
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
April 27 2011 12:54 GMT
#2203
grrr, zerg still wont be able to break forcefields on ramp! I guess we're still quite not there with these balance patches.
FlashDave.999 aka Star
diLLa
Profile Joined November 2010
Netherlands247 Posts
April 27 2011 13:00 GMT
#2204
The pylon radius nerf also nerfs cannon rush, not sure it that has been pointed out yet
Ghostcom
Profile Joined March 2010
Denmark4782 Posts
April 27 2011 13:02 GMT
#2205
On April 27 2011 21:54 aka_star wrote:
grrr, zerg still wont be able to break forcefields on ramp! I guess we're still quite not there with these balance patches.


If that is your measure of balance then we'll most likely never get there...
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
April 27 2011 13:08 GMT
#2206
4-5 spores and a queen with your army under brood lords are gonna be pretty sick lategame ZvT. You can fungal the Vikings and transfuse the Brood Lords while the spores clean up.
Traveler
Profile Blog Joined September 2009
United States451 Posts
April 27 2011 13:09 GMT
#2207
On April 27 2011 22:00 diLLa wrote:
The pylon radius nerf also nerfs cannon rush, not sure it that has been pointed out yet


It has been pointed out, but no one can really read all 100 pages of this thread.

Combat-ex has been nerfed

Anyways, I don't think that was really the purpose of the nerf, since cannon rush isn't highly effective, it can work, but against a player that knows how to respond/scout it rarely wins the game.

IMO the purpose of the nerf was to make warping in above a forcefielded ramp in PvP a lot harder since the pylon has to be build closer, thus enabling it to be shot by stalkers.
Can you ever argue in favor of something without first proving it?
Joementum
Profile Blog Joined October 2010
787 Posts
April 27 2011 13:10 GMT
#2208
On April 27 2011 21:48 antilyon wrote:
Show nested quote +
On April 27 2011 21:36 LoOny wrote:

Pylon power radius has been decreased from 7.5 to 6.5.


isn't this also a minor buff for the nydus worm?

aren't there more blind spots in the protoss base since the lower radius comes along with a lesser range of sight?

I think the range of sight didn't changed at all.

but i would like to see the nydus being used more, most underused construction imo, even more than sensor tower.


It needs more health or armor and for that noise to go away. I don't get a ping on the map when toss puts down proxy pylon in my base, so why should the other races? A handful or probes/scvs being able to kill it is quite sad for a strcture as well.
A marine walks into a bar and asks, "Wheres the counter?"
Deadlyfish
Profile Joined August 2010
Denmark1980 Posts
April 27 2011 13:16 GMT
#2209
On April 27 2011 22:10 Joementum wrote:
Show nested quote +
On April 27 2011 21:48 antilyon wrote:
On April 27 2011 21:36 LoOny wrote:

Pylon power radius has been decreased from 7.5 to 6.5.


isn't this also a minor buff for the nydus worm?

aren't there more blind spots in the protoss base since the lower radius comes along with a lesser range of sight?

I think the range of sight didn't changed at all.

but i would like to see the nydus being used more, most underused construction imo, even more than sensor tower.


It needs more health or armor and for that noise to go away. I don't get a ping on the map when toss puts down proxy pylon in my base, so why should the other races? A handful or probes/scvs being able to kill it is quite sad for a strcture as well.



You also get a nuke sound and a red dot when a nuke goes off, imagine if you didnt. If you didnt know when i nydus went up it would probably be too good. I do agree that it should have more hp though.
If wishes were horses we'd be eating steak right now.
Synthien
Profile Joined October 2010
Germany10 Posts
April 27 2011 13:22 GMT
#2210
mhh as a zerg its kinda scary ... now the 4gate is barly delayed and the first round of units is in the protoss base anyway so not really a change in the timing .. i think .. maybe im wrong .. well
but im really scare of proxygates now .. since zealots just kill lings like flies you need to build at least 1 spinecrawler just in case
not that this timeing changes that much in the build .. it just changes the awareness of this build and i think it will be played like hell for the next 2 weeks
and forcefields still arent breakable and the best and cheepest cc in game yay^^
Joementum
Profile Blog Joined October 2010
787 Posts
April 27 2011 13:22 GMT
#2211
On April 27 2011 22:16 Deadlyfish wrote:
Show nested quote +
On April 27 2011 22:10 Joementum wrote:
On April 27 2011 21:48 antilyon wrote:
On April 27 2011 21:36 LoOny wrote:

Pylon power radius has been decreased from 7.5 to 6.5.


isn't this also a minor buff for the nydus worm?

aren't there more blind spots in the protoss base since the lower radius comes along with a lesser range of sight?

I think the range of sight didn't changed at all.

but i would like to see the nydus being used more, most underused construction imo, even more than sensor tower.


It needs more health or armor and for that noise to go away. I don't get a ping on the map when toss puts down proxy pylon in my base, so why should the other races? A handful or probes/scvs being able to kill it is quite sad for a strcture as well.



You also get a nuke sound and a red dot when a nuke goes off, imagine if you didnt. If you didnt know when i nydus went up it would probably be too good. I do agree that it should have more hp though.


But you can't see a nuke on the minimap. If you cover your base in pylons/supply depots then it shouldn't be too hard to spot the nydus. The only time it could be a problem is on huge maps since the minimap has to make everything smaller.
A marine walks into a bar and asks, "Wheres the counter?"
nihlon
Profile Joined April 2010
Sweden5581 Posts
Last Edited: 2011-04-27 13:49:33
April 27 2011 13:47 GMT
#2212
On April 27 2011 22:22 Joementum wrote:
Show nested quote +
On April 27 2011 22:16 Deadlyfish wrote:
On April 27 2011 22:10 Joementum wrote:
On April 27 2011 21:48 antilyon wrote:
On April 27 2011 21:36 LoOny wrote:

Pylon power radius has been decreased from 7.5 to 6.5.


isn't this also a minor buff for the nydus worm?

aren't there more blind spots in the protoss base since the lower radius comes along with a lesser range of sight?

I think the range of sight didn't changed at all.

but i would like to see the nydus being used more, most underused construction imo, even more than sensor tower.


It needs more health or armor and for that noise to go away. I don't get a ping on the map when toss puts down proxy pylon in my base, so why should the other races? A handful or probes/scvs being able to kill it is quite sad for a strcture as well.



You also get a nuke sound and a red dot when a nuke goes off, imagine if you didnt. If you didnt know when i nydus went up it would probably be too good. I do agree that it should have more hp though.


But you can't see a nuke on the minimap. If you cover your base in pylons/supply depots then it shouldn't be too hard to spot the nydus. The only time it could be a problem is on huge maps since the minimap has to make everything smaller.


I don't get why people bring out the sound of the nydas. If you manage to finish a nydas worm, how does the sound matter except maybe forcing you to attack right away? The sound is not why you have a hard time getting it to finish. The problem is the hitpoints, making it far to easy to kill off, there I agree with you. Alternative you could make it cheaper so you can afford throwing out more of them or building two and multi-nydas.
Banelings are too cute to blow up
Joementum
Profile Blog Joined October 2010
787 Posts
Last Edited: 2011-04-27 14:02:20
April 27 2011 13:52 GMT
#2213
On April 27 2011 22:47 nihlon wrote:
Show nested quote +
On April 27 2011 22:22 Joementum wrote:
On April 27 2011 22:16 Deadlyfish wrote:
On April 27 2011 22:10 Joementum wrote:
On April 27 2011 21:48 antilyon wrote:
On April 27 2011 21:36 LoOny wrote:

Pylon power radius has been decreased from 7.5 to 6.5.


isn't this also a minor buff for the nydus worm?

aren't there more blind spots in the protoss base since the lower radius comes along with a lesser range of sight?

I think the range of sight didn't changed at all.

but i would like to see the nydus being used more, most underused construction imo, even more than sensor tower.


It needs more health or armor and for that noise to go away. I don't get a ping on the map when toss puts down proxy pylon in my base, so why should the other races? A handful or probes/scvs being able to kill it is quite sad for a strcture as well.



You also get a nuke sound and a red dot when a nuke goes off, imagine if you didnt. If you didnt know when i nydus went up it would probably be too good. I do agree that it should have more hp though.


But you can't see a nuke on the minimap. If you cover your base in pylons/supply depots then it shouldn't be too hard to spot the nydus. The only time it could be a problem is on huge maps since the minimap has to make everything smaller.


I don't get why people bring out the sound of the nydas. If you manage to finish a nydas worm, how does the sound matter except maybe forcing you to attack right away? The sound is not why you have a hard time getting it to finish. The problem is the hitpoints, making it far to easy to kill off. Alternative you could make it cheaper so you can afford throwing out more of them or building two and multi-nydas.


The sound matters because if you're trying to unload something like zerglings then it's going to take forever and the opponent will be engaging half your army since the other half is still in the nydus. If the opponent snipes the nydus then it's even worse since half your army will get obliterated. If i can get my entire army out, then the nydus would seem much more practical than it is now.

Edit - Yes i know nydus is supposed to be used as a hit and run tactic, but only a handful of units will not cause much damage if the opponent is competent and moves his workers. Sniping one or two tech structures is not worth the risk of losing resources on a nydus if it gets killed. You're also risking a portion of your army to snipe a tech building or two which might not be that smart either.








A marine walks into a bar and asks, "Wheres the counter?"
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
April 27 2011 13:59 GMT
#2214
I don't get why people bring out the sound of the nydas. If you manage to finish a nydas worm, how does the sound matter except maybe forcing you to attack right away. The problem is the hitpoints, making it far to easy to kill off. Alternative you could make it cheaper so you can afford throwing out more of them or building two and multi-nydas.


If Nydus weren't easy to kill off, it would be horribly, horribly broken, because the very existence of a Nydus would force the Zerg's opponent to keep a significant number of forces in every one of their bases to prevent offensive nydusing. Right now, if you react fast enough you can stop a Nydus with workers alone--which is intentional, because forcing, say, a Toss on 3 bases to keep a a gateway army at every base (or free supply and floating resources so he can warp in on command), simply because the Zerg built a Nydus and might decide to float an Ovie close enough to get vision on one of those bases...is ridiculous. For all that people bitch about the cost of Nydus, it if took a substantial force to kill one quickly, they would be ridiculously cost-effective because for the price of one Nydus you could force your opponent to "waste" a significant number of units by leaving them behind in their bases.

Wanting to Nydus into your opponent's base with ease is, frankly, just another kind of cheese. Its like wishing that Ghosts could trigger a Nuclear launch instantaneously.

The proper role of the Nydus isn't offense, its improved defense, mobility, and reinforcements. A Nydus halfway between bases can work exactly the way for Zerg that a mid-map Pylon works for Protoss--it cuts reinforcement times down by a ton. A strong Nydus network can make establishing map control a nightmare for Zerg's opponent, and means that if, say, a Terran mech player starts their "death push", Zerg can more easily manuever to hit the Terran's undefended base, while still having a way to pull back for defense if necessary.

It may, in fact, be true that Nydus is too expensive for what it gives you in that role--certainly, on most small maps, good creep spread can give you more than enough mobility anyway.

But if thats true, then make it cheaper. That keeps it as the exact same role, but just makes it more feasible to use.

Giving it more health, on the other hand? That changes its role dramatically, and turns it into a gamebreakingly good tool for offense.
He drone drone drone. Me win. - ogsMC
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
April 27 2011 14:03 GMT
#2215
If you let a nydus get up you should be punished for letting it get up, instead a Protoss can easily spot where the nydus is due to the inherent sound mechanic and warp in 2-4 units easily and destroy the nydus before is able to do anything. The Nydus is not costeffective due to the aforementioned reason, to be honest the nydus needs to unload much MUCH quicker(E.G Nydus canal quick) to make it worth the gas investment and to punish those who don't pay attention for nydus worms.
WriterXiao8~~
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
Last Edited: 2011-04-27 14:37:22
April 27 2011 14:05 GMT
#2216
On April 27 2011 22:59 awesomoecalypse wrote:
Show nested quote +
I don't get why people bring out the sound of the nydas. If you manage to finish a nydas worm, how does the sound matter except maybe forcing you to attack right away. The problem is the hitpoints, making it far to easy to kill off. Alternative you could make it cheaper so you can afford throwing out more of them or building two and multi-nydas.


If Nydus weren't easy to kill off, it would be horribly, horribly broken, because the very existence of a Nydus would force the Zerg's opponent to keep a significant number of forces in every one of their bases to prevent offensive nydusing. Right now, if you react fast enough you can stop a Nydus with workers alone--which is intentional, because forcing, say, a Toss on 3 bases to keep a a gateway army at every base (or free supply and floating resources so he can warp in on command), simply because the Zerg built a Nydus and might decide to float an Ovie close enough to get vision on one of those bases...is ridiculous. For all that people bitch about the cost of Nydus, it if took a substantial force to kill one quickly, they would be ridiculously cost-effective because for the price of one Nydus you could force your opponent to "waste" a significant number of units by leaving them behind in their bases.

Wanting to Nydus into your opponent's base with ease is, frankly, just another kind of cheese. Its like wishing that Ghosts could trigger a Nuclear launch instantaneously.

The proper role of the Nydus isn't offense, its improved defense, mobility, and reinforcements. A Nydus halfway between bases can work exactly the way for Zerg that a mid-map Pylon works for Protoss--it cuts reinforcement times down by a ton. A strong Nydus network can make establishing map control a nightmare for Zerg's opponent, and means that if, say, a Terran mech player starts their "death push", Zerg can more easily manuever to hit the Terran's undefended base, while still having a way to pull back for defense if necessary.

It may, in fact, be true that Nydus is too expensive for what it gives you in that role--certainly, on most small maps, good creep spread can give you more than enough mobility anyway.

But if thats true, then make it cheaper. That keeps it as the exact same role, but just makes it more feasible to use.

Giving it more health, on the other hand? That changes its role dramatically, and turns it into a gamebreakingly good tool for offense.

So you know better than any zerg how to use a nydus. Just because incontrol says so, it doesn't make it's true dude...

The fact is, in BW nydus were improving defense & mobility for two reasons :
1- NO CREEP SPREAD, so units were kinda slow, and nydus were fitting a role that creep spread does in SC2 which is increase mobility
2 - NO DEFENSIVE UNITS, in SC1 you could pass a defiler, one or two lurker, and a handful of ling through the nydus and you would defend a ramp for ever. In SC2, to defend anything you need your whole army, and you cannot pass your whole army through the nydus because it takes ages to unload.

That's for this very reasons that blizzard made the nydus a good offensive tool that can pop out everywhere on the map and not only on creep. Because without this, it is fucking useless dude.
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2011-04-27 14:11:09
April 27 2011 14:10 GMT
#2217
On April 27 2011 19:44 Skyze wrote:
anyone complaining about 200 P vs 200 Z armies.. Go play BW.

Try running a 200/200 zerg BW army into a 200/200 protoss BW army straight up.. See what happens.

Then remember how BW zerg is played. It actually involves expoing and harassing instead of sitting there and waiting for the protoss to get 200/200.




terrible comparison.

if P in bw would plan to turtle to 200/200 on 2 base then at that time the Z would have 6 running bases with full upgraded hivetech which is a unwinnable situation.

you cant expo like that in sc2 (see the mining thread). that situation instead of beeing a unwinnable one is a very good one. P just needs to win one fight which isnt the case in bw cause of many reasons (and really strong lurk/sunken/spore defense is one of them).

and be sure that even a "perfect" sc2 zerg army is way way less scary then the broodwar counterpart.think only of true cracklings +defilers.


the matchup and entire game mechanics changed so freakin much comparing them like that just makes no sense whatsoever.






life of lively to live to life of full life thx to shield battery
AT_Tack
Profile Joined February 2010
Germany435 Posts
April 27 2011 14:15 GMT
#2218
I remember the stimpack "nerf" and ppl were screaming it was too big and now it doesnt affect shit.
Same goes with Warpgate research time. They are juggling numbers but they still wont admit that balance is flawed on a much deeper level.

Useless Patch imo!
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
Last Edited: 2011-04-27 14:18:27
April 27 2011 14:17 GMT
#2219
On April 27 2011 23:15 AT_Tack wrote:
I remember the stimpack "nerf" and ppl were screaming it was too big and now it doesnt affect shit.
Same goes with Warpgate research time. They are juggling numbers but they still wont admit that balance is flawed on a much deeper level.

Useless Patch imo!

Yeah but that's "the stimpack nerf for pussies". It's like hello imma gonna nerf your warp gate, BUT PLEASE DON T WHINE I BUFF ALL YOUR UNITS PRODUCTION TIME!!!!

It's ridiculous and it will only buff protoss 2gate. Hello 2 gate pressure into expand.

On April 27 2011 23:10 BeMannerDuPenner wrote:
Show nested quote +
On April 27 2011 19:44 Skyze wrote:
anyone complaining about 200 P vs 200 Z armies.. Go play BW.

Try running a 200/200 zerg BW army into a 200/200 protoss BW army straight up.. See what happens.

Then remember how BW zerg is played. It actually involves expoing and harassing instead of sitting there and waiting for the protoss to get 200/200.




terrible comparison.

if P in bw would plan to turtle to 200/200 on 2 base then at that time the Z would have 6 running bases with full upgraded hivetech which is a unwinnable situation.

you cant expo like that in sc2 (see the mining thread). that situation instead of beeing a unwinnable one is a very good one. P just needs to win one fight which isnt the case in bw cause of many reasons (and really strong lurk/sunken/spore defense is one of them).

and be sure that even a "perfect" sc2 zerg army is way way less scary then the broodwar counterpart.think only of true cracklings +defilers.


the matchup and entire game mechanics changed so freakin much comparing them like that just makes no sense whatsoever.

True, SC2 & BW comparison are so wrong 80% of the time.
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
April 27 2011 14:19 GMT
#2220
On April 27 2011 23:15 AT_Tack wrote:
I remember the stimpack "nerf" and ppl were screaming it was too big and now it doesnt affect shit.
Same goes with Warpgate research time. They are juggling numbers but they still wont admit that balance is flawed on a much deeper level.

Useless Patch imo!


yeah we just saw like 10 TvX games right in the following weeks where T was pushed to death with like 10 seconds to stim left. the change had quite the effect on both Terrans timings and its power to defend vs lot of stuff and quite a few big tournament games were lost as a DIRECT result of it.

yes the game has way deeper flaws but if you dont see what huge effects some of those minor changes have then its your loss.

life of lively to live to life of full life thx to shield battery
Prev 1 109 110 111 112 113 221 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Korean Royale
12:00
Group Stage 1 - Group A
WardiTV482
Rex78
LiquipediaDiscussion
Sparkling Tuna Cup
10:00
Weekly #112
Solar vs KrystianerLIVE!
TBD vs SKillous
CranKy Ducklings194
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 119
Rex 78
MindelVK 35
StarCraft: Brood War
firebathero 7352
Sea 5186
GuemChi 786
actioN 602
Pusan 510
Barracks 357
Hyun 252
Last 196
Soma 184
hero 170
[ Show more ]
Larva 147
PianO 102
Mini 84
Backho 77
ToSsGirL 60
Sharp 52
NaDa 30
Noble 11
scan(afreeca) 6
HiyA 6
Dota 2
Gorgc7927
singsing2201
Pyrionflax281
XcaliburYe209
League of Legends
JimRising 789
Counter-Strike
zeus587
x6flipin503
edward51
Heroes of the Storm
Khaldor252
Other Games
B2W.Neo986
Happy223
XaKoH 107
goatrope43
Organizations
StarCraft: Brood War
lovetv 13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Adnapsc2 11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3039
• WagamamaTV446
• lizZardDota267
League of Legends
• Jankos2873
Upcoming Events
LAN Event
2h 32m
ByuN vs Zoun
TBD vs TriGGeR
Clem vs TBD
IPSL
5h 32m
JDConan vs WIZARD
WolFix vs Cross
BSL 21
7h 32m
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
OSC
10h 32m
OSC
20h 32m
Wardi Open
23h 32m
Replay Cast
1d 10h
WardiTV Korean Royale
1d 23h
Replay Cast
2 days
Kung Fu Cup
2 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
[ Show More ]
Tenacious Turtle Tussle
3 days
The PondCast
3 days
RSL Revival
3 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
RSL Revival
4 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
4 days
CranKy Ducklings
5 days
RSL Revival
5 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
5 days
BSL 21
6 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.