• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:58
CEST 06:58
KST 13:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
StarCraft II 5.0.15 PTR Patch Notes71BSL 2025 Warsaw LAN + Legends Showmatch2Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
StarCraft II 5.0.15 PTR Patch Notes #1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy SpeCial on The Tasteless Podcast
Tourneys
SC2's Safe House 2 - October 18 & 19 RSL: Revival, a new crowdfunded tournament series Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
Soulkey on ASL S20 ASL20 General Discussion BW General Discussion ASL TICKET LIVE help! :D NaDa's Body
Tourneys
BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group D [ASL20] Ro16 Group C Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Path of Exile Nintendo Switch Thread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2141 users

Patch 1.3.3 PTR - Page 110

Forum Index > SC2 General
4401 CommentsPost a Reply
Prev 1 108 109 110 111 112 221 Next
Massive units are not affected by concussive shells. If you think they are, you are wrong.
It's SPORE crawlers that are being changed, not SPINE. Please read carefully.
DannyJ
Profile Joined March 2010
United States5110 Posts
April 27 2011 10:41 GMT
#2181
On April 27 2011 19:33 Apolo wrote:
Show nested quote +
On April 27 2011 19:13 LaLuSh wrote:
On April 27 2011 18:13 Apolo wrote:
To some people complaining about WG being broken lategame, let me break it down for you and maybe it will enter your heads once for all:

+ Show Spoiler +
On April 26 2011 02:44 Apolo wrote:
Let's make this simple:

ZvP

Both armies 200/200.

Clash happens. Zerg stays at 200/200 because he is already spamming szz, srr, sii, or whatever units he wants. Protoss is going down in supply and he can't take his eyes of the battle, specially the start, because all his expensive units from robo, stargate or HT with energy can't be replaced fast and he needs to micro to save the most of them he can.

Let's assume neither gas or minerals are a problem. Both max upgraded. Let's say protoss remaxes again with only gate units. Mostly 3-3 blink stalkers with a few sentries and perhaps zealots. At the time. Zerg units are more than halfway done, if not done already. Having creep means they will reach the rally point very quickly. Roaches take 27s to pop out, zerglings 23s. If the clash takes 10s for the P to take his eyes off the battle, +10s to warp in all units. Roaches in 7s will be popping out. hydras in 12s. 3-3 Roaches will anihilante any ammount of stalkers, and with hydras it's a sad story. Unupgraded, P needs 30 stalkers to win 36 roaches. At 3-3 the P will need more stalkers than the Z roaches. (No the stalker doesn't counter roaches. Only time they do counter is early game with blink usage. The only 2 units cost effective vs roach (except air untis) are the zealot if the roach can't kite, and the immortal.)So, warp in gate units ftw right? Sure doesn't seem like it! Now tell me how is it that P is supposed to win with a remax of weaker units without support of units from robo or stargate. The Z should even have the advantage, because he can mass roach hydra and overrun P, since he lost the majority of the expensive untis, made to kill that army composition.

If there's a timing to win, it's actually for zerg, not protoss.

Still, i can go on and beat this down a bit more. Why is Zerg supposed to let Protoss spend thousands of minerals on extra gates for remax with weak units, do nothing and still expect to have a roll over? Actually P should be able to win, because he invested a lot and the Z did nothing. What was the Z doing while P spent all those minerals on gates? Injecting? The P invested a lot on those gates, and for a minute had no returns for the investment. It's like P making a ballsy third right after natural at 8 mins and Z simply letting him.



What a crock of bullshit. You should stop spewing it and come out of the closet as the bronze leaguer you undoubtedly seem to be.

I'm not even saying WGs are overpowered or imbalanced. Not at all involved in that discussion in this thread. Just saying you post a lot of bullshit.


Lalush you're lucky i don't want to lower the level of this forum, or i'd have a nice little chat with you. On the meanwhile, give my condolences to your parents and the plutonium supplements they take for having a social inept like yourself.

I stand by what i said, and be assured, that just because you may spend more hours on this game, doesn't mean you're more intelligent, or that you know everything there is to know about it (ha! by far). Some humility, and quiça, intelligence would do you good.


Haha i like this guy he has attitude!

... even though most of his points are hypothetical babbling.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
Last Edited: 2011-04-27 10:43:55
April 27 2011 10:43 GMT
#2182
Woops!
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
Last Edited: 2011-04-27 10:44:15
April 27 2011 10:43 GMT
#2183
Sorry wrong thread. Can someone delete these?
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Skyze
Profile Blog Joined November 2008
Canada2324 Posts
April 27 2011 10:44 GMT
#2184
anyone complaining about 200 P vs 200 Z armies.. Go play BW.

Try running a 200/200 zerg BW army into a 200/200 protoss BW army straight up.. See what happens.

Then remember how BW zerg is played. It actually involves expoing and harassing instead of sitting there and waiting for the protoss to get 200/200.


Canada Gaming ~~ The-Feared
jznx
Profile Joined November 2010
Canada62 Posts
April 27 2011 10:49 GMT
#2185
On April 27 2011 19:35 Piski wrote:
Show nested quote +
On April 27 2011 19:20 ghostichou wrote:
The point is. 200/200 toss army will roll on 200/200 zerg one but zerg have for sure lots of base and such a good re production force!


Problem in many games we see (pro level) that protoss is left with a such a big army that the smaller reinforcments don't even make a dent in it.

If it's 200/200 and protoss is left with 170 supply and zerg goes to 80 and then rebuilds 40-50 roaches at once. Which isn't likely in the first place unless they have been sitting for a long time.

Mean time Protoss warps in 15 another stalkers. At that point most protoss have a huge gateway count. So that means it's another 200/200 against 160-180 army of Zerg. That just gets smashed again and Zerg don't have the money or the larvae to spawn another round.

Even if I would be more generous and say that after first fight Protoss is at 120 and Zerg at 80. Then Zerg goes to 160 and Protoss goes to 150. That Protoss army still beats the Zerg army. Next round protoss warps in more untis but Zerg can't make those 50 roaches all the time :o

At least that's how most zergs seem to lose against the deathball. Or they just hard counter Colossi with corrupters but then the giant stalker ball just kills them.

Roaches are better than stalkers early game because you can make more of them. But in huge numbers stalkers do win, with blink it's not even funny.

I play Random btw.


take some lessons from this dood!!!!!!


Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
Last Edited: 2011-04-27 10:51:12
April 27 2011 10:50 GMT
#2186
On April 27 2011 19:43 Qikz wrote:
Sorry wrong thread. Can someone delete these please?


Oh god damn I'm not doing this well today. Really sorry I'll stop trying to edit posts >_<
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
maRkySC2
Profile Joined July 2010
Germany7 Posts
April 27 2011 11:28 GMT
#2187
I smell more stargate action as Protoss?
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
April 27 2011 11:50 GMT
#2188
On April 27 2011 20:28 maRkySC2 wrote:
I smell more stargate action as Protoss?


Hence the buffed spore crawler.
♥ The world needs more hearts! ♥
sagdashin
Profile Joined January 2011
Norway45 Posts
April 27 2011 12:01 GMT
#2189
On April 27 2011 19:44 Skyze wrote:
anyone complaining about 200 P vs 200 Z armies.. Go play BW.

Try running a 200/200 zerg BW army into a 200/200 protoss BW army straight up.. See what happens.

Then remember how BW zerg is played. It actually involves expoing and harassing instead of sitting there and waiting for the protoss to get 200/200.




You get ridiculously faster maxed on sc2 though, even on 2 bases!
how2TL
Profile Joined August 2010
1197 Posts
April 27 2011 12:02 GMT
#2190
On April 27 2011 19:44 Skyze wrote:
anyone complaining about 200 P vs 200 Z armies.. Go play BW.

Try running a 200/200 zerg BW army into a 200/200 protoss BW army straight up.. See what happens.

Then remember how BW zerg is played. It actually involves expoing and harassing instead of sitting there and waiting for the protoss to get 200/200.




Much as I heart BW, in that game couldn't Zerg be behind in supply for most of the game and still be totally fine? And lurkers. Lol if you could play Zerg like in BW there wouldn't be this conversation.
Percutio
Profile Blog Joined April 2010
United States1672 Posts
April 27 2011 12:04 GMT
#2191
Although the warpgate change should make pvp more interesting, it makes me wonder why they are going just for research time and not cost.

The old research time, the current gateway build times, and a high research cost (200/200 , 300/300) could work well. This would make surviving the timing easier as it would have less units and come later.

In pvp it would also delay tech or leave the toss with a lot less units.
What does it matter how I loose it?
Bosu
Profile Blog Joined June 2008
United States3247 Posts
April 27 2011 12:14 GMT
#2192
On April 27 2011 19:44 Skyze wrote:
anyone complaining about 200 P vs 200 Z armies.. Go play BW.

Try running a 200/200 zerg BW army into a 200/200 protoss BW army straight up.. See what happens.

Then remember how BW zerg is played. It actually involves expoing and harassing instead of sitting there and waiting for the protoss to get 200/200.





And then play SC2 like you played BW and realize that mass expanding has little effect on income due to increased AI of workers.
#1 Kwanro Fan
FinBenton
Profile Joined March 2011
Finland870 Posts
April 27 2011 12:20 GMT
#2193
When does this patch go live?
Greth
Profile Blog Joined November 2007
Belgium318 Posts
April 27 2011 12:32 GMT
#2194
Can we stop with the 200/200 discussions? They are pure theorycraft situations.
For one, yes a zerg can reinforce quite rapidly, but in those few seconds that you are a protoss will do something with his army instead of waiting in the middle for you to come back. In that time he'll either start to take out expansions or ram into your main to take out the tech. Zerg has its units, now rushing towards their rally points. Those made in the bases being attacked are picked off.

A similar thing will happen to protoss expansions, I don't see the main being targeted because of forcefields.
And all what I just said is one of thousands of possibilities. It's quite pointless to discuss it.
http://youtube.com/grethsc
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
April 27 2011 12:33 GMT
#2195
On April 27 2011 19:33 Apolo wrote:
Show nested quote +
On April 27 2011 19:13 LaLuSh wrote:
On April 27 2011 18:13 Apolo wrote:
To some people complaining about WG being broken lategame, let me break it down for you and maybe it will enter your heads once for all:

+ Show Spoiler +
On April 26 2011 02:44 Apolo wrote:
Let's make this simple:

ZvP

Both armies 200/200.

Clash happens. Zerg stays at 200/200 because he is already spamming szz, srr, sii, or whatever units he wants. Protoss is going down in supply and he can't take his eyes of the battle, specially the start, because all his expensive units from robo, stargate or HT with energy can't be replaced fast and he needs to micro to save the most of them he can.

Let's assume neither gas or minerals are a problem. Both max upgraded. Let's say protoss remaxes again with only gate units. Mostly 3-3 blink stalkers with a few sentries and perhaps zealots. At the time. Zerg units are more than halfway done, if not done already. Having creep means they will reach the rally point very quickly. Roaches take 27s to pop out, zerglings 23s. If the clash takes 10s for the P to take his eyes off the battle, +10s to warp in all units. Roaches in 7s will be popping out. hydras in 12s. 3-3 Roaches will anihilante any ammount of stalkers, and with hydras it's a sad story. Unupgraded, P needs 30 stalkers to win 36 roaches. At 3-3 the P will need more stalkers than the Z roaches. (No the stalker doesn't counter roaches. Only time they do counter is early game with blink usage. The only 2 units cost effective vs roach (except air untis) are the zealot if the roach can't kite, and the immortal.)So, warp in gate units ftw right? Sure doesn't seem like it! Now tell me how is it that P is supposed to win with a remax of weaker units without support of units from robo or stargate. The Z should even have the advantage, because he can mass roach hydra and overrun P, since he lost the majority of the expensive untis, made to kill that army composition.

If there's a timing to win, it's actually for zerg, not protoss.

Still, i can go on and beat this down a bit more. Why is Zerg supposed to let Protoss spend thousands of minerals on extra gates for remax with weak units, do nothing and still expect to have a roll over? Actually P should be able to win, because he invested a lot and the Z did nothing. What was the Z doing while P spent all those minerals on gates? Injecting? The P invested a lot on those gates, and for a minute had no returns for the investment. It's like P making a ballsy third right after natural at 8 mins and Z simply letting him.



What a crock of bullshit. You should stop spewing it and come out of the closet as the bronze leaguer you undoubtedly seem to be.

I'm not even saying WGs are overpowered or imbalanced. Not at all involved in that discussion in this thread. Just saying you post a lot of bullshit.


Lalush you're lucky i don't want to lower the level of this forum, or i'd have a nice little chat with you. On the meanwhile, give my condolences to your parents and the plutonium supplements they take for having a social inept like yourself.

I stand by what i said, and be assured, that just because you may spend more hours on this game, doesn't mean you're more intelligent, or that you know everything there is to know about it (ha! by far). Some humility, and quiça, intelligence would do you good.

User was temp banned for this post.


It mostly was bullshit though. Sure the way you said it sounds good, but that just isn't what happens in game. Yes zerg can "sit at 200" by spamming production, but that is mostly going to be supply of eggs. As far as the actual battle, the toss 130 supply army will be reduced to about 70 while the zerg army will be reduced to 0 or whatever he is able to run away with. Which is the main reason your post was a load of bullshit, you're acting like it's two armies starting reinforcement from scratch when realistically it's the zerg army starting from scratch while attempting to deal with the surviving ~70 supply of toss units already at the zerg doorstep PLUS the gateway reinforcements which will not take 10 seconds to warp in (as long as you have more than ~70 in game APM) and will usually be warped in somewhat nearby via a proxy pylon. There are of course quite a bit more complications than that but those are the main reasons why your post is bullshit, the game is already decided if it reaches that point, there is no timing window for zerg.
http://shroomspiration.blogspot.com/
LoOny
Profile Blog Joined July 2010
Germany22 Posts
April 27 2011 12:36 GMT
#2196

Pylon power radius has been decreased from 7.5 to 6.5.


isn't this also a minor buff for the nydus worm?

aren't there more blind spots in the protoss base since the lower radius comes along with a lesser range of sight?
"...don't worry, it is dead already..."
GinDo
Profile Blog Joined September 2010
3327 Posts
April 27 2011 12:37 GMT
#2197
On April 27 2011 21:14 Bosu wrote:
Show nested quote +
On April 27 2011 19:44 Skyze wrote:
anyone complaining about 200 P vs 200 Z armies.. Go play BW.

Try running a 200/200 zerg BW army into a 200/200 protoss BW army straight up.. See what happens.

Then remember how BW zerg is played. It actually involves expoing and harassing instead of sitting there and waiting for the protoss to get 200/200.





And then play SC2 like you played BW and realize that mass expanding has little effect on income due to increased AI of workers.


Then realize that zergs should be exposing for the gas not the minerals. Since most Zergs usually hit 2k in minerals.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Gigaudas
Profile Blog Joined December 2008
Sweden1213 Posts
Last Edited: 2011-04-27 12:52:01
April 27 2011 12:40 GMT
#2198
On April 27 2011 19:44 Skyze wrote:
anyone complaining about 200 P vs 200 Z armies.. Go play BW.

Try running a 200/200 zerg BW army into a 200/200 protoss BW army straight up.. See what happens.

Then remember how BW zerg is played. It actually involves expoing and harassing instead of sitting there and waiting for the protoss to get 200/200.




A Brood War Zerg can hold an expo against a superior Protoss army in mid-game thus allowing him to spread himself thin by expoing and harassing.

There is no comparison. There is no equivalent to a spore/sunken/lurker defense for a SC2 Zerg. You need your entire army to defend in SC2.

On April 27 2011 21:37 GinDo wrote:
Show nested quote +
On April 27 2011 21:14 Bosu wrote:
On April 27 2011 19:44 Skyze wrote:
anyone complaining about 200 P vs 200 Z armies.. Go play BW.

Try running a 200/200 zerg BW army into a 200/200 protoss BW army straight up.. See what happens.

Then remember how BW zerg is played. It actually involves expoing and harassing instead of sitting there and waiting for the protoss to get 200/200.





And then play SC2 like you played BW and realize that mass expanding has little effect on income due to increased AI of workers.


Then realize that zergs should be exposing for the gas not the minerals. Since most Zergs usually hit 2k in minerals.


Then realize what I stated above is true.
I
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
April 27 2011 12:41 GMT
#2199
On April 27 2011 21:36 LoOny wrote:
Show nested quote +

Pylon power radius has been decreased from 7.5 to 6.5.


isn't this also a minor buff for the nydus worm?

aren't there more blind spots in the protoss base since the lower radius comes along with a lesser range of sight?


As far as I know the power radius isn't linked to the sight range. So in this respect the vision of the pylon should remain unchanged.
antilyon
Profile Blog Joined February 2011
Brazil2546 Posts
April 27 2011 12:48 GMT
#2200
On April 27 2011 21:36 LoOny wrote:
Show nested quote +

Pylon power radius has been decreased from 7.5 to 6.5.


isn't this also a minor buff for the nydus worm?

aren't there more blind spots in the protoss base since the lower radius comes along with a lesser range of sight?

I think the range of sight didn't changed at all.

but i would like to see the nydus being used more, most underused construction imo, even more than sensor tower.
Prev 1 108 109 110 111 112 221 Next
Please log in or register to reply.
Live Events Refresh
Next event in 5h 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft621
Nina 142
StarCraft: Brood War
PianO 624
soO 34
JulyZerg 22
ajuk12(nOOB) 17
Sacsri 16
HiyA 15
SilentControl 9
Icarus 7
Noble 3
League of Legends
JimRising 617
Counter-Strike
m0e_tv1431
Stewie2K457
Coldzera 249
Super Smash Bros
Mew2King54
Other Games
summit1g7601
C9.Mang0342
Hui .186
ViBE138
NeuroSwarm68
RuFF_SC248
Trikslyr28
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH267
• Sammyuel 4
• practicex 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Diggity5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra985
Upcoming Events
RSL Revival
5h 2m
Zoun vs Classic
Map Test Tournament
6h 2m
Korean StarCraft League
22h 2m
BSL Open LAN 2025 - War…
1d 3h
RSL Revival
1d 5h
Reynor vs Cure
BSL Open LAN 2025 - War…
2 days
RSL Revival
2 days
Online Event
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
LiuLi Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.