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NASL Prize Distribution + Maps - Page 4

Forum Index > SC2 General
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Skrelt
Profile Joined November 2010
Netherlands306 Posts
April 07 2011 05:54 GMT
#61
LIke the GSL more with the new maps and more even distrubuted prize money.
But then again, not seen a game yet, hope its worth while
The Wolfpack - Metalband from the Netherlands
Loki57
Profile Joined February 2011
United States292 Posts
April 07 2011 05:58 GMT
#62
On April 07 2011 14:51 Rasky wrote:
Can someone tell me why Huk and Jinro aren't in this?

Because they didn't apply, probably being busy with the GSL and all.
"Dedication without talent is a daydream. Talent without dedication is a nightmare."
zere
Profile Blog Joined October 2010
Germany1287 Posts
April 07 2011 07:01 GMT
#63
I'm sorry, this will sound very rude, but while the EU rebroadcast times are very very nice, the map pool and prize distribution utterly disappoint me.
Having refined and top notch iCCup community maps at hand (Match Point, Pawn Re, Testbug, Neo Enigma, you name it), we will still be stuck with Blizzard maps. Blizzard, the ones who admitted that their maps were not created for tournament play and that tournaments should use their own maps/community maps. The chosing of Tal'Darim, Terminus and Crevasse deserves a lot of praise, we see these maps being successfully used in tournaments since some time now. But, please, please, consider reviewing the map pool once again in order to truly be the 'pioneers' of huge western esport events; at least take into consideration to eliminate close spawns on Metalopolis.
The prize distribution is extremly uneven. If NASL wants to 'think big', compare yourself to other leagues. Take the ESL Pro series, for example: Group phase, big offline finals. The players in the German EPS receive 100€ (143$) for each bo3-win in the group phase.
It has been previously announced that there will be rebroadcast times for EU, since the original airing of the games will be at NA primetime. Now the times are released, and I appreciate these times, they are well chosen.
ModeratorWenn ich einmal traurig bin, dann trink' ich einen Korn. Wenn ich dann noch traurig bin, dann trink' ich noch 'nen Korn. Und wenn ich dann noch traurig bin, dann fang' ich an von vorn!
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
April 07 2011 07:11 GMT
#64
I disklike the prize distribution, it's too top-heavy for my taste. NASL said they wanted to facilitate professional eSports in the West. If the payoff was a flatter curve, more players could live off of gaming. Like this, only very few can win enough money to make it worthwile. I understand that having a large first place prize adds to the hype, but I don't like such extreme prize differences in a game that is still volatile and evolving.
Xeris
Profile Blog Joined July 2005
Iran17695 Posts
April 07 2011 07:13 GMT
#65
As a gamer you're not supposed to really live off prize money. You're supposed to live off the salary and such you get from your team. No professional athlete lives off prize winning in major sports like basketball, soccer, tennis, etc.

The winner of Grand Slams get like $1 million, but for all but the top 10 or so tennis players, tournament winnings alone can't give you a good living.
twitter.com/xerislight -- follow me~~
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
April 07 2011 07:18 GMT
#66
On April 07 2011 16:13 Xeris wrote:
As a gamer you're not supposed to really live off prize money. You're supposed to live off the salary and such you get from your team. No professional athlete lives off prize winning in major sports like basketball, soccer, tennis, etc.

The winner of Grand Slams get like $1 million, but for all but the top 10 or so tennis players, tournament winnings alone can't give you a good living.

Comparing SC2 to tennis is a bit... optimistic.
How many players are sponsored enough to play professionally? How much do they earn? You never get enough information on that because of non disclosure agreements and stuff.
Tofugrinder
Profile Joined September 2010
Austria899 Posts
April 07 2011 07:18 GMT
#67
ofcource NASL will be an amazing league since almost everything sounds just great, but with the mappool I really have a bit a problem.

soo many Blizzard maps (the good old ones we used to play on for almost a year now) und the not very good new ones. I really thought nasl will pick like ESL a few ICCUP maps like neo enigma, testbug etc. Too bad :/

but still really looking forward to this
Mairu
Profile Joined August 2010
United States222 Posts
April 07 2011 07:25 GMT
#68
On April 07 2011 16:13 Xeris wrote:
As a gamer you're not supposed to really live off prize money. You're supposed to live off the salary and such you get from your team. No professional athlete lives off prize winning in major sports like basketball, soccer, tennis, etc.

The winner of Grand Slams get like $1 million, but for all but the top 10 or so tennis players, tournament winnings alone can't give you a good living.

That's nice for an established sport that's been around for years with a sponsorship system that's been in place to support people going into the sport as a career but Starcraft 2 is not quite there yet. Expecting sponsors to pick up the slack is going to be foolish unless you want your player pool to be limited to the few most popular players :|

GSL ended up redistributing their prize pool after the first three seasons (although I'm sure most of that was due in part to the Code A/Code S system) and it'd be nice to see NASL do the same after the first season or two
Demonace34
Profile Blog Joined January 2011
United States2493 Posts
April 07 2011 07:36 GMT
#69
I wish it wasn't so top heavy, but I think it was done for the shock value of 50k first place. Hopefully first season does well, and they can get some more money and sponsors into the league.

Rotation of the maps are exciting too, even if some of the maps are questionable. I'd like the map that MMA and MVP played on to be in the map pool though, it made for some entertaining games so far.
NaNiwa|IdrA|HuK|iNcontroL|Jinro|NonY|Day[9]|PuMa|HerO|MMA|NesTea|NaDa|Boxer|Ryung|
LesPhoques
Profile Joined December 2010
Canada782 Posts
April 07 2011 07:38 GMT
#70
On April 07 2011 16:11 Scorch wrote:
I disklike the prize distribution, it's too top-heavy for my taste. NASL said they wanted to facilitate professional eSports in the West. If the payoff was a flatter curve, more players could live off of gaming. Like this, only very few can win enough money to make it worthwile. I understand that having a large first place prize adds to the hype, but I don't like such extreme prize differences in a game that is still volatile and evolving.


This ...
zere
Profile Blog Joined October 2010
Germany1287 Posts
April 07 2011 07:39 GMT
#71
On April 07 2011 16:13 Xeris wrote:No professional athlete lives off prize winning in major sports like basketball, soccer, tennis, etc.
The winner of Grand Slams get like $1 million, but for all but the top 10 or so tennis players, tournament winnings alone can't give you a good living.


Comparing SC2 to tennis, we are there already? Okay, then. But you are aware that what you just stated about prize money is completely wrong? Players do indeed live off of Ro16 and Ro32 results, even in the smaller challenger tournaments.
I am not saying 'go, make it happen'. After all, you are just one tournament or one series of tournaments, compared to the 10 weekly ATP tourneys all over the world. It's just that these kind of replies makes me, as a spectator, feel that the NASL might be resistant to any input.
ModeratorWenn ich einmal traurig bin, dann trink' ich einen Korn. Wenn ich dann noch traurig bin, dann trink' ich noch 'nen Korn. Und wenn ich dann noch traurig bin, dann fang' ich an von vorn!
dcemuser
Profile Joined August 2010
United States3248 Posts
April 07 2011 07:43 GMT
#72
No, players don't live off their performances.

Tyler and Incontrol have said this on State of the Game, and ROOTDestiny revealed his finances on reddit - he makes $3,500 a month from streaming ads and another $1,500 a month from coaching. Tournament wins play a very, very small part in MOST players salaries.

I mean all of the tournaments (GSL, NASL, MLG) have horribly lopsided prize pools. Obviously nobody is sustaining themselves on the $500 they get from an MLG once every 2 or so months for the entire year...

Sponsors, stream revenue, and coaching pays for 90%+ of what players make unless your name is "oGsMC" or "SlayersBoxer".
Mairu
Profile Joined August 2010
United States222 Posts
April 07 2011 07:48 GMT
#73
On April 07 2011 16:43 dcemuser wrote:
No, players don't live off their performances.

Tyler and Incontrol have said this on State of the Game, and ROOTDestiny revealed his finances on reddit - he makes $3,500 a month from streaming ads and another $1,500 a month from coaching. Tournament wins play a very, very small part in MOST players salaries.

I mean all of the tournaments (GSL, NASL, MLG) have horribly lopsided prize pools. Obviously nobody is sustaining themselves on the $500 they get from an MLG once every 2 or so months for the entire year...

Sponsors, stream revenue, and coaching pays for 90%+ of what players make unless your name is "oGsMC" or "SlayersBoxer".

The defense of a lot of the top-heavy prize pools include comparisons to other sports, but how often do you have to hear about professionals in other sports having to supplement their income by coaching or broadcasting their practice games?

I just think depending on sponsors to fulfill the non-medal placers in tournaments or leagues is foolish as it seems like it'd just lead to getting more individual sponsors of the popular or top performing players rather than more sponsors for the teams, especially considering the only NA team league is GCPL (and is that continuing even?)
dcemuser
Profile Joined August 2010
United States3248 Posts
April 07 2011 07:51 GMT
#74
On April 07 2011 16:48 Mairu wrote:
Show nested quote +
On April 07 2011 16:43 dcemuser wrote:
No, players don't live off their performances.

Tyler and Incontrol have said this on State of the Game, and ROOTDestiny revealed his finances on reddit - he makes $3,500 a month from streaming ads and another $1,500 a month from coaching. Tournament wins play a very, very small part in MOST players salaries.

I mean all of the tournaments (GSL, NASL, MLG) have horribly lopsided prize pools. Obviously nobody is sustaining themselves on the $500 they get from an MLG once every 2 or so months for the entire year...

Sponsors, stream revenue, and coaching pays for 90%+ of what players make unless your name is "oGsMC" or "SlayersBoxer".

The defense of a lot of the top-heavy prize pools include comparisons to other sports, but how often do you have to hear about professionals in other sports having to supplement their income by coaching or broadcasting their practice games?

I just think depending on sponsors to fulfill the non-medal placers in tournaments or leagues is foolish as it seems like it'd just lead to getting more individual sponsors of the popular or top performing players rather than more sponsors for the teams, especially considering the only NA team league is GCPL (and is that continuing even?)


No, I agree with you. I actually think that the horribly lopsided prize pools are a bad idea and they should be better distributed.

However, players do not make the majority of their income from tournament appearances. Several people in this thread were trying to argue that.

I think spreading the prize pool out would increase the quality of life for pro-gamers everywhere. The skill level is so close in SC2 that a guy having a good day can rock somebody equally skilled having a bad day and then take home thousands of dollars more than him.

It doesn't make sense for one person to live in luxury, and 15 others to live in near-poverty.
Grummler
Profile Joined May 2010
Germany743 Posts
April 07 2011 07:58 GMT
#75
I wish they would do something like.

1st: 40 000
2nd: 15 000
3rd: 6000
4th: 4000
5th-8th: 2000
9th-16th: 1500
17th-32th: 1000

Even though its a little more in overall prizemoney (1k or something), it would be much more healthier for esport.
workers, supply, money, workers, supply, money, workers, ...
red4ce
Profile Blog Joined January 2011
United States7313 Posts
April 07 2011 08:04 GMT
#76
On April 07 2011 16:48 Mairu wrote:
Show nested quote +
On April 07 2011 16:43 dcemuser wrote:
No, players don't live off their performances.

Tyler and Incontrol have said this on State of the Game, and ROOTDestiny revealed his finances on reddit - he makes $3,500 a month from streaming ads and another $1,500 a month from coaching. Tournament wins play a very, very small part in MOST players salaries.

I mean all of the tournaments (GSL, NASL, MLG) have horribly lopsided prize pools. Obviously nobody is sustaining themselves on the $500 they get from an MLG once every 2 or so months for the entire year...

Sponsors, stream revenue, and coaching pays for 90%+ of what players make unless your name is "oGsMC" or "SlayersBoxer".

The defense of a lot of the top-heavy prize pools include comparisons to other sports, but how often do you have to hear about professionals in other sports having to supplement their income by coaching or broadcasting their practice games?

I just think depending on sponsors to fulfill the non-medal placers in tournaments or leagues is foolish as it seems like it'd just lead to getting more individual sponsors of the popular or top performing players rather than more sponsors for the teams, especially considering the only NA team league is GCPL (and is that continuing even?)


Compare SC2 to other niche sports and you will find that, yes, in fact sponsorships and coaching do play a large role in providing a sustainable living. The purpose of the lopsided prize pool is obvious. It's so the NASL can say their winner gets more money than the GSL winner.
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
April 07 2011 08:07 GMT
#77
On April 07 2011 17:04 red4ce wrote:
Show nested quote +
On April 07 2011 16:48 Mairu wrote:
On April 07 2011 16:43 dcemuser wrote:
No, players don't live off their performances.

Tyler and Incontrol have said this on State of the Game, and ROOTDestiny revealed his finances on reddit - he makes $3,500 a month from streaming ads and another $1,500 a month from coaching. Tournament wins play a very, very small part in MOST players salaries.

I mean all of the tournaments (GSL, NASL, MLG) have horribly lopsided prize pools. Obviously nobody is sustaining themselves on the $500 they get from an MLG once every 2 or so months for the entire year...

Sponsors, stream revenue, and coaching pays for 90%+ of what players make unless your name is "oGsMC" or "SlayersBoxer".

The defense of a lot of the top-heavy prize pools include comparisons to other sports, but how often do you have to hear about professionals in other sports having to supplement their income by coaching or broadcasting their practice games?

I just think depending on sponsors to fulfill the non-medal placers in tournaments or leagues is foolish as it seems like it'd just lead to getting more individual sponsors of the popular or top performing players rather than more sponsors for the teams, especially considering the only NA team league is GCPL (and is that continuing even?)


Compare SC2 to other niche sports and you will find that, yes, in fact sponsorships and coaching do play a large role in providing a sustainable living. The purpose of the lopsided prize pool is obvious. It's so the NASL can say their winner gets more money than the GSL winner.

But does it really sound so much better to say "he won 50,000$" than "he won the 100,000$ league"?
Dommk
Profile Joined May 2010
Australia4865 Posts
April 07 2011 08:07 GMT
#78
Well, since it is backed by Blizzard I assume the map pool had something to do with it. Backwater isn't as terrible as it was before 1.3, Typhon is a great map...as long as Slag pits stays the hell away from the pool then it should be good.

I hope close positions is eliminated from both ST and Meta. Favors Terran far too much in TvZ/P, as well as Protoss ZvP. Also makes ZvZ and PvP more ugly than they already are
Alexj
Profile Blog Joined July 2010
Ukraine440 Posts
April 07 2011 08:15 GMT
#79
Replace Backwater and Typhoon with Testbug and Neo Enigma, and the mappool would be awesome
More GGs, more skill
Yoshi Kirishima
Profile Blog Joined July 2009
United States10381 Posts
April 07 2011 08:24 GMT
#80
GSL custom maps? Why not just call them maps or melee maps? xD

Sad they are using Terminus RE not Terminus SE
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
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