NASL Prize Distribution + Maps - Page 5
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Shocae
United States141 Posts
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NotSupporting
Sweden1998 Posts
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red4ce
United States7313 Posts
On April 07 2011 17:07 Scorch wrote: But does it really sound so much better to say "he won 50,000$" than "he won the 100,000$ league"? One tournament probably doesn't matter much, but telling people a guy made $X00,000 last year playing pro starcraft turns a lot more heads than sayin X00 progamers make a sustainable living. You don't get those kind of numbers without a large portion of the prize money going to the winner. | ||
DarKFoRcE
Germany1215 Posts
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Razvy
United States132 Posts
I guess that's a pretty awesome problem to have though. 12 years ago did you ever imagine yourself saying 'There is too much professional Starcraft on, FML'? | ||
Adeeler
United Kingdom764 Posts
I think GSL distribution is more benifical for players as a whole and NASL is actually harmful to player even with a big pot. | ||
SovSov
United States755 Posts
On April 07 2011 17:46 Razvy wrote: I think the prize money is fine so long as the players are ok with it... I am more concerned with the huge amount of content then with the prize distribution. Already on long GSL days I don't have time to watch every game, GSL + NASL + IGN is going to kill me. I guess that's a pretty awesome problem to have though. 12 years ago did you ever imagine yourself saying 'There is too much professional Starcraft on, FML'? What do you mean? Of course players aren't "okay" with it. Ask any progamer, besides like oGsMC, and they would say that they prefer less top heavy prizes. But it's for the players, it's for the hype of the tournament. | ||
Cheebah
210 Posts
![]() Except for Backwater Gulch (instead of Shakuras!), but I'm sure they did it on purpose to make Idra rage and add more drama to the competition x) | ||
sc2olorin
292 Posts
I really consider map selection one of, if not the, most important issues regarding a league of this size, so it would have been nice to have seen some map choices that I, as an avid SC2 fan/amateur analyst, find more agreeable. | ||
Ragoo
Germany2773 Posts
I thought NASL would choose maps that are used in tournaments anyway. So why Typhoon and Backwater which are not used and not Testbug which is used in MLG and pretty much every important weekly EU tournament? In my opinion rather pick a map that hasn't been used that much like iCCup Neo Enigma (now used by ESL) or Dual Sight/Xel'Naga Fortress... or any iCCup/GSL map and not Backwater : / edit: Forgot to say: Why not Terminus SE? Are you using no close spawn on Metalopolis and Shattered Temple? And I just realized... why no Shakuras? O_O | ||
Razvy
United States132 Posts
On April 07 2011 17:57 SovSov wrote: What do you mean? Of course players aren't "okay" with it. Ask any progamer, besides like oGsMC, and they would say that they prefer less top heavy prizes. But it's for the players, it's for the hype of the tournament. I meant that the prize money doesn't affect me by one iota, plain and simple I ONLY care about the quality of games. Sure its fun to tell my friends who aren't into SC that some guy is going to win 50k playing video games but i'll trade that in a second for a month or two of good games. We can theorycraft all day on what's better, many small prizes or a few big ones, but I don't think we in the community really have a say in it. If the 'best' players don't want to participate, because they disagree with the prize payouts, they wont. Without the best players then the NASL will either fold or revise the payouts to keep them.... its a problem that solves itself. | ||
eloist
United States1017 Posts
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Krehlmar
Sweden1149 Posts
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Angelbelow
United States3728 Posts
If it still sucks, thats a laughable decision when there are plenty of better maps out there. | ||
Bagi
Germany6799 Posts
On April 07 2011 18:41 Angelbelow wrote: did backwater turn into a good map? Serious question cause I know they changed it during the latest patch. I still have it vetoed so I dont know. If it still sucks, thats a laughable decision when there are plenty of better maps out there. It's certainly better with the changes to the ramp, which now points towards the natural instead of the wide ramp below it. I quite enjoy it, but then again I'm not super picky about having maps that are ideal for my race and have at least 2 safe expansions for "macro games". Variety is good. | ||
Let it Raine
Canada1245 Posts
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Grumbels
Netherlands7028 Posts
Maybe it's a pity that this way the GSL and I guess ESL are still setting the standard for establishing the map pool, while MLG and NA only follow. Not that this is bad, if every tournament used a different pool it would be just ..annoying. I personally favor using at least an ICCUP map, and at least a new GSTL map though, to support the map making community. Neo Enigma and Dual Sight seem like very good maps to me (haven't played the latter yet though), and I think NASL shouldn't be afraid to take a bit of risk with being one of the first tournaments to follow suit in adding these maps. Not that I know how the map selection process occurred, so perhaps pro players do like this map pool and my complaints are more from a potential spectator's point of view. | ||
Slakkoo
Sweden1119 Posts
On April 07 2011 17:49 Adeeler wrote: 5th ->32nd place get shafted for playing tonnes of games over a longer period thus less chances to place higher, more pressure to not play weekly tourneys as if you don't place top8 you wasted so much time. I think GSL distribution is more benifical for players as a whole and NASL is actually harmful to player even with a big pot. Got to agree, there should be a distribution which benefits the 16-32 aswell | ||
Jermstuddog
United States2231 Posts
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CursedFeanor
Canada539 Posts
+ Show Spoiler + ![]() It's easy to see that those positions don't really make any sense with this format as they are not clearly defined and relatively irrelevant. Basically, what matters in NASL is to make it to the week 13, 16-men brackets and that's where the money comes in, which is kinda logical to me. So I like the prize distribution as it makes for some pretty epic amounts and will no doubt ensure quality games. | ||
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