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NASL Prize Distribution + Maps - Page 5

Forum Index > SC2 General
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Shocae
Profile Joined August 2010
United States141 Posts
April 07 2011 08:24 GMT
#81
Fine with the prize distribution, fine with the map pool other than Backwater. Wish Testbug was in there, but it's cool. Super excited for the NASL cause I get to watch SC2 after my classes on weekdays!
lolsamplesize
NotSupporting
Profile Joined February 2008
Sweden1998 Posts
April 07 2011 08:32 GMT
#82
Do not get why they would include backwater in there, it's actually in three of the map groups while Metalopolis is only in two. Would have loved for prize distribution to be a little more even but I expected nothing else than what we got. Overall looks ok.
red4ce
Profile Blog Joined January 2011
United States7313 Posts
Last Edited: 2011-04-07 08:41:52
April 07 2011 08:41 GMT
#83
On April 07 2011 17:07 Scorch wrote:
Show nested quote +
On April 07 2011 17:04 red4ce wrote:
On April 07 2011 16:48 Mairu wrote:
On April 07 2011 16:43 dcemuser wrote:
No, players don't live off their performances.

Tyler and Incontrol have said this on State of the Game, and ROOTDestiny revealed his finances on reddit - he makes $3,500 a month from streaming ads and another $1,500 a month from coaching. Tournament wins play a very, very small part in MOST players salaries.

I mean all of the tournaments (GSL, NASL, MLG) have horribly lopsided prize pools. Obviously nobody is sustaining themselves on the $500 they get from an MLG once every 2 or so months for the entire year...

Sponsors, stream revenue, and coaching pays for 90%+ of what players make unless your name is "oGsMC" or "SlayersBoxer".

The defense of a lot of the top-heavy prize pools include comparisons to other sports, but how often do you have to hear about professionals in other sports having to supplement their income by coaching or broadcasting their practice games?

I just think depending on sponsors to fulfill the non-medal placers in tournaments or leagues is foolish as it seems like it'd just lead to getting more individual sponsors of the popular or top performing players rather than more sponsors for the teams, especially considering the only NA team league is GCPL (and is that continuing even?)


Compare SC2 to other niche sports and you will find that, yes, in fact sponsorships and coaching do play a large role in providing a sustainable living. The purpose of the lopsided prize pool is obvious. It's so the NASL can say their winner gets more money than the GSL winner.

But does it really sound so much better to say "he won 50,000$" than "he won the 100,000$ league"?


One tournament probably doesn't matter much, but telling people a guy made $X00,000 last year playing pro starcraft turns a lot more heads than sayin X00 progamers make a sustainable living. You don't get those kind of numbers without a large portion of the prize money going to the winner.
DarKFoRcE
Profile Blog Joined April 2010
Germany1215 Posts
April 07 2011 08:44 GMT
#84
Oh my god. Please not backwater gulch.. and then already in the first week
Follow me on Twitter: https://twitter.com/#!/PinDarKFoRcE
Razvy
Profile Joined January 2011
United States132 Posts
April 07 2011 08:46 GMT
#85
I think the prize money is fine so long as the players are ok with it... I am more concerned with the huge amount of content then with the prize distribution. Already on long GSL days I don't have time to watch every game, GSL + NASL + IGN is going to kill me.

I guess that's a pretty awesome problem to have though. 12 years ago did you ever imagine yourself saying 'There is too much professional Starcraft on, FML'?
Any technology, sufficiently advanced, is indistinguishable from magic.
Adeeler
Profile Blog Joined June 2009
United Kingdom764 Posts
April 07 2011 08:49 GMT
#86
5th ->32nd place get shafted for playing tonnes of games over a longer period thus less chances to place higher, more pressure to not play weekly tourneys as if you don't place top8 you wasted so much time.

I think GSL distribution is more benifical for players as a whole and NASL is actually harmful to player even with a big pot.
SovSov
Profile Joined September 2010
United States755 Posts
April 07 2011 08:57 GMT
#87
On April 07 2011 17:46 Razvy wrote:
I think the prize money is fine so long as the players are ok with it... I am more concerned with the huge amount of content then with the prize distribution. Already on long GSL days I don't have time to watch every game, GSL + NASL + IGN is going to kill me.

I guess that's a pretty awesome problem to have though. 12 years ago did you ever imagine yourself saying 'There is too much professional Starcraft on, FML'?

What do you mean?

Of course players aren't "okay" with it. Ask any progamer, besides like oGsMC, and they would say that they prefer less top heavy prizes. But it's for the players, it's for the hype of the tournament.
Cheebah
Profile Blog Joined April 2010
210 Posts
April 07 2011 09:05 GMT
#88
Every thing about NASL is shaping up to be fantastic
Except for Backwater Gulch (instead of Shakuras!), but I'm sure they did it on purpose to make Idra rage and add more drama to the competition x)
Out here in the perimeter there are no stars. Out here we are stoned, immaculate.
sc2olorin
Profile Joined November 2010
292 Posts
April 07 2011 09:09 GMT
#89
The lack of iCCup maps really surprises and disappoints me. iCCup Enigma for example I think is one of the best maps yet (along with GSL Dual Sight)

I really consider map selection one of, if not the, most important issues regarding a league of this size, so it would have been nice to have seen some map choices that I, as an avid SC2 fan/amateur analyst, find more agreeable.
Ragoo
Profile Joined March 2010
Germany2773 Posts
Last Edited: 2011-04-07 09:16:48
April 07 2011 09:14 GMT
#90
Imo Typhoon Peaks and Crossfire are rather mediocre maps and Backwater Gulch is pretty terrible and no other tournament is using it...

I thought NASL would choose maps that are used in tournaments anyway. So why Typhoon and Backwater which are not used and not Testbug which is used in MLG and pretty much every important weekly EU tournament?

In my opinion rather pick a map that hasn't been used that much like iCCup Neo Enigma (now used by ESL) or Dual Sight/Xel'Naga Fortress... or any iCCup/GSL map and not Backwater : /

edit: Forgot to say: Why not Terminus SE? Are you using no close spawn on Metalopolis and Shattered Temple? And I just realized... why no Shakuras? O_O
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Razvy
Profile Joined January 2011
United States132 Posts
April 07 2011 09:24 GMT
#91
On April 07 2011 17:57 SovSov wrote:
Show nested quote +
On April 07 2011 17:46 Razvy wrote:
I think the prize money is fine so long as the players are ok with it... I am more concerned with the huge amount of content then with the prize distribution. Already on long GSL days I don't have time to watch every game, GSL + NASL + IGN is going to kill me.

I guess that's a pretty awesome problem to have though. 12 years ago did you ever imagine yourself saying 'There is too much professional Starcraft on, FML'?

What do you mean?

Of course players aren't "okay" with it. Ask any progamer, besides like oGsMC, and they would say that they prefer less top heavy prizes. But it's for the players, it's for the hype of the tournament.



I meant that the prize money doesn't affect me by one iota, plain and simple I ONLY care about the quality of games. Sure its fun to tell my friends who aren't into SC that some guy is going to win 50k playing video games but i'll trade that in a second for a month or two of good games.

We can theorycraft all day on what's better, many small prizes or a few big ones, but I don't think we in the community really have a say in it. If the 'best' players don't want to participate, because they disagree with the prize payouts, they wont. Without the best players then the NASL will either fold or revise the payouts to keep them.... its a problem that solves itself.
Any technology, sufficiently advanced, is indistinguishable from magic.
eloist
Profile Joined September 2010
United States1017 Posts
April 07 2011 09:30 GMT
#92
Backwater Gulch is a fun map, I don't get the hate. Certainly more interesting than the stale-fest that is Shakuras.
Krehlmar
Profile Joined August 2010
Sweden1149 Posts
April 07 2011 09:39 GMT
#93
Finally, a third spot placement! The bronze match can be just as exciting as the gold match if the one you're cheering for lost in the semifinals.
My Comment Doesnt Matter Because No One Reads It
Angelbelow
Profile Joined September 2010
United States3728 Posts
April 07 2011 09:41 GMT
#94
did backwater turn into a good map? Serious question cause I know they changed it during the latest patch. I still have it vetoed so I dont know.

If it still sucks, thats a laughable decision when there are plenty of better maps out there.
You may delay, but time will not. Current Music obsession: Opeth
Bagi
Profile Joined August 2010
Germany6799 Posts
April 07 2011 10:45 GMT
#95
On April 07 2011 18:41 Angelbelow wrote:
did backwater turn into a good map? Serious question cause I know they changed it during the latest patch. I still have it vetoed so I dont know.

If it still sucks, thats a laughable decision when there are plenty of better maps out there.

It's certainly better with the changes to the ramp, which now points towards the natural instead of the wide ramp below it.

I quite enjoy it, but then again I'm not super picky about having maps that are ideal for my race and have at least 2 safe expansions for "macro games". Variety is good.
Let it Raine
Profile Joined August 2010
Canada1245 Posts
April 07 2011 10:52 GMT
#96
nasl is huge
Grandmaster Zerg x14. Diamond 1 LoL. MLG 50, Halo 3. Raine.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
April 07 2011 11:19 GMT
#97
Aw, Terminus RE is somewhat of a broken map. It's so easy to turtle up on three bases as a protoss that I feel like it shouldn't be used when a superior version (Terminus SE) is available. I suppose they intent for the first season to be conservative with map choice though. Using GSL maps that have already proven themselves and using Blizzard maps.

Maybe it's a pity that this way the GSL and I guess ESL are still setting the standard for establishing the map pool, while MLG and NA only follow. Not that this is bad, if every tournament used a different pool it would be just ..annoying.

I personally favor using at least an ICCUP map, and at least a new GSTL map though, to support the map making community. Neo Enigma and Dual Sight seem like very good maps to me (haven't played the latter yet though), and I think NASL shouldn't be afraid to take a bit of risk with being one of the first tournaments to follow suit in adding these maps.

Not that I know how the map selection process occurred, so perhaps pro players do like this map pool and my complaints are more from a potential spectator's point of view.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Slakkoo
Profile Blog Joined October 2010
Sweden1119 Posts
April 07 2011 11:27 GMT
#98
On April 07 2011 17:49 Adeeler wrote:
5th ->32nd place get shafted for playing tonnes of games over a longer period thus less chances to place higher, more pressure to not play weekly tourneys as if you don't place top8 you wasted so much time.

I think GSL distribution is more benifical for players as a whole and NASL is actually harmful to player even with a big pot.

Got to agree, there should be a distribution which benefits the 16-32 aswell
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
April 07 2011 11:27 GMT
#99
Seriously need to ditch backwater, that map is terrible, and I haven't downvoted a map since Kulas.
As it turns out, marines don't actually cost any money -Jinro
CursedFeanor
Profile Joined August 2010
Canada539 Posts
April 07 2011 11:48 GMT
#100
to all those suggestion to have prize money for positions 17-32, you should first check out the league format :
+ Show Spoiler +
[image loading]


It's easy to see that those positions don't really make any sense with this format as they are not clearly defined and relatively irrelevant. Basically, what matters in NASL is to make it to the week 13, 16-men brackets and that's where the money comes in, which is kinda logical to me. So I like the prize distribution as it makes for some pretty epic amounts and will no doubt ensure quality games.
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