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SC1 "Rebel Yell" campaign in SC2 - Page 5

Forum Index > SC2 General
Post a Reply
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ranma1202
Profile Blog Joined May 2009
Vietnam62 Posts
April 09 2011 01:20 GMT
#81
this is so awesome!
can you keep update when the new levels are out? There are 6 part in total for sc1, he made 2 so far
Life is a game, and when things dont work out, dont unplug, just reset and restart from last checkpoint.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2011-04-09 02:26:33
April 09 2011 02:26 GMT
#82
On April 09 2011 02:55 HeroMystic wrote:
Show nested quote +
On April 08 2011 19:28 Matkap wrote:
as someone that has basically played NO sc1 (I played 5-6 lvls of the terran campaing when i was a I kid and thats it), I would really like this mod to have no mbs, no auto minning, and 12 units max in a group

No you don't.

The difficulty spike was made in mind of the much better UI from SC2. Change it back and you should might as well be playing SC1 on Brutal.


Lol @ someone telling a person what he or she wants. You could always have options, silly.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
randomness
Profile Joined April 2010
United States38 Posts
April 09 2011 03:02 GMT
#83
I am quite sure the firebat had two attacks of 8 in BW. In this it has 1 of 16 so it does 15 to a zealot instead of 14.
hi
jmols
Profile Joined October 2010
New Zealand41 Posts
April 09 2011 03:43 GMT
#84
On April 09 2011 12:02 randomness wrote:
I am quite sure the firebat had two attacks of 8 in BW. In this it has 1 of 16 so it does 15 to a zealot instead of 14.

omgwtf so imba
this whole thing is a treat
thanks for posting
see you space cowboy...
Arkless
Profile Joined April 2010
Canada1547 Posts
April 09 2011 05:38 GMT
#85
This is so awesome but 1 question. I have a pretty retarded computer (24gb of ram, 2x geforce 580's 3gb of video ram total. core i7 950 blah blah. I play the regular sc2 campaign, and ladder 1v1 on extreme graphics always at 60 fps. I play these missions at 30 fps. Anyone else realize that? and is their an answer for it?
http://www.mixcloud.com/Arkless/ http://www.soundcloud.com/Arkless
Matkap
Profile Blog Joined September 2010
Spain627 Posts
April 09 2011 08:23 GMT
#86
On April 09 2011 02:55 HeroMystic wrote:
Show nested quote +
On April 08 2011 19:28 Matkap wrote:
as someone that has basically played NO sc1 (I played 5-6 lvls of the terran campaing when i was a I kid and thats it), I would really like this mod to have no mbs, no auto minning, and 12 units max in a group

No you don't.

The difficulty spike was made in mind of the much better UI from SC2. Change it back and you should might as well be playing SC1 on Brutal.


I havent played more so I could see the difficulty, only played 2-3 missions and they were easy. The 30 minutes deffend one they only broke one bunker. Not saying this is a pushover or anything, just anxious for a hard lvl!

Make it sc1 on brutal then, a challenge would be fun!
A man tells his stories so many times that he becomes the stories. They live on after him, and in that way he becomes immortal.
Steel
Profile Blog Joined April 2010
Japan2283 Posts
April 09 2011 14:42 GMT
#87
I'll definitely try this when im bored instead of the redundant custom maps
Try another route paperboy.
Euronyme
Profile Joined August 2010
Sweden3804 Posts
April 09 2011 16:15 GMT
#88
Is it possible to fix the marine range bug? I can't upgrade it
Guess I'll just have to open up sc1 lolz
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Kantutan
Profile Blog Joined February 2010
Canada1319 Posts
Last Edited: 2011-04-09 21:41:32
April 09 2011 20:06 GMT
#89
I wish you could access it from battle.net, that's how lazy I am :< Looks like fun though.

On April 09 2011 11:26 sluggaslamoo wrote:
Show nested quote +
On April 09 2011 02:55 HeroMystic wrote:
On April 08 2011 19:28 Matkap wrote:
as someone that has basically played NO sc1 (I played 5-6 lvls of the terran campaing when i was a I kid and thats it), I would really like this mod to have no mbs, no auto minning, and 12 units max in a group

No you don't.

The difficulty spike was made in mind of the much better UI from SC2. Change it back and you should might as well be playing SC1 on Brutal.


Lol @ someone telling a person what he or she wants. You could always have options, silly.


There would be no point in doing a remake if they even changed the UI back to SC1. If they want to play the original campaign exactly as it was made, they can pay $5 or whatever it is for a cd key these days.
wOlfLinG
Profile Joined July 2010
United Kingdom19 Posts
April 09 2011 23:11 GMT
#90
Shouldn't this be in the Custom Map section? Because it's a custom map?
wOlfLinG: A wolf based zerg thing. Tier 0. Terribad at all starcraft games. Avoid at all costs to keep sanity :).
MavercK
Profile Joined March 2010
Australia2181 Posts
April 10 2011 02:16 GMT
#91
On April 09 2011 12:02 randomness wrote:
I am quite sure the firebat had two attacks of 8 in BW. In this it has 1 of 16 so it does 15 to a zealot instead of 14.


fortunately in the weapon settings you can tweak how much damage is reduced for each armor point.

1 armor reduces firebat damage by 2. making it accurate.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Shootemup.
Profile Blog Joined July 2010
United States1044 Posts
Last Edited: 2011-04-10 04:24:44
April 10 2011 03:45 GMT
#92
I tried to load this up, but I get a "unable to load game" error, anyone know how to fix this?

EDIT:

It appears when you download the mod file, you have to hit the "download" button instead of hitting the filename, hope this helps anyone else with the same issue
"Dirty Timber Picker" Mity Teem Larquad. "I am a baddie and tango is a smartiepants." -KwarK "When you said you didn't play Invoker I thought you were just being modest"
MajorityofOne
Profile Joined December 2010
Canada2506 Posts
April 10 2011 04:13 GMT
#93
AMAZING!!!!

So so happy they did this.
DNB
Profile Blog Joined November 2010
Finland995 Posts
Last Edited: 2011-04-10 08:48:27
April 10 2011 08:42 GMT
#94
Amazing stuff good work.

Only downside is, why do the portraits keep their mouths shut while talking?
And also, was it not possible to implement the original SC1 units sounds to SC2 units?
Edit: I mean, the hero unit sounds are fine, but the marine/firebat/medic sounds are from SC2... It would add to the nostalgia value if they were original too
meep
Profile Blog Joined August 2009
United States1699 Posts
April 10 2011 09:29 GMT
#95
The 3rd person shooter part was unexpected and badass.
閑静 しずか (ノ・_・)ノ
GTR
Profile Blog Joined September 2004
51615 Posts
April 10 2011 09:58 GMT
#96
On April 10 2011 17:42 DNB wrote:
Amazing stuff good work.

Only downside is, why do the portraits keep their mouths shut while talking?
And also, was it not possible to implement the original SC1 units sounds to SC2 units?
Edit: I mean, the hero unit sounds are fine, but the marine/firebat/medic sounds are from SC2... It would add to the nostalgia value if they were original too


if you have 2d portraits enabled it will do that
Commentator
Slythape
Profile Joined October 2010
Malaysia689 Posts
April 10 2011 10:48 GMT
#97
Anyone having download issues?
Bocian
Profile Joined September 2010
Poland259 Posts
April 10 2011 12:52 GMT
#98
ok in 5th mission where u meet kerrigan for the 1st time u can't use her cloak ability?? :\ This campaing is sooooo BUGGED!
Telenil
Profile Joined September 2010
France484 Posts
Last Edited: 2011-04-10 13:24:27
April 10 2011 13:23 GMT
#99
When I first played this campaign, I was like "Medics? They were supposed to be with the UED. I know you could imagine some sort of medics even in the Koprulu sector, but still, that's the going to be overpowered." I built a small group of pure classic units, attacked, and got crushed.
I thought "okay, screw the lore" and went medics :D

Definitely feels like SC1 in Brutal.
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-04-10 18:31:56
April 10 2011 18:29 GMT
#100
Thank you to all the mapmakers who worked on this...

Players "idly" commenting (bugggg...this or buggg that) should read before doing so:
this has been stopped mid through.. of course it's not finished..

Ooh, this great piece of work has been around for 6 months or so.. maybe some people need to actually search before they go on about... "been waiting for this forever..."

And for anyone wishing this could be "finished/continued"... advertise around you and ask nicely ... maybe some mapmakers will continue this long ass project.

Again thank you all for your great work... starcraft reborn

Oh and + Show Spoiler +
brutal < insane (just the word itself.. i love getting creamed on both
)
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