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SC1 "Rebel Yell" campaign in SC2 - Page 2

Forum Index > SC2 General
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Zeh
Profile Joined October 2010
19 Posts
April 05 2011 13:46 GMT
#21
Yea, I was really surprised I had been playing this for over a week and I couldn't find a single mention of it on TeamLiquid. I believe it's been posted on SCReddit, this mod deserves all the attention we can give it IMO. If nothing else, it will encourage the creators to continue onto Brood War... : )
Tschis
Profile Joined November 2010
Brazil1511 Posts
April 05 2011 14:26 GMT
#22
On April 05 2011 21:06 Ryhn wrote:
Show nested quote +
On April 05 2011 20:26 [5th]Sybaris wrote:
I KNEW THIS WOULD HAPPEN! When SCII was announced, I couldn't stop talking about how some mod team would recreate the whole SCI campaign. I am so excited :D. So, so, so, so, so cool!

EDIT: Ok, I just finished the tutorial and started "Wasteland..." and in the words of Akara, this campaign may have yet restored my faith in humanity. Wonderful, wonderful production values - the sense of nostalgia was there from the introduction. Brilliant!



My thoughts exactly! It's too bad that few people seem to look at the Single-Player forum.

This deserves Front-Page treatment - even if only for a day.


Is the full campaign finished? Or just some missions?

This totally deserves a lot of attention :}

//tx
"A coward is not someone that runs from a battle knowing he will lose. A coward is someone who challenges a weak knowing he will win."
Ryhn
Profile Joined February 2010
United States509 Posts
Last Edited: 2011-04-05 14:32:05
April 05 2011 14:31 GMT
#23
On April 05 2011 23:26 Tschis wrote:
Show nested quote +
On April 05 2011 21:06 Ryhn wrote:
On April 05 2011 20:26 [5th]Sybaris wrote:
I KNEW THIS WOULD HAPPEN! When SCII was announced, I couldn't stop talking about how some mod team would recreate the whole SCI campaign. I am so excited :D. So, so, so, so, so cool!

EDIT: Ok, I just finished the tutorial and started "Wasteland..." and in the words of Akara, this campaign may have yet restored my faith in humanity. Wonderful, wonderful production values - the sense of nostalgia was there from the introduction. Brilliant!



My thoughts exactly! It's too bad that few people seem to look at the Single-Player forum.

This deserves Front-Page treatment - even if only for a day.


Is the full campaign finished? Or just some missions?

This totally deserves a lot of attention :}

//tx


The entire "Rebel Yell" Terran campaign is done, as well as the "Overmind" campaign for Zerg.

Basically, 2 out of 3 campaigns from Starcraft have been redone with exceptional quality.
Famous Books Written by Progamers - "Clam: Mastering your other self"
Whitewing
Profile Joined October 2010
United States7483 Posts
April 05 2011 14:46 GMT
#24
The depleted Uranium shell upgrade is bugged. You can research it as many times as you want, but it doesn't actually do anything >_<.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Zeh
Profile Joined October 2010
19 Posts
April 05 2011 15:22 GMT
#25
GRRR Yea I've noticed that as well. I wonder if it's related to the marines in SC2 already having the addl. range, or if it's just not working at all.
MrArarat
Profile Joined September 2010
Argentina132 Posts
April 05 2011 16:16 GMT
#26
Nice.
Definitely installing tonite.
Resting on the mountain side...
Daniello
Profile Joined February 2011
Poland127 Posts
April 05 2011 20:13 GMT
#27
It's wonderful
moochu
Profile Joined August 2009
Australia374 Posts
April 06 2011 09:27 GMT
#28
I was playing it for a while and it was pretty good but something didn't seem quite right and then i realised no terran soundtrack =(.
HeroMystic
Profile Joined March 2011
United States1217 Posts
Last Edited: 2011-04-06 16:29:01
April 06 2011 16:23 GMT
#29
Yeah I was about to post and saying the music is bugged. It looks like it only plays through once then it stops.

On April 05 2011 23:46 Whitewing wrote:
The depleted Uranium shell upgrade is bugged. You can research it as many times as you want, but it doesn't actually do anything >_<.

It does actually... it gives Combat Shields. >_>

So does stim, apparently.
Whitewing
Profile Joined October 2010
United States7483 Posts
April 06 2011 17:25 GMT
#30
Mission 8 of the human campaign has another bug too, you can take the control tower and attach the starport to it, but it doesn't actually work and you don't gain the benefit from it.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Zeh
Profile Joined October 2010
19 Posts
April 06 2011 18:11 GMT
#31
Yup, seen that one too. Also, that mission is a bit punishing.. stupid wraiths/dropships/tanks/. : P
thehitman
Profile Blog Joined July 2010
1105 Posts
April 07 2011 01:36 GMT
#32
wooo, pretty cool
lazydino
Profile Joined October 2010
Canada331 Posts
Last Edited: 2011-04-07 03:04:45
April 07 2011 03:01 GMT
#33
looks amazing but i cant seem to find the mods folder for starcraft 2. Can someone help?

Edit: facpalm nvm i got it :D
"I have this moron thing that I do, it's called thinking" - George Carlin
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
April 07 2011 03:45 GMT
#34
It's a good mod, got a lot of polish as far as production goes. I really like the hackneyed old school briefing screen and the occasional cinematics, that said, I think the maps could do with a bit of polish and some balance tweaks could be made to go along with the addition of medics/lurkers and the infinite selection/MBS/automine. I'm not saying it's easy, far from it, but it's a boring kind of hard- get wasted by a bot that switches from tank goliath marine into 20 cloaked wraiths attacking you in the next wave, reset, prep and then get killed by the next wave, reset etc. adding in SC2 style warnings like the air warning you get in the dig or similar would help. I think also revealing nearby expansions would help a lot, I always found it seriously annoying hunting down a place to expand in the original, especially since there were random specklings of enemies around the place not necessarily guarding expansions.


I really hope this turns into an iterated project, where people take what these guys have begun and add in polish, map tweaks, balance, new models, cinematics etc and in 3 years or so we have something almost as good as the new blizz stuff visual/gameplay wise

As an afterthought, is anyone else blown away at the contrast of amazing narrative/storytelling + kind of mediocre gameplay design in the mod campaign to amazing gameplay design + kind of mediocre narrative in sc2? Having them both in the same engine really sets it off for me.


Poisonous Sheep counter Hydras
Telenil
Profile Joined September 2010
France484 Posts
Last Edited: 2011-04-07 09:16:55
April 07 2011 09:10 GMT
#35
What felt really strange to me was to have the Starcraft 1 music theme, voices and map of the original Starcraft on the Starcraft 2 engine. My brain was like "The sounds are the original game, the graphics are Starcraft 2, and the gameplay is neither of them: you are playing a major space-time disturbance!" :D

I noticed the characters' portrait doesn't have she "speaking" movements during cinematics. Is it only on my computer, or is there a technical reason for this.

Awesome job, looking forward to see The Fall!
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4349 Posts
April 07 2011 10:10 GMT
#36
Yeah the sc1 terran music shits all over the sc2 stuff , i also prefer the sc1 voices as well.
This is Jimmy!
https://www.youtube.com/watch?v=e7PvoI6gvQs
EvilTeletubby
Profile Blog Joined January 2004
Baltimore, USA22256 Posts
April 07 2011 15:27 GMT
#37
Spotlighted. Cool stuff!
Moderatorhttp://carbonleaf.yuku.com/topic/408/t/So-I-proposed-at-a-Carbon-Leaf-concert.html ***** RIP Geoff
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
April 07 2011 15:37 GMT
#38
So glad this got spotlighted, it's really fucking cool. =) Check it out guys.
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
Last Edited: 2011-04-07 16:11:03
April 07 2011 16:09 GMT
#39
nvm fixed it! sweet stuff!
warcralft
Profile Joined October 2010
Singapore609 Posts
April 07 2011 16:12 GMT
#40
Which folder do i put it in to play it? I dunno how play custom games...
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