Explaining SC2 APM versus Real APM - Page 5
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Zlasher
United States9129 Posts
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Mykill
Canada3402 Posts
does it really matter how high your apm is? User was temp banned for this post. | ||
Veratule
United States105 Posts
On March 24 2011 10:25 Mykill wrote: cool story brah. does it really matter how high your apm is? Wouldn't you rather the game told you the truth? | ||
Tamerlane
Canada424 Posts
On March 24 2011 10:25 Mykill wrote: cool story brah. does it really matter how high your apm is? kind of, yes, depends how low it really is | ||
MindRush
Romania916 Posts
On March 24 2011 06:20 Beef Noodles wrote: So if my apm is 140... that means its really 200? Cool. I'll take it ![]() of course, everyone's else is bigger also and i am talking about APM here | ||
lololol
5198 Posts
On March 24 2011 10:22 Zlasher wrote: It's also because SC2's APM counter is different, like, it doesn't count EVERY mouseclick and keyboard stroke unlike BW's, if you right click on the ground 3 times it would count 3 times in BW, now it'll count once, unless the area you select on the ground has a different enough degree of change from the first one. It doesn't record everything in BW. For example placing a building is recorded as 1 action, even though you have to select the build menu, select the building and then click to place(3 button presses/clicks). | ||
stevarius
United States1394 Posts
On March 24 2011 07:08 McCain wrote: What people may not be aware of is that the in-game clock feature is also calculated incorrectly. A 25 minute game according to the in-game clock is actually a 18 minute game in real life. And here lies the problem with Starcraft 2. Who was the idiot who thought the game speed we play at should be faster than real time? It's not simple and it complicates timings for new players who have to do the math to determine how long an upgrade actually takes or how long a structure actually takes to build in real time. Why did they create an entirely new system of time instead of conforming to REAL TIME?! It's annoying. | ||
NeonFox
2373 Posts
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TrainFX
United States469 Posts
On March 24 2011 10:20 Brett wrote: Ummmmm 180 actions in 60 seconds is 180 APM buddy (you know, 60 seconds = 1 minute, so 180/1 = 180 APM.... It's not 180/60 as you did...). You should probably stop arguing this point because the conclusion (ie that SC2's in-game APM x ~1.39 = "Real" APM) is definitely correct. lol I guess I misread the OP and am just arguing against myself. | ||
ALPINA
3791 Posts
On March 24 2011 10:25 Mykill wrote: cool story brah. does it really matter how high your apm is? User was temp banned for this post. Matters and a lot, why would someone even ask that. | ||
Meldrath
United States620 Posts
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fds
Slovenia258 Posts
blizzard says: Actions Per ingameMinute ![]() | ||
Drazzzt
Germany999 Posts
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B.I.G.
3251 Posts
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Angra
United States2652 Posts
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FLuE
United States1012 Posts
Who was the idiot who thought the game speed we play at should be faster than real time? It's not simple and it complicates timings for new players who have to do the math to determine how long an upgrade actually takes or how long a structure actually takes to build in real time. Why did they create an entirely new system of time instead of conforming to REAL TIME?! I've already gone through this in another thread, but I'll do it one more time. First, I'm not saying I agree with how they did it, or that it is done this way is good. Just explaining why, and the reason at this point issues would exist changing it. To begin, the original intention when SC2 was designed was not to be played at faster speed, but the normal speed. SC was originally played at normal speed on ladder not faster as well. The players have decided faster speed was the preferred speed however at that point, I believe they were far enough into the production process that to make "faster" = normal, and normal "less faster" would be confusing. Normal is the baseline for which the game works off of. There are still people out there that play the game at normal speed that want to play at that speed(single player mostly). So for simplicity reasons, the way they designed SC2 when changing speeds was not to change the build times, move speeds, attack speeds, of all units/buildings in the game. Instead, they simply speed up or reduce the speed of a second. Essentially taking the easy way out. It is much easier to keep a zealot at 35 second build time, and make a second go faster, than it is to make a zealot build in 31 seconds, and have a second stay constant. This is also important for watching and working with replays as well. Something in the equation needed to stay constant, it was either all the unit attributes/times, or the rate of a second. One requires changing 1 thing, the other requires changing everything else. Once they decided normal would be the baseline where time was 1:1 second to real time ratio it was to late to make Faster that 1:1 real time ratio. To make those changes now would open up a weird can of worms for players to adapt to. Some people have suggested well why not just make the in game clock be normal seconds but just let everything else stay as is? Or APM work off a normal minute? Well then you are starting to change individual variables, and that would actually be more confusing to some extent(although the APM thing to a lesser degree). Like you wouldn't want the in game clock counting normal seconds, your upgrade saying it has 60 seconds left, but actually be counting up faster than the in game clock. If they change it now to make the "faster" time work at a 1:1 time ratio they would basically be reprograming the timings of the entire game. Everything would be thrown off, you'd have to go back and rebalance the relationships between all the units, their build times, and they move/attack speeds. tl;dr - Since they decided normal was the baseline we are working off of, since most of us play at faster we are stuck right now. And trying to change it would actually throw off a lot of timings, since we've all pretty much adapted to playing the game by the faster blizzard second, than a normal second to the point where nobody really thinks about it anymore. | ||
ilbh
Brazil1606 Posts
On March 24 2011 10:42 Veratule wrote: Wouldn't you rather the game told you the truth? I agree with you, they should make it based on real time, not game time. | ||
Lobo2me
Norway1213 Posts
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DoubleReed
United States4130 Posts
I actually thought this was common knowledge though. Seriously, what matters is the speed of your clicks and such relative to the game, not some arbitrary counter of a "minute." | ||
TR
2320 Posts
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