• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:54
CET 23:54
KST 07:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners8Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!33$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" 5.0.15 Patch Balance Hotfix (2025-10-8) TL.net Map Contest #21: Winners Starcraft, SC2, HoTS, WC3, returning to Blizzcon! Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BW General Discussion [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1502 users

Explaining SC2 APM versus Real APM - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 Next All
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
March 24 2011 01:22 GMT
#81
It's also because SC2's APM counter is different, like, it doesn't count EVERY mouseclick and keyboard stroke unlike BW's, if you right click on the ground 3 times it would count 3 times in BW, now it'll count once, unless the area you select on the ground has a different enough degree of change from the first one.
Follow me: www.twitter.com/zlasher
Mykill
Profile Blog Joined February 2009
Canada3402 Posts
March 24 2011 01:25 GMT
#82
cool story brah.
does it really matter how high your apm is?

User was temp banned for this post.
[~~The Impossible Leads To Invention~~] CJ Entusman #52 The problem with internet quotations is that they are hard to verify -Abraham Lincoln c.1863
Veratule
Profile Joined May 2010
United States105 Posts
March 24 2011 01:42 GMT
#83
On March 24 2011 10:25 Mykill wrote:
cool story brah.
does it really matter how high your apm is?


Wouldn't you rather the game told you the truth?
Tamerlane
Profile Joined July 2009
Canada424 Posts
March 24 2011 01:47 GMT
#84
On March 24 2011 10:25 Mykill wrote:
cool story brah.
does it really matter how high your apm is?


kind of, yes, depends how low it really is
MindRush
Profile Joined April 2010
Romania916 Posts
March 24 2011 01:49 GMT
#85
On March 24 2011 06:20 Beef Noodles wrote:
So if my apm is 140... that means its really 200? Cool. I'll take it


of course, everyone's else is bigger also
and i am talking about APM here
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2011-03-24 10:47:54
March 24 2011 10:43 GMT
#86
On March 24 2011 10:22 Zlasher wrote:
It's also because SC2's APM counter is different, like, it doesn't count EVERY mouseclick and keyboard stroke unlike BW's, if you right click on the ground 3 times it would count 3 times in BW, now it'll count once, unless the area you select on the ground has a different enough degree of change from the first one.


It doesn't record everything in BW.
For example placing a building is recorded as 1 action, even though you have to select the build menu, select the building and then click to place(3 button presses/clicks).
I'll call Nada.
stevarius
Profile Joined August 2010
United States1394 Posts
March 24 2011 10:51 GMT
#87
On March 24 2011 07:08 McCain wrote:
What people may not be aware of is that the in-game clock feature is also calculated incorrectly. A 25 minute game according to the in-game clock is actually a 18 minute game in real life.


And here lies the problem with Starcraft 2.

Who was the idiot who thought the game speed we play at should be faster than real time?
It's not simple and it complicates timings for new players who have to do the math to determine how long an upgrade actually takes or how long a structure actually takes to build in real time. Why did they create an entirely new system of time instead of conforming to REAL TIME?!

It's annoying.
¯\_(ツ)_/¯
NeonFox
Profile Joined January 2011
2373 Posts
Last Edited: 2011-03-24 10:59:01
March 24 2011 10:58 GMT
#88
For those who don't know, you can check your real time APM with replay analysis programs like sc2gear.
TrainFX
Profile Blog Joined November 2010
United States469 Posts
March 24 2011 11:04 GMT
#89
On March 24 2011 10:20 Brett wrote:
Show nested quote +
On March 24 2011 08:29 TrainFX wrote:
I don't understand how your getting lower APM with faster time, APM is supposed to be higher.

If your doing 180 actions in 60 seconds then your apm is 3 however if blizzard time were twice as fast then your blizzard APM would be half your actual APM, 1.5 in this case.

You either got the screen shots mixed up or your test is invalid. I'm 99% sure you just got the screen shots mixed up and then did your calculations based off that.


edited cuz im bad at math but still right lol

Ummmmm

180 actions in 60 seconds is 180 APM buddy (you know, 60 seconds = 1 minute, so 180/1 = 180 APM.... It's not 180/60 as you did...). You should probably stop arguing this point because the conclusion (ie that SC2's in-game APM x ~1.39 = "Real" APM) is definitely correct.


lol I guess I misread the OP and am just arguing against myself.
ALPINA
Profile Joined May 2010
3791 Posts
March 24 2011 11:06 GMT
#90
On March 24 2011 10:25 Mykill wrote:
cool story brah.
does it really matter how high your apm is?

User was temp banned for this post.


Matters and a lot, why would someone even ask that.
You should never underestimate the predictability of stupidity
Meldrath
Profile Joined June 2010
United States620 Posts
March 24 2011 11:21 GMT
#91
Good work bro very insightful.
slap me I must be dreaming another "imba" arugment! fffffffffuuuuuuuuuuuuu!!!!!
fds
Profile Joined February 2011
Slovenia258 Posts
March 24 2011 12:43 GMT
#92
people say: Actions Per Minute

blizzard says: Actions Per ingameMinute

Drazzzt
Profile Joined September 2002
Germany999 Posts
March 24 2011 13:21 GMT
#93
mmh. ok, funnily enough my sc2 apm is higher than my BW apm. So, did I get faster lol.
Be Nice, Be Fair, Be Mannered.
B.I.G.
Profile Blog Joined August 2010
3251 Posts
March 24 2011 13:28 GMT
#94
nice testing, but people should stop obsessing so much over apm... i can play with like sc2 apm of about 100 but that doesnt make me play better at all... somehow people have gotten into their heads that skill is determined by how fast you can smash your keyboard... very weird...
Angra
Profile Blog Joined May 2009
United States2652 Posts
March 24 2011 13:34 GMT
#95
I've never understood why Blizzard didn't just fix this. What's even the point of showing people's APM when it's not actually actions per minute, but some other completely arbitrary measurement that nobody can relate to?
FLuE
Profile Joined September 2010
United States1012 Posts
March 24 2011 13:36 GMT
#96
Who was the idiot who thought the game speed we play at should be faster than real time?
It's not simple and it complicates timings for new players who have to do the math to determine how long an upgrade actually takes or how long a structure actually takes to build in real time. Why did they create an entirely new system of time instead of conforming to REAL TIME?!


I've already gone through this in another thread, but I'll do it one more time.

First, I'm not saying I agree with how they did it, or that it is done this way is good. Just explaining why, and the reason at this point issues would exist changing it.

To begin, the original intention when SC2 was designed was not to be played at faster speed, but the normal speed. SC was originally played at normal speed on ladder not faster as well. The players have decided faster speed was the preferred speed however at that point, I believe they were far enough into the production process that to make "faster" = normal, and normal "less faster" would be confusing. Normal is the baseline for which the game works off of. There are still people out there that play the game at normal speed that want to play at that speed(single player mostly).

So for simplicity reasons, the way they designed SC2 when changing speeds was not to change the build times, move speeds, attack speeds, of all units/buildings in the game. Instead, they simply speed up or reduce the speed of a second. Essentially taking the easy way out. It is much easier to keep a zealot at 35 second build time, and make a second go faster, than it is to make a zealot build in 31 seconds, and have a second stay constant. This is also important for watching and working with replays as well.

Something in the equation needed to stay constant, it was either all the unit attributes/times, or the rate of a second. One requires changing 1 thing, the other requires changing everything else.

Once they decided normal would be the baseline where time was 1:1 second to real time ratio it was to late to make Faster that 1:1 real time ratio. To make those changes now would open up a weird can of worms for players to adapt to.

Some people have suggested well why not just make the in game clock be normal seconds but just let everything else stay as is? Or APM work off a normal minute? Well then you are starting to change individual variables, and that would actually be more confusing to some extent(although the APM thing to a lesser degree). Like you wouldn't want the in game clock counting normal seconds, your upgrade saying it has 60 seconds left, but actually be counting up faster than the in game clock.

If they change it now to make the "faster" time work at a 1:1 time ratio they would basically be reprograming the timings of the entire game. Everything would be thrown off, you'd have to go back and rebalance the relationships between all the units, their build times, and they move/attack speeds.

tl;dr - Since they decided normal was the baseline we are working off of, since most of us play at faster we are stuck right now. And trying to change it would actually throw off a lot of timings, since we've all pretty much adapted to playing the game by the faster blizzard second, than a normal second to the point where nobody really thinks about it anymore.
ilbh
Profile Blog Joined May 2007
Brazil1606 Posts
March 24 2011 13:41 GMT
#97
On March 24 2011 10:42 Veratule wrote:
Show nested quote +
On March 24 2011 10:25 Mykill wrote:
cool story brah.
does it really matter how high your apm is?


Wouldn't you rather the game told you the truth?


I agree with you, they should make it based on real time, not game time.
Part of the inhumanity of the computer is that, once it is competently programmed and working smoothly, it is completely honest.
Lobo2me
Profile Joined May 2010
Norway1213 Posts
March 24 2011 13:48 GMT
#98
I remember day9 telling this to Dustin Browder something like halfway into the beta, so they've known about it for a while.
Bad manners are better than no manners at all.
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
Last Edited: 2011-03-24 13:51:08
March 24 2011 13:49 GMT
#99
I think it should be based on game time. It makes replays and such way less confusing. This way it can be recorded by a replay without the replay knowing which speed the game was in. If you watched the replay at speed x4 would you want all the APM to shoot up with it?

I actually thought this was common knowledge though.

Seriously, what matters is the speed of your clicks and such relative to the game, not some arbitrary counter of a "minute."
TR
Profile Joined February 2011
2320 Posts
March 24 2011 14:12 GMT
#100
Nice post! I remember when AhhBoxxah aka NrGMihai all-killed EG he had like almost 300 average apm in every match. Versus Machine he had like 297 so thats little bit over 400? Thats sick..
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
LAN Event
18:00
Stellar Fest: Day 1
Gerald vs Harstem
ByuN vs Maplez
FuturE vs FoxeRLIVE!
Zoun vs Mixu
ComeBackTV 652
UrsaTVCanada496
CranKy Ducklings246
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 98
CosmosSc2 38
StarCraft: Brood War
White-Ra 263
NaDa 12
Other Games
tarik_tv10127
Grubby4669
FrodaN593
fl0m469
shahzam388
Liquid`Hasu289
ceh9200
mouzStarbuck135
C9.Mang0132
ZombieGrub48
PPMD24
Organizations
Counter-Strike
PGL151
StarCraft 2
angryscii 17
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 61
• musti20045 33
• RyuSc2 29
• Adnapsc2 12
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• HerbMon 22
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• imaqtpie3013
Other Games
• Shiphtur214
Upcoming Events
Korean StarCraft League
4h 6m
CranKy Ducklings
11h 6m
IPSL
19h 6m
dxtr13 vs OldBoy
Napoleon vs Doodle
LAN Event
19h 6m
BSL 21
21h 6m
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
1d
Sparkling Tuna Cup
1d 11h
WardiTV Korean Royale
1d 13h
IPSL
1d 19h
JDConan vs WIZARD
WolFix vs Cross
LAN Event
1d 19h
[ Show More ]
BSL 21
1d 21h
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
2 days
Wardi Open
2 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
5 days
The PondCast
5 days
RSL Revival
5 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.